dungeonmaster heathy |
"Don't feel sorry for me, laddoe. I've lived a long and wicked life. Death by Gittik would probably be a just and deserved punishment, and might lean heavily against that old adage about life being unfair.
I just *sniff* you know,....the children....the women, and the children, back in Dreadwood in the caves....they have no hope now..."
(plops down to his knees, blubbering).
"Kill me, for my heart breaks..."
Beldan Vale |
“Oh wait, was he doing that ‘reversed si … psi … thinking’ stuff? Man, I hate that. Pharsia does that sometimes. No, I didn’t know that you meant I should do the opposite of what you said! Why didn’t you just say what you wanted! Man! Women!” Beldan suddenly stops and looks around.
“Um … I mean goblins … Me and Pharsia, yeah, we’re good. Really.”
Altai Iscarni |
"Gaaaah! For Boccob's sake! Nobody is going to kill you, chief. I'm inclined to let you go; hopefully, being locked up and abused by Jag-Doom's goons have made you realise that your chosen path is not a good one. Think a bit about it as you leave - your tribe is wiped out, your lieutenants dead and your power base is gone. It sounds like a good time to start over, don't you think?"
Elgan Dreadwood |
Good! That means that you won't get TOO far ahead of me! ;P
Oh, um, I meant, 'Sorry to hear that, hope it gets better!' Yeah, that's what I MEANT to say! ;)
Elgan shakes his head at the little drama. He knows he's a soft touch, but he also knows a really bad actor and a deserving villain when he sees one.
With a warning growl to the casters to remind them that time is not on their side, Elgan-the-Wolf pads over to the next nearest door, sniffs and listens.
Beldan Vale |
“Gah! Stupid motherloving gobboon!” curses Beldan as the sword bites into his flesh. He attempts to untangle his rapier and strike at his assailant, but it is an awkward strike at best 9+4 = 13.
He then steps back five feet, nursing his wound, allowing his companions to get at the enemy.
dungeonmaster heathy |
“Gah! Stupid motherloving gobboon!” curses Beldan as the sword bites into his flesh. He attempts to untangle his rapier and strike at his assailant, but it is an awkward strike at best 9+4 = 13.
He then steps back five feet, nursing his wound, allowing his companions to get at the enemy.
Beldan misses; the hob takes the rapier in the shield.
He gloats; grunting an apelike battle challenge.Elgan Dreadwood |
Elgan stands his ground as the others close in, leaving a clear shot for Altai and Riese, This takes place AFTER Riece, if he wishes to fire off a spell, After the last spell-caster has had his turn, the Elf-turned-wolf leaps into the fray on the other side of Stiggy,...
Elgan's attack roll: (1d20 6=22, 1d6 3=5)
And pounces upon the vile creature with a feral glee almost as palpable as Gittik's!
dungeonmaster heathy |
heh...
when the hobgoblin falls, those who have no darkvision see nothing beyond him but an unlit hallway....
Those with darkvision can see (and quickly communicate)
the hall goes south from the doorway 25 feet, then another 25 feet with only a west wall; apparently the last 5 squares aren't bordered on the east i.e. it's a room or something. after those last 5 squares, there's a south wall. In the hall, at 20 feet into the hallway, there's a door on the east wall.
Still on initiative, and waiting for Riese to act.
So I guess coordinates, the hob that fell is at a1,a1-a5 is a hall, a6-a10 is the westernmost portion of a room, and a door is at a4 on the east.
Elgan Dreadwood |
Elgan's listen roll:
(1d20 5=15)
Elgan's ears perk up, and the wolf shimmers back to an elf. Still crouched on all fours, he whispers to Riese,...
"Ay, Plays-wit-fahre. Yeh got anyt'ing lahk a fahrball yeh kin toss down dat way chere'? Soun's lahk it be jes lahk speerin' fish inna barrel!"
He grins happily,...
Altai Iscarni |
Listen 11+1=12.
"Heh heh... Just a second here", Altai mutters as he fumbles through his scrollcase. "There are more of them around the corner, and there's no way in the Abyss that they didn't hear their buddy go down. So, here's a plan..."
On my turn again, I'll create a Silent image of Stig, and march it down the hallway. We'll creep up behind it - however, Stig's clanking helps in making the illusion more believable. Once the fake Stig rounds the corner, he'll soak up all the readied attacks the hobs have set up. Then we charge.
dungeonmaster heathy |
If you have darkvision:
The first hobgoblin steps into a9, and a "riese's" firebolt strikes Stiggy; 13 h.p. (ref dc 12 for half).
The second steps into a8; another "riese's" firebolt,
Stiggy; 4 h.p. (ref dc 12 for half).
A third one steps into a7 and fires an arrow at the dwarf; it misses.
A fourth one steps into a 6; fires another arrow; 3 h.p.
so 13 (or 6 if save)
plus 4 (or 2 if save)
plus 3 h.p. damage...
If no darkvision:
two "riese's" firebolts and two arrows streak out of the darkness; the firebolts and one arrow wound Stiggy.
ROUND 2!!! Also, Riese has a held action coming to him.
(again, the fallen hob was at A1, so Stig is at A"0" if you will...
dungeonmaster heathy |
Oh, and I left out the best part....
right before the arrows;.....
you hear from the room somebody doing something that sounds like a Heart Sutra Chant.