
Havocprince |
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I'm not even doing an interest check. Most of my games have stalled, so I have decided to do my first online turn behind the DM's screen.
What it is: L5R 4th edition, set in the great famine in the year 660. The first bad harvest has happened and things are getting tight.
Why it is: because I'm tired of games stalling out.
How it is:you will all be ronin starting out as normal. You can be clan ronin or clanless. Theater of mind, semi sandboxy, hard survival. If you don't have the imperial histories and don't know what is appropriate for the time period, ask and I will be all to glad to help. I am looking for 7 samurai and/or samurai-ko who won't have issues with very adult themed material. Famine, plague, rebellion, and brutal imperial involvement are rampant, and in the end your history is just going to be covered up. If we don't get 7, I will start with as low as 4 and go from there. If more than 7 apply you have 2 weeks to get crunch and background. 20 questions is mandatory. Do not use the heritage tables.

Havocprince |

Posting rate will be once a day for weekday, I will post Saturday and Sunday night, I do not expect everyone to post on the weekend. If you will be gone for more than 24 hours just give me a heads up. I will give people a 48 hour grace period before I start to worry about their absence.
I will not expect posting on major holidays, and I tend not to post during Jewish holidays that impose Shabbas levels of restriction.

Havocprince |

System is pretty easy to pick up. Most rolls are the combination of your skill and stat, keep a number of dice equal to stat. Reroll 10s and add the second number to the ten, if it is a ten again you reroll and add again. Add up the kept dice and add modifiers if any. Whatever number you rolled is tested against the target number. You can take raises to increase that target number but also increase the result if you hit it.

Hayato Ken |

I actually have the 4th edition book over here, but never got around to read it. Will try to take a look at it soonish.
Since i love asian setting and TianXia, this might be just right for me.
I read about your games blowing up as a player. I´m in some slow but steady moving games, about to start a PFS game as a GM and might start a campaign at some point as well.
Perhaps we can build up a little group^^

Havocprince |

Build what you think you will enjoy. Standard build rules, ronin and clan ronin only. That does mean no brotherhood monks for those who have not realized that. Certain advantages such as gentry will not be allowed for common sense reasons, ancestors that are not born yet and clans that do not exist yet are not available. This does unfortunately mean no Unicorn for all you cavalry enthusiasts. If you have any questions about any given advantage or disadvantage I will answer promptly on an individual basis.

hustonj |
Generally, no.
Clan Samurai who have been removed from their associations with clan and family have also been removed from their associations with school.
Clan Samurai who specifically start a personal journey of discovery and TEMPORARILY disassociate themselves from their past in order to undertake the journey reconnect to everything once that time of exploration and learning is over.
VERY rarely do such "hidden clan" Samurai freely associate with true Ronin for long, though, as I remember things.

Havocprince |

Right now I am seeing six expressed interest. Room for a seventh if anyone is lurking.
One important rules bit. Initiative. We will post in player as a block, npcs as a block format. If you kill something and it had a higher initiative then you, it will get one final action that it would have had as a dieing blow. The only caveat is if the whole of npcs have higher initiative, then they go first and the party goes after as normal.

Havocprince |
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Somewhere between Pg13 and R. War, starvation, and plague will be heavy themes, but sexuality will be pretty toned down. You can use seduction, but any payoff will be in your own mind. Also, the shadowlands are pretty quiet at this time, so the majority of the hardship is man vs man or man vs nature.
Unless you join the Mantis fleet. Then there is so much shadow.
Oh, and the taint... avoid it at all cost. It is bad.

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Somewhere between Pg13 and R. War, starvation, and plague will be heavy themes, but sexuality will be pretty toned down. You can use seduction, but any payoff will be in your own mind. Also, the shadowlands are pretty quiet at this time, so the majority of the hardship is man vs man or man vs nature.
Unless you join the Mantis fleet. Then there is so much shadow.
Oh, and the taint... avoid it at all cost. It is bad.
Man vs. the Lack of Food ;-)
PS. I have actually thought of making a bloodspeaker LOL

hustonj |
Found my books. Core, Emerald Empire, Great Clans and Book of Air are the 4th Ed I have in hand. I also have an assortment of 3rd and 2nd material, but I've left that all in the garage.
Interestingly enough, the great famine is not listed in the timeline in the core book. The Seventh Century is noted as a time of general peace (compared to the previous 2 centuries). Famine started in 660. Found the reference online. LOTS of the history I've learned to take for granted hasn't happened.
I'm thinking about Tawagoto's Army Ronin. The school advantage is hard to refuse, and I've always preferred honorable play to dishonorable. Trying to decide the combat specialization I'll work from. After I have some idea of who I'm trying to play, then I'll be able to handle the 20 questions.
I typically play Shugenja, honestly, but I find no reference for Ronin Shugenja in the core book, and it is really hard to play a Shugenja with zero scrolls.
Edit: Found the "Last Haiku" website which seems to include a wide variety of 4th Ed Ronin schools, including Shugenja. Hmmmm . . . .

Havocprince |

Yeah, the Ronin Shugenja schools were in Enemies of the Empire, last haiku and forgotten fate are both useful as reference documents.
With Tawagoto's Army Ronin, remember that you are some 50 years before that time, so lore wise you would be using the mechanic but just be an extremely honorable samurai who gains some benefit from doing things the honorable way.
Loving the idea of a super honorable bushi and a secret maho user in the same band. For some reason that just makes me laugh.

Havocprince |

Gotta love a Shugi. Remember as a ronin it is going to be difficult for you to gain new scrolls, not impossible, just difficult. I would suggest not going ishi (void shugenja), that can get very difficult to play for a first-timer. Other than that, all four elements are useful in their own way.
What are you looking at being able to do?

Madcaster |

More of a practical and down to earth shugenja I think - going from village to village, helping with crops, healing people, curing diseases, fortune telling, that kind of stuff.
Edit: Also, the Ronin Order Shugenja gives Daisho in starting outfit, in which I don't see much sense. I am a ronin after all. A single wakizashi and another cheaper weapon (or just a cheaper weapon) sounds more suitable. A bo for example.

Havocprince |

I do not have any issues with you trading out the katana for a cheaper weapon. As to advice, down to earth wandering shugenja is easy to pull off with the generic ronin shugenja, Just remember sense commune and summon are very useful spells in their own right.
White Stag has already happened, so gaijin have been expelled and gaijin pepper is a secret. Gempukku happens around 14, with some happening earlier or later depending on talent. As to max age, you can go your whole life without moving out of rank 1, so if you want to play a 40 year old man weary of the world or a 12 year old prodigy trying to make a name for herself both are equally viable. Just remember, you count age by the year you are currently living, birth is year one so you are always a year younger than the number you give as how old you are.