Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Id like to add my own gp to the aquisition. Want to enhance armor and shield. Weapon can come later.

-Posted with Wayfinder


Roll20 Maps Loot

It had been my intent to handwave the moving of gear ashore, and the disposal of excess sailors and the ship.

I didn't know if there was gear aboard the ship you guys might want, etc. I mean if someone felt 200ft of rope was somethign to take, well ships have rope, that sort of stuff.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

If we don't come across a wand soon, I've really got to rethink my build :)

While in town I plan to note every source of even one wand with plans to pre-loot the source.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Why u need a wand?

-Posted with Wayfinder


Roll20 Maps Loot

There is, in fact, a wand floating around Ballentyne and environs somewhere. Your task is to find it!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

I think he means a healing wand?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Any wand, 'tis just a part of being a false magic user. I hoped for something that would help me kidnap/sacrifice people.

For disguise, is there a friar version of a mitrani priest? I'll go with that.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

I'm thinking of disguising as a human adventurer, in town to stock up on provisions and gear before heading north to explore beyond the wall. I would have a perfect excuse to ask lots of questions and try to interview soldiers for information, without anyone getting too suspicious.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Sorry, I must not have posted this before I left last week.

Taeral Level Update
Level Bard (demagorgue) +1

Init +1;

Spells
(CL 4th; Concentration +1)
2nd Level - 2/2 per day
silence (DC 17), suggestion (DC 18)

Bardic Performance
+2 per day

hp +2 (1d8-1)

Ref +1, Will +1;

SR +1

Dex +1

Base Atk +1; CMB +1; CMD +3

Skills +7; Knowledge (engineering) +1, Knowledge (local) +1, Perform (dance) +1, Perform (oratory) +1, Perform (strings) +1, Spellcraft +1, Stealth +1;

Bardic Knowledge +2; Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +1;

Veristle Performer Perform Oratory - Diplomacy +1, Sense Motive +1


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9
Gertrats wrote:
For disguise, is there a friar version of a mitrani priest? I'll go with that.

Surely, i've been walking around as such in the vault of trials.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Cleric yes. I meant the difference between friar and a cleric.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I suggest we discuss out plans for the rumours we heard here. Pointless IC. I think itll just clog up thread. Once we made a decision here, we can rp it properly in main thread

-Posted with Wayfinder


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Many leads there, but what to check out first? The dwarves might be a good opportunity to sabotage the walls...


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I think we search the lovely lady. And her ugly husband. See what we can come up with next

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

+1 to that.
Sabotaging the dwarves sounded good to me too.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

I have no issue with dwarfs. We can do that at night. The rest i dont think will be that easy during nigh time.

So we can do both. Cook sounds promising once we know how we can use it to our advantage. But now. Dwarfs. And the woman

And no. Malleck has no intention of "keeping" her. He has a female in mind allready ;)

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Poisoning the old granny's meals she brings around sounds a promising opportunity as well.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Poison. Yes. But where do you buy poison in such a large quantity? And i dont think we should do it quickly. We do it the day we signal the attack. Best time. Will infect a lot. Make them sick or even kill them if we're lucky. And no time for those who are sick to recover

-Posted with Wayfinder


Roll20 Maps Loot

The module gives me a mechanic to judge "Victory Points" based on different acts of murder, mayhem, and sabotage that you might commit to soften the place up. This mechanic will be used for other activities in later books as well, with different victory conditions for those.

So, basically your goal is to weaken the place as much as possible to make it as susceptible to attack as possible. When you're ready, you let me (and Sakkarot) know by firing the signal flare, and the horde will attack. Based on how many VPs you've accumulated, the attack will succeed or fail.

I'm fine with once you go to signal, you have like a "one last thing to accomplish ourselves" sort of thing, so you are thematically involved when the horde arrives.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

I would also like to find who Bellam Barhold is and get more information on this person.

If the rumor about the soldiers are true, they are lazy and there are 100 of them. Based on previous information about the defenses of the North Wall, I suspect the lazy part may be inaccurate.


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Hey everyone, this is your resident slacker rat. If you'll still have the mangy alchemist throwing bombs around, I'd still enjoy joining you. But I'm really behind on what's been going on.

Would anyone be willing to help catch me up?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

We went clubbing baby-seals, encountered and eventually killed tritons & dolphins, met with a bugbear army who are going to storm Talingarde after we sabotage it thoroughly, killed off the captain & crew and have arrived to start our spree of sabotage.

That's it in general.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Nice work--thank you T :) I moved them to the discussion thread per Malleck's recommendation.

Taeral wrote:

I have put all of our rumors together in one post, and used the numbers given by Grymp. while they may not be the exact order/match, they will help identify which ones we did not get.

1. –

2. –

3. Lord Havelyn is a good soul but so grim and gloomy. For so great a lord to be unhappy, he must be guilty about something!

4. That Captain Zack Eddarly is a handsome one, isn’t he? Such a gallant! And still unmarried at his age. He’ll make some lady of proper breeding quite a catch won’t he?

5. Balentyne’s magister, that creepy Tacitus, has been spending a lot of time working on something in his tower! I don’t know what it is, but it’s said that something unnatural was recovered from the north.

6. Ye Merrie Men are coming to town and the handsome William Marcus Marlow is coming with them! Can you believe it? The Bard of Barrington! Here! They are doing the “Fall of Amberlyn”! Oh, I can’t wait!

7. They say the bugbears are massing up north. I wonder what their up to? Well, it doesn’t matter! We’ll be ready for ‘em! You’d think those shaggy walking carpets would have learned by now that the Watch Wall is unbreakable!

8. Soldiers today! A worthless, shiftless lot! Balentyne is in total disarray. Soldiers today are too lazy – not like in my day.

9. There’s a pack of dwarves in town led by a grumpy short fellow named Barnabus Eisenbauch. They’re here to fix up the watchtower or so I’ve heard. A hard working fellow -- just don’t challenge him to a drinking contest. He’ll drink you under the table every time!

10. I’ve heard that Father Donnagin was sent here after the church demoted him from bishop. He got into some sort of trouble – serious trouble I’d wager to be banished to the Watch Wall.

11. Bellam Barhold is such a lush. He does enjoy his wine. He’s always complaining about how he can’t get any of the good stuff here in the borderlands.

12. Have you seen Kaitlyn Mott? She’s the most beautiful woman in town! How did an ugly lump of a man like Captain Franz Mott bag a looker like her? And how does he keep her, that’s what I want to know!

13. Have you had any of Mama Guisseppe’s beef stew? Delicious! I hear she goes up to the Watchtower and cooks a big batch of it for the men every Monday! What a nice old lady.

14. –

15. –

16. Did you hear about prisoners escaping from Branderscar? Were they ever caught?

17. Here’s to the soldiers of Balentyne! One hundred of the finest fighting men it’s ever been my privilege to serve with.

18. –

19. I hear a raven arrived at the rookery last night! I bet it carried important news though I know not about what.

20. –

I added bold to the two we mentioned working on already.

Gertrart might be able to play up his smithing, and appeal to the dwarves to hire a hard working fanboy. Or bet several day's labor in a drinking game I doubt he can win. Rather than kill them outright, I think we should wait until somewhen before the omelet but after the eggs have been cracked so to speak.

Anytime anyone mentions #16, I shall add "I heard Bishop... err Father Donnegin helped them escape because his dwarven lover was among them. Have you heard who won the contract on the wall's repairs?"


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Welcome back Solomon, we also traded with some tribal hunters and got a nice score of ivory and other stuff.


Roll20 Maps Loot

If Solomon rolls up some Diplomacy in the gameplay thread I'll feed him some rumors later.

At the ER right now. My 5 year needed 9 stitches in his forehead. Don't run into metal library carts! He's all good now, but wait until the anesthesia wears off!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Ouch, that's tough :/

Best of health to your kid, hopefully he won't have permanent scarring.


Roll20 Maps Loot

Screw that! Chicks dig scars!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

As early as in elementary? :)


Roll20 Maps Loot

Well, he'll have it for a while!


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

I love the story that will bring...

"This is from having my appendix removed."
"I got this skiing."
"This one came from a shark attack."
"This one is from... THE LIBRARY!" *OOOH! AHHH!*

Seriously, best of luck to the kid.


Roll20 Maps Loot

I'm telling him to pick a great story.


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Hope your kid is alright.

And Solomon - welcome back!

Right - I've listed the notable people (ie the ones we likely need to kill) below:

Lord Havelyn

Captain Zack Eddarly

Magister Tacitus (wizard, presumed)

Father Donnagin

Captain Franz Mott

100(?) soldiers

Raven messengers so they can't call for reinforcements

Thought: if the dwarves are here to fix the watchtower, will they have a map? Getting a copy of that would be a real win!


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

As one of them i might be able to explore some of the tower/wall/fort

-Posted with Wayfinder


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Malleck, just something to keep in the back of your mind. In RL we have about 200 people at my office. While I may not know each of their names, as I am crappy with names, I know thier faces after a while. If the rumor about 100 soldiers is correct, you may have to contend with that type of situation.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Never said ill be one of the people in the castle. Just one of the order =^^=

-Posted with Wayfinder


Roll20 Maps Loot

Ok, so add these two to your list:

  • Mad Martin is a strange one! He tends the rookery in the Watchtower. They say he never leaves except for necessities. He talks to the birds like people and has named every one!
  • I hear Captain Varning is leading another patrol out tomorrow. I wonder how long they’ll be gone this time? The last time they were gone for five days! If you ask me, these patrols are a waste of time. They’re just an excuse for Varning to get out of the tower and gallivant around the country side instead of doing his fair share of guard duty.

    Of the 4 rumors you missed: 1 was false, 1 was probably (or will be) completely obvious, 1 will be revealed completely due to an event coming up, and 1 was a pretty cool teaser that you'll likely figure out anyways. All in all, I think not getting those 4 won't hurt you. After you've cause the downfall of Balentyne, hit me up and I'llg ive you the 4 you missed and we can reminisce.


  • Roll20 Maps Loot

    Great summary Xeram!

    Ok, Solomon, get yourself levelled up to level 4! and have Level 5 figured out.

    So, you've got a bunch of rumors. I'd say they collectively give you quite a bit of information.

    Feel free to ask questions, make plans, etc. You're going to be in town for a bit, unless you pick an alternate base of operations, so let me know what the plan is.

    We can roleplay discussions with the patrons to delve further into things. We can dive into checking things out. Whatever you guys want to do. Sell gear? Buy gear? Etc.

    Somehow I feel like Aldencross is worse off than if Angela Lansbury had come to visit!


    half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
    Vosil Comarenza wrote:

    Hope your kid is alright.

    And Solomon - welcome back!

    Right - I've listed the notable people (ie the ones we likely need to kill) below:

    Lord Havelyn

    Captain Zack Eddarly

    Magister Tacitus (wizard, presumed)

    Father Donnagin

    Captain Franz Mott

    100(?) soldiers

    Raven messengers so they can't call for reinforcements

    Thought: if the dwarves are here to fix the watchtower, will they have a map? Getting a copy of that would be a real win!

    Killed maybe, turned would be better. Or framed as a better alternative. Destroying Talingarde isn't the same as destroying every living soul. Getting the people to lose faith in Talingard and the Mitrans.

    Good thought about the map.:)


    Male
    VITALS:
    AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
    Fighter 7
    SKILLS:
    Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

    Okay, i say first we sell and get our gear up to level par. No use in us walking around and a level 3 geared up fighter gets the drop on us and kills us. We can say its part of the time we looked around for rumors?


    Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'
    Malleck of Alerion wrote:

    Never said ill be one of the people in the castle. Just one of the order =^^=

    -Posted with Wayfinder

    I also never said you would look like one of them... I am saying a new face stands out like a sore thumb in a small crowd of people that see each other eveyday. If you go in looking like a person that should be there, make sure you have a good cover for why the new guy is here and hasn't been introduced to everyone else at the dinner of Mama Guisseppe’s beef stew on Monday.

    Maybe say you are hunting down leads on the escaped prisoners and need a point of operations for your investigation. Or you could be checking on progress of the repair effort of the watch tower. There are already rumors of these two, so very easy to build on them.


    1 person marked this as a favorite.
    Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'
    Taeral wrote:

    [ooc] Current list of all Aldencross known rumors.[ooc]

    1. –

    2. Mad Martin is a strange one! He tends the rookery in the Watchtower. They say he never leaves except for necessities. He talks to the birds like people and has named every one! New!

    3. Lord Havelyn is a good soul but so grim and gloomy. For so great a lord to be unhappy, he must be guilty about something!

    4. That Captain Zack Eddarly is a handsome one, isn’t he? Such a gallant! And still unmarried at his age. He’ll make some lady of proper breeding quite a catch won’t he?

    5. Balentyne’s magister, that creepy Tacitus, has been spending a lot of time working on something in his tower! I don’t know what it is, but it’s said that something unnatural was recovered from the north.

    6. Ye Merrie Men are coming to town and the handsome William Marcus Marlow is coming with them! Can you believe it? The Bard of Barrington! Here! They are doing the “Fall of Amberlyn”! Oh, I can’t wait!

    7. They say the bugbears are massing up north. I wonder what their up to? Well, it doesn’t matter! We’ll be ready for ‘em! You’d think those shaggy walking carpets would have learned by now that the Watch Wall is unbreakable!

    8. Soldiers today! A worthless, shiftless lot! Balentyne is in total disarray. Soldiers today are too lazy – not like in my day.

    9. There’s a pack of dwarves in town led by a grumpy short fellow named Barnabus Eisenbauch. They’re here to fix up the watchtower or so I’ve heard. A hard working fellow -- just don’t challenge him to a drinking contest. He’ll drink you under the table every time!

    10. I’ve heard that Father Donnagin was sent here after the church demoted him from bishop. He got into some sort of trouble – serious trouble I’d wager to be banished to the Watch Wall.

    11. Bellam Barhold is such a lush. He does enjoy his wine. He’s always complaining about how he can’t get any of the good stuff here in the borderlands.

    12. Have you seen Kaitlyn Mott? She’s the most beautiful woman in town! How did an ugly lump of a man like Captain Franz Mott bag a looker like her? And how does he keep her, that’s what I want to know!

    13. Have you had any of Mama Guisseppe’s beef stew? Delicious! I hear she goes up to the Watchtower and cooks a big batch of it for the men every Monday! What a nice old lady.

    14. –

    15. –

    16. Did you hear about prisoners escaping from Branderscar? Were they ever caught?

    17. Here’s to the soldiers of Balentyne! One hundred of the finest fighting men it’s ever been my privilege to serve with.

    18. I hear Captain Varning is leading another patrol out tomorrow. I wonder how long they’ll be gone this time? The last time they were gone for five days! If you ask me, these patrols are a waste of time. They’re just an excuse for Varning to get out of the tower and gallivant around the country side instead of doing his fair share of guard duty. New!

    19. I hear a raven arrived at the rookery last night! I bet it carried important news though I know not about what.

    20. –


    Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
    Skills:
    Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11
    Grymp wrote:

    Great summary Xeram!

    Ok, Solomon, get yourself levelled up to level 4! and have Level 5 figured out.

    So, you've got a bunch of rumors. I'd say they collectively give you quite a bit of information.

    Feel free to ask questions, make plans, etc. You're going to be in town for a bit, unless you pick an alternate base of operations, so let me know what the plan is.

    We can roleplay discussions with the patrons to delve further into things. We can dive into checking things out. Whatever you guys want to do. Sell gear? Buy gear? Etc.

    Somehow I feel like Aldencross is worse off than if Angela Lansbury had come to visit!

    Right on, will do. And thanks for rolling the Gather Information last night. I'll post lvl 4 updates shortly.

    As for having lvl 5 figured out, should I post that stuff here, or just be sure to have it in my head so it doesn't slow stuff down later?


    Male
    VITALS:
    AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
    Fighter 7
    SKILLS:
    Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

    i simply posted my lvl stats here to get input :P but there is no need if you dont want to

    in regards to Captain Varning:

    If he goes out on patrol tomorrow, we have to rush and try and take him out asap. he will be away for a few days, we have time to ambush him and maybe take him out quickly


    HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

    Maybe, but then he's missing and they're on alert. Maybe follow them this time (imp familiar=perfect spy!) and see if there's anywhere in particular they go? Then we can set up an ambush once we're ready.

    I get the feeling that planning is going to be crucial. We want to execute all at once (if possible) so they're not on alert and don't have time to recover. Basically, they should get one bit of bad news and then bang! another calamity and then bang! another. In fact, they should be looking at our previous misdeed when we perpetrate our next one...


    Roll20 Maps Loot

    I think we're all going to enjoy burning Balentyne. Previous sections of the module have been quite railroadish (the prison was a dungeon, the dungeon was basically linear, and the ship voyage was linear as well), however this part of the adventure is quite open ended.


    Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
    Skills:
    Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

    Does someone have a familiar currently? (Since Vosil brought it up)

    I was debating a tumor familiar for Solomon, but may go a different route if someone already has a little spy.


    Roll20 Maps Loot

    I believe Malleck does.


    Human
    Stats:
    1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

    Yes, i have a serpent inside my sleeve.


    Male
    VITALS:
    AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
    Fighter 7
    SKILLS:
    Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

    I dont have a spy or a familiar


    Male
    VITALS:
    AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
    Fighter 7
    SKILLS:
    Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

    Okay. So. What are our list of priorities?

    At night: we try to get in with dwarfs so we can off them later

    During day? In list of importence

    -Posted with Wayfinder

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