Gm DevilDoc's Blood Under Absalom Tier 5-6 (Inactive)

Game Master Awenydd83

COMBAT MAPS

Initiative:
[dice=Peribras]1d20+6[/dice]
[dice=Davorin]1d20+2[/dice]
[dice=Jhon]1d20+5[/dice]
[dice=Daryus]1d20+4[/dice]
[dice=Dreggar]1d20+2[/dice]
[dice=Sarephta]1d20+4[/dice]
[dice=Sarephta]1d20+4[/dice]


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Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

From what I see Peribras will need 3 successful checks due to the standard action and difficult terrain, not just two, but I could be completely mis-interpreting.

GM Note: I haven't moved my icon for any of this as I wanted you to know my starting location to determine what happens. Clearly I'm making the best bee-line for the door I can.

For the GM:
The following assumes I'm correct and his 20' movement speed at one standard action will require him three successful rolls. If I'm wrong, then just use my checks in order to try to escape: I should need just one success if that's the case.

Trying to keep things moving by offering up the either/or outcome. If anything is wrong in my math or spacing, let me know. I'd rather help a colleague than succeed on my own, that's in Davorin's nature.

Everything here assumes delaying until Peribras makes or fails his rolls with the exception of the CMB check to clear a path for him.

Davorin sees Peribras struggling to keep up on his stubby Halfling legs and decides to lend a hand! "Don't worry, we're sticking together as a team! Get to me, I'll lead you out!" he yells over the din of the crowd.

Round 1 Strength: 1d20 + 4 ⇒ (16) + 4 = 20

Round 1: Make it to wherever Peribras is located. This is will either be a move to him, or a not a move at all if Peribras succeeds on his first roll.

Once with his Halfling ally he leans over and confirms his efforts, "We make it out together, or not at all my friend."

Round 2 CMB: 1d20 + 10 ⇒ (13) + 10 = 23 Success!

Round 2: CMD (yup, with the Non-Lethal) to clear out space for both of us to move without needing to take the half-speed movement penalty. If Peribras made it to me on Round 1, this should get us both outside without any further rolls. If I had to make it to Peribras, this should make us both one success away from making it out.

He looks towards his colleague once again, "This will be one for the chronicles for sure!"

Round 3 or 4 Escape Artist: 1d20 + 4 ⇒ (16) + 4 = 20

Round 3 or 4: Attempt to make it out with Peribras. At this point he's on his own for rolls. I will follow if he makes his one, but he is just one success away from getting out together.

Davorin starts to try to wiggle his way through the last of the crowd to make it out with Peribras.

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

st check: 1d20 + 3 ⇒ (19) + 3 = 22
st check: 1d20 + 3 ⇒ (20) + 3 = 23
st check: 1d20 + 3 ⇒ (20) + 3 = 23
st check: 1d20 + 3 ⇒ (18) + 3 = 21

Dreggar bowls through the remaining mob, his sense of confidence palpable. When he finally pushes through to the outdoors, he looks around. "Did we all make it?"

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Being the first one out, Sarephta considers how to help her companions pressed in the throng inside.

Opening a divine conduit to the heavens, she heals her companions and any of the unfortunate bar patrons who happen to be hurt, as well.

Channel energy, should reach everyone.

channel: 3d6 ⇒ (1, 5, 5) = 11

The Exchange

Male Human Magus 5; hp 43/43; AC 19, Touch 13, FF 17; Fort +6, Ref +4, Will +5; Init +4; Perception +5; arcane pool 8/8

Strength Check: 1d20 + 2 ⇒ (1) + 2 = 3
Strength Check: 1d20 + 2 ⇒ (19) + 2 = 21
Strength Check: 1d20 + 2 ⇒ (18) + 2 = 20
Strength Check: 1d20 + 2 ⇒ (17) + 2 = 19

After a struggle, Daryus pushes his way out of the tavern.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Davorin, the GM as stated that we can`t move more than our base speed but it's not difficult terrain.
GM. I`m waiting to see if Peribras needs help, if not threating the mob without result and then moving out if the inn is ok for me


VC - Sydney, Australia

Next update in < 12 hours :)

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

What Shifty just said. Don't wait, post with alternative choices. These specials aren't games where you can wait for the perfect opportunity to post because they are going at their own pace behind the scene. For example the fight was one week, and since we didn't make it out, I'm guessing we have until Tuesday to make it out and resolve follow up before the next encounter.

Regardless, of how I might have read difficult terrain or not, I was factoring in three squares of movement for me and two for our colleague per round. In case I was wrong about my interpretation I hid an alternative for our GM (it's safe to look at). We will see if it works, if not oh well!

-Posted with Wayfinder

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision
Davorin Blackridge wrote:
What Shifty just said. Don't wait, post with alternative choices.

I'll do that, but now, to simplify things just lets stay with shouting for no effect and then going out

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Is anyone in need of healing?


VC - Sydney, Australia

Looks like you are pretty much out of the tavern, and like the GM suggests, these things are on an unforgiving timer so a little bit of pre-emptive text is required if you are waiting on others, ie If A then B, otherwise C. All good. So far only one group os 300gp out of pocket :p

Tempus fugit

***OVERSEER ANNOUCEMENT***

Overseer thread

1d100 ⇒ 66

The arrival of the morning brings with it the joys of a glowing Ruby!

That day you are greeted by a black-feathered tengu who introduces herself as your liaison to the Emissary of the Ruby Phoenix. She informs you that all contestants are to meet within a large shipping house near where the Docks meets the sodden district known as the Puddles and provides you with a specific time and directions to the event.

***

Following the directions given to you by your tengu liaison, you arrive just past dusk at the shipping house. Soon enough, a small crowd of would-be contestants begins to gather.

Approaching the entrance you spot a dishevelled, barefooted man dressed in plain sackcloth leaning in the shallow doorway. As you draw nearer, he slowly raises his head to examine the crowd. Then, grinning a toothy smile, he holds out his hand and asks “Any of you happen to find a ruby?”

The crowd excitedly signals their affirmative response and several glowing rubies are thrust into the air, there is an electric vibe flowing through the assembled host and everyone seems very ready for action.

The man nods and pushes the door open. Then he holds out a sack to collect the rubies of those seeking entry. As the various contestants enter, he directs them towards a flight of stairs near the back of the warehouse. These stairs descend into a wide and shadowy basement converted into a crude, make-shift arena illuminated by a ring of greasy-scented torches. The main floor is cleared of all objects save for a dusting of sand and straw that covers the cold stone floor. An assortment of contestants have already arrived, anxiously scanning the room. Almost all in attendance are recognizable from the previous night’s brawl.

From across the arena floor strides Kiang Zhen, the terrifying creature who represents Sifu Xho Nuo. Clapping her massive, clawed hands, she calls for silence, and with a low growl addresses the entire room as she runs her hands over her gruesome golden horns.

“Bringing defeat upon your perceived adversaries is only part of what it takes to walk the path of a truly great warrior. A true master sees beyond his adversaries; he sees the war and not just the battle. Last night, I watched how all of you were quick and eager to fight one another—therefore today... today I shall see how you fight together! Let’s see how well you can keep each other alive!” As she finishes this exuberant and enigmatic statement, smoke flashes erupt throughout the arena, and several dozen hidden trapdoors suddenly spring open, unleashing a horde of otherworldly beasts!

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

In response to Sarephta's question, I'd preemptively roll your healing now, so we're fully healed by the time we get to the next event. If GM DevilDoc has alternate requests, he can certainly ask us to change our actions. Our damage was listed in one of his last posts.

Davorin draws his sword and shield, clearly ready for the ensuing fight. He smiles cheerfully, "My friends, work as a team and stick together and I'm sure we'll be victorious!"


|Ruins |WBGoblins|RotRL| Emerald Spire|

I apologize for my absence yesterday. Any heal checks can and do need to be made.

Retcon for the GM
The team makes it out of the Tavern just in time, and quickly makes there way to an inn. The closest one with any vacancies is the "Flying Alderman", where the innkeep approaches you with a smile. During the ensuing conversation, his wayfinder just happens to peek out from his robes, leading you to identify yourselves as Pathfinders as well. As such, he leads you to a set of rooms, explaining that the tab has been covered by the Society in advance of your arrival. You all get a restful sleep, nursing your wounds and scrapes back to health. The next morning, you sit around a table, anxiously awaiting one of the rubies to announce that you made it to the second round. The team lets out a collective shout of relieve and exaltation as one of the rubies piled on the table alights with a fiery red glow.

At the Tourney

DC 20 Perception:
You note an unnerving gathering of Tengu swordsmen and leering Oni building in the arena’s shadowy perimeter, behind the beasts spilling out from the trap doors.

All manner of beasts erupt from trap doors all across the arena floor, throwing themselves violently upon the different groups of contestants. Suddenly, a group of small, metallic cobras made of overlapping iron plates turns towards you and attack.

DC 12 K. Arcana:
These are constructs. For every 5 you exceed the DC, you get one question.

Initiative:
Peribras: 1d20 + 6 ⇒ (9) + 6 = 15
Davorin: 1d20 + 2 ⇒ (15) + 2 = 17
Jhon: 1d20 + 5 ⇒ (18) + 5 = 23
Daryus: 1d20 + 4 ⇒ (5) + 4 = 9
Dreggar: 1d20 + 2 ⇒ (6) + 2 = 8
Sarephta: 1d20 + 4 ⇒ (14) + 4 = 18
Cobras: 1d20 + 2 ⇒ (10) + 2 = 12

"Bold May Post
Jhon
Sarephta
Davorin
Peribras

Cobras
~Red
~Blue
~Yellow
~Green
Daryus
Dreggar

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Perception: 1d20 + 7 ⇒ (19) + 7 = 26

Davorin quietly addresses his colleagues as the scene asserts itself, "Uh, friends. I think that this just might be the first round. See those eyes off in the distance? Tengu and Oni. That would suggest that we all maintain caution."

Kn: Arcana: 1d20 + 10 ⇒ (20) + 10 = 30

30 - 12 = 18 = 3 questions: DR, Special Attacks, Resistances

"Ready yourselves, let them come to us."

Davorin begins carefully studying the northern most snake looking for any obvious weaknesses.

Move Action: Studied Target
Kn: Arcana: 1d20 + 10 ⇒ (6) + 10 = 16 (Success!)
Move Action: Know Your Enemy for +1 bonus to AC and CMD.

Davorin stands ready for their approach.

GM: 23 AC vs. Northern Target ONLY


|Ruins |WBGoblins|RotRL| Emerald Spire|

I wondered who was watching me build the map lol. You really knocked that out of the park!

Davorin:
These creatures have a damage resistance to most everything (DR/-), coupled with a significant spell resistance. As constructs, they have the Usual construct traits.

The Exchange

Male Human Magus 5; hp 43/43; AC 19, Touch 13, FF 17; Fort +6, Ref +4, Will +5; Init +4; Perception +5; arcane pool 8/8

Daryus maintains a steely resolve, and surveys the scene.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18Knowledge (arcana): 1d20 + 11 ⇒ (19) + 11 = 30

30 as well. My three questions will be: weaknesses, speed, and (since they're snakes and I can't think of anything else) what sort of poison do they have.

Daryus draws his scimitar and steps up beside Davorin, laying a hand on his shoulder for a moment in friendship before taking his position.

"You have the right of it my friend, we should let them approach. I am with you."

Then Daryus casts some spell, and channels arcane energy into his weapon.

Daryus 5 ft. steps, draws his sword, casts shield, and enhances his sword with +1 keen using his arcane pool.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

perception: 1d20 + 11 ⇒ (4) + 11 = 15

Peribras takes a few steps closer and sends a sling bullet hurtling at the metallic snake to his right.

halfling sling staff, attack, deadly aim: 1d20 + 11 - 2 ⇒ (10) + 11 - 2 = 19 for bludgeoning, cold iron: 1d6 + 2 + 4 ⇒ (3) + 2 + 4 = 9

he has an animal companion as well, but I'm fine leaving her out of these warehouse environments if that's simpler for you, GM

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

I forgot about that. By all means, if you wish for you companion to join us, just add his token to the map!

Davorin, Daryus:
In addition to Davorin's spoiler above, I forgot to note that the bite of this creature can be poisonous. Created with hollow fangs and a reservoir in the jaw, the creatures can be "loaded" with a poison that will last for several strikes.

Daryus:
They have the weaknesses of any construct as noted in Davorin's spoiler, can move 40 ft, and they can be poisonous as noted above.

Davorin studies his newest enemies, while cautioning his companions to hold back. Peribras looks about and moves forward, then sends a sling bullet hurtling towards the northernmost target. It just barely hits the creature, but it does not seem to do as much damage as it should.

DaryusL I will place your actions in at the appropriate place in initiative, but the knowledge is yours
"Bold May Post
Jhon
Sarephta

Davorin AC 23 vs red
Peribras
Cobras
~Red- 4 dmg
~Blue
~Yellow
~Green
Daryus
Dreggar

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Perception: 1d20 + 8 ⇒ (11) + 8 = 19

You said what I was thinking states Jhon as he steps slightly to a side giving space for Dreggar if he wants it. Despite his putting himself in a combat stance, it's clear that he's paying more attention to the coliseum than to the cobras. What wonderful stage it will be

Readied attack: 1d20 + 13 ⇒ (3) + 13 = 16 damage, precision: 1d6 + 7 + 5 ⇒ (5) + 7 + 5 = 17
Attack of opportunity: 1d20 + 13 ⇒ (1) + 13 = 14 damage, precision: 1d6 + 7 + 5 ⇒ (5) + 7 + 5 = 17
2nd Attack of opportunity: 1d20 + 13 ⇒ (8) + 13 = 21 damage, precision: 1d6 + 7 + 5 ⇒ (3) + 7 + 5 = 15
I can make more attacks of opportunity, if more than 2 cobras approach me, please make the rolls

If attacked:

Parry: 1d20 + 13 ⇒ (12) + 13 = 25
Riposte: 1d20 + 13 ⇒ (7) + 13 = 20 damage, precision: 1d6 + 7 + 5 ⇒ (3) + 7 + 5 = 15

Drawing rapier as part of the initiative check. Standar action to ready an attack. Move action to pick swordmaster flair. Swift action to activate it. And a 5step

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

I'm not sure how to get her on the map from my phone. Do you mind doing it? A wolf token is fine.

-Posted with Wayfinder

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta advances on the left side and casts a spell to protect her. She keeps her longspear at the ready.

Protection from evil.

AoO with reach weapon, if needed, +1 Longspear Attack (power attack): 1d20 + 7 ⇒ (16) + 7 = 231d8 + 10 ⇒ (3) + 10 = 13

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Peribras, you should be able to see a link for BuA next to the GMs name. If you have the Google docs app you can open it. Unfortunately in Wayfinder you can't open it from the front page, you have to be in the thread.

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

Peribras: Icon added. Hope you enjoy! Could you provide a link or spoiler to your wolfs stats, please? I have no idea if these attacks hit.

Jhon prepares himself to be rushed, while Sarephta casts a spell for protection and readies her spear.

The snakes move in on the closest targets, striking out hard.
Red vs Wolf: 1d20 + 3 ⇒ (17) + 3 = 20
Yellow vs Wolf: 1d20 + 3 ⇒ (4) + 3 = 7
Red: 1d6 + 1 ⇒ (4) + 1 = 5 With DC 11 Fort save
Yellow: 1d6 + 1 ⇒ (6) + 1 = 7 With DC 11 Fort save

Green vs S: 1d20 + 3 ⇒ (1) + 3 = 4
Blue vs S: 1d20 + 3 ⇒ (9) + 3 = 12

As the snakes rush Sarephta, her longspear manages to catch one of them and almost annihilates it on the spot!
1b2g: 1d2 ⇒ 1

Daryus, you can keep your previous actions or respond to the current situation.

"Bold May Post
Jhon
Sarephta
Davorin AC 23 vs red
Peribras
~Wolf

Cobras
~Red- 4 dmg
~Blue- 8 dmg
~Yellow
~Green
Daryus
Dreggar

The Exchange

Male Human Magus 5; hp 43/43; AC 19, Touch 13, FF 17; Fort +6, Ref +4, Will +5; Init +4; Perception +5; arcane pool 8/8

Daryus will basically do the same action, but he will cast the spell before 5-foot stepping to avoid provoking an attack.


Female N animal (wolf) ranger animal companion 8 | HP 66 | AC 23  T 11 FF 21 | CMB +12, CMD 24 | F: +10, R: +7, W: +5; +4 will vs. enchantments; evasion | Perc: +6, SM: +1, low-light vision, scent | Speed 50ft

Darkpaw growls as one of the snakes nearly bites her. She retaliates with a bite of her own.

bite, attack: 1d20 + 6 ⇒ (5) + 6 = 11 for b/p/s: 1d6 + 3 ⇒ (6) + 3 = 9

-Posted with Wayfinder

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Peribras reloads his sling staff and sends another bullet at the same one as last time.

Her stats should be in that profile. I think there is a link to it from Peribras's profile. She has decent perception, and, of course, Scent.

@SICKOFWOLVES. Nice :-)

halfling sling staff, attack, deadly aim: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27 for bludgeoning, cold iron: 1d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10

-Posted with Wayfinder


|Ruins |WBGoblins|RotRL| Emerald Spire|

Daryus casts a spell and steps forward into melee, while Darkpaw snaps at one of the incoming snakes. Unfortunately, he misses. Peribras backs up his friend with with his sling staff and a solid hit.

"Bold May Post"
Jhon
Sarephta
Davorin AC 23 vs red

Peribras
~Darkpaw
Cobras
~Red- 9 dmg
~Blue- 8 dmg
~Yellow
~Green
Daryus
Dreggar

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

"What part of let them come to us and stick together plan are we not following?" Davorin asks between breaths as dodges around the battlefield trying to get into position behind his studied target.

Move: 30' move. Out far enough only to incur an AoO from yellow.

"They put us up against constructs on round one. Careful with those mental spells. Should also mention that they're tough and you're going to have to hit hard to get them through their metal skins, with spells and weapons." Once behind his red target he attempts a powerful blow with his falcata.

Standard: Single attack w/ Falcata (2-handed, power attack, combat expertise, studied target, flank).

Remembrance (2H, PA, CE, ST, Fl): 1d20 + 11 - 2 - 2 + 1 + 2 ⇒ (13) + 11 - 2 - 2 + 1 + 2 = 23 Damage (Silver): 1d8 + 5 + 2 + 6 + 1 ⇒ (3) + 5 + 2 + 6 + 1 = 17

Swift: Quickdraw shield

Once he attempts his swing he rearms his shield.

GM Note: AC 25 vs. red, AC 24 vs. all other targets.


|Ruins |WBGoblins|RotRL| Emerald Spire|

AOO: 1d20 + 3 ⇒ (16) + 3 = 19
The snake strikes out at Davorin as he moves into position, but is unable to connect.
He reaches a flanking position and lunges with his sword, easily cutting through the metal and dropping the magically animated pile of metal into the dust.

"Bold May Post"
Jhon
Sarephta

Davorin AC 25 vs red/ 24 others
Peribras
~Darkpaw
Cobras
~Blue- 8 dmg
~Yellow
~Green
Daryus
Dreggar

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar stumbles toward the southern foes and strikes. His blade finds nothing but air and dirt.

Power Attack with axe: 1d20 + 8 ⇒ (1) + 8 = 9

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

What? Didn't we did what you suggested? answers Jhon, clearly distracted, as he moves around to flank with Sarephta.

Stab, flank: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18damage, precision: 1d6 + 7 + 5 ⇒ (5) + 7 + 5 = 17

If attacked:

Parry: 1d20 + 13 ⇒ (2) + 13 = 15
Riposte: 1d20 + 13 ⇒ (2) + 13 = 151d6 + 12 ⇒ (2) + 12 = 14


|Ruins |WBGoblins|RotRL| Emerald Spire|

Jhon: With your movement, are you accepting the AOO or moving wide to prevent it?

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta steps back and stabs at the greenish snake, but slips on some loose sand in the arena.

"Press the attack!" she calls out.

+1 Longspear Attack (power attack, flank): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d8 + 10 ⇒ (3) + 10 = 13

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Moving wide.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Jhon moves wide around the green snake, and falls through the trap door!
DC 15 reflex or take Fall dmg: 2d6 ⇒ (5, 2) = 7 and be 20 ft below the arena.

Dreggar takes a swing and misses.
Sarephta calls a rally cry and tried to sink her spear into another snake, but misses cleanly.

1w2d: 1d2 ⇒ 2
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Yellow strikes out at Daryus, but it bounces off of an unseen force surrounding the man.

1j2d: 1d2 ⇒ 1
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Green strikes out at Dreggar, but misses

Attack vs S: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Please make a DC 11 Fort save, you also get an AOO I believe.
The last snake rushes at Sarephta, striking her on the leg and tearing a nasty hole in her armor.

"Bold May Post"
Jhon
Sarephta- DC 11 Fort save, AOO
Davorin AC 25 vs red/ 24 others
Peribras
~Darkpaw

Cobras
~Blue- 8 dmg
~Yellow
~Green
Daryus
Dreggar

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar stares carefully at the creature as he pulls his axe out of the ground. With a spin, he tries to connect again.

Move to study and standard to power attack, 5' step down

studied power attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
damage power attack and viscious: 1d10 + 2d6 + 8 + 1 ⇒ (4) + (4, 4) + 8 + 1 = 21
damage to Dreggar from viscious: 1d6 ⇒ 1

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Davorin focuses his mind for a moment, considering his options. He quickly recalls his training back in the training grounds of the grand lodge.

'Know where your enemy is, focus on where their attacks will be and don't be there. It's as simple as that,' he recalls Drandle Dreng often saying during sparring sessions. It made little sense at the time, and it still does now, but it reminds Davorin of what to do.

After that moment he enters the fray with the yellow metal snake and begins an all-out assault using Daryus as his flanking assistant. "Sarephta's hit, and I still don't trust those Tengu and Oni on the edges. One of us should should help."

Move Action: Martial Flexibility for Mobility.
Five-foot-step
Standard Action: Falcata attack (2-handed, Power Attack, Combat Expertise, Flank)

Remembrance (2H, PA, CE, Fl): 1d20 + 11 - 2 - 2 + 2 ⇒ (15) + 11 - 2 - 2 + 2 = 24 Damage (Silver): 1d8 + 5 + 2 + 6 ⇒ (2) + 5 + 2 + 6 = 15

He again takes up his shield, deftly changing between a two-handed and a one-handed and shielded style.

GM: AC 24 vs. all, 28 vs. AoOs from moving

Silver Crusade

Aasimar Cleric 5 | HP 43/43 | AC 20; Tch 12; FF 18 | F +7; R +4; W +7 | CMB+7; CMD 19 | Speed 30 ft | Init +4 (roll twice) | +1 Longspear: +8 (1d8+7/x3) | Perc +15

Sarephta thrusts her spear at one of the snakes as it slides toward her, but her effort isn't enough to stop it. She grimaces as the poison courses through her veins, but avoids the worst of it.

Her next attack isn't any better as she attacks in overly-aggressive thrusts.

AoO, +1 Longspear Attack (power attack): 1d20 + 7 ⇒ (7) + 7 = 141d8 + 10 ⇒ (4) + 10 = 14

Fort save (+1 vs. poison): 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14

+1 Longspear Attack (power attack): 1d20 + 7 ⇒ (3) + 7 = 101d8 + 10 ⇒ (8) + 10 = 18


|Ruins |WBGoblins|RotRL| Emerald Spire|

Dreggar continues to dig divots of earth from the ground instead of connecting with his target.

Davorin steadies his nerves and picks his target, switching back and forth effortlessly between two handed strikes and his sword and board. Once more, he lines up his swing perfectly, and severs the head from another of the constructs.

Sarephta swings as the creature moves in, but the poison fouls her aim. Luckily, she is able to fight off the burning pain coursing through her limbs and it recedes to the dull throbbing of a normal wound. She strikes out again, but fails to connect.

"Bold May Post"
Jhon- Reflex save or 7 dmg and below the arena

Sarephta- 5 dmg
Davorin AC 24/ 28 vs AOO
Peribras
~Darkpaw

Cobras
~Blue- 8 dmg
~Yellow
~Green
Daryus
Dreggar

The Exchange

Male Human Magus 5; hp 43/43; AC 19, Touch 13, FF 17; Fort +6, Ref +4, Will +5; Init +4; Perception +5; arcane pool 8/8

Daryus casts a spell, and then dances over to stand beside Dreggar. He uses his arcane pool to enhance his accuracy, and takes a swing at the iron cobra.

Scimitar attack: 1d20 + 8 + 4 ⇒ (3) + 8 + 4 = 15Damage: 1d6 + 6 ⇒ (3) + 6 = 9CL check to overcome SR: 1d20 + 5 ⇒ (8) + 5 = 13Shocking Grasp damage: 5d6 ⇒ (6, 5, 1, 6, 3) = 21

Daryus casts shocking grasp, channeling it into his sword using Spellstrike, moves over next to Dreggar, uses Arcane Accuracy as a swift action, and then attacks. Quick question: since I probably missed, and the charge will remain on the sword, do I need to make another check to overcome SR when I next attack (assuming it is still alive)?

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Question: Are you remembering their DR? My 15 HP of damage - whatever their DR is doesn't seem like much to take one down.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Peribras sends Darkpaw after the nearest snake, then steps closer, reloads his sling staff, and sends a bullet hurtling at the nearest snake still standing.

darkpaw, attack: 1d20 + 6 ⇒ (18) + 6 = 24 for b/p/s: 1d6 + 3 ⇒ (3) + 3 = 6

halfling, sling staff, attack, deadly aim: 1d20 + 11 - 2 ⇒ (8) + 11 - 2 = 17 for bludgeoning, cold iron: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12

-Posted with Wayfinder

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

reflex: 1d20 + 10 ⇒ (1) + 10 = 11
reroll reflex: 1d20 + 10 ⇒ (20) + 10 = 30 lessons of chaldira trait

Jhon starts to fall to a trap when, by sheer luck, he finds a protrusion in th pit wall to recover his step and move out. Beware, there are traps!

Once up he moves to flank the greener cobra and stabs it where its heart should be.

Attack: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31damage, precision: 1d6 + 7 + 5 ⇒ (4) + 7 + 5 = 16
Crit?: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25aditional damage: 1d6 + 7 ⇒ (2) + 7 = 9

If attacked:

Parry: 1d20 + 13 ⇒ (1) + 13 = 14
Riposte: 1d20 + 13 ⇒ (10) + 13 = 23damage, precision: 1d6 + 7 + 5 ⇒ (1) + 7 + 5 = 13

I draw two arrows in the map, one for the reflex save (I assume I'll move to the nearest square and I can select which, if two are available), and a 5step.

If that's not posible:

I'll move to the same place, with an acrobatics check and a parry and repost if failed.
acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18
Parry: 1d20 + 13 ⇒ (9) + 13 = 22
Riposte: 1d20 + 13 ⇒ (17) + 13 = 30damage, precision: 1d6 + 7 + 5 ⇒ (2) + 7 + 5 = 14
Crit?: 1d20 + 13 + 2 ⇒ (10) + 13 + 2 = 25aditional damage: 1d6 + 7 ⇒ (4) + 7 = 11


|Ruins |WBGoblins|RotRL| Emerald Spire|

Daryus: The attack does miss; but since the charge was not released, I will accept the SR roll and damage roll being held as a necessary evil of PbP.

Davorin: Actually, you are correct on that last one. The previous one was already damaged, and your strike exceeded both DR and the remaining hp. I forgot about the DR when making my last post, so that one is still kicking. Sorry.. I was rushing to get a post up and keep the game moving

Daryus is unable to connect on his latest attack, but his sword remains charged and ready.

Peribras: You stated "the closest snake" so since yellow is still up, I moved Darkpaw back to where yall were so that he could continue his attack across from Davorin.
Peribras and Darkpaw continue to work with Davorin on the remaining snake on their side of the arena. The sling bullet goes wide, but the wolf manages to tear a small hole in the metal skin of the creature.

Jhon teeters on the edge of the trapdoor and seems about to fall in, when suddenly he gets his feet under him. He lunges for the far edge, where he strikes out at the snake. His sword strikes home, sliding into the mechanical reservoir holding the creatures magic and killing it.

The two remaining snakes continue to lash out at the party!
1d2w: 1d2 ⇒ 2
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Please make a DC 11 Fort save

1d2s: 1d2 ⇒ 2
Attack: 1d20 + 3 ⇒ (15) + 3 = 18
The first snake takes a bite out of Darkpaw, but the other one does not have quite the luck rushing for Sarephta.

"Bold May Post"
Jhon-
Sarephta- 5 dmg- AOO
Davorin AC 24/ 28 vs AOO
Peribras
~Darkpaw- 4 dmg/ Fort save

Cobras
~Yellow- 11 dmg
~Blue- 8 dmg
Daryus
Dreggar

The Exchange

Male Human Magus 5; hp 43/43; AC 19, Touch 13, FF 17; Fort +6, Ref +4, Will +5; Init +4; Perception +5; arcane pool 8/8

Daryus moves over and gives it another try, again using his magic to enhance his accuracy.

Scimitar attack: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26Damage: 1d6 + 7 ⇒ (5) + 7 = 12

Using the damage and caster level check from the previous round if applicable.


|Ruins |WBGoblins|RotRL| Emerald Spire|

Daryus lands a solid blow on the snake with his sword. The blade does some damage, but as he holds it against the snake, electricity courses through the construct, ending it in a spectacular sizzle.

"Bold May Post"
Jhon-
Sarephta- 5 dmg
Davorin AC 24/ 28 vs AOO
Peribras
~Darkpaw- 4 dmg/ Fort save

Cobras
~Yellow- 11 dmg
Daryus
Dreggar

Yall are almost certain to eliminate the last creature today while I am asleep (AC 20, 15 HP, DR 5/-, SR 13). Post an action and do your thing, but you will also have a full turn to heal/regroup before the next wave. Use it wisely! ;-) Hopefully when I get up tonight, I will be able to push us forward into the next combat.

Silver Crusade

Male NG Human Adventurer! | HP: 86/86 | AC: 26, 30 total defense, 33 in-combat; regularly 24 (15 Tch, 20 Fl) | CMB: +12, CMD: 25 | F: +11*, R: +11*, W: +4* (*+1 Enchant, +1 Mind-affect, add'l +1 Psychic Mid-affect (SP/SLA)) | Init: +2 | Perc: +8 (+1 traps, add'l +2 magic traps), SM: +8 | Speed 30ft | Shirt Reroll 1/1; Martial Flex (10 rnd) 1/4; Animal Focus 1/2; Anciticpate 1/1; Panache 1/1; Inspiration 1/3; Brilliant Plan 1/1 | Active conditions: None.

Davorin strikes at the yellow snake with both of his attacks, trying to slam it into the ground.

Full Round: Attack (2-handed, Power Attack, Flank)

Remembrance (2H, PA, Fl): 1d20 + 11 - 2 + 2 ⇒ (5) + 11 - 2 + 2 = 16 Damage (Silver): 1d8 + 5 + 2 + 6 ⇒ (8) + 5 + 2 + 6 = 21
Remembrance, 2nd (2H, PA, Fl): 1d20 + 6 - 2 + 2 ⇒ (3) + 6 - 2 + 2 = 9 Damage (Silver): 1d8 + 5 + 2 + 6 ⇒ (1) + 5 + 2 + 6 = 14

Well with those rolls I'm not going to be doing much to move us forward. Hopefully the wolf has better luck.

Next Round:
Assuming everything is dead when you get up, please move my marker on the map to the outer edges of whatever new formation makes sense for us.

GM: AC 22, 26 vs. AoOs provoked by movement.

Liberty's Edge

Male Kitsune Swaskbuckler (Inspired blade) 5 HP: 17/39 Panache 2/4 Charmed life 2/3 | AC: 23 | T: 16 | FF: 17 | CMD: 20 | Fort: +5| Ref: +10 | Will: +2 (+5 vs Mind affecting, +8 Charms & Compulsions) | Init: +5| Perc: +8, low light vision

Jhon moves to help with the last cobra. Lets finish it before the next wave come! He states has his rapier pierces the metal body.

Attack: 1d20 + 13 ⇒ (12) + 13 = 25[damage]1d6+12[/dice] minus DR

GM, are all the red squares pits? We know of all of them?

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

Dreggar races in for the kill.

regular axe attack: 1d20 + 10 ⇒ (10) + 10 = 20
vicious damage to it: 1d10 + 2d6 + 4 ⇒ (4) + (6, 5) + 4 = 19
vicious damage to me: 1d6 ⇒ 2


|Ruins |WBGoblins|RotRL| Emerald Spire|

Jhon/All: Yes, the red squares are pits from which all the creatures erupted to start combat. You saw them pop out, and the DC is only 5 to see them, so I went ahead and gave it to yall. Keep in mind that ALL of the Pathfinders attempting to get into the Tourney are currently battling their own targets within the arena all around you.

Davorin fails to connect, ending his streak of death and damage!

Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Jhon rushes in behind him though, and strikes the fatal blow. Dreggar rolls in late to the party and manages to land his first blow.. on the dead construct. Sorry, I couldn't help myself!! No vicious damage for you, though!

The party regroups to the side of the arena, and has a moment to breathe and heal up. Please retcon any actions for one round of rest. The way this is timed, I cant wait too long for everything to catch up one post at a time.

Suddenly, a tengu jumps over the railing with his sword in hand. He offers a salute to you before rushing forward!

Initiative:
Peribras: 1d20 + 6 ⇒ (16) + 6 = 22
Davorin: 1d20 + 2 ⇒ (10) + 2 = 12
Jhon: 1d20 + 5 ⇒ (1) + 5 = 6
Daryus: 1d20 + 4 ⇒ (17) + 4 = 21
Dreggar: 1d20 + 2 ⇒ (9) + 2 = 11
Sarephta: 1d20 + 4 ⇒ (20) + 4 = 24
Tengu: 1d20 + 3 ⇒ (6) + 3 = 9

"Bold May Post"
Sarephta- 5 dmg
Peribras
~Darkpaw- 4 dmg/ Fort save
Daryus
Dreggar

Tengu
Jhon

Grand Lodge

Male Dwarf Slayer 2/Inv 9 | HP: 103/103| AC: 28 (15 Tch, 25 Fl) | CMD: 27| F: +13, R: +16, W: +12-2 | SR 16, 8/10 Inspiration | Init: +3 | Perc: +20-2 (darkvision), SM: +15-2 | Active: HA, barkskin

axe attack: 1d20 + 10 ⇒ (10) + 10 = 20
vicious damage: 1d10 + 2d6 + 4 ⇒ (4) + (2, 5) + 4 = 15
damage to Dreggar: 1d6 ⇒ 1

Dreggar searches for blood again, avoiding the trapdoors and swinging his axe at the birdman,

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