Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

"Whether or not you have care, my liege, the other River Kingdoms do. Best to at least offer the appearance of agreement until such time as we can crush them beneath the boots of our armies."

He will do nothing to stop Radomir, as he would have made the same choice.


Majority seems to be with execution.

Radomir is able to easily lop the head off of the bound, crazed man. Now all that is left if for your group to decide with direction to head into next.

Continuing west?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Yes


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Yep!


After the execution and disposal of the body, your group continues its westward trek. For the first half of the day, you travel in relative peace, with nothing and no one around to disturb you. Eventually though, the absence of bothersome wildlife is noticed. Despite the number of small bird and squirrels you see about, you don't spot anything larger.

Around noon, your group comes to a large clearing. Pausing at the edge of it, you notice that the sweet stench of decay hangs thick in this woodland clearing. Knotted branches of sickly trees line the perimeter, creating a thick canopy that blocks most of the sunlight and cloaks the hollow in shadow. Withered vegetation struggles to grow in ragged clumps among the multitude of bones strewn across the forest floor.

In the center of the clearing is a lone dark brown tree, 20 feet tall, with dark, twisted roots; a few reddish-brown leaves hang on the gnarled, wickedly curved branches.

You may roll Knowledge Nature before you enter the clearing.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Knowledge (nature): 1d20 + 8 ⇒ (18) + 8 = 26

Alexander pulls his horse up short of the clearing and chuckles, Well, that doesn't look at all suspicious, does it?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Oh? It would be extra suspicious if there was a sword embedded in a rock.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Knowledge(Nature): 1d20 + 4 ⇒ (2) + 4 = 6

"Oh? This is unusual in these woods?"


Nature DC 16+:
This monstrous looking tree in the middle of the clearing is a sentient, killer plant known as a Scythe Tree. You know that it is resistant to any damage other than slashing, immune to mind-affecting effects and is vulnerable to fire.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander frowns. A scythe tree. I've heard stories of such trees. Dangerous and cunning...and unreasonable. Axes and heavy blades will take it down, as will fire. But be wary though, I expect those branches hit rather hard. He draws his sword and shield. Well, at least we don't have to bother talking with this one. Everyone ready? Charge on my call!

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Alexander holds us his sword and whispers a harsh magical word, casting a spell.

Alexander casts grease (DC 15)

Charge! He calls out the order as he spurs his mount toward the creature.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir lowers his lance, ready to charge at his lord's command.
initiative: 1d20 + 4 ⇒ (12) + 4 = 16


Alexander:
For that high roll, you would also know that the tree doesn't have to rely on visual sight and that it possess a type of blindsight. Also, Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Immunity to paralysis, poison, polymorph, sleep effects, and stunning.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

In that case, action edited! Let's see how easy it is to knock down a tree!


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Drawing his machete, Finnegan studies the trees movements as he advances his mount forward.

Studied target as move action, move action to advance towards the tree, drawing my machete as I do so.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Init: 1d20 + 5 ⇒ (3) + 5 = 8

Unreasonable? I wonder if we could manage to have a killer tree as a subject.

Andrea will Bless the group +1 Hit/Saves vs. fear 4 minutes


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Othniel circles, moving to flank the tree At least, hoping such a thing is possible, casting Acid Splash as he goes.

Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d3 ⇒ 3


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

kinda helps if i give my action
Czernabog's hooves thunder on the ground as Radomir charges the tree.
charge, lance: 1d20 + 12 ⇒ (9) + 12 = 21
damage: 1d8 + 43 ⇒ (6) + 43 = 49


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Suddenly I feel inadequate, looking at Radomir's damage.


I'm pretty sure there is a typo in that damage roll, so don't feel too inadequate yet. :)

Go ahead and roll for initiative if you have not already.

init: 1d20 - 1 ⇒ (13) - 1 = 12


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Initiative: 1d20 + 5 ⇒ (1) + 5 = 6


Round 1

Alexander casts Grease underneath the tree.

tree reflex: 1d20 + 4 ⇒ (18) + 4 = 22 The tree remains upright, but in the middle of the grease.

Side note that the tree does cover the area of Grease in its entirety, so no one needs to worry about landing in it if you encircle the tree.

Finnegan studies the tree for its weakness and then begins to approach it.

Radomir charges at the tree and pierces its trunk with his lance.
Radomir can reroll his damage later, 1d8+4 x2 for charge -10 for DR

The tree strikes out with three branches at Radomir in retaliation.
melee attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 2d4 + 6 ⇒ (3, 4) + 6 = 13

melee attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 2d4 + 6 ⇒ (2, 2) + 6 = 10

melee attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

Andrea casts bless upon the group

Othniel moves around the tree, casting acid splash on as he does so and a small section of bark sizzles from the spell.

The tree takes an AoO against Othniel as he moves up:
melee attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 2d4 + 6 ⇒ (4, 4) + 6 = 14


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Round 2: Initiative 24
Active Effects: Bless (39/40 rounds)

Alexander maneuvers his mount to the side to aid others in surrounding the vile tree. Keep at it! Don't let up!

Activating Inspire Courage +1.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Roudn 2 Init 8

Andrea loads a flaming crossbow bolt and launches it at the tree
Light Xbow,Bless,Inspire Courage,+1 bolt: 1d20 + 7 ⇒ (15) + 7 = 221d8 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6 1d6 is flame


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Drat, I was hoping to circle outside its range before moving in. Must've misjudged, lol.

Pausing momentarily to use his other magical talent, Othniel generates a field of shimmering force, then charges into close range with the tree. Standard to cast mage armor, move to close into sword range


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir does x3 damage on a charge with a lance


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Round 2, Init 18

Having moved into melee range in a flank with Othniel, Finnegan strikes with the machete, hacking at the tree.

Attack, studied target: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage: 1d6 + 2 + 1 + 1d6 ⇒ (2) + 2 + 1 + (4) = 9


Radomir, when I looked up weapons to check on damage type, I noticed that a lance was a x3 for crit, but just double damage for charges. Unless I've missed a cavalier specific reason.

Othniel, the tree has lunge to increase its range. Your character likely thought he was safe where he was.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Well I feel like an idiot.
damage: 1d8 + 4 ⇒ (2) + 4 = 6x2 = 12-10= 2


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir tosses his lance to the side and draws his bardiche to attack.
bardiche: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d10 + 6 ⇒ (10) + 6 = 16


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Initiative: 1d20 + 11 ⇒ (2) + 11 = 13

Round 2

Eduard will attempt to strike the thing with a Magic Missile.

Magic Missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8


Round 2

Alexander Inspires Courage and moves.

Finnegan hacks at the tree, gouging into the wood.

Radomir cuts into the trunk with his bardiche.

Eduard sends a pair of magic missiles zooming into the tree.

The tree lashes out with its branches again, attacking both Radomir and Finnegan this time.

melee attack on Radomir: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

melee attack on Radomir: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8

melee attack on Finnegan: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

Andrea shoots a flaming crossbow bolt into the tree.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Initiative 16

Once more, Radomir strikes at the tree with his bardiche

bardiche: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d10 + 6 ⇒ (8) + 6 = 14
Then, he guides his steed closer, and the fierce stallion attacks as well.
bite: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 6 ⇒ (4) + 6 = 10
hoof 1: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 3 ⇒ (6) + 3 = 9
hoof 2: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Don't forget to add in bonuses. When we don't the GM either has to track those themselves, or we lose the benefit of them. In which case a lot of us whose role it is to buff feel like we might as well not be here. ;)


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Round 3: Initiative 24
Active Effects: Inspire Courage +1, Bless, Flanking

Alexander cries out as he hacks at the tree, Die foul thing! Keep at it! We'll cut this thing down soon enough!

Attack: 1d20 + 6 + 1 + 1 + 2 ⇒ (12) + 6 + 1 + 1 + 2 = 22
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Free action to keep inspire courage +1 up.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Round 3: Initiative 18
Active effects: Inspire courage +1, Bless, Flanking, Studied target +1 (sneak attack +1d6)

Grimacing at the tree's vicious attacks, Finnegan grits his teeth as he hacks into it, taking his vengeance for the blows. "Trees should just accept when it's time to cut them down!"

Attack: 1d20 + 9 + 1 + 1 + 1 + 2 ⇒ (2) + 9 + 1 + 1 + 1 + 2 = 16
Damage: 1d6 + 2 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + (5) = 10


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Round 3 Init 8. Active Effects: Bless, Inspire Courage

Andrea again fires a flaming bolt
Flaming Bolt: 1d20 + 7 ⇒ (5) + 7 = 121d8 + 2 + 1d6 ⇒ (8) + 2 + (4) = 14


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Inspire Courage, Bless, Flank

Making it to the tree, Othniel slashes at the killer shrub.

Attack: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 18
Damage: 1d8 + 6 + 1 ⇒ (7) + 6 + 1 = 14


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Whoops. forgot about the buffs. it's hard when there's multiples and no one's keeping a running track. I'm too used to seeing that in the games I run. I need to learn to be more observant :)

Once more, Radomir strikes at the tree with his bardiche

bardiche, bless, inspire courage: 1d20 + 8 +1 +1 ⇒ (8) + 8 +1 +1= 18
damage, bless, inspire courage: 1d10 + 6 +1 +1⇒ (8) + 6 +1 +1= 16
Then, he guides his steed closer, and the fierce stallion attacks as well.
bite: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 6 ⇒ (4) + 6 = 10 -10 = 0?
hoof 1: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 3 ⇒ (6) + 3 = 9 -10 = 0
hoof 2: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d6 + 3 ⇒ (1) + 3 = 4 -10 =0
(not sure if bless and inspire courage work for a horse, but if they do...)
bite: 1d20 + 8+ 2 ⇒ (9) + 8 +2= 19
damage: 1d6 + 6 +2 ⇒ (4) + 6 +2 = 14 -10 = 4
hoof 1: 1d20 + 3 +2 ⇒ (9) + 3 +2= 14
damage: 1d6 + 3 +2 ⇒ (6) + 3 +2= 11 -10 = 1
hoof 2: 1d20 + 3 +2⇒ (12) + 3 +2= 17
damage: 1d6 + 3 +2⇒ (1) + 3 +2= 6- 10 = 0


Round 3

Alexander hacks at the tree while keeping up inspire courage.

Finnegan hacks at the evil tree too.

Radomir strikes at the tree with his bardiche again.

Having taken more damage than it expected, the tree attempts to flee away from the beings that hack at it.

acrobatics: 1d20 - 1 ⇒ (5) - 1 = 4

The tree fails to flee and topples over onto the Grease that was still laying underneath it. It lays there like a tree overturned by a storm and its branches flail about as it tries to figure out how to right itself.

Andrea fires another flaming arrow at the flailing tree.

Othniel slashes at the downed tree.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Round 4: Initiative 18
Active effects: Inspire courage +1, Bless, Flanking, Studied target +1 (sneak attack +1d6)

With the tree having fallen, Finnegan continues to hack away at it. It's in a vulnerable spot, and they need to finish it while they have the opportunity.

Attack vs Prone: 1d20 + 9 + 1 + 1 + 2 + 1 + 4 ⇒ (6) + 9 + 1 + 1 + 2 + 1 + 4 = 24
Damage: 1d6 + 2 + 1 + 1 + 1d6 ⇒ (1) + 2 + 1 + 1 + (6) = 11


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Round 4 Initiative 8. Inspire,Bless

Andrea fires once more
Flaming bolt: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 2 + 1d6 ⇒ (2) + 2 + (6) = 10


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Round 4: Initiative 24
Inspire Courage +1 [2/2 rounds], Bless, Flanking

Alexander continues to hack away at the tree.

Attack: 1d20 + 6 + 1 + 1 + 2 ⇒ (8) + 6 + 1 + 1 + 2 = 18
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

Not keeping up inspire courage, so it'll last another two rounds.


Round 4

Alexander and Finnegan manage to get their attacks in before the tree finally gives its last shudder.

End of Combat

Perception 15+ to find scattered loot.:
The scythe tree keeps its most precious treasures buried under its roots : 3 pieces of amber worth 100 gp each and a foldedup bundle of cloth that appears to be a robe of bones (but is in fact a robe of vermin). In addition, 42 cp, 55 sp, 64 gp, and simple silver ring worth 65 gp can be found scattered among the bones in the clearing. On a couple of more complete skeletons you find a MW chainmail shirt, fine leather boots and longsword, the other has a breastplate and a glaive.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Perception: 1d20 + 0 ⇒ (12) + 0 = 12

Think it's done? We could use some for firewood tonight. Alexander cleans his blade with a wave of his hand and backs his mount away. He eases off the horse and looks around, poking the skulls with his boot. Seems like this creature had no shortage of prey.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Perception: 1d20 + 10 ⇒ (20) + 10 = 30
Nice

"We could, my liege, but there's more than just firewood for the taking." Othniel says, holding up one of the pieces of amber he spotted among the tree's roots. Go ahead and read the spoiler


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Perception: 1d20 + 15 ⇒ (20) + 15 = 35

Cleaning his machete so the sap wouldn't stain or pit the blade, Finnegan also begins rooting through the remains, his former career making him quite keen on finding valuable loot. In short order, he was able to amass quite a bit scattered around the clearing.

Everyone can check the spoiler above.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander chuckles as the two "clean up" the clearing. Well, it's a good thing you two have fine eyesight. I certainly wouldn't have noticed any of that stuff. Now that it's gathered, he examines the items with detect magic.


Alexander:
Magic auras on: Glaive, Breastplate, leather boots and the robe.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Spellcraft: 1d20 + 9 ⇒ (14) + 9 = 23
Spellcraft: 1d20 + 9 ⇒ (1) + 9 = 10
Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27
Spellcraft: 1d20 + 9 ⇒ (17) + 9 = 26


Alexander:

Glaive +1
Breastplate = FAiled
Boots of Striding and Springing.
(These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.)
Robe of Bones

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