Seltyiel

Seltyiel*'s page

51 posts. Alias of Wicked Brew.


Full Name

Seltyiel

Race

Half-Elf

Classes/Levels

Magus 7|Init +4; Per +2| FORT +7 REF +5 WILL +6| HP 53| AC 19 (t12, ff 17)

Gender

Male

Size

M

Alignment

LN

Strength 18
Dexterity 14
Constitution 12
Intelligence 19
Wisdom 10
Charisma 8

About Seltyiel*

Seltyiel
Half-elf Magus 7
LN Medium humanoid (elf, human)
Init +4; Senses low-light vision, Perception +0
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 53 (7d8+15)
Fort +7, Ref +5, Will +6; +2 v. enhancements
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 scimitar +11 (1d6+5/18-20)
Ranged mwk composite longbow +8 (1d8+4/x3)
Special Attacks arcane pool (7 points, +2), magus arcana (arcane accuracy, empowered magic, spell shield), spell combat, spell recall, spellstrike
Magus Spells Prepared (CL 7th; concentration +13):
3rd--daylight, dispel magic
2nd--intensified corrosive touch, frigid touch, glitterdust (DC 16), intensified shocking grasp
1st—corrosive touch, enlarge person (DC 15), grease, shocking grasp (2)
0 (at will)—arcane mark, detect magic, light, prestidigitation, spark (DC 14)
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Statistics
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Str 18, Dex 14, Con 12, Int 19, Wis 10, Cha 8
Base Atk +5; CMB +9; CMD 21
Feats Combat Casting, Intensified Spell, Power Attack, Skill Focus (UMD), toughness, Weapon Focus (scimitar)
Traits Focused Mind, Reactionary
Skills Climb +7, Fly +11, Intimidate +3, Knowledge (arcana) +14, Knowledge (dungeoneering) +8, Knowledge (history) +5, Knowledge )local) +5, Knowledge (nature) +5, Knowledge (planes) +14, Knowledge (religion) +5, Perception +2, Spellcraft +14, UMD +12; Racial Modifiers +2 Perception; Armor Check Penalty [b]-1
[b]Languages
Common, Draconic, Elven, Ignan, Infernal
SQ elf blood, knowledge pool, medium armor
Combat Gear pearl of power (1st level), scroll of bear's endurance, scroll of fly, scroll of mirror image (CL 6th), scroll of wind wall, wand of cure light wounds (8 charges), wand of haste (3 charges), wand of invisibility (3 charges); Other Gear +1 glamered mithral breastplate, +1 scimitar, mwk composite longbow (+4 Str) with 50 cold iron arrows, belt of giant strength +2, cloak of resistance +1, headband of vast intellect +2, backpack, spellbook (contains all prepared spells and all 0-level spells plus the following: 1st—burning hands, color spray, magic weapon, obscuring mist, shield, true strike, unseen servant; 2nd— bear’s endurance, invisibility, minor image, mirror image, pyrotechnics, web), scroll cases (2), spell component pouches (2), sunrod, 86 gp
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Special Abilities
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+1 Glamered Mithral Breastplate Seltyiel can make his armor appear
as any normal set of clothing on command.
Alignment As a precondition for joining the Pathfinder Society, Seltyiel
had to reform some of his crueler tendencies. For the purposes of
organized play, he is lawful neutral rather than lawful evil.
Arcane Pool Seltyiel has a reservoir of mystic arcane energy that he
can draw upon in battle. He can spend 1 point from his arcane pool as a swift action to enhance his scimitar, granting it an additional +2 enhancement bonus for 1 minute. He can grant his scimitar any of the frost, keen, or shock weapon properties in place of 1 point of enhancement bonus each. Alternatively, he can grant his scimitar the icy burst or shocking burst property in place of both points of enhancement bonus.
Arcane Accuracy Seltyiel can spend 1 point from his arcane pool as a swift action to grant himself a +4 insight bonus on all attack rolls until the end of his next turn.
Knowledge Pool When Seltyiel prepares his spells, he can spent up to 4 points from his arcane pool. For each point he spends, he may treat one magus spell that is not in his spellbook as if it were in his spellbook—this allows him to prepare the spell.
Spell Recall As a swift action, Seltyiel can recall one spell he has already cast today by expending a number of points from his arcane pool equal to the spell’s level. The spell is prepared again, as if he had never cast it.
Spell Shield Seltyiel can spend one point from his arcane pool as an immediate action to grant himself a +4 shield bonus to AC until the end of his next turn.
Combat Casting Seltyiel gains a +4 bonus on concentration checks to cast spells on the defensive or while grappled.
Elf Blood As a half-elf, Seltyiel counts as both an elf and a human for any effect related to race.
Empowered Magic Seltyiel can cast one spell per day as if it were modi ed by the Empower Spell feat, causing it to deal one and a half times as much damage as normal. This does not increase the casting time or level of the spell.
Intensified Spell Seltyiel can cast intensi ed spells, increasing their
maximum number of damage dice by 5 levels. An intensified spell
takes up a spell slot one level higher than a standard spell.
Knowledge Pool This ability is listed under arcane pool.
Power Attack Seltyiel can take a –2 penalty on attack rolls with his
scimitar to deal 4 additional points of damage.
Spell Combat Seltyiel can cast spells and wield his scimitar at the
same time. As a full-round action, he can make all of his weapon attacks and also cast any spell he has prepared. If he does so, he takes a –2 penalty on all attack rolls during his turn. If he casts the spell defensively, he can choose to take an additional penalty of up to –4 on his attack rolls to add the same amount as a circumstance bonus on his concentration check.
Spellstrike Whenever Seltyiel casts a spell with a range of touch,
he can deliver the spell through his scimitar as a part of a melee attack. Instead of the free melee touch attack normally allowed to deliver a spell, he can make a free melee attack with his scimitar at his full attack bonus as a part of casting the spell. If successful, this melee attack in icts its normal damage as well as the effects of the spell. The spell uses the scimitar’s critical range (18–20).

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Born from a dead mother amid screams and disgrace, this sickly half-elf is haunted by whispers. They remind him of his fear, his violent youth, his loathing, and his betrayal. They also tell him tales of ancient magic more than the gods, paths to lost treasures with feckless guardians, and the names of beings who could teach him forbidden secrets. Long ago, he realized that if he were to ever have anything, he would need to take it himself.

The bastard son of the duped Lady Phiaura Bhrostra and the brigand-sorcerer Lairsaph—the so-called Feign Prince of Cheliax’s Whisperwood—Seltyiel was a living disgrace to the sonless Bhrostra family, who had long hunted the woodland bandits. A er his adoptive father nearly killed him, he ed to the forest to nd his real father, who proved just as cruel. Framed for a crime and imprisoned, he learned to wield magic while locked away in prison. Now released, the cold and determined magus roams the world, seeking the power he must seize before he can take revenge on both his fathers.