| "Mouse" Thalmin |
"Mouse" launches her self at the nearest grounded foe. Before she begins to battle however, she casts Sun Metal on her Kukri. Casting Sun Metal then taking a 30 ft move.
| Landel Seltiss |
I presume my running to the door was my action. So, assuming Phana's spell counts for this round, I believe so.
| DireMerc |
Hmm I have been wasting time because I have been thinking about what my next move should be cause I want to make their actions make sense and not take it easy on you but at the same time I don't want to make your task impossible
Spotting the intruders the Strix flies over the gate and cast a spell sending a scorching ray at Mordecai range touch/damage: 1d20 + 5 ⇒ (10) + 5 = 154d6 ⇒ (5, 1, 3, 5) = 14
The guard atop the tower who wasn't entranced fire his crossbow at Phana. attack: 1d20 + 4 ⇒ (10) + 4 = 141d8 ⇒ 2 Is Phana whitin 30 feet? If so +1 atk and dam.
The rest of the guards take up defensive positions in the courtyard and wait. Will update map a little later.
Your go.
| Landel Seltiss |
As the battle starts around him, the disguised elf pulls out his tools and gets to work on the front door.
The must not see me as a threat yet. I'll have to change that in a moment.
Disable Device w/MWK Tools: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26
Move action to draw tools out of backpack. Standard to attempt disable device check.
Dono Songwapper
|
Dono fires again at the flying threat.
Sling: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9
What is the range from Dono to the Strix?
| DireMerc |
@Freya no I just forgot about it.
fort vs stagger: 1d20 + 5 ⇒ (18) + 5 = 23
@Dono deals full damage correct.
It's helpful to me if you can indicate after you attack if your attack is magical, slashing piercing silver ect..For example:
Bardiche attack : 1d20 + 14 ⇒ (15) + 14 = 29 for a possible 1d10 + 6 ⇒ (5) + 6 = 11 slashing, magic and silver damage.
| Freya Solheim |
She passes :(
"If you surrender, we'll let you live. We're the good guys so we'll actually keep that promise!"
Another Ice Missile Ranged Touch Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage if it hits: 3d6 + 3 ⇒ (2, 4, 1) + 3 = 10 Is magic and cold obviously
Fort again and don't you don't you forget about me.
| Phana Hartsong |
Phana decides to let her hypnotic pattern run its course, and instead moves close enough that she can take care of the guard that shot at her.
Hypnotic pattern should remain for 2 more rounds, while I move closer to the gate as my move action and Cast Burning Disarm on the enemy.
This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water.
5d4 ⇒ (2, 2, 1, 1, 1) = 7 fire damage
TL:DR=They take damage unless they make a DC 17 reflex save to Drop Their Weapon
| DireMerc |
He has a crossbow Phana burning disarm wont work on that (not a metal weapon)
When you open the gates the guards launch a volley of crossbow bolts at the gate. Targeting Mordecai and Landel.
attack Mord: 1d20 + 5 ⇒ (10) + 5 = 151d8 ⇒ 2
attack Mord: 1d20 + 5 ⇒ (19) + 5 = 241d8 ⇒ 5
attack Mord: 1d20 + 5 ⇒ (17) + 5 = 221d8 ⇒ 6
attack Lan: 1d20 + 5 ⇒ (17) + 5 = 221d8 ⇒ 4
attack Lan: 1d20 + 5 ⇒ (14) + 5 = 191d8 ⇒ 1
attack Lan: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 4
One is still entranced and the other shoots at Phana again.
attack Phana: 1d20 + 5 ⇒ (3) + 5 = 81d8 ⇒ 7
As for the strix.
fort save for ice missile: 1d20 + 5 ⇒ (15) + 5 = 20
If it passes she does she scorching rays Freya and moves back 30 feet towards the centre of the courtyard. If it doesn't pass she just moves back.
scorching ray touch attack and damage: 1d20 + 5 ⇒ (13) + 5 = 184d6 ⇒ (6, 4, 2, 1) = 13
Your go again.
Dono Songwapper
|
This time Dono targets the strix with a sound strike.
thunder call: 1d8 + 2 ⇒ (1) + 2 = 3 Only 3 points of damage but DC 17 fort or be stunned. If stunned I am unsure if you can keep flying...
| Landel Seltiss |
The elven man steps out of the doorway, taking cover from the wall. Draws an intricate pattern in the air around his bow, muttering to himself.
Need a little more firepower for this job it seems
Move around the corner and out of the line of fire of the guards. Standard to cast gravity bow
| Mordecai Goldman |
Javelin: 1d20 + 4 ⇒ (15) + 4 = 19... Attacks defensively...Until next turn... Ac:22 T:19
damage: 1d5 + 7 ⇒ (2) + 7 = 9
Mordecai quickly throws a Javelin at the Closest Dwarf. After this he advances forward shield held high as he draws his short-sword.
Not really sure on any of the distances... Just assumed the Dwarves were 50 some odd feet away... prolly spread around in a semi circle or in a firing line?. Would like to move forward so that Mordecai is about 40 ft. from some Dwarves, but not all of them if possible.
| Freya Solheim |
"Ow, you b#@%~!" Freya shouts as the scorching ray singes her robes.
Another Ice Missile: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 3d6 + 3 ⇒ (6, 1, 4) + 3 = 14
dc 15 fort. This b#$%# has some good save rolls.
| Bjorn Stonehand |
Bjorn continues his inspiring pose and shifts his stance to intercept any bolts that might come his way.
Using martial flexibility to get deflect arrows.
| Phana Hartsong |
I can't find the link to the map.
Phana will move to be able to see the bulk of the guards inside and throw another Hypnotic pattern where she can hit all of them in its radius.
2d4 + 5 ⇒ (2, 2) + 5 = 9
Save DC 21 or be fascinated. Again, their hit dice each count as 6 lower than normal.
| Landel Seltiss |
Landel would have moved to C8 prior to casting gravity bow so he was out of line of sight for the guards inside.
| DireMerc |
Make sure you update your hitpoints in your name
Ok everyone acted so enemy is up.
What did freya do?
re-roll for fascinated guy on tower. (plenty of potential treats down there)
will save: 1d20 + 2 ⇒ (19) + 2 = 21
will save: 1d20 + 2 ⇒ (13) + 2 = 15
will save: 1d20 + 2 ⇒ (14) + 2 = 16
will save: 1d20 + 2 ⇒ (2) + 2 = 4
All three targeted are fascinated.
The dwarven guards that are unaffected spend their turn shaking their buddies free of the effect. I did some searching and I think those fascinate can then act normally. so they fire at Mord.
attack Mord: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 1 ⇒ (4) + 1 = 5
attack Mord: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 1 ⇒ (5) + 1 = 6
attack Mord: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 1 ⇒ (2) + 1 = 3
The two on the tower shoot down at Phara.
attack phara: 1d20 + 6 ⇒ (5) + 6 = 111d8 + 1 ⇒ (8) + 1 = 9
attack phara: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 1 ⇒ (7) + 1 = 8
The strix downs a healing potion retreating back a little further.
Your go
Dono Songwapper
|
Dona, liking the grouping he sees advances to F6 and calls out to bring a thundering strike of sound that hits all 6 of the dwarves.
thunder call: 1d8 + 2 ⇒ (3) + 2 = 5 Each must make a DC 17 fort or be stunned.
| Mordecai Goldman |
Mordecai seeing the halfling behind gives him a nod. He then sets his feet and prepares for an assault from the dwarves.
Was starting to worry that I was a one man assault squad here...
+1 silver-sheen shield spikes: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 9 ⇒ (2) + 9 = 11
| Landel Seltiss |
Landel steps around the corner, moving into the building to get a better look at their enemies. Taking a deep breath to steady himself, he aims for one of the dwarves neck.
IC PBS Composite Bow Attack: 1d20 + 10 + 1 + 1 ⇒ (10) + 10 + 1 + 1 = 22
IC Focused Shot Damage: 2d6 + 3 + 1 + 3 + 1 ⇒ (1, 5) + 3 + 1 + 3 + 1 = 14
Move to F7, Focused Shot @ enemy in L7
| DireMerc |
Aight holidays are winding down lets get the ball rolling again.
What was Freya's action?
Landel takes a guard down.
For thundercall
fort save: 1d20 + 4 ⇒ (17) + 4 = 21
fort save: 1d20 + 4 ⇒ (12) + 4 = 16
fort save: 1d20 + 4 ⇒ (2) + 4 = 6
fort save: 1d20 + 4 ⇒ (14) + 4 = 18
fort save: 1d20 + 4 ⇒ (1) + 4 = 5
Three dwarves shoot at Dono and a new dwarf comes out of one of the buildings. Seemingly a captain.
The strix moves upwards 30 and magic missiles Freya.
magic missiles: 2d4 + 2 ⇒ (3, 1) + 2 = 6
| DireMerc |
Forgot to roll some attacks.
Crossbow attacks on dono
attack: 1d20 + 6 ⇒ (4) + 6 = 101d8 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 6 ⇒ (3) + 6 = 91d8 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 6 ⇒ (15) + 6 = 211d8 + 1 ⇒ (7) + 1 = 8
and forgot two archer in tower who will fire at phana
attack: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 1 ⇒ (7) + 1 = 8
attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 1 ⇒ (5) + 1 = 6
You can all go. I will try to post updated map soon.
| Phana Hartsong |
Getting frustrated that her abilities aren't effective, Phana resorts to a more direct means of ending the conflict. She casts Flaming Sphere, targeting the closest tower archer that shot at her.
DC 18 reflex save for no damage.
Fire damage: 3d6 ⇒ (6, 1, 4) = 11
| Bjorn Stonehand |
Mord do you mind moving so I can get a charge lane? It looks like they're not moving.
| Phana Hartsong |
me? Sure ill do it when im at my pc.
-Posted with Wayfinder
| DireMerc |
ok the remaining three guards on the ground will draw maces and attack Mord.
attack: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 1 ⇒ (1) + 1 = 2
attack: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 1 ⇒ (4) + 1 = 5
attack: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 1 ⇒ (7) + 1 = 8
The captain also goes for Mord
attack: 1d20 + 9 ⇒ (13) + 9 = 221d8 + 3 ⇒ (5) + 3 = 8
The sorceress in the air launches a magic missile at Dono
magic missiles: 2d4 + 2 ⇒ (1, 2) + 2 = 5
The guard up above shoot at Phana (will npc her for now)
attack: 1d20 + 5 ⇒ (4) + 5 = 91d8 ⇒ 1
The other will try to climb down to escape the flaming sphere.
Phana will colour spray a guard on the tower and direct the sphere to folow the guards down.
will save: 1d20 + 2 ⇒ (3) + 2 = 5
he collapses out for a while.
the other must make another save for flaming sphere.
reflex: 1d20 + 2 ⇒ (17) + 2 = 19
and avoids it.
Your go again. You can all post. I will try to keep things moving along whitout more delays.
| Mordecai Goldman |
Mordecai steps sideways swinging his shield at the dwarf infront of him.
+1 Silver-sheen Shield Spikes: 1d20 + 7 ⇒ (3) + 7 = 10...Damage: 1d6 + 9 ⇒ (2) + 9 = 11
When the dwarf dodges it he doesn't realize he is stepping right into Mordecai's shortsword.
Silversheen short sword: 1d20 + 7 ⇒ (20) + 7 = 27 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Confirm Crit Shortsword: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d6 + 5 ⇒ (3) + 5 = 8
Mordecai five foot steps to G7 and full attacks the dwarf in H7
I assume there's a dwarf in G5, H5, H6, and H7.