
dungeonmaster heathy |

Runs back to J11, drawing adamantine kukri as he goes. Then grabs the silver stake from the floor (probably an AoO from those nearest).
Nobody to aoo you; the gargoyles are both dead and the vampire is sleeping at the command of Oso.
Just the sleeping vampire, a gargoyle in front of Oso, and the unaccounted for succubus.
Riese's attack.....

Elgan Dreadwood |

Oso Legumbe wrote:Yih...I feel like I jacked up by not using more alu fiends for the wrestling.I just wanted to see the bat kebab-ed by the halfling. Good game this. I liked the lead in so we could prep spells.
That would have been followed by me posting,... "BEST. FIGHT. EVER!" :)

Altai Iscarni |

"Stake the bastard! He'll be helpless for a while while regaining his, um... health. Put the silver stake through his chest, and then we'll drag him out into the sunlight." While somebody impales the vampire, Altai scans the room for a reappearing succubus. The wasp slowly orbits the room.

dungeonmaster heathy |

end of combat....1,400 experience points each.
The vampire had a +2 bastard sword.
Under his trellis, there's a chest...
40 gold bricks, each worth 1,000 g.p. reside in the chest.
You're able to haul the comatose vampire back up to the common room where the mist parts away over the dead hags; the sun shines through and burns the fell creature back into oblivion.
The succubus has apparently moved on to bigger and better things; killing one of you (maybe) in a surprise attack and then being immmediately slaughtered apparently doesn't appeal to her...
The lizardman alchemist seems to have come around, and is attending to the paladin...

dungeonmaster heathy |

I am.....Krisharr....
Int check r5
Int check r2
Int check r2
I know it's been a while, so.....
I....I don't entirely know where I am....have I been...brewing potions? who are you people?

Altai Iscarni |

"We're adventurers from Sandpoint. Let's bring you and your friend back to the lizardman village; we'll plan our next move from there. This is a bad place."
Any chance of packing down most of the brewing stuff? Not the cauldron, obviously, but the other stuff?

Pendobar 'Pip' Bushytoe |

Pip begins thinking up a good drinking song
There was a band of warriors brave
Who came upon a vampire's grave
They sliced and stabbed and burned away
'Till they staked his heart and showed him day.
So now they've come to spend their gold,
And drink until they pass out cold!
"Hmmm.... a little rough, but it has promise .."
Strums Lucille some more while picking up some gold bricks.

dungeonmaster heathy |

"We're adventurers from Sandpoint. Let's bring you and your friend back to the lizardman village; we'll plan our next move from there. This is a bad place."
Any chance of packing down most of the brewing stuff? Not the cauldron, obviously, but the other stuff?
If not now, well then the lizardmen from the village'll probably come back for it sooner than later.
Outside the tree there's a small hunting party of 6 of them. They send a runner back to the village; want to know if there's any further instructions.Looks like 15 bearers could get it all back there in a few hours.
Krisharr points to the cauldron;
"That....is a thing of the Orcusites. I'd say destroy it.
Have you seen any of the red ones? The foul brew in there is what changed them. Don't drink any...."

Altai Iscarni |

"We didn't see any reds." Altai pauses for a few moments. "The cauldron should be destroyed, I agree. Let's bring it back to the village, melt it down and rework the metal into something uselful. That would be the best use of it; also, it would be a constant reminder of the Orcusites' defeat."

dungeonmaster heathy |

The lizardman perks up;
"That's a splendid idea..."
yes; I'll burn the concoction....don't anyone now even touch the foul stuff."
he looks at the purple-feathered wizard Altai;
"unless.....did you touch it allready?"
exit tree....
It's a more cheerful walk back to the lizardman village; the party is greeted by a gator-grunting group of warriors at the gate, and brought before the chieftan...
"You have brought back an inkling of joy to the Hall of Hrrth-Gahrr, pinkskins....
I feel woe that my son is dead of this undertaking, though I know, he was long ago lost to me..."
There's a wild boar cooking on the spit when the party enters.
"I feel shamed that we can offer no great hospitality to so deserving a crew, but please, eat..."
an old lizardwoman carves of steaming chunks; proffers them in leaf wrappings for dinnerware; no toureens at this gala.

Altai Iscarni |

Didn't the feathers go away after the hag fight?
Altai happily munches away at the offered boar meat. "Now, chief, while we cannot give you your leg back, I can craft a prosthetic replacement." He looks around the lizadman camp. "You don't have an abundance of metal, and wood isn't durable enough... If your hunters could get me a pair of crocodile spines, I think we're in business."

Pendobar 'Pip' Bushytoe |

Pip attempts to get the tribe's morale up with some good high spirited tunes. He strums Lucille at the fire:
The Vampire's withered, His bones are now crumbled;
His armor is shivered, His splendour is humbled!
Though sword shall be rusted,
And many have perished
With strength that folk trusted
And wealth that they cherished,
Here grass is still growing,
And leaves are yet swinging,
The green water flowing,
And lizardfolk singing
Come! Oor rah rah narshes
Come back to marshes
The stars are far brighter
Than gems without measure,
The moon is far whiter
Than silver in treasure:
The fire is more shining
On hearth in the gloaming
Than gold won a-raiding,
So why go a-roaming?

Altai Iscarni |

"I thought about it, but then I decided against it. After all, I don't really want the possibility of residual bad energies seeping into the chief's body from a reforged leg."
Sandpoint......Saltmarsh.....meh....(LOL!)
Oooops...

dungeonmaster heathy |

The time here goes easily enough. The lizardmen rebuild somewhat...two days later, a group of 3 locathah appear from the lagoon, and come to seek council with the chief.
"We have taken your offer of a joint effort against the sahuagin to our warboss, great Hirrrth Gihrr....and he has decided now is not the time to strike," they impart to the Lizardman.
"We fear that your problems weaken you too much at this juncture..."
Hrth Ghrr responds, "we have....recently...gotten past those problems."
The locathah look at the pinkskin warband.

Altai Iscarni |

While the other party members relax, Altai's hard at work:
Here's my leg proposal:
Crocodile bone leg: This prosthetic leg is crafted from carefully articulated crocodile spines. Though rather macabre-looking, it makes the user move with quickness and agility.
* Continuous Expeditious retreat: Spell level (1) × caster level (1)× 2,000 gp = 2000 gp.
* +2 bonus to Jump and Intimidate: Bonuses squared × 100 gp = 400 each.
The leg replaces a lost leg; alternatively, a character can cut off a limb and attach the new leg instead. Wearing it counts as wearing magical boots. Base cost=2800x1.5(multiple abilities on one item)=4200. Thus, I need to work 5 days on it, and it'll set me back 2100 gold and 168 xp.
When the locatahs show up, Altai's halfway done with his project.

dungeonmaster heathy |

okay....but expect more trolls with beehives; cos I'm running out of material. Hey does the map make sense? It's essentially a lizardman village on stilts, with walkways, and stilt houses, with some pirate ships pulled up to it, in the caldera lagoon of a volcano island, with a pseudomayan pyramid coming out of the wall. Makes sense, right? I mean, I know what I'm seeing, I can't tell if it makes sense to anybody else. That's the story of my life, so what else is new....wow, I'm giddy I figured out how to do this.....
Oh, and the mayan pyramid has a stairway down to a little piece of turf right in front of it, like a sandbar.