Arcanist (White Mage) 4 | HP 20/20 (0nl) | AC 12 (16), tac 12, ff 10 (14) | Fort +2, Ref +3, Will +3 | Init +2 | Per +2 | Technologist | Arcane Reservoir 1/6
Gender
Female
Size
Medium
Age
23
Alignment
NG
Location
Torch
Languages
Common, Elven, Sylvan, Numerian, Aklo, Dwarven
Strength
8
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
10
Charisma
14
About Elasbeth Evergreen
Build:
Elasbeth Evergreen
female half-elf arcanist (white mage) 4
NG Medium Humanoid (elf, human)
Init +2; Senses Low-Light Vision, Perception +2
--------------------
Defense
-------------------- AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 20 (3d6+6)
Fort +2, Ref +3, Will +3
--------------------
Offense
-------------------- Speed 30 ft.
Melee master work dagger +1 (1d4-1 19-20/x2)
Ranged +3 (varies)
Special Attacks Arcane Reservoir (4/5), Lightning Lance 2d6+2 (dc 13)
Spells (CL 2; concentration +6):
1st (2/5)—mage armor, color spray (dc15). add spell
0 (at will)—jolt, detect magic, read magic, prestidigitate. dancing lights --------------------
Statistics
-------------------- Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +1; CMB +0;CMD 12
Feats technologist (boon), toughness (free), extra arcane exploit, extra arcane exploit
Traits Against the Technic League (spells), Charming
Skills Craft (mechanical) +10, Heal +6, Knowledge (arcana) +10, Knowledge (engineering) +10, Spellcraft +10, Use Magic Device +8
Languages Common, Elven, Sylvan, Hallit, Goblin, Dwarven
SQ Arcane Reservoir, Arcane Training, Adaptibility [Skill Focus (heal)], Cantrips, Consume Spells, Elven Immunities, Elf-Blooded, Favored Class (arcanist), Keen Senses, Lowlight Vision, Spontaneous Healing
Combat Gear dagger, master work dagger; Other Gear wand of cure light wounds (41/50)
Misc Gear Wizard's Kit, Traveler's outfit, 47p
--------------------
Special Abilities
-------------------- Against the Technic League (spells) +1 save dc's verses known members of the league
Arcane Training Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Consume Spells (Su) At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.
Lightning Lance (Su) The arcanist can unleash a lance of lightning by expending 1 point from her arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 1d6 points of electricity damage + the arcanist’s Charisma modifier, plus 1d6 points of electricity damage for every 2 levels beyond 1st (to amaximum of 10d6 at 19th level). The target’s vision is also impaired, causing the target to treat all creatures as if they had concealment (20%) for 1 round. It can attempt a Fortitude saving throw to negate the impaired vision.
Potent Magic (Su) Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell's DC, it increases by 2 instead of 1.
Quick Study (Su) The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.
Spontaneous Healing (Su) At 1st level, a white mage can expend 1 point from her arcane reservoir to use one of her spell slots to cast a cure spell (any spell with “cure” in its name) from the cleric spell list as if it were on her spell list and prepared. The spell must be of a level the arcanist can cast. At 10th level, the white mage can expend 5 points from her arcane reservoir and a spell slot of at least 5th level to cast breath of life. This ability replaces the arcanist exploits gained at 1st and 9th levels.
Technologist You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Elasbeth is a fairly attractive half-elven woman who stands 5'4" and weighs 110 lbs. Her hair is a very pale blonde, and her skin tone is very pale. She normally wears blue or black clothing, preferring blouse and skirt or dresses most of the time. She carries a dagger but rarely uses it.
Backstory:
Elasbeth was born to an elvish father and human mother, both of whom studied the technology of Numeria. As she grew up she displayed an interest in magic and technology, only natural since she was surrounded by it. In a fluke lab accident, Elasbeth was infected with hostile nanites which were quickly overwhelming her bodies defenses. Her parent prayed to Nethys for help with their daughters condition and he interceded on Elasbeth's behalf.
While the nanites were destroyed, some of their ability fused into Elasbeth. While her early ability with magic continued to grow, it was changed. The nanites had apparently destroyed some of her ability to memorize spells, but she had gained the ability to cast those few she could remember in a day more often. Neither wizard or sorcerer, she had become and arcanist. As she reached her late teens, something even more astounding developed. When her father was working on an experiment for a weapon to use against the league, it exploded in his face leaving him badly injured. With no time to get him help, and first aid attempts failing quickly, Elasbeth was sparked with inspiration, she channeled some latent ability of the long destroyed nanites to heal her fathers injuries.
Seeing the power of these nanites, she decided to apply herself to the study of technology and healing. As she neared her 23rd birthday, the inevitable happened, the League found her family. Her parents bought her time to flee, both giving up their lives to prevent their daughter from falling into League hands. Elasbeth fled to the town of Torch and has taken up residence there in anonymity, continuing her studies, but being more circumspect about her ability to heal with her magic.