Hell's Rebels (Inactive)

Game Master DireMerc


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Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

"I think I can disable the flyer, and anyone near her." Phana offers. "But it's going to be obvious as hell to anyone I don't catch with it."

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Knowledge Nature: 1d20 + 6 ⇒ (9) + 6 = 15

A Strix! Dono whispers in a hiss. A natural flyer. We will have to focus fire to bring her down The bard loads a bullet into his sling.


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Notching an arrow, Landel replies "Strix you say? Not many of them in town anymore. Phana, how many can your spell occupy?

The elf mumbles a phrase to himself and his appearance changes to that of a Strix.

In his new winged form, he turns to Dono. "I look forward to seeing your skill with that device."

Disguise: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27

Just prior to combat starting (assuming the group prepares and initiates the attack) I'll cast Gravity Bow on myself

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

And Dono will begin to Inspire Courage, +2, just before combat.


Worth noting Strix are nocturnal hunters with better vision at night than during the day


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

"if they're all within 20 feet of each other, potentially all of them." she says. "But it'll just keep them occupied till we can take them down."

Hypnotic Pattern. 2d4+5 hd worth of creatures get fascinated (dc21 will save). Did i mention each person affected by my pattern spells counts as their hd-6?

-Posted with Wayfinder


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

"Don't the Strix hate the Cheliaxans? Why is one working for them? What if she's brainwashed or something? And the Dwarves may be similarly compromised. Can't we just tie them up or something?"


Strix hates all humans don't have any particular hatred over chelaxians more than others


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5

knowledge (nature): 1d20 + 5 ⇒ (6) + 5 = 11... Mordecai has never heard of a strict it would seem.
knowledge(local): 1d20 + 5 ⇒ (18) + 5 = 23... check in to see what Mordecai knows about the dwarves guards. Are we dealin with mercenaries, perhaps with a reputation, or just a local family recently conscripted?


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4
DireMerc wrote:
Strix hates all humans don't have any particular hatred over chelaxians more than others

That's not strictly true. "...centuries of bloodshed and superstitious hatred from the neighbors in Cheliax have created a species-wide siege mentality. Strix have developed a deep hatred of humans; the precise origin of this hate is uncertain, but it is known that they deeply resent human intrusions and besiegement." And since Devil's Perch in Cheliax is the only place where Strix are found on the Continent, they should hate Cheliaxans more than anyone. They are also tight-knit so any Strix not in the Devil's Perch is an oddity even if they weren't working for humans.


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

Yep. There might be an interesting story there, if she weren't about to become cannon fodder, right? :)


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

K (Local): 1d20 + 14 ⇒ (7) + 14 = 21
Looking for information as to why a strix would be helping Thrune out.


They are a mercenary band they mostly run protection for caravans but have suspected of being involve in a number of illegal activities as well. The dwarves are from Glimmerhold but you didn't know they had a Strix with them. If she's a mercenary it could be she put aside her hatred for money.


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5

We are most likely dealing with paid mercenaries here. They will have no allegiance to the well being of the city, and will be the type of people who will kill for whom ever offers the most money. I would rather be striking at the men loyal to Barzillai, but these paid cutthroats will do. Taking it easy on these professional mercenaries will most likely endanger both us and the people we are trying to free. So no heroics, or trying to take captives if it endangers us, the captives, or the mission.


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

"What about paying them off? If they truly have no allegiance to Thrune, perhaps we could pay them to leave."


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

"Good thought but we don't have that much money. Mordecai is right. Full force but avoid civilians."


What is you plan for getting over the wall? Do you try to do it unseen or just rush it?


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Perception: 1d20 + 14 ⇒ (13) + 14 = 27
I see a place we could feasibly climb it unseen? A gap in the patrols perhaps?

"Anyone feel they could talk the guards into opening the gate for us?" the winged Landel asks, his grin appearing quite sinister in his current shape.

If I spot a place, I'll immediately point it out to the group. With the flying strix patrolling as well, I don't have high hopes.


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

"Sure." Phana says with a wink.
Anyone got a better idea? I can literally do that.


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Wanna borrow my hat of disguise? Lol

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

This might be a bluff roll (+14 bluff here) and not diplomacy... is it better to pick the lock on the gate?


Even if you did manage that unseen no way you can open the door without them noticing that


Character Sheet

It sounds like we're going in swinging.


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Works for me

Glancing over to Dono, "I'm ready when you are. Why don't you and I start this with a couple shots at the flyer. Phana, you want to try captivating those dwarves when we do? If we're lucky they'll group up on this front wall."

If no one disagrees, cast Gravity Bow. Then fire simultaneously with Dono.

If we agree with this tactic:

Bow Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Bow Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8
If within 30ft, add +1 to hit and +4 to damage with Focused Shot
Looks like my first attack may not be aimed very well anyway...


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5

Um guys... there's no time table for this... we could easily come back in a few days. Maybe get a fly potion or two, or some invisibilities, or keep a watch out for when the flyer sleeps....


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

"I suppose that's the smartest move but we should keep our momentum going."


Character Sheet

Bjorn shrugs. "I say we strike now. Call it a show of strength with our new recruits."


Area map
The Strix is perched on the roof.

Other guards are inside. Prisoners are in the small building.

There is a small breach in the wall at the north west corner that a small creature (like a gnome or halfling) could squeeze into)


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

I can distract/incapacitate the guards at the door, and then we can walk in like a boss?

"Ready." Phana declares, pulling a wand out of her pack and holding it in her off hand.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Let me try to get in through that breach and act from there. Dono offers. Unless Stopped the halfing moves at full speed to and into the breach. He uses available cover as he moves and reassesses when he achieves the cover of the breach.

Stealth: 1d20 + 12 - 5 ⇒ (20) + 12 - 5 = 27

do we have anyone who can disable devise to open the gate?


North-east corner I meant to say for the breach you should be able to see it on the map


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

I have a decent disable device skill


Female Half-Orc hp: 39/39 | AC 19|Fort+6| Ref +6| Will +7| Speed ft| Perception +| Init +| 0 lvl 4/day| 1 lvl 5/day| 2 lvl 2/day Warpriest 5

stealth: 1d20 + 4 ⇒ (14) + 4 = 18 That went better than i thought it would


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

"I won't fit inside through there, but if we manage to get to the front door, I can likely open it." Whispers the elf.

Stealth: 1d20 + 14 ⇒ (9) + 14 = 23


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

Can I be within 150 feet of the front door?

"Those guards won't notice you approach." she says. "But take them out once you're in best range. I'll handle the Strix when she comes to investigate."

Phana will wave her free hand and point at the space in between the two by the door. A pattern of swirling, hypnotic colors spins out from that location, enthralling the guards at the gate.

Hit Dice Check: 2d4 + 5 ⇒ (4, 4) + 5 = 13 So 13 hit dice worth of enemies in the area will get fascinated (DC 21 Will save). Reminder: All creatures affected by this spell consider their hit dice-6 as their effective hit dice for my spell.


Guard 1 will: 1d20 + 2 ⇒ (7) + 2 = 9
Guard 2 will: 1d20 + 2 ⇒ (20) + 2 = 22

One the guards is entranced by the spell but the other was yawning and had his eyes closed.

He cries out in alarm when he notices the blinding lights.

The Strix takes to the sky flying straight up and casting a spell on herself.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Great. Dono thinks as the plan goes bad. Now what do I do?

My intent was for Landel to sneak up the the gate and try to use Disable Devise to open it from the outside.


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

Was not expecting a nat 20, but hey, it happens.


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Well, that could be problematic

Still in his Strix form the elf tries to capitalize on Phana's distraction. Landel cautiously heads for the front door, attempting to stick to the shadows as best he can.

Strix Disguise: 1d20 + 10 ⇒ (7) + 10 = 17
Need another Stealth?: 1d20 + 14 ⇒ (14) + 14 = 28

If able to reach front door in 30ft, will use second move to draw thieve's tools. If not, will move up to 60ft towards front door.


Character Sheet

Are we in initiative?


No but we should roll actually

init ennemies: 1d20 + 4 ⇒ (6) + 4 = 10


Character Sheet

Init: 1d20 ⇒ 14

You can probably safely roll for everyone.


Female Half-Orc hp: 39/39 | AC 19|Fort+6| Ref +6| Will +7| Speed ft| Perception +| Init +| 0 lvl 4/day| 1 lvl 5/day| 2 lvl 2/day Warpriest 5

init: 1d20 + 4 ⇒ (9) + 4 = 13


You can all roll and if you beat 10 go ahead and post your action.


Resist acid 5, cold 5, electricity 5; Init +2; Senses darkvision 60 ft.; Perception +12; AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil];

initiative: 1d20 + 2 ⇒ (6) + 2 = 8

-Posted with Wayfinder


Character Sheet

Bjorn strikes a muscular pose and points at the airborne strix. "Bring that fool down!"

Inspire courage. +2 competence bonus to attack/damage and +2 morale bonus to saves against fear/charm.

Liberty's Edge

Male Halfling Bard 1l HP: 10/10 l Init: +3 l AC: 19[T: 14; FF: 16; CMD: 12 l Fort: +2, Ref: +5, W: +1 , +2 Vs fear and Adaptable Luckl Per: +5 Halfling Bard (Thundercaller) 1

Init: 1d20 + 4 ⇒ (11) + 4 = 15

Done waits for his friends to act. The Bjorn calls for action he is moved to act, firing a stone at the flying enemy from his cover.

Sling: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 251d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Spellcraft to id the spell cast: 1d20 + 6 ⇒ (8) + 6 = 14


Male CG Elf 5 | HP: 44/44 | AC: 19 (14 Tch, 15 Fl) | CMB: +7, CMD: 21 | F: +5, R: +8, W: +4; +2 vs Enchant, Immune Sleep | Init: +4 (+6 in Kintargo) | Perc: +12 (+14 in Kintargo), SM: +1 | Speed 30ft | Trapfinding, Favored Town (Kintargo), Favored Enemy (Evil Outsider/Undead) | Spells: 1st 1/2 | Active conditions: Gravity Bow.

Init: 1d20 + 6 ⇒ (4) + 6 = 10


current effects:
none
Male Human Mobile Fighter 5| Hp: 24/45 | AC:20 T:17 FF:13 | CMD:22 | Fort:+6 Ref:+5 Will:+4(+1vs paralysis, entangle and slow)| Init:+2 | Perc:+5

initiative: 1d20 + 2 ⇒ (13) + 2 = 15
Javelin: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 7 ⇒ (3) + 7 = 10

Mordecai shakes his head pulls out a Javelin and takes a few steps and a hop as he releases the projectile at the Strix.

I guess a frontal assault counts as a plan... sort of...


Female Halfling Arcanist 5 l HP 27/27 (0 temp) l Init +6 l AC 19/15/16 (w/Mage Armor) l Fort +5 Ref +7 Will +8 l Perc +4

initiative: 1d20 + 7 ⇒ (9) + 7 = 16

Sorry about this! Freya launches an ice missile at the Strix.

Touch Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 3d6 + 3 ⇒ (2, 6, 3) + 3 = 14

Fort save for staggered if it hits

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