Elf Archer

Landel Seltiss's page

33 posts. Alias of RePete.


Race

| HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1

Classes/Levels

| Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Gender

Male CG Elf 5

About Landel Seltiss

Stats:

===Landel Seltiss===
Chaotic Good Urban Ranger 5
Male Elf HP: 44
Init: +4 (+6 in Kintargo) Senses: Low Light Vision; Perception +12*, Sense Motive +2*; Trapfinding
Speed: 30ft

===Defenses===
AC: 19 Touch: 14 FF: 15 (+5 Armor +4 Dex)
Fort: +5 Ref: +8 Will: +4; +2 vs Enchant, Immune to Sleep

===Offense===
Melee
MWK Elven Curve Blade +10 (1d10+3/18-20x2)
Or Cold Iron Dagger +9 (1d4+2/19-20 x2)

Ranged
+1 Composite Longbow +10 (1d8+3/x3)
SQ: PBS, Focus Shot, Favored Community (Kintargo), Trapfinding, +2 Attack/Damage vs Evil Outsiders & Undead (Favored Enemy)

===Statistics===
Str: 14 Dex: 18 Con: 12 Int: 16 Wis: 14 Cha: 10
BAB: +5 CMB: +7 CMD: 21
Feats: 1) PBS, 2b) Precise Shot, 3) Focus Shot, 5) Weapon Finesse
Language(s): Common, Elven, Celestial, Draconic, Gnome

Trained Skills: Acrobatics +13, Climb +6, Disable Device +12 (+14 w/tools), Heal +8, K (Dungeoneering) +8, K (Geography) +8, *K (Local) +9, *Perception +12, Sleight of Hand +12, Spellcraft +10, *Stealth +12, *Survival +10, Swim +6
*+2 additional in Kintargo

Combat Gear: Cold Iron Dagger, +1 Composite Longbow (+2 Str), MWK Elven Curve Blade, Efficient Quiver, 20 Blunt Arrows, 40 Arrows, 20 Whistling Arrows, 20 Cold-Iron Arrows, +1 Mithral Chain Shirt, Wand of CLW (50), Invisibility Potion
Other Gear: MWK Backpack, Ranger’s Kit, Grappling Arrow, 50ft Silk Rope, MWK Thieve’s Tools, Hat of Disguise, 90g

Skills Expanded:

Acrobatics= +13 (4+5+4)
Appraise= +3 (3+0+0
Bluff= +0* (0+0+0) *+2 vs Evil Outsiders/Undead
Climb= +6 (2+1+3)
Craft= +3 (3+0+0)
Diplomacy= +0 (0+0+0)
Disable Device= +12* (4+5+3) *+2 Tools
Disguise= +0 (0+0+0)
Escape Artist= +4 (4+0+0)
Fly= +4 (4+0+0)
Handle Animal= N/A (0+0+0)
Heal= +8 (2+3+3)
Intimidate= +0 (0+0+0)
K (Arcana) = N/A (3+0+0)
K (Dungeoneering)= +8 (3+2+3)
K (Engineering)= N/A (3+0+0)
K (Geography)= +8 (3+2+3)
K (History)= N/A (3+0+0)
K (Local)= +9* (3+3+3) *+2 in Kintargo
K (Nature)= N/A (3+0+0)
K (Nobility)= N/A (3+0+0)
K (Planes)= N/A (3+0+0)
K (Religion)= N/A (3+0+0)
Linguistics= N/A (3+0+0)
Perception= +12* (2+5+5) *+2 in Kintargo/Evil Outsiders/Undead
Perform= 0 (0+0+0)
Profession= N/A (2+0+0)
Ride= 4 (4+0+0)
Sense Motive= +2* (2+0+0) *+2 vs Evil Outsiders/Undead
Sleight of Hand= +12 (4+4+4)
Spellcraft= +10 (3+4+3)
Stealth= +12* (4+5+3) *+2 in Kintargo
Survival= +10* (2+5+3) *+2 in Kintargo/Evil Outsiders/Undead
Swim= +6 (2+1+3)
UMD= N/A (0+0+0)

***Can make any Knowledge check vs Outsider (Evil) & Undead untrained and get +2

Prepared Spells:

Level 1
1) Dancing Lantern
2) Gravity Bow

Tracked Items:

Arrows → 39
Blunt Arrows → 20
Cold-Iron Arrows → 20
Whistling Arrows → 20
Rations → 5
Wand CLW Charges → 50
Potions → 1 Invisibility Potion

Background:
Entering the town square, reminded the elven ranger of his youth. I used to play by that fountain… Smiling, he looked around the courtyard. Two years was too long. I truly missed this place.

His smile quickly vanished at the sound of a fellow citizen singing praises to the Lord Mayor. Can’t they see their freedoms dissipating? Thrune’s abrupt rule violates everything! Can’t you see what he’s done to this town?! With a shake of his head, he continues to scan the crowd. Landel’s eyes froze on the woman standing before the opera house. The mere sight of her filled his very core with seething hatred. The elf's mind drift back to vague memories of his parents. A shadow appearing from nowhere...sharp talons….tail... so much mayhem...that night he’d become an orphan. Why does that woman remind me of that? She looks human enough…

The escalating sounds of the crowd bring him back to the present as Thrune appeared. The Lord Mayors hands down some new laws and...the crowd erupted. Some started fighting back, but the timing wasn’t right. There’s no way we can take him down like this. Using the chaos as cover, Landrel slinked out. Our time will come Kintargo. he thought. Steeling one last look, he headed for the old district; his home.

This city will be great again. I'll see to it.