GM Tyranius
|
Roscoe Blur Miss chance; Low hits: 1d100 ⇒ 94
Warpac Blur Miss chance; Low hits: 1d100 ⇒ 20
Once again Roscoe's lance misses as the Chelaxian thug seems to blur at the last minute. Warpac seems to have a better chance as his waraxe makes contact.
Vash smashes the back window wide open with his lance. Spinning around Katiya reaches her arm around the corner and lets loose a pair of missile at the halfling. The missile arc around the corner of the broken window with such speed as they slam into his chest.
Magic Missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Round 2
------------------------------------
Katiya
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow-prone; Antagonize -2 Att except Isabel)(Red -8)
------------------------------------
Warpac
Vash (23/32)
Evan Everscared
|
Evan stays clear of the melee knowing his stregth is inspiring his ally not attacking his enemies. The gnome begins a rousing song on his pan pipes and draws out his whip.
Bardic Performance: Inspire Courage - An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Roscoe Underhill
|
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
Round 2 Bless; Inspired (Roscoe); Flanking (George); Power Attack (George)
George takes a full attack against the man in front of Roscoe ...
Bite: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19 for Piercing: 1d6 + 4 ⇒ (5) + 4 = 9 if <80: 1d100 ⇒ 21
Claw: 1d20 + 4 + 1 + 2 ⇒ (4) + 4 + 1 + 2 = 11 for Piercing: 1d4 + 4 ⇒ (2) + 4 = 6 if <80: 1d100 ⇒ 96
Claw: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22 for Piercing: 1d4 + 4 ⇒ (3) + 4 = 7 if <80: 1d100 ⇒ 54
Unable to back up, nor attack with his Lance in such close quarters, Roscoe drops his Lance and draws his +1 staff sling to club the same target ...
Club: 1d20 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16 for Blunt: 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6 if <80: 1d100 ⇒ 97
Lady Isabel Ferrari
|
Safely in the back line, Isabel will continue antagonizing her enemies, trying to get a read on what might dig at them deepest, she'll also draw the sword out of her "Parasol".
Sense Motive to Gain bonus: 1d20 + 8 ⇒ (17) + 8 = 25
Diplomacy to Antagonize: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Calling out to the Red Thug, "Really? You think you, some thug is gonna stop us, the Pathfinder Society? I'd like to see you try!"
GM Tyranius
|
@Vash- She stepped back against the wall in the first round when she laid out the grease. You do have reach on her though she has cover against your reach attack as it is treated as a ranged attack when determining cover.
Evan begins to inspire everyone around him with his lovely voice as he cracks his whip in the air.
Between Roscoe and George the Chelaxian man quickly falls to his demise.
Isabel moves her taunting along and begins to get a rise out of the red thug. Though he looks to be more afraid of his boss than Pathfinders.
You can change your target since red just died.
Round 2
------------------------------------
Katiya
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow; Antagonize -2 Att except Isabel)
------------------------------------
Warpac
Vash (23/32)
Zora Draznoi
|
"It would seem folly to go in there," Zora points out sedately. "They seem to be waiting for us, and that ground looks treacherous. On the other hand, they appear surrounded, no? We could simply close the door and wait for their spells to wear off."
Perhaps there's a trace of amusement in her words. Nevertheless, Zora doesn't move towards the door, instead remaining ready with her spear.
Delay for now
Warpac
|
Warpac growls "I'll go in. I have over 100 pounds of metal hanging from my body. I'd like to see them TRY to do more than scratch me. But I'm going in slowly - I don't want to fall. If any of you cavalier fellows want to rush in first, let me know before I block things up."
Roscoe Underhill
|
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
"We should 'soften' them up first I think ..."
... as Roscoe prepares his Faerie Fire spell to cast next round.
"... whom should we take down next? The caster has my vote."
Warpac
|
"We should 'soften' them up first I think ..."
I don't like the idea of them firing arrows at us while we soften them up. It feels more like we would be the ones being softened up."
Roscoe Underhill
|
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
"Shouldn't take too long ... just wait until our next range attacks finish before closing to melee.
Besides ... the doorway should give everyone but me partial cover."
Lady Isabel Ferrari
|
Redirect my antagonize? I guess redirecting to Green Thug'll work
"We don't want them to escape out the window! It'll be minutes before Grease expires, get in there, I'll be right behind you,"
Wouldn't normally talk outside of my turn, but seemed like we were having a group huddle in the middle of combat
Warpac
|
Let's see what the thugs do. The last one was pretty dang stupid. Maybe another one will rush through the door too :)
GM Tyranius
|
Zora hangs back while the group discusses their current standstill strategy. Seeing that rushing was folly the yellow thug hangs back around the corner, blade in hand and ready to strike at the first one that comes through. he holds onto the wall with his remianing hand to keep steady in the thick grease.
ready attack
The remaining two thugs in the back of the room near Katiya fire their shortbows One fires through the doorway at Roscoe while the other peeks around the window and lets an arrow fly at Vash, using the wall as cover.
Blue Shortbow vs Roscoe AC 25 (Cover): 1d20 + 2 ⇒ (15) + 2 = 17
Green Shortbow vs Vash AC 19: 1d20 + 2 ⇒ (12) + 2 = 14
The archers arrows miss their targets as they shatter against nearby walls.
Round 2
------------------------------------
Katiya
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow; Antagonize -2 Att except Isabel)(Green; Antagonize -2 Att except Isabel)
------------------------------------
Warpac
Vash (23/32)
Warpac
|
Warpac makes a half move to avoid taking a spill and steps just inside the doorway. His sturdy stance and glare a defiant testament to the dwarven race.
"You just had to make trouble, didn't you"
Almost as an afterthought the dwarven waraxe leaps to the right (attacking yellow) as he holds his gaze on the treacherous little lady.
bonus to attack from inspire +1
bonus to damage from inspire +1
bless adds nothing since it also a morale bonus.
attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
damage: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14
"You got me surrounded. Take your best shot, then surrender"
Vash Swiftfeet
|
Milly and Vash fly forward 5 ft. Vash attacks with his lance and Milly with her claws and talons!
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Bite: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
talon: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
talon: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
GM Tyranius
|
Yellow Ready longsword vs Warpac AC 25: 1d20 + 4 ⇒ (14) + 4 = 18
Warpac and the thug exchange blows as he enters through the doorway.
Blur miss chance low hits: 1d100 ⇒ 89
Though neither blow quite makes contact as the thugs bounces off of Warpac's thick armor plating. Warpac is not quite able to find the man in the shadows.
Assuming you are attacking Katiya Vash? Not quite sure who your target is.
Using the wall as cover Katiya is able to avoid the majority of Vash's attacks though his lance still manages to clip the woman.
Placing her back to the wall she fires a ray of fire at Warpac.
No AoO since she has cover.
Scorching Ray vs Warpac AC 11: 1d20 + 1 ⇒ (7) + 1 = 8
Katiya curses as her ray arc fires wide, striking the wall nearby.
Round 3
------------------------------------
Katiya (-6)
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow; Antagonize -2 Att except Isabel)(Green; Antagonize -2 Att except Isabel)
------------------------------------
Warpac
Vash (23/32)
Roscoe Underhill
|
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
Round 3 Bless; Casting
Roscoe will cast Faery Fire into the middle of the room
the 5ft radius should catch everybody in the room and negate the blur effect IIRC
... Roscoe then steps 5ft forward behind Warpac
Evan Everscared
|
Evan guides Flower back into the building as he drops his whip and pulls his shortbow. "Forward girl!"
Handle Animal: 1d20 + 12 ⇒ (9) + 12 = 21
Evan will stop playing his pan pipes but the effect last for 2 more rounds due to Lingering Song Feat.
Lady Isabel Ferrari
|
Isabel will draw and drink an extract of shield and then move into the room, attempting to not slip on the grease, and stand back to back with Warpac.
Reflex Save: 1d20 + 4 ⇒ (18) + 4 = 22 I assume that makes it :)
"Hah, my friend Warpac here will make quick work of you!"
GM Tyranius
|
Evan and Isabel move further into the building as Roscoe covers the room in a pale glow that seems to outline the thugs shape, disrupting their blur effect.
Round 3
------------------------------------
Katiya (-6)
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow; Antagonize -2 Att except Isabel)(Green; Antagonize -2 Att except Isabel)
------------------------------------
Warpac
Vash (23/32)
Zora Draznoi
|
"Hmmn," says Zora neutrally as the battle unfolds. She takes a step into the center of the room, observing. "You all appear to have this well in hand."
Ready action to channel positive energy (selectively excluding all foes within the burst) should an ally take damage. Readied channel: 2d6 + 1 ⇒ (1, 1) + 1 = 3
...gosh, I almost hope that rotten channel gets used up.
Warpac
|
Maybe they will hit Warpac. Warpac gets a nice bonus from the Fey Foundling feat and will make that channel actually useful.
GM Tyranius
|
The thugs in the back of the room fire their bows once again at Warpac in a vain attempt to pierce the dwarf's armor.
Bue Longbow vs Warpac AC 25: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Green Longbow vs Warpac AC 25: 1d20 + 2 - 2 + 1 ⇒ (13) + 2 - 2 + 1 = 14
The thug with the yellow shirt slashes his longsword at Warpac as he slips a bit more in the grease.
Longsword vs Warpac AC 25: 1d20 + 4 ⇒ (9) + 4 = 13
All attacks seem futile as they simply bounce off of the dwarf's armor plating.
Round 3
------------------------------------
Katiya (-6)
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow; Antagonize -2 Att except Isabel)(Green; Antagonize -2 Att except Isabel)
------------------------------------
Warpac
Vash (23/32)
Warpac
|
Warpac steps forward into the middle of the room.
"There. I'll make it easy. flank me you idiots and you may get a lucky shot in. Even if you do, I'll just heal it of course, but this is embarrassing for all of us. You," he juts his chin at the lass, "call your curs off before someone gets really hurt here. I'm giving you one more chance before I start getting serious and start dismantling all of you piece by piece. I could do it alone and yet there are more behind me thirsting for their own shot. Be reasonable!"
Warpac is going to take a half-hearted swipe at the girl, going for non -lethal damage with the axe. I know there is a penalty for that so I'll make my roll as normal and look it up if I'm close.
non-lethal strike: 1d20 + 9 ⇒ (1) + 9 = 10
Hah! That misses no matter what. I guess when I said half-hearted, I guessed right about Warpac.
The flat of the blade whooshes by inches in front of her face, more scary than dangerous, followed by a more lethal glare.
Vash Swiftfeet
|
Vash and Milly fly in above the woman! 5 ft fly Vash drops his lance, draws a sword and they attack.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Bite: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Talon: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Talon: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
GM Tyranius
|
The woman looks confused. As if she is wresting with decisions and moral reasoning in her mind.
Seeing that every one of her exits is blocked she stands her ground.
The Captain 'ill do worse to us than you possibly could you cur'
She smiles as Warpac slips in her grease, missing her.
You would be right above her Vash as the room's height is only 12 feet. I would say going through the broken glass window would count as difficult terrain, not that any of those attacks hit though.
Katiya ducks low avoiding each of Vash's attacks. No AoO as they all have ranged weapons drawn.
Katiya attempts to cast a last ditch spell.
Concentration DC 19: 1d20 + 7 ⇒ (9) + 7 = 16
Though she quickly loses the spell as she curses Warpac.
Round 4
------------------------------------
Katiya (-6)
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow; Antagonize -2 Att except Isabel)(Green; Antagonize -2 Att except Isabel)
------------------------------------
Warpac
Vash (23/32)
Lady Isabel Ferrari
|
Isabel steps forward, carefully placing her feet amidst the grease. "This is the end for you Thug,"
Flourishing her sword, she'll stab at him.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Perhaps adding all that flourish didn't help her hit, she giggles a bit at the awkwardness of her attack, "We can still be friends, right?"
Roscoe Underhill
|
- Roscoe - HP 30/30 | AC21 T14 FF18 | Init +3 Perc +10 Diplo +3 CMB +3 CMD 16 | F+5 R+4 W+7 | NG Halfling (Adaptable Luck) | Druid (Menhir Savant) 4 | Lance +6; 1d6+1 (x3)
- King George - HP 26/26 | AC19 T13 FF16 | Init +4 Perc +6 CMB +4 CMD 19 | F+5 R+8 W+3 | N Lion | Animal Companion 4 | Bite +4; 1d6+4 | Claw (x2) +4; 1d4+4 | Rake (x2) +4; 1d4+4
Round 4 Full Defense
Roscoe does a 5ft step into the room, careful of the grease, then goes total defense for AC25 this turn ...
Evan Everscared
|
Evan fires and arrow at the thug in the southeast corner. Yellow Thug
Attack: 1d20 + 3 + 1 - 4 ⇒ (16) + 3 + 1 - 4 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Zora Draznoi
|
| 1 person marked this as a favorite. |
Dammit, Jim, I'm a doctor, not a warrior...!
Zora stands still, watching, ready for her allies getting struck.
No room for me to get in there without needing to make that reflex save; no angles to attack from with the spear that don't have cover from the doorway, so I'll continue the readied action from last time and the readied healing that was already rolled.
GM Tyranius
|
Evan fires an arrow into the yellow haired thug. Thanks to Roscoe's spell the arrow strikes true catching the thug in his leg. Roscoe continues to inch his way in and stays defensive while Isabel attempts to stab at the thug but misses horribly.
Sorry, Cap'n doesn't allow much time fer friends. Most of mine been keelhauled fer not following orders.
Zora stands by ready to heal in case anyone requires immediate attention.
The thugs slash out at those around them.
Longsword Yellow vs Warpac AC 25: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Longsword Blue vs Warpac AC 25: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Sneak Attack damage: 1d6 ⇒ 3
Longsword Green vs Warpac AC 25: 1d20 + 4 ⇒ (4) + 4 = 8
One of the flanking thugs is able to land a lucky blow against Warpac as he closes in on Katiya.
Zora's channel goes off healing Vash and Warpac. It's refreshing energy washes over them, sealing their wounds.
Round 4
------------------------------------
Katiya (-6)
------------------------------------
Evan
Roscoe
Isabel
Zora
------------------------------------
Thugs (Yellow -4; Antagonize -2 Att except Isabel)(Green; Antagonize -2 Att except Isabel)
------------------------------------
Warpac (41/48)
Vash (26/32)
Warpac
|
Since Warpac has the Fey Foundling feat he gets and additional 4 points of healing.
"Now THAT's more like it. My turn now."
He's going to pour it on now. As a swift action he uses sacred weapon to enchant the axe and add the vicious special ability. He attacks poor green with a +7/1d10+2d6+3 Dwarven Double Waraxe with no power attack (I really want to cleave).
attack: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d10 + 2d6 + 3 ⇒ (2) + (6, 5) + 3 = 16
damage to self if it hit: 1d6 ⇒ 1
Which makes him eligible to use his cleave feat and attack the little lass. A Dwarven Waraxe gets a +1 on cleaves so that makes it a +8/1d10+2d6+3 attack.
attack: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 2d6 + 3 ⇒ (3) + (3, 3) + 3 = 12
damage to self if it hit: 1d6 ⇒ 4
"See? That's the way its done! Are you sure you want to bloody my axe like this?"
Vash Swiftfeet
|
Vash and Milly once again unload on the woman!
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Bite: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Talon: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Talon: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Crit confirm: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Tyranius
|
Warpac tightens his grip on the handle of his axe and places everything his has behind his swing. The deadly axeblade slices clean through the thugs chest, splitting him wide open, and continues on as it embeds itself into Katiya's neck, killing them both outright. A spray of blood arcs against the wall.
Vash makes quick work of the yellow haired thug while the remainder of the group quickly surrounds the lone man and ends his life.
Going to call it as there is only one wounded thug left with a low AC.
Opening the door to the storage room to the north reveals a poorly hidden trap door in the floor that seems to lead towards the Underdocks. A plain wooden ladder leads down.
Evan
Roscoe
Isabel
Zora
Warpac (40/48)
Vash (26/32)
Warpac
|
Warpac pulls out a Wand of CLW and asks Zora, "You want to heal me or should I use this?"
The gruff statement would sound be rude if you are not familiar with the way of dwarves.
perception: 1d20 + 7 ⇒ (20) + 7 = 27
If anyone tries to go down the ladder, Warpac will interrupt and tell them to run their hands along the rungs before putting any weight on it. Though I expect someone more forward that makes their perception roll might preempt him.
Lady Isabel Ferrari
|
Twirling her sword she'll sheathe it back into her parasol. "I gotta out that without even dirtying my sword, haha!"
Looking about, she'll try and stabilize the woman if possible, Heal: 1d20 - 1 ⇒ (13) - 1 = 12 "Maybe someone can help me,"
Zora Draznoi
|
"I am pleased to be able to staunch injuries," Zora replies calmly to Warpac and Isabel. "I fear the woman who led this assault is past my arts, however."
Since Vash and Warpac are both hurt, I'll use another channel. I don't believe Katiya can be stabilized, according to the GM's narration, but I'll exclude bad guys all the same.
Channel: 2d6 + 1 ⇒ (3, 3) + 1 = 7 That should put Warpac full with his feat, and Vash as well.
She lets someone else take point down the passageway, closing the eyes of each of the dead men (and the woman) and crossing their arms over their chests with ritual solemnity.
"Lady of Graves, before you all distinction of enemy and ally are as nothing. Take these souls into your bosom and see to their judgment, sending them on to what fate their actions have earned, as it please you..." she intones over the fallen, tracing the Pharasmin spiral on their foreheads with each corpse's own blood.
(She also looks, without shame, to see what things they carried. The dead no longer have use for these items, after all, and there may be some vital clue here.)
Warpac
|
Watching Isabel trying to stabalize a dead woman, Warpac remembers to mention "if any of you want a blessing from Desna before attempting something, let me know. It will give you good luck."
GM Tyranius
|
Isabel attempts to heal Katiya only to soon realize that she is extremely well...dead.
Zora begins to search through her belongings and finds very little.
- Quarterstaff
- Dagger
- Spell component pouch
Warpac
|
Warpac starts concentrating on a Detect Magic in case there is anything we've missed.
Spellcraft if needed: 1d20 + 6 ⇒ (11) + 6 = 17
Evan Everscared
|
Evan dismounts and searches the entire building thoroughly before leaving his dogs outside and moving down the ladder with the group.
Perception: 20 + 5 = 25 Taking a 20 to search the building.
"Now Flower make sure Fang stays out of trouble and bark if anyone comes up to the building. Good dogs" Evan gives them both a pet and a hug. "Come on Oscar lets go." Evan says to the small animal in a cage on his hip.
Handle Animal (Guard/Stay): 1d20 + 12 ⇒ (8) + 12 = 20
Evan takes the ladder very carefully.
1d20 ⇒ 15 For a Reflex or Acrobatics which ever is needed
Vash Swiftfeet
|
Vash quickly picks up his lance then hops back atop Milly. "Come one girl. Lets take a look." and they begin to fll down the hole!
Lady Isabel Ferrari
|
Realizing the woman is dead, she'll crawl back a bit horrified, "You killed her? I just don't think we had to kill her, surely there was another way,"
Shaking her head, she'll stand up and take a look around the room and then cast premeditation on herself to clean the blood and grime of battle of herself.
She'll then give the room a good look through before joining the party going down the ladder.
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Warpac
|
Realizing the woman is dead, she'll crawl back a bit horrified, "You killed her? I just don't think we had to kill her, surely there was another way,"
"Grrrr... I gave her AMPLE opportunities to cease. It's not MY fault they fought like children. They could have been using sticks for all the good those things did them. Stupid, idiotic fools. "
And yet they did seem like they fought because they had to. Perhaps I SHOULD have continued using the flat of my axe. They certainly posed no danger to me. But it's not like SHE wasn't flailing about with her little sword thing. Hmph.
GM Tyranius
|
You enter into a gloomy, greenish twilight where scattered beams of light filter down between weathered dock planks, bouncing off seaweed covered stones that jut from the dark harbor waters. A forest of pylons suspends the docks above where the scurrying feet of merchants, sailors, and longshoremen hammer like a muffled thunderstorm. Between the pylons, you spot small stone bunkers, ruins of older siege forts now crumbling and weathered from centuries of angry waves. A narrow set of docks traverses the rocks, connecting various locations. Eventually, all lead out to the shallow bay at the mouth of the maze. Nearby, you notice a fresh trail of muck-limned, wet footprints.
Warpac
|
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Evan Everscared
|
Evan leans down and inspects the wet footprints.
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Evan points over to a nearby dock. "The tracks lead that way."
Lady Isabel Ferrari
|
Listening to Evan and Warpac and seeing much the same, Isabel will saunter over to the docks, "That's a fine seal there, what do you use it for?"
Diplomacy: 1d20 + 14 ⇒ (15) + 14 = 29