
Velkyn Millitharn |

"Nope, Nethys wants to retain balance for whom it is he I gain strength from. And no one better since he could strip Demons their magic."
Next level, I will increase my healing. I just hope I have enough currently. I can heal 3d8+5 per spell point and I have 15 spell points and (4) spheres, blasting, healing, light, and teleport (more like Dimension Door and short range Blink > because Velkyn is no toe-to-toe like Malkaer ... lol). The good news is I still can blast at 4d6+1 without spending a point. Only when I blast at 6d6+1 and using AoE, I start using spell points.
Reviewing a cleric, I am pretty much on par with them except for area heal. I can take mass healing at any level but it is selective area heal. In other words I can target a character to be healed at only +1 per 2 character levels so 4 characters total at level 6 with 40' (Level 6 stats). Level 5 stats are 3 characters within 35'.

Malkaer Illuvinar |

Very nice. 4d6+1 is nothing to sneeze at. That is averaging 15 damage, which is quite good for a ranged attack. Plus that is some good healing.
I also managed to move some things around to pick up a wand of infernal healing. It gives fast healing 1 for 1 minute, which translates to 10HP healed per charge. Good for out of combat healing.

Goroglak the Incinerator |

Those are pretty decent blasts. I'm only 3d6+2 without taking burn. I take one point of burn, I'm at 3d6+5.
Also, Goroglak is just as likely to be on the front lines as blasting from the rear. He's built to be a switch hitter and can use kinetic blade to make full attacks without taking burn.
He also has a pretty decent UMD, so he can use healing items in a pinch.

Velkyn Millitharn |

I turned in (4) Spell points or (2) feats for Point-blank shot and precise shot since Destruction is a ray so I can still hit things in corridors or when you all are in the way. Also, I turned in Light Sphere for Telekinesis which can also be used as a weapon by throwing things at targets but I primarily took it for Kinetic Sense which can be used for Blindsense 30' for 1 min/caster level. This is to counter Deeper Darkness, visual threats, and non-visual threats. But hey, I can look for invisible creatures to apply faerie fire to them so everyone can see them.

Castle Blades |

Ninevrah: The City of the Drow Alright, we are officially starting now, let's hope this doesn't go bad.

Velkyn Millitharn |

I did a quick sphere talent planning for my toon and realized telekinesis was kind of a waste, so I got rid of it and adding two more life sphere talents, mass healing (total of 3 for extra 1 sp) and restore movement (+1d8 (Now 4d8+5), an additional +5 to Escape artist, or I dispel the spell causing the restricted movement.
EDIT: Since we are starting no more changes from me.

'Pious' Janus Shepherd |

Marquis is done to a point and ready for inspection ;)
I'll make final gear selections and more extensive background notes when I know if I am selected and more specifically who I am playing with.
One concern I have is that of Stats, my rolls were poor (17,16,16,9,8,7) I a happy to play these stats but I'm just a little worried about being entirely out classed and/or not pulling my weight. I can reroll if you think it would be for the best.

Velkyn Millitharn |

Oops, thrown off a little but can get back on track, we start off in the City of Ninevrah but the problem is in Kev'ronn or is it known as one of the same. I was thinking Ninevrah to be in the Underdark and it is the capital city of the Drow while Kev'ronn, as stated, a surface trading town. In that case, there is probably a tunnel to/from the Underdark in the city?

Joseph Bonkers |

Alright, after a good nights rest I can now do more to finish Zaun off :)
Zaun is an unusual character. He feels like an inexperienced kid with all the toys :P He has 2 +4 weapons, a +4 set of armor, a +4 ranged backup weapon, and a second set of +4 armor, just in case something ever happens to the first one... He also has his arms enhanced incase he ever gets 'disarmed' (ha!).
Yet dispite this, the only feat he has is Power Attack and 3 skill points (2 of which are heal and Craft Weapons)
So basic man with all the toys :P
As for what Zaun can do, he is a durable front liner with decent melee damage (either 1d2+12 unarmed up to 1d10+12 bastard sword, with a 17-20 threat range) and the ability to buff allies substantially a few times per day. I have 8 SP and can spend 1 to have the effect last an hour, and 1 to affect 3-4 targets.
I could enhance your weapons/armor with +3 enhancements, however my casting is slow, or enhance people to give them +3 NA and a transformation boon (increased size, Spell Resistance, DR 3, ect).
I can also animate objects and do fun things with that :)
*Including animating wands to cast themselves >:)
Magic Item
The object is some description of magic item. It may activate itself as if it were holding or wearing itself. Magic weapons may apply their enchantments to one of their natural attacks (for example, an animated +1 Dragon-Bane longsword would have a +1 Dragon-Bane slam attack).
Also I like how we got Zaknador, Zaun and Zulan. What are those odds?
Edit; long day -_- I had intended on sending this at breakfast, but its only after supper that I finally get it posted -_-

Zaun the Metal Man |

There is no discussion thread yet so I am doing this here.
Basically I am casting Bestow Intelligence on each of my pieces of equipment, granting them 3d6 Int, Wis, Cha, the ability to speak Common and Terrain and a random personality.
1 Artiste
2 Bully
3 Focused
4 Friendly
5 Hero
6 Liar
7 Meticulous
8 Nimble
9 Poised
10 Resolved
11 Sage
12 Single-minded
13 Sneaky
14 Sympathetic
Left Arm
Int: 3d6 ⇒ (3, 4, 2) = 9
Wis: 3d6 ⇒ (5, 2, 2) = 9
Cha: 3d6 ⇒ (5, 5, 5) = 15
Personality: 1d14 ⇒ 9 Poised
Right Arm
Int: 3d6 ⇒ (6, 3, 2) = 11
Wis: 3d6 ⇒ (1, 5, 4) = 10
Cha: 3d6 ⇒ (5, 1, 4) = 10
Personality: 1d14 ⇒ 10 Resolved
Left Leg
Int: 3d6 ⇒ (3, 3, 6) = 12
Wis: 3d6 ⇒ (1, 4, 3) = 8
Cha: 3d6 ⇒ (4, 6, 6) = 16
Personality: 1d14 ⇒ 3 Focused
Right Leg
Int: 3d6 ⇒ (3, 3, 6) = 12
Wis: 3d6 ⇒ (5, 6, 6) = 17
Cha: 3d6 ⇒ (2, 6, 3) = 11
Personality: 1d14 ⇒ 12 Single-minded
Armor
Int: 3d6 ⇒ (3, 1, 6) = 10
Wis: 3d6 ⇒ (4, 3, 4) = 11
Cha: 3d6 ⇒ (2, 5, 5) = 12
Personality: 1d14 ⇒ 7 Meticulous
Armor (Spare)
Int: 3d6 ⇒ (4, 4, 3) = 11
Wis: 3d6 ⇒ (5, 6, 4) = 15
Cha: 3d6 ⇒ (3, 1, 2) = 6
Personality: 1d14 ⇒ 11 Sage
Two-Bladed Sword
Int: 3d6 ⇒ (4, 3, 4) = 11
Wis: 3d6 ⇒ (4, 4, 3) = 11
Cha: 3d6 ⇒ (2, 3, 3) = 8
Personality: 1d14 ⇒ 5 Heroic
Longsword
Int: 3d6 ⇒ (5, 4, 1) = 10
Wis: 3d6 ⇒ (2, 2, 3) = 7
Cha: 3d6 ⇒ (3, 3, 2) = 8
Personality: 1d14 ⇒ 9 Poised
Shortsword
Int: 3d6 ⇒ (3, 5, 6) = 14
Wis: 3d6 ⇒ (1, 3, 3) = 7
Cha: 3d6 ⇒ (5, 2, 4) = 11
Personality: 1d14 ⇒ 5 Heroic
Kukri
Int: 3d6 ⇒ (6, 3, 5) = 14
Wis: 3d6 ⇒ (5, 2, 3) = 10
Cha: 3d6 ⇒ (2, 1, 6) = 9
Personality: 1d14 ⇒ 14 Sympathetic
Scimitar
Int: 3d6 ⇒ (3, 6, 6) = 15
Wis: 3d6 ⇒ (3, 6, 6) = 15
Cha: 3d6 ⇒ (3, 6, 4) = 13
Personality: 1d14 ⇒ 1 Artistic
Shortbow
Int: 3d6 ⇒ (1, 1, 6) = 8
Wis: 3d6 ⇒ (5, 3, 1) = 9
Cha: 3d6 ⇒ (1, 2, 6) = 9
Personality: 1d14 ⇒ 5 Heroic
Belt of Giant Strength
Int: 3d6 ⇒ (1, 6, 3) = 10
Wis: 3d6 ⇒ (1, 6, 6) = 13
Cha: 3d6 ⇒ (2, 6, 1) = 9
Personality: 1d14 ⇒ 12 Single-Minded
All Tools Vest
Int: 3d6 ⇒ (6, 2, 3) = 11
Wis: 3d6 ⇒ (5, 1, 3) = 9
Cha: 3d6 ⇒ (4, 5, 5) = 14
Personality: 1d14 ⇒ 1 Artistic
Muleback Chords
Int: 3d6 ⇒ (1, 6, 3) = 10
Wis: 3d6 ⇒ (5, 6, 2) = 13
Cha: 3d6 ⇒ (2, 3, 4) = 9
Personality: 1d14 ⇒ 10 Resolved
Wand of CLW
Int: 3d6 ⇒ (2, 1, 1) = 4
Wis: 3d6 ⇒ (3, 5, 1) = 9
Cha: 3d6 ⇒ (4, 5, 5) = 14
Personality: 1d14 ⇒ 11 Sage
Mwt (Craft)
Int: 3d6 ⇒ (5, 2, 4) = 11
Wis: 3d6 ⇒ (4, 1, 1) = 6
Cha: 3d6 ⇒ (6, 1, 2) = 9
Personality: 1d14 ⇒ 10 Resolved
Mwt (Heal)
Int: 3d6 ⇒ (4, 2, 4) = 10
Wis: 3d6 ⇒ (4, 1, 5) = 10
Cha: 3d6 ⇒ (1, 4, 4) = 9
Personality: 1d14 ⇒ 13 Sneaky
Phew! This is the most effort I have ever done for a characters equipment :P