GM Phoenix Kyten
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He coughs a bit, trying to sit up farther on the wall. "Aye, from Molthuni side of things, but you bunch don't seem like your a part of either side of this bloody never ending fight." He puts the sword on the ground trying to sit up more.
"Three days ago the Hobgoblins attacked in numbers as we were trying to take the keep back from the Lieutenant. We came here thinking there was cache of supplies to be taken. Don't know whats downstairs but after the first set of soliders sent down didn't come back none of us wanted anything to do with it, and just wanted to head back." He finally manages to get into a semi-decent sitting position. "When we quit following orders, the hobs showed up in force."
"Names Akre Belring, from a little place down in Shrikewood, might not know of it, but would like to get out of here and go back some day. I can let you know what I know, it might not be much but would give you the layout at least."
Yaiho Crasher
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"Perhaps hobgoblin leader down below." He looks to others, "heal man, let him escape keep through secret door out while we go down and deal with threat."
| Enora - Iconic |
"It is a pleasure to make your acquaintance Akre Belring ... although I would have wished this to happen under better circumstances. To be honest I would rather have you wait here for us. The secret door we found can be observed and you do not look as if you are able to get out without aid and will surely be seen and attacked. Stay here. Give us the maps and all information you have ... and we will then act!" Enora says calmly.
Xiǎo Qīngwā
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Use Magic Device: 1d20 + 10 ⇒ (3) + 10 = 13
Use Magic Device: 1d20 + 10 ⇒ (16) + 10 = 26
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Xiao applies some healing to the warrior.
GM Phoenix Kyten
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He doesn't have ink and paper but he will tell you about the layout of the two secret doors Evan already found out.
"Vos can be found upstairs, the North section leads up for you. His quarters are in to the West once your up there." He starts breathing easier. "You can find there are a few of the walls up there have doors to them. The stairs to each of the corners when you get there, and then a matching set in the Southern Ramparts, the North ones also have openings to the main halls." I'll mark them for you.
"The Door right by us is the Storage room, and the Kitchen across the way, and since this is the East on this floor, well that's where you'll find the path to who knows what ate up those boys, they were good men. I wish I could tell you whats down there but we don't even know. The west side is nothing but barracks, South is well, they made it hard to break into this place, they jokingly called it the Gauntlet. It's the hall to the main gates, but its defended on either side."
Yaiho Crasher
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"Hmmm..." Yaiho tilts his head. "Go up first then down?" he directs his question to his companions.
Xiǎo Qīngwā
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"It is likely that the hobgoblins haven't found the secret passages yet as they have been unguarded thus far. We may way to secure this area first so that we have our own base of operations before tackling the hobgoblins."
Xiǎo Qīngwā
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I'm suggesting that we go down and clear out anything there before we go up and tackle the hobgoblins. Basically I'm arguing for the opposite of what Yaiho suggested.
GM Phoenix Kyten
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Barricading the Secret door is easily done.
Please vote up or down, and then I'll go from there. Unless you really really want to split the party.
Yaiho Crasher
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1 UP; 2 Down: 1d2 ⇒ 2
Xiǎo Qīngwā
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down.
Zhatara Smirsset
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"Let's go down then. We've got to explore this whole place anyway...
Please remember the implanted tricks (Gift of Will mesmerist trick on Yaiho in this case)
GM Phoenix Kyten
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You manage to barricade the door that you are not planning on using, and Akre will hold up in the secret tunnel having that way barricaded off as well.
The room your door leads out into has tall, empty shelves lining the walls of this small storage chamber, reaching almost to the ceiling. Two barrels that must have once contained pickles lie on their sides, brine puddles still pooled beneath them. Numerous empty meat hooks dangle from the ceiling.
There is hidden among the lets over bits and bobs of empty boxes, a masterwork hand crossbow, and a few bolts. A few left over aged rations are in a low shelf where they were overlooked.
If you are going straight for going down, you were informed that the door would be on your right coming out of the storage room. There does not appear to be anything stopping you in the hallway.
The flagstone tiles of this room have all been pulled up and lie stacked against the walls. The room has been completely excavated, and picks and shovels still lie scattered about. The digging has unearthed an old circular staircase made of a lighter stone than the rest of the keep. The staircase begins at the bottom of a seven-food-deep pit accessed by a short ladder, and leads down into darkness.
Shining a light down into the hole you can see three charred humans, and further on down a decapitated human, and then four petrified hobgoblins. If you are walking down past these, let me know a marching order.
| Enora - Iconic |
... The staircase begins at the bottom of a seven-food-deep pit accessed by a short ladder, and leads down into darkness.
Shining a light down into the hole you can see three charred humans, and further on down a decapitated human, and then four petrified hobgoblins. If you are walking down past these, let me know a marching order.
Enora is clearly moved by this sight!
"Oh look at this! What do we do now?"
Enora waits to see what the others do but she will stay in the middle of the group.
Xiǎo Qīngwā
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"Crossbow over there if anyone needs it. Let me go first," Xiao whispers.
The Little Frog sticks to the walls rather than the ladder and looks around first for any living (or unliving) dangers lurking below.
Climb (take 10): 10 + 16 = 26
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Stealth: 1d20 + 16 ⇒ (19) + 16 = 35
Assuming he sees nothing living he will carefully check for traps, continuing to stick to the walls.
Perception (take 20): 20 + 8 = 28
Yaiho Crasher
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After the little frog companion gives an all clear, Yaiho will head down the ladder next.
GM Phoenix Kyten
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x: 1d20 + 19 ⇒ (6) + 19 = 25
Xiao makes his way down the stairs a bit, and you realize the mess around you is the remains of these poor folk triggering the traps that were here and no longer active.
At the bottom this semicircular room is drenched in blood. Detached body parts of both hobgoblins and humans lie strewn about amid fragments of ancient furniture and half-dried pools of blood, and broad spatters of blood decorate the walls. A circular staircase winds up into the ceiling, while to the south a large, beige stone door without handles appears to be the only other way out.
Xiao notices among this dancing around the bits and pieces of fallen both human and hobgoblin is about a two foot tall minuscule, wicked old man, this snarling little humanoid wears metal boots and a blood-red pointed cap, holding what looks like for it's size an oversized scythe.
Xiǎo Qīngwā
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Xiao slinks back upstairs to tell the others what he saw.
| Enora - Iconic |
”Oh this sounds horrible! Xiao, so good you made it out alive and undetected! Let me think... “
kn (all +8, but arcana + 10) : 1d20 ⇒ 2
Yaiho Crasher
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Yaiho yawns. "Go down or we head above, which is it?"
Xiǎo Qīngwā
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How tall is the room, how long are the stairs? How big is the area below the ladder? Can multiple people stand there?
"Let us continue down. The hobgoblins appear to know about this place, but likely they fear it because many have been murdered there. Let me stick to the walls and try to get the drop on him. But come rushing down when I give the signal."
Xiao attempts to renew his magical awareness.
Heightened Awareness
Use Magic Device: 1d20 + 10 ⇒ (5) + 10 = 15
Use Magic Device: 1d20 + 10 ⇒ (10) + 10 = 20
Once he reaches the bottom of the ladder, Xiao then prepares a dose of poison on his net and moves towards where he can try to drop it on the creature.
Xiao's net is coated in dusk agate extract, a contact poison.
Xiao then uses his vanishing trick to become invisible and sneaks down the stairs until he can get in range of the creature. (Hopefully it won't take more than 4 rounds.)
Stealth (Invisible): 1d20 + 16 + 20 ⇒ (9) + 16 + 20 = 45
Zhatara Smirsset
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"It's a plan. Let's go... and before you go, here's something extra for you..."
Ashara implants the "False Flanker" trick on Xiao. He's considered flanking while he attacks a target unless it disbelieves the illusion
GM Phoenix Kyten
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Enora: 1d20 + 2 ⇒ (14) + 2 = 16
Evan: 1d20 + 6 ⇒ (12) + 6 = 18
Xiao: 1d20 + 10 ⇒ (19) + 10 = 29
Yaiho: 1d20 + 2 ⇒ (3) + 2 = 5
Zhatara: 1d20 + 6 ⇒ (8) + 6 = 14
RC: 1d20 + 8 ⇒ (15) + 8 = 23
Xiao is invisible, and it seems most of you are quicker than the creature at the bottom of the stairs.
We're on the 3rd slide of the Maps, I've put Xiao on the wall and everyone else on the stairs as best as I could fit it.
Initiative
Xiao
Zhatara
Evan
Enora
NPC
Yaiho
| Enora - Iconic |
Enora retrieves alchemist fire and throws the flask on the monster.
Ranged touch: 1d20 + 5 ⇒ (20) + 5 = 25
Crit confirm: 1d20 + 5 ⇒ (16) + 5 = 21
Fire damage damage: 1d6 ⇒ 5
Crit damage: 1d6 ⇒ 3
Fire damage next round: 1d6 ⇒ 3
Evan Goodbarrel
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Evan moves out of the way of the party and shoots the redcap. I still have the oil of silence I think unless it's been a few hours in here
touch attack: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d10 + 2 ⇒ (2) + 2 = 4
Xiǎo Qīngwā
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Xiao tosses his net over the creature, becoming visible as he does so.
Net: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 vs flat-footed touch
On a hit, the creature is entangled requiring a DC 20 escape artist check or DC 25 Strength check as a full-round action to escape or dealing 5 damage to the net.
Also, the dusk agate extract forces the creature to make a DC 13 Fortitude save vs poison or fall unconscious for 1 minute.
If the creature is caught in the net, but does not get knocked out, Xiao will try to tumble away 10 feet up the wall. Remember the creature's CMD would be reduced by 2 as it has a -4 Dex penalty while entangled.
Acrobatics: 1d20 + 12 ⇒ (7) + 12 = 19
GM Phoenix Kyten
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Fort Save: 1d20 + 6 ⇒ (1) + 6 = 7
You have a sleepy creature tied up in the net that has taken damage.
Initiative
Xiao
Zhatara
Evan
Enora
NPC (12 damage + 3 incoming)
Yaiho
Xiǎo Qīngwā
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"It worked! Hey we should take his weapon away and tie him up good. It won't knock the old man out for more than a minute and then he'll have an awful headache."
Yaiho Crasher
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Yaiho finishes getting down the stairs and looks at the entangled form. "Tie up hands behind back. Feet too, behind back. Then question."
GM Phoenix Kyten
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This is a Red Cap, a viscous little fey from the First World.
Yaiho Crasher
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Yaiho nods with Enora's sound reasoning. "Yaiho take care of."
He moves up to the bound creature, raises his massive maul and then brings it down onto the creature's head.
Ever see a youtube video of someone bringing a sledgehammer down onto a watermelon. :P
Zhatara Smirsset
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"Yes we should have. But it's no use to cry over spilled... brain matter, I guess" Zhatara scowls and shrugs almost at the same time "Let's get going, we've got no time to waste..."
GM Phoenix Kyten
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Leaving the squished up fae creature behind, you pass through the only door.
The walls, floors, and ceiling of this half-moon-shaped room are covered in hundreds of mirrors of all shapes and sizes, some still intact, but most broken. To the north is a beige stone door built into the wall; the southern wall sports two milk-white stone doors of a similar design.
After spending a few moments glancing into the mirrors there is a vague shape of a humanoid woman. As you continue to stare, the figure becomes clearer, eventually transforming into an unknown elven woman standing in the background of every mirror in the room. She is elderly and somewhat frail looking, but still quite beautiful, and is dressed in long, light green robes and ornate jade headpieces. She does not speak, and if you keep staring at her for more than 1 minute her face slowly contorts into a demonic visage before the entire vision dispersal.
Yaiho Crasher
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Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Yaiho moves along with the group, itching to break a few mirrors before walking up to the stone door. He then looks back at the doors in the southern wall. "Which way?"
Xiǎo Qīngwā
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Xiao carefully folds his net before proceeding to the next room with the others.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Xiao checks each of the doors for traps...
Perception (North): 1d20 + 8 ⇒ (7) + 8 = 15
Perception (South): 1d20 + 8 ⇒ (12) + 8 = 20