| Helikon |
As our Arcanist is AWOL we seek one arcane type for a more or less freshly started Iron Gods Campaign.
Rules:
Roll 3D6 6times and if you do not like it use 20 points PB
One archetype permitted.
Core race only
Average starting gold
2 Traits, one must be a campaing trait.
No Drawbacks!
Paizo Material only
ONE BOON:
Boon can be:
An non core race
A second archetype
An extra feat
Something special: A Home in Torch, an advanced firearm, ties to the local crime syndicate or the pathfinders.
| Elasbeth Evergreen |
Adapting a character I designed for a different campaign but did not use.
Half-Elf Arcanist (White mage) with an interest in using the technology found in the area to help her learn to better heal using arcane magic.
3d6 ⇒ (1, 2, 6) = 9
3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (1, 5, 6) = 12
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (6, 5, 2) = 13
3d6 ⇒ (2, 4, 6) = 12
*Edit
Wow, if I was going for a bard or something that would be superb, just using 20pt buy instead.
| Elasbeth Evergreen |
Wow, that is a really bad set of rolls. Would be interesting to see someone try to use it though.
Got a character sheet, description, and back story added to this alias. I think I caught all of the discrepancies from the previous build but if not I will fix them. It does use an alternate racial trait, if that is not allowed and I am accepted I can always change it.
*Edit
Backstory may be a bit rough still, but I can refine it better if I need to.
| Amal |
Hrm did the previous guy has skills that werent covered? Also for the classes they have pretty standard play styles.. Bloodrager.. rages.. and smacks things.. and casts spells. Brawler uses versatility or strength to beat things down, Slayer is a bit like Ranger and takes out certain targets well. They are all capable Martials.
So 1 for Bloodrager, One for whatever.
| Amal |
So Im hearing alot of face-beatage? I think there might be a few skills you dont have and Kunala.. as you have said, you probably shouldn't fully be the face (IE decision maker) so something along those levels.. I could go smash then. Alright then, I just need to know.. what I start with wealth wise..
| Kunala |
your right, of course, I don't think any one has: Planes, History, Geography, Nobility or Religion. But Face-beatage, I like that, I.ve never heard that before. Starting wealth was 150 then you also get a boon. I also think you should as Helikon for a Masterwork weapon to start with so you are not behind the team.
| Amal |
I can argue againt that easily actually because they can cast spells, which some reduce even getting hit and there is an archetype thats amazing at taking damage.. which Im likely to use.
Thanks Kunala, it is a term I often use. I might try to squeeze Planes and History in there. Or Planes and Religion. Also that guy before most likely posted a caster because I opened up the old recruitment thread.. which needed an arcane.
| Amal |
Hah no.. Spelleater. Thanks for the info lets get started on an Alias. Also DR isnt that great unless you invest in it or use alot of small attacks against it.. and after a while things like Archers stop caring. Something like Stalwart, Improved Stalwart, Crane Style works well however. Also Im not going to wast time on the roll method It mathematically cant even hit a 20 pb because the avg is too low.. your more likely to get a bunch of low rolls AND it ONLY benefits a class that needs one good stat.. which you can make with PB anyway. if it was 4d6 drop lowest that would be closer to a 15pb at least.
| Amal |
Oh no I read correctly Im just mathematically sure it would be terrible unless you roll monk stats, so Im sorta skipping it.. and even then this character requires a good Str, Con and okay Cha and Dex and rather not be Dumb or unwise... If this were a Fighter or Wizard sure. I could roll to make you feel better though.
| Kunala |
a pole-arm, and a wickedly sharp Two handed blade. Though the oddest sight is the blade at his left hip, which seems to be in an ancient sheathe .
well I guess, with all that equipment, the only response can be "chop chop"... bwa ha ha.
yea the jokes really are that bad :) And were just glad your still with us!
| The Emerald Duke |
Well, let me see what my luck looks like today.
How: 3d6 ⇒ (2, 4, 5) = 11
Does: 3d6 ⇒ (5, 4, 2) = 11
My: 3d6 ⇒ (1, 3, 2) = 6
Luck: 3d6 ⇒ (1, 5, 6) = 12
Fare: 3d6 ⇒ (5, 2, 1) = 8
Tonight?: 3d6 ⇒ (1, 6, 5) = 12
Ouch... not too great it seems... a -2 and a -1 to two scores to only gain two +1 scores, and all of this prior to racials... think I will opt for 20 point buy instead. Probably cashing in my boon for a non-core race (still thinking about that, reading over the game thread to determine exactly what flavor of skill maniac will fit best) but if I don't I will think about what I would like instead.
Engine for creation is fired up and whirling, let me see what I can come up with.
| Miniri M'aiq |
OK, still working on backstory, equipment... (looks at checklist) oh yeah, alignment, deity... and spells... but here is my rough initial submission. I know you will let me know if I messed up on something. Hope to have a full idea of backstory soon... and then gear. I actually almost forgot about the archetype... glad I didn't, I think it fits her better than having bardic performance as such. (Was going to make her play a violin like a gypsy, but it just didn't really fit.)
| Miniri M'aiq |
And.... partially done :)
I intend to add to this as we go, but for now here is her rough backstory.
Catfolk are natural learners, explorers, wanderers. As such, they it is not uncommon for them to find unusual itmes or artifacts. Such was the case for Miniri as a child. Her family ran into a strange artifact while passing near the borders of Numeria.
The experience of the technology fascinated the young catfolk... she spent most of her free hours studying it, trying to discern its origins, its purpose. At first her parents were amused by this fascination of their daughter's. They grew worried, however, as she started speaking in tongues that they had never heard before.
She has spend her life trying to understand these technologies, and how they fit into the overall world of Golarion. And so, she has finally headed to Numeria for the answers she has sought since childhood.
| Jason Lillis |
3d6 ⇒ (5, 4, 3) = 12
3d6 ⇒ (5, 5, 4) = 14
3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (4, 5, 1) = 10
3d6 ⇒ (6, 6, 2) = 14
3d6 ⇒ (1, 1, 5) = 7
EDIT: Oof. 10 point buy would be rough, so I think I'd go with the 20 point buy to not tie down the party. How about this.
Dolv Hovel, Human Warpriest of Brigh. Dolv grew up in Torch, the son of a smith and a cleaning woman. For the past five years, he's been applying himself to study and weapon crafting in the temple of Brigh, focusing what he has learned from his father and from the clergy of the temple. Naturally quick of hand and eye, Dolv applied his martial training to the use of the crossbow and how to hit a target in the midst of much tumult. Dolv feels the presence of Brigh on the periphery of his thoughts, guiding his hands when he is assembling a new weapon or practicing with it in the yard.
Would you permit weapons that he owns to be things that he has crafted? Or are you less interested in item crafting in your game? Thanks!