[Game Day 6-PFS]GM Z..D.. 8-15 Hrethnar' Throne (Inactive)

Game Master Z...D...

Maps

High tier-4 player adjustment


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Silver Crusade

Male Half-Elf Magus 7|Init +4; Per +2| FORT +7 REF +5 WILL +6| HP 53| AC 19 (t12, ff 17)

kn arc: 1d2 + 14 ⇒ (1) + 14 = 15
spellcraft: 1d20 + 14 ⇒ (4) + 14 = 18

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin limps slowly through the room.
"I'm a lover, not a fighter. "

He considers the damage, and looks inside himself.

"I can't fix this. Maybe one day... maybe." he looks doubtful.

Wayyy... off being able to use restoration sorry

He points to the bodies in the trenches. "I wonder if they belonged to our friendly captains old chums. That shirt she wears is very nice."

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Calming himself.. "Tough fight.. I have no restoration abilities either.. Looks like these guys had a bad day.."


Knowledge Checks -Sky Key Solution Aid Token

Moving on

A side passage widens into a dead end flanked by two alcoves. Carved into the wall of the western alcove is a bas-relief of a humanoid face with bulging eyes, two small holes for a nose, and a wide mouth filled with roiling black and violet mist. Hovering a few feet from the floor in the eastern alcove is a two-foot diameter black sphere, its glass-like surface reflecting a vast cityscape of ruined buildings beneath a dark, alien sky.

In front of the carved face stands a female human, she wears the robes of a devotee of Asmodeus. She stands rooted to the spot, staring into the eyes of the carved face.

Image of the carved face and the smiley face is the female

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

I have a potion of lesser restoration, and a scroll of the same. Will those help?" Ariana rummages through her pack as they walk down the hallway.

Sorry for the absence. Super busy weekend.

She looks at the woman and the sphere, and steps aside to let the magic users figure it out. "I hit things. Tell me if it's ok to hit or not."

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

"Normal damage I can heal. The forces of life will reach us even here..." says Orophin. "But the greater damage, I cannot fix."

If lesser restoration can fix things, Orophin is more than happy to cast that, but it will only work on the damage, not drain.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Lesser Resto does not cure ability drain, you need resto for that. Or a heal spell.

"I think everyone is ok with you healing them Orophin.. probably ok to do that before we move on."

Maps a bit confusing GM, not sure where we are now. In the same room we fought the mummy's or? Does this lady look like the one described by the VC?


Knowledge Checks -Sky Key Solution Aid Token

Sorry Gronk, you are where the grey smiley face. Between the sphere and the face. I put a picture of what the face looks like.

Silver Crusade

Male Half-Elf Magus 7|Init +4; Per +2| FORT +7 REF +5 WILL +6| HP 53| AC 19 (t12, ff 17)

Seltyiel leans against the wall attempting to remain upright. His encounter with the mummy has left a terrible toll.

"I...ugh...have felt beter folks, but do..argh...do not fear. I will still amaze and conquer."

Selty is a biti banged up with 5 dex drain. He will hang back and do his best to contribute when the time comes.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Once the party is done healing/recovering (hp at least), Wembly advances (assuming we spent 6mins in the combat room, so lion disappeared).

***

Who is this lady? Hey lady! What are you looking at that face for? Is your name Faroon? I am guessing not. She is a pirate and you...well, you don't look like a pirate so much. My those sure are some fancy red and black robes. Do you live here?

Wembly wonders what she is doing and guesses the party should stop whatever it is.

I am assuming one of the two bodies we saw earlier was Faroon, but maybe that is incorrect. But this lady seems not so much like a pirate

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Speaking of damage..

Orophin looks around the group assessing how badly injured everyone is.

What are our current hp/damage? I can top folk off, which in this dungeon crawl may be a wise idea.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

I'm down 20 HP. I have a wand of Cure Light you can use the charges off of if that's how you are healing.

When the healing is done, and the group is ready.

Ariana follows Wembly down the hallway. "That's a weird mask. I don't think I want to stand it front of it. Do you want me to try to pull her away from the mask? I think I can grab her hand and drag her away."

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

I'll channel if there are others injured, otherwise use spells or wands as appropriate. I think Saint Germaine and Seltyiel both also got injured so..

Orophin sits for a moment, and reaches out to the worms and the bugs, to the birds high above, and the creatures in the sea outside. From each he borrows for the moment a small part of their spark of life. Pulling it all into himself until he can hardly breathe. Then, with a single pure note, he releases it out, allowing the group around him to bask in the lifegiving energies of the world.

channel: 3d6 + 1 ⇒ (3, 4, 2) + 1 = 10

He'll then give Arina a tap with her wand, to hopefully finish off restoring her life forces.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Silver Crusade

Male Half-Elf Magus 7|Init +4; Per +2| FORT +7 REF +5 WILL +6| HP 53| AC 19 (t12, ff 17)

Selty down 26, now 16. He will take a zap from his own clw wand.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly calls out.

Yeah, Ariana. Maybe pull her away from it. Then she may be able to answer the questions we ask of her.

He will also look around, still wondering where the magic Orb fits into the puzzle.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

"Thank you for the healing Orophin. I appreciate it very much."

Ariana reaches out and grabs the woman by the hand, and tries to pull her out of the alcove.

Strength: 1d20 + 5 ⇒ (1) + 5 = 6
Not so much.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

"I do appreciate thine offer, but I can survive with but a few bumps and bruises." Turning to salute Orophin, "Thine talent is admirable, Lady. Many may scoff at the dedication to such a life's calling, but I am proud to have you among us."

I'm down 4 after Orophin's Channel.

----

Not pleased to see a follower of Asmodeus, Saint Germaine approaches cautiously, but unarmed, mindful of the strange black orb, and eyeing the strange purple mists. He attempts to speak to her, bluntly, but not rudely.

"Greetings, priestess. I am Saint Germaine. Who art thou and what art thou doing down here? Be thee friend or foe?"

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
Sense Motive: 1d20 + 11 ⇒ (2) + 11 = 13


Knowledge Checks -Sky Key Solution Aid Token

The woman turns at the sounds of voices. Her eyes appear to be unfocused and glazed over. She smile towards you and says an emotionless "Hi"

It seems she has been drained of all sense.

What do you wish to do with her. She can not assist you right now in her current state.


Knowledge Checks -Sky Key Solution Aid Token

Moving on, just advise what you would want to do with her.

This large, oddly shaped chamber has a high ceiling and a floor completely covered with a thin layer of oily green goo. An enormous machine squats in the northeastern corner, leaking the strange green goo. The machine resembles a massive rotting tangle of fleshy, metal banded tentacles of green and mauve flesh studded with strange blinking gauges, crystal levers, and crackling metal wires. The undulating mass constantly emits a bizarre chorus of high-pitched wails, hooting whistles, and low throaty growls.

The machine shudders and forms a lifelike image made of its own tendrils and vile fluids. The image depicts an elven woman inserting an obsidian key into the machine’s flesh, a glowing spatial rift opening, and the elven woman walking through the rift accompanied by a halfling and a troll. The machine absorbs the image back into its body and a hand-shaped depression appears in its place.

Who is going to be brave enough to activate the machine?

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

"Thou should follow us, priestess. I am not certain if you are friend or foe, but this is no place for you." If she allows it, Saint Germaine attempt to take her arm and guide her to follow the group as we travel.

Did we take the strange black orb from the prior room? If not, I'd like to try to place in in a sack without touching it.

Saint Germaine, looking on the strange contraption, and witnessing the, the,. . . illusion, and decides to see if he can get it to do something.

Know Engineering: 1d20 + 5 ⇒ (14) + 5 = 19


Knowledge Checks -Sky Key Solution Aid Token

The woman does not resist in any way and just says, "okay".

When the strange black orb moves from position it pops and fades into nothingness. It reappears 30 seconds later in the same spot.

---------------------

The strange machine looks to alien to even begin what to describe what it really is. But you think it works by placing your hand into the hand shaped depression.

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I'll go ahead and take out my Wayfinder, seeing if either the woman or this strange alien device ping as evil, but regardless, he will go ahead and place his hand within the depression slot.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Gronk looks around for an obsidian key..

Perc: 1d20 + 12 ⇒ (10) + 12 = 22


Knowledge Checks -Sky Key Solution Aid Token

The Elven woman took the key with her.

Wayfinder pings evil in all directions, but unable to hone in on just one source.

Gronk begins to look for an obsidian key, but Saint Germaine approaches the machine and places his hand in the depression.

Before he can pull his hand away, his mind is assualted with images of inhuman beings.

The machine causes 1d6 ⇒ 4 charisma damage to Saint Germine, a DC 24 will save reduces the damage to 1 point.

The machine releases it mental grasp on Germaine and a shimmering portal appears before the PC's.

Choo, Choo, railroading you guys into the portal.

The trip through the shimmering portal is instantaneous and leads to the sterncastle of a black-hulled ghost ship. Though an icy wind blows the tattered remains of the ship’s useless black sails, some other force seems to push the vessel through a churning gray sea. Overhead, the sky is full of unrecognizable stars and an enormous white moon. To starboard, the gray sea is vast and endless. Several hundred yards to port, a single bleak rock, studded with strangely proportioned architecture, rises from the sea. A brass plaque mounted on the mast behind the ship’s wheel is inscribed with the name Voracious.

The main deck of the Voracious is devoid of any crew. The ship’s small rowboat is rotted and useless, and a small storeroom at the fore of the ship is filled with empty, rotting sea chests.

The windowless captain’s cabin at the rear of the main deck is devoid of any furnishings and its floor, ceiling, and walls are all painted pitch black.

The PC's can hear the strange, hollow piping of an unusual wind instrument emanating from below, coming from the stair that lead down below deck.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Whoa! That...was....so....cool! But where are we now? On a ship? Which ship? This looks like a ghost ship from the pirates of the south seas or something from a book. But is this real or are we in a dream? Can you guys hear me? What happened to the priestess? Where did she go? I was going to feed her some of the moss...oh wait we were out. Maybe I am starting to forget things. Do you all remember me?

Wembly looks for the captain, crew or musician playing the tune.

perception: 1d20 + 9 ⇒ (1) + 9 = 10

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin checks out the woman for magical auras before we head through.
"Just in case like, she is carrying anything really nasty and turns on us."

Once the group moves to the ship, Orophin's ears perk up.

As the music starts up, a smile crosses his face and he begins to sing along with it.

"I remember flashbacks lighting up magic waves
Eight o'clock, saloon emptiness, handle it
The wide old image I had to view 11 seconds ago
I didn't say anything, so you will never know.
"

Once you have made the save St Germine, I can use restoration on you.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

"Trippy.. We need to head downstairs.."

Gronk casts shield on himself, then pulls a scroll from his pack..

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana pulls out her sword and follows Gronk carefully down the stairs. "Another blasted portal, and another cleric. I think the gods are trying to get me in their fold for sure. The last portal I went through involved undead, and a really creepy cleric who was actually on our side."

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Will Save DC 24: 1d20 + 11 ⇒ (17) + 11 = 28 +2 if Evil


Knowledge Checks -Sky Key Solution Aid Token

The group heads down the stairs.

Feeble gray light shines through narrow rectangular apertures above corroded metal cannon-like structures, illuminating this surprisingly spacious ship’s hold.

The ceiling in the ship’s hold is 10 feet high. The cannons that Sempet Sevenfingers once used on the Voracious have been altered and corroded by the alien environment of Leng; they are now no more than cannon-shaped lumps of useless iron. The cabins to the fore and aft of this deck once held slaves, but only iron rings remain.

The creature turns around when it notices the PC's in its domain and stops playing its pipes immediately. A horrid noise is heard as if it is communicating directly into your mind.

Aklo:
Intruders!! Get Out!!

Knowledge Dungeoneering

DC 21:
It is a Moon Beast. CE aberration

Initiative:

Gronk: 1d20 + 6 ⇒ (11) + 6 = 17
Orophin: 1d20 + 1 ⇒ (17) + 1 = 18
Ariana: 1d20 + 2 ⇒ (10) + 2 = 12
Seltyiel: 1d20 + 4 ⇒ (8) + 4 = 12
Wembly: 1d20 + 4 ⇒ (9) + 4 = 13
Saint Germaine: 1d20 + 5 ⇒ (10) + 5 = 15
GM: 1d20 + 7 ⇒ (13) + 7 = 20

The creature screeches and every body in the hold minds become hazey. Ariana, Gronk, Seltyiel and Orophin need a DC 21 will save vs compulsion, mind-affecting.and evil

Round 1
Pathfinders are up.
.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly, eager to see what the hold up is down the stairs will call out.

Why did everyone stop? Did you see something?

Assuming he did not hear the mental screams etc

Well, if I cannot get down there, I better send something that can

He stops and summons a celestial flying ant drone as far down into the hold as he can see....it appears (supposedly) and looks for a foe.

Ant Drone (AC19, HP26,DR5/evil, rez(cold/acid/elec)/5 30'fly)

It will seek a foe and approach to sting or attack.

GM call on what it does once down there...Wembly cannot control it.
'It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability.'

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

will: 1d20 + 4 ⇒ (6) + 4 = 10
Orophin clutches his hands to his head and screams for a moment.

Posting will be poor for the next few days. Please bot as necessary.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Will: 1d20 + 9 ⇒ (9) + 9 = 18

Ariana falls victim to the scream, and doubles over.


Knowledge Checks -Sky Key Solution Aid Token

I was a bad gm. Forgot to mention what happens if you you failed. On a failed will, you are Confused

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Moving quickly to Ariana, Saint Germain presses his Shining Wayfinder against her forhead and allowing it's protective power to help cleanse the foul magics at work on her mind, and then taking just a second to also call on further inner strength.

<Protection from Evil for 3 Mins
Fervor cast Bull's Strength>

Silver Crusade

Male Half-Elf Magus 7|Init +4; Per +2| FORT +7 REF +5 WILL +6| HP 53| AC 19 (t12, ff 17)

WILL: 1d20 + 6 ⇒ (6) + 6 = 12

Seltyiel shakes his head as the foul magic permeates his brain. Already weakened, he stumbles back, head swimming as he tries desperately to figure out his surroundings.

confused, but not dazed: 1d100 ⇒ 6

Able to get his bearings, he stems the waves of confusion. He glances to his companions...

"What is that thing? I think it is attacking my mind! Let us end this before I lose it."

Selty will delay his action until right after Gronk.

Confused:

A confused creature is mentally befuddled and cannot act normally. A confused creature cannot tell the difference between ally and foe, treating all creatures as enemies. Allies wishing to cast a beneficial spell that requires a touch on a confused creature must succeed on a melee touch attack. If a confused creature is attacked, it attacks the creature that last attacked it until that creature is dead or out of sight.

Roll on the following table at the beginning of each confused subject’s turn each round to see what the subject does in that round.

d% Behavior
01–25 Act normally.
26–50 Do nothing but babble incoherently.
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand.
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).
A confused creature who can’t carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused creature. Any confused creature who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused creature will not make attacks of opportunity against anything that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

I may still have Magic Circle vs Evil up. I'm not clear on how much time has passed at this point. I believe I had cast it right before flying down the shaft, and it lasts 80 mins. It might give people a new save as I pass through.

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

Before getting into the hold Gronk uses the scroll he pulled out on the deck and images of him spring to life..

Mirror Images: 1d4 + 1 ⇒ (3) + 1 = 4 5 of him total now.

-----------------------------

In the hold.

Will: 1d20 + 8 ⇒ (12) + 8 = 20

Confusion: 1d100 ⇒ 82

I don't think the magic circle will help Gronk as he already has a +2 resistance bonus from his cloak. Not sure if it would allow him a second save though, GM?

Gronk loses his senses and attacks his compaions..

If I'm not mistaken I attack to the best of my ability with a full attack right? Want to get an answer form Gm before attacking.

Random: 1d2 ⇒ 2 attacks Ariana..

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

"What thing? What is it?." Wembly calls down.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Confusion: 1d100 ⇒ 70
Damage: 1d8 + 5 ⇒ (6) + 5 = 11 11 Damage to myself
Does the wayfinder give me another attempt to save?


Knowledge Checks -Sky Key Solution Aid Token

GM Things:
aoo: 1d20 + 15 ⇒ (20) + 15 = 35confirming crit: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16ant bite: 1d20 + 7 ⇒ (3) + 7 = 10

Unfortunately, no. See Wembly's comment on discussion.

Gronk, I always play by, how would you character attack any other enemy

Ariana, no it does not since it provides protection against evil, which does not grant you another save since the spell is not actually controlling you

Saint Germaine, you may redo your action since the wayfinder trick would not work in this case.

Orophin confusion: 1d100 ⇒ 40
Orophin just stands in the center and babble.

Ariana for some reason, slams her sword into her face.

Wembly's Ant moves in on the large creature, gets swatted in the process, but still gets into biting position. But cannot get its pincers on the beast.

Saint Germaine(can redo actions), Gronk(needs to attack)

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Ill keep my action, because I wasn't clear and would have wanted to test it. :)

Scarab Sages

Active Effects:
Heroism(30m)
HP 71/81(92/102) | AC 19/17 | T 10 | FF 19 | CMD 22 | Fort +16(18) | Ref +9 | Will +9(11) | Init +6 | Perc +10
Usable:
Rage 12/16, Extra Claws 5/5

"I know you, but I don't like you now.."

Gronk rages and swings his axe at Ariana..

Attack 1: 1d20 + 15 ⇒ (1) + 15 = 16
Attack 2: 1d20 + 10 ⇒ (18) + 10 = 28

Dam 1: 1d12 + 18 ⇒ (5) + 18 = 23

Now we start the endless attack each other option of confusion..

Silver Crusade

Male Half-Elf Magus 7|Init +4; Per +2| FORT +7 REF +5 WILL +6| HP 53| AC 19 (t12, ff 17)

Edited action

Selty seeing the party lose coherency, decides to take try and reverse the tide. He draws on his arcane schooling, directing energy to remove the induced state of confusion.

Selty casts dispel magic on himself. I believe Selty automatically makes caster check to remove effect on himself.

Dispel Magic:

School abjuration; Level bard 3, cleric 3, druid 4, paladin 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Target or Area one spellcaster, creature, or object
Duration instantaneous
Saving Throw none; Spell Resistance no
You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells. The effect of a spell with an instantaneous duration can't be dispelled, because the magical effect is already over before the dispel magic can take effect.

You choose to use dispel magic in one of two ways: a targeted dispel or a counterspell.

Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.

For example, a 7th-level caster casts dispel magic, targeting a creature affected by stoneskin (caster level 12th) and fly (caster level 6th). The caster level check results in a 19. This check is not high enough to end the stoneskin (which would have required a 23 or higher), but it is high enough to end the fly (which only required a 17). Had the dispel check resulted in a 23 or higher, the stoneskin would have been dispelled, leaving the fly intact. Had the dispel check been a 16 or less, no spells would have been affected.

You can also use a targeted dispel to specifically end one spell affecting the target or one spell affecting an area (such as a wall of fire). You must name the specific spell effect to be targeted in this way. If your caster level check is equal to or higher than the DC of that spell, it ends. No other spells or effects on the target are dispelled if your check is not high enough to end the targeted effect.

If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature.

If the object that you target is a magic item, you make a dispel check against the item's caster level (DC = 11 + the item's caster level). If you succeed, all the item's magical properties are suppressed for 1d4 rounds, after which the item recovers its magical properties. A suppressed item becomes nonmagical for the duration of the effect. An interdimensional opening (such as a bag of holding) is temporarily closed. A magic item's physical properties are unchanged: A suppressed magic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal magic such as this.

You automatically succeed on your dispel check against any spell that you cast yourself.

Counterspell: When dispel magic is used in this way, the spell targets a spellcaster and is cast as a counterspell. Unlike a true counterspell, however, dispel magic may not work; you must make a dispel check to counter the other spellcaster's spell.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly, hearing battle and the pained buzzing of his ant drone, will continue to call down.

Hey, what are you fighting? Is my bug ok? I am coming down.

Um, this could be really bad if our two big fighters knock each other down.

Liberty's Edge

Male Assimar(musetouched) HP 45/45; Reroll @+3 1/1; Channels available 2/7; Energy body available 3/3 Oracle-6 AC19 (T:11; FF18); Fort +3; Ref +3; Will +5; Perc +0; Init +1;

Orophin does not babble. He Sings!

"I love you, you love me. We're a happy family..."

Whether it is an appropriate song... I'll leave that to the audience...

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

It's probably better than the fighters hitting someone other than the other fighter.


Knowledge Checks -Sky Key Solution Aid Token

GM stuffs:
full attack: 6d20 ⇒ (5, 8, 18, 1, 3, 12) = 47damage dice: 6d6 ⇒ (4, 6, 3, 6, 1, 3) = 23

@Seltyiel, You only automatically dispel spells cast by yourself. You still need to make a caster level check vs the monsters cl to dispel the confusion. You can make the check, it will be DC 21

Saint Germain runs up to Ariana, trying to break the enchantment just as Gronk viciously assaults her.

The beast defends itself from the ant, eventually it rips the ant in half. And discards its carapace. That thing almost survived, it ate 6 attacks for you guys and delayed its tactics for the time being.

Pathfinders are up.....
Gronk(confused) and Ariana(34 damage/confused) must attack each other now.
Seltyiel(confused pending CL check) needs to make the CL check from last round and can take this rounds worth of actions.
Orophin(confused)

Silver Crusade

HP: 82/82 || AC: 23, FF: 22, T: 11, CMD: 20 || F:+8, R:+4, W:+11 || 30ft Move, Init +5, Perc +5 (darkvision, Auto Dispel Darkness of 4th or lower) || Common (Taldan) & Celestial, LG Male Archon-Blooded Aasimar Warpriest 9.0 PFS 5,274-21, Bastard Sword: +11/+6, 1d10+7 19x2, <PA +9/4, 2d10+13> , 5,274-12

Offering a knightly salute before joining battle, Saint Germaine whispers a quick word of prayer and then rushes the massive unnatural beast.

Vital Strike vs Moon Beast: 1d20 + 13 ⇒ (13) + 13 = 26
Magic/Adamantine/Slashing Damage: 2d10 + 18 ⇒ (3, 1) + 18 = 22

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Still unable to get down the stairs and see, Wembly hears the lack of droning ant wings.

"Hey guys stop fighting each other. I am sending another replacement ant ."

Same stats as before. Buzz up and try to bite the beast .

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