Here Be Tryants: A Kingmaker saga.

Game Master Joy


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Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Loot updated!

Radomir, you might want to take that glaive. It's blade has been enchanted. The breastplate as well, though...I'm not entirely sure what the enchantment is on it, so I'd be careful. He tests the laces on the boots, These will make someone run faster. The man smiles. Quite a valuable find here. He holds up the robes, finishing, And some magical robes. Bones, if I recall correctly. There should be some embroidery on here that can summon useful creatures.

As a reminder, we have a ring of sustenance that we found in the last encounter. Eduard or Andrea should probably grab that. We also now have a mw chain shirt. Maybe Radomir would like an upgrade on his nightie? ;)


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

I already have one magical ring, so if Andrea wants the sustenance, I'm fine with that.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea trots up with her wand. Who here is injured? I have provide healing.

Just tell how much you are down and I will use the wand of Infernal Healing

Thank you, I will take this ring

Ring on Sheet


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

I am Radomir dismounts, and points to the blood staining his armor.

My thanks for any healing you can give

24 hp down


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea taps him twice for 20 HP healed.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

11 down

"That thing gave me a wallop, so I wouldn't object to a bit of healing. I thank you, Andrea."

Eyeing the boots, Finnegan says, "Those boots might be good for scouting ahead. Mind if I grab them?"


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexnader nods at both Andrea and Finnegan, Certainly fine by me. Radomir? How about that glaive?

Anyone can edit the loot list. Go ahead and grab what you'd like!


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea taps Finnegan for 10 points


Giving ya'll some time to sort out loot and heals, then I'll move us along into the next hex tomorrow.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir hefts the glaive. Thank you, milord.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Taking the boots, Finnegan puts them on. They seem to mold themselves to his feet, and feel more comfortable than any boot he'd ever owned. Moving about the clearing, he certainly feels like he is moving quicker. "Maybe I should try to race a horse in these," he jokes.


Feel free to sort out anything else as you travel.

Recovered from your battle, your group once again heads west to continue mapping out the territory. The rest of the day is quite uneventful, nothing else pops up to try to eat any of you and you do not meet any other travelers.

Around late evening, as the sun begins to touch the tops of the trees, your group makes an interesting discovery. A ruined, circular keep looms out of the forest, surrounded by towering, ancient trees draped with hanging moss. Four circular towers sprout from the cracked walls like the trunks of great trees, at least one crumbled into rubble. Twisting vines and thick moss cover the walls in a coat of verdant green, blending the ruins almost seamlessly into the surrounding woods. The overgrown remains of a path lead to an open, arched gateway gaping in the keep’s eastern wall, its doors long since rotted away.

A DC 15 Knowledge (engineering) or Knowledge (history) check:
You identify the ruins as being of ancient elven construction.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Interesting. A possible location for a new keep?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Knowledge (history): 1d20 + 8 ⇒ (10) + 8 = 18

Interesting indeed. This was made by elves quite some time ago. He dismounts and ties his horse off to a tree. Seems worth a look, don't you think?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andra dismounts as well. At least a quick scouting.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

How far are we from Voronakholm?

Dismounting well back from the keep, Othniel slinks stealthily forward, looking for anything of note from cover.

Stealth: 1d20 + 10 ⇒ (10) + 10 = 20
Perception: 1d20 + 10 ⇒ (10) + 10 = 20


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir stays mounted, to better charge at things comign their way.
If we rebuild it, could it be defensibel?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Clear space for a road...lots of work to repair. Hmm...we'll have to see.


What you can see from the distance is that the keeps exterior walls appear to be 20 feet in height and covered with ancient, worn carvings which can be glimpsed beneath all the moss and vines.

The keep's southern wall has been breached sometime in the past, leaving a rubble and vine choked opening into what is most likely the main courtyard of the keep.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Dismounting with the others, Finnegan considers the structure. "Well, that hole in the southern wall would have to be repaired, and these vines cleared away. Who knows how structurally sound the wall underneath is. It would be a project, but unless we either encourage expansion in this direction or people begin expanding in this direction on their own, I don't know that it's worth the investment. Are we taking a look inside?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Might as well, it might be a lair of some creature that would be hostile to us.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

I strongly suspect that a structure as defensible as this isn't simply vacant and perfect for occupation. So we should probably be on guard, yes, Eduard says as he takes out his journal to sketch a picture of the structure.


Just note that it is evening, so you have roughly 3 hours of usable light left.

Also, if you wish to enter, state by what means. The main gateway appears open, the doors long since rotted and the portcullis is raised. The open hole in the southern wall. Climbing over the wall itself is also an option.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander draws his sword and readies his shield. Well, shall we try the front door? With a nod towards the portcullis, he makes his way forward as stealthily as possible. Though he'll, of course, let the scouts take the lead.

Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Perception: 1d20 + 0 ⇒ (5) + 0 = 5


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Well we might have to make camp in any event. Andrea gets off her horse and lets the scots check the area while she keeps watch.[/b]


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Stringing his bow, Finnegan quietly began scouring the area outside the wall, looking for signs of any creatures in the area.

Stealth: 1d20 + 12 ⇒ (15) + 12 = 27
Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Survival: 1d20 + 8 ⇒ (4) + 8 = 12


Othniel:
You are able to tell that the portcullis hanging above the gate is rigged to fall. You are also able to see a lever located below it and think that it is used to set and disarm the trap.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

"Wait!" Othniel cries out. Throwing himself into Alexander's path, he points out a lever located below it. "The portcullis is rigged to fall. I think that lever may actuate the trap." Looking around, he asks "Can anyone use magic to trigger it from a distance?"


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I have no magic that can trigger it. We do have a potion of invisibility that could be used for someone to sneak inside to make the attempt. Plus a scroll of flying.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

My lord, I could trigger the portcullis. I am the least needed of this group


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Incorrect, you are a skilled warrior and have proven that during our battles with the Stag Lord and the scythe tree.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Could I shoot the lever?


It is an up/down lever. You could hit it, but likely not at the right angle to push it up or down.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

i thank you for the vote of confidence , but I am a simple soldier. This is my duty. I am also the one most likely to survive. Please, let's make me invisible and get this done.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Looking at Eduard, Finnegan asks, "I don't suppose you have any magic that can move that lever, do you?"


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Othniel shakes his head, and points to the hole in the wall. "Entering here is not necessary. One or two of us can go in through the broken section of wall and come around on the other side." He takes a couple of steps that way and waits to see if anyone else is coming or has a better idea.


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Letting out a snort at his own foolishness in making this more complicated than necessary, Finnegan says, "A fine idea, Othniel. Although, why don't all of us go through the hole and ignore the portcullis altogether?"


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Alexander nods, Let's just make sure it isn't also trapped. And keep a look out for whatever trapped it.


Human Arcanist 6, HP 35/35, AC 12 [T: 11, FF: 11], Per +6, F: +5/R: +5/W: +7, Arcane Reservoir (5/9)

Eduard takes a look at Devilbow and shakes his head. Not that I can really think of.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Very well let us try the hole. Just be wary of any possible hostile trees or beasts.


Map of the ruined keep.

The rubble and vine choked terrain proves difficult, so your entry into the courtyard is rather slow, but uneventful. Your passing does not seem to trigger any form of traps. Once you enter, you see graceful tower that rises out of the keep’s central courtyard, now overgrown with bushes, undergrowth, and several sizable trees. Like the outer walls with its four towers, this tower is also draped with vines and creepers, and several small plants have taken up residence on ledges and in cracks along its sides along with the nests of various birds.

Note that the entire courtyard is considered to be difficult terrain.

Where would the group like to explore?

And are you bringing the horses into the courtyard or leaving them outside?


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Let's find out what's in these outer towers first. Make sure we find out whoever set that trap. Alexander nods towards the left tower and readies to follow the more perceptive members of the group.

Alexander tied up his horse to a tree outside. They don't help with sneaking around. ;)


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I wonder if they will fit in a haversack.

Indeed. We might want to disable the lever in case we need to make a speedy exit.


male Human Cavalier 6 | HP: 28/59| AC: 25/14/24/23 | Init: +4 | Perc: +11(+13 v surprise)| F:+9 / R: +4 / W: +3 (+4 vs fear/compulsion) | Sentence 4/4 |Circuit:150 mi from keep

Radomir will grudgingly leave his stallion behind.

That would be wise, Andrea


Male Tiefling Slayer 6 | AC 19 (20), T 14, FF 15 16 | Fort +7, Ref +10, Will +4 | HP 50/50 | Init +4 | Perception +12, darkvision | Insightful Strike 1/day

Finnegan left his horse tied to a tree, since he really wasn't comfortable fighting on one, and they weren't exactly sneaky.

"I agree we should disable the trap. It would be beneficial."


I am assuming that you wish to leave the portcullis in the open position, correct?

Othniel, you can go ahead and give a roll to see if you succeed in disabling the lever.


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Right you are.

Disable Device: 1d20 + 11 ⇒ (10) + 11 = 21


After successfully disabling the gate lever and leaving in the up position, your group makes its way into the tower to the left of where you entered from.

Much like the door to the main gate, the doors of these towers also seem to have decayed over time, the remnants merely splinters of wood on the ground. Looking through the door, you can clearly see the sunlight shining down through top of the tower. The upper reaches of this tower have completely collapsed, filling the interior with debris and rubble.

Alexander Perception: 1d20 ⇒ 4
Andrea Perception: 1d20 + 8 ⇒ (8) + 8 = 16
Eduard Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Othniel Perception: 1d20 + 10 ⇒ (18) + 10 = 28
Finnegan Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Radomir Perception: 1d20 + 5 ⇒ (17) + 5 = 22

For Perception check 20+:
After about half an hour of searching through the debris, you manage to turn up a long-forgotten elven artifact, a remarkably well-preserved mithral statuette of a beautiful elf woman wearing archaic robes, framed by an archway of mithral branches.

A DC 20 Knowledge (religion) check:
You recognize the statuette as a representation of Findeladlara, the elven goddess of art and architecture.

Appraisal check 16:
The statuette is worth 1,200 gp

Clearly there isn't anything else of interest in this ruined tower, so which of the four other towers would your group like to explore next?


Male Modified Elf Gestalt Magus (Bladebound/Kensai)/Swashbuckler(Inspired Blade) 1 Init +7; low-light vision.; Perception +6; HP: 11/11; AC 16, touch 16, flat-footed 10 (+5 Dex, +1 Dodge); F +4, R +8, W +3; SR 12

Knowledge (Religion): 1d20 + 3 ⇒ (19) + 3 = 22
Appraise: 1d20 + 6 ⇒ (2) + 6 = 8

Digging up a mithral statuette from amongst the debris, Othniel scrutinizes it carefully. "This is a representation of Findeladlara, the Elven goddess of architecture. I have distant relatives who worship at her altar, though half-elves are...less welcome in the temple of most elven deities. No idea what it's worth, though. Anybody?" He raises his eyebrows, glancing around for someone better with such things than he.


Male Aasimar Bard (Animal Speaker) 6 , HP 46/46, AC 22 [Touch 16, Flat 17], CMD: 23 Init +4, Perception +0 (60' Darkvision)

Appraise: 1d20 + 2 ⇒ (18) + 2 = 20

Huh...it's a very valuable statue. I'm no merchant, but I'd say you could get over a thousand gold for something like that. Good find. Alexander looks the statue up and down with approval. A fine piece indeed.

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