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Shawn moves up closer to his foes.
double move

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Masym utters a curse under his breath as one of his fellows goes down. All thought of attacking driven from his mind by the need to save his teammate, he moves quickly to the fallen warrior.
"Cover me!" He shouts at the others as he tears off a piece of his cloak and presses against the jagged wound in his throat.
Round 2:
Move: Move to position on map.
Standard: Heal, First Aid (DC 15): 1d20 + 1 ⇒ (12) + 1 = 13
.
Status: Studied Target => Woman wielding Flail.

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Tsking to herself that the enemies are all out of range of her mystical abilities, Miranda moves forward and fires a bolt from her crossbow at the closest (red) goblin.
Light Crossbow: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d8 ⇒ 8

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Seeing that one of his partners has dropped, I move to Ed's front, having to put away my musket and pull out a wand, then touch Ed with it. "I think I got him."
UseMagicDevice: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 1 ⇒ (6) + 1 = 7
I growl in frustration as the wand fails to activate.

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The warpriest will activate the good blessing on his sling and fire a blunt stone at the lady.
1d20 + 6 ⇒ (13) + 6 = 19
1d6 + 2 ⇒ (1) + 2 = 3
Good damage is she is evil 1d6 ⇒ 3

GMTrex |

Stabilize: 1d20 + 2 - 1 ⇒ (3) + 2 - 1 = 4 Masym and Celdrexen rush to Ed, whose blood weeps into the cobblestones of the market, and unsuccessfully attempt to stem the flow. Miranda fires off a heavy shot at a goblin leering over the barricade in her direction; the bolt knocks a rock out of place, which the goblin deftly ducks and grins all the wider. E'li marks his target, however, cracking the woman square between the eyes and knocking her unconscious!
The goblins reload and gleefully fire again! Their excitement wreaks havoc with their aim, fortunately for the beleaguered Pathfinders.
Blue @ Celdrexen: 1d20 + 4 ⇒ (1) + 4 = 5 MISS
Red @ E'li: 1d20 + 4 ⇒ (9) + 4 = 13 MISS
Round III -- bold may act!
1. Ed (-2/14 hp, unconscious, bleeding out), Miranda, Celdrexen, Masym (13/14 hp), Shawn, E'li (13/16 hp)
2. Goblins

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Miranda quickly reloads her crossbow and fires another bolt at the same (red) goblin. In her haste, she fails to aim very well and the projectile hits the ground in front of her. "Fiddlesticks."
Light Crossbow: 1d20 + 3 ⇒ (1) + 3 = 4

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"Keep it up! He's still dyin'!" Masym yells as he tries again to stanch the flow of blood.
Round 2:
Standard: Heal, First Aid (DC 15): 1d20 + 1 ⇒ (12) + 1 = 13
.
Status: Studied Target => NONE.

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The warpriest will run over to Ed, kneeling down and grabbing his holy symbol of Rowdrosh, the double headed crook, he will invoke his emperyal Lord
Oh wise and powerful one, shepherd of souls. I humbly ask you, heal this young man and shepherd him back to us, his friends. His time is not yet done and you know the good that he will do. Hear my prayer, and if it be in accord with your will, make it so.
Cure Light Wounds 1d8 + 2 ⇒ (7) + 2 = 9

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Shawn closes on the enemy.
I need to get close enough to see my act. I just know the goblins will just be so distracted with it and be focused on me me me.
Shawn double moves

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Ed, I believe E'li just healed you 9 HP so you should be stabilized and awake now, albeit prone.

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Seeing that Ed's eyes are open and that he's not bleeding to death any more, I put my wand away, drawing my musket as I move into the open area. Staring down the blue goblin I pull my musket to my hip and Fire a shot at him
Attack: 1d20 + 6 ⇒ (1) + 6 = 71d12 ⇒ 9 VS Touch AC as I am within 40 Feet of target, minus whatever his cover there is, if any.
I swear loudly as the gun jams. "DAMN YOU!!!" Misfire

GMTrex |

If I can move my initiative step after E'li till I unconscious i'd like to do it. Then I can stand up in my turn. So, can I ?
Typically not, sorry. The upside is you probably won't get shot while prone.
E'li welcomes Ed back to the land of the living while Miranda and Celdrexen make the least of their armaments. @Celdrexen: just FYI, putting away your wand is a move action, so you'd only be able to drop it to the ground here.
Shawn rushes the barricades and perhaps learns to regret drawing all the attention: a tripwire happily snaps to grant him passage to an avalanche of collapsing barricade.
Cascading Rubble!: 1d6 ⇒ 3 DC 15 Reflex for half
To make matters worse, a goblin pins him in the shoulder with an arrow!
Blue @ Celdrexen: 1d20 + 4 ⇒ (9) + 4 = 13 MISS
Red @ Shawn: 1d20 + 4 ⇒ (20) + 4 = 24 THREAT Confirm: 1d20 + 4 ⇒ (12) + 4 = 16 not confirmed Damage: 1d4 ⇒ 4
Note: the white overlay squares are now difficult terrain.
Round IV -- bold may act!
1. Ed (7/14 hp), Miranda, Celdrexen, Masym (13/14 hp), Shawn (2[4]/9 hp), E'li (13/16 hp)
2. Goblins

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Seeing that the young man is up the warpriest will arm his sling again and fire at the red goblin
1d20 + 6 ⇒ (9) + 6 = 15
1d6 + 2 ⇒ (2) + 2 = 4
holy damage 1d6 ⇒ 2

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Deciding that ranged combat isn't her forte, Miranda advances ahead 30' towards the barriers but pauses her movement to look around for any additional traps.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19

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Masym nods in thanks to E'li. "Thanks fer the help. Ed looked like a goner there." Looking around the battlefield he sees Miranda moving to flank the barricade and swiftly moves to her side.
Round 3:
Double Move 60' to position on map.
.
Status: Studied Target => NONE.

GMTrex |

Another sling stone clangs into the barricades as the Pathfinders rush forward. Miranda is wise in her caution; she takes the time to pick out several hidden tripwires ahead of the next barrier. Area in pink is laced with tripwires.
Round IV -- bold may act!
1. Ed (7/14 hp), Miranda, Celdrexen, Masym (13/14 hp), Shawn (2[4]/9 hp), E'li (13/16 hp)
2. Goblins

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Since I'm stuck at the moment, I quickly look at my musket and clear out the jam inside, then move to a better spot.
Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.
Am using this as standard action, grit pool still 3/3
Will move 30ft to indicated spot

GMTrex |

Celdrexen trips another set of wires and a second barricade comes crashing towards him!
Damage: 1d6 ⇒ 4 DC 15 Reflex for half
Round IV -- bold may act!
1. Ed (7/14 hp), Miranda, Celdrexen (12[14]/16 hp), Masym (13/14 hp), Shawn (2[4]/9 hp), E'li (13/16 hp)
2. Goblins

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Reflex: 1d20 + 4 ⇒ (18) + 4 = 22
Shawn feeling the pain in his shoulder begins to sing a lullaby.
Shawn casts sleep centered between the woman and the red goblin DC 15
Shawn sings:
"Sleep my uglies sleep and die because you hurt me so... so now to sleep you go!"

GMTrex |

Shawn begins weaving a complicated spell!
The goblins do their best to harry the Pathfinder advance and, being rather startled at how quickly their defenses are crumbling (literally), it's not very good. One of the pair retreats to the alley behind him.
Blue @ Celdrexen: 1d20 + 4 ⇒ (2) + 4 = 6 MISS
Red @ Shawn: 1d20 + 4 ⇒ (3) + 4 = 7 MISS
Round V -- bold may act!
1. Ed (7/14 hp), Miranda, Celdrexen (12[14]/16 hp), Masym (13/14 hp), Shawn (4/9 hp), E'li (13/16 hp)
2. Goblins

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"Watch out, there are trip wires over by that barrier." Miranda warns Masym before she advances closer to the enemy. Now that she is in range, she places her hypnotic stare on the nearby (red) goblin.
Double Move. Swift action to place stare on red goblin for a -2 to Will Saves and 1 additional damage if it is injured. Hopefully Miranda will act before Shawn so the red goblin gets the negative to Will before the Sleep spell goes off.

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I'm confused, the enemy should have needed to do a DC 15 will save or go to sleep on round IV we are on round V which means that should be resolved and the actions of the party my differ if they are asleep. (The Blue Goblin was not in the area of effect so fleeing was an option)
Shawn double moves out of difficult terrain.

GMTrex |

Miranda has it. The sleep spell manifests at the very beginning of Shawn's turn on Round V.
Ed charges toward the barricade and snaps yet another tripwire! Undeterred by the flow of rock into his face, he swipes recklessly over the goblin's head.
Damage: 1d6 ⇒ 5 DC 15 Reflex for half
Miranda sets the same goblin up for Shawn's incoming spell, and Will: 1d20 ⇒ 16 thanks to her work, it decides now is a good time for a nap! Perfectly timed!
Round V -- bold may act!
1. Ed (2[5]/14 hp), Miranda, Celdrexen (14/16 hp), Masym (13/14 hp), Shawn (4/9 hp), E'li (13/16 hp)
2. Goblins (red @ zzzzzzz)

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Masym nods gratefully for the warning and moves up behind her. Trusting in his aim he lets loose his spear at the goblin.
Round 5:
Move: Move 30' to position on map.
Attack: Throw spear at the Red Goblin. Shortspear: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21. GM: Please subtract any cover bonuses the Goblin has.
damage: 1d6 + 2 ⇒ (1) + 2 = 3
.
Studied Target => NONE.
EDIT: Now I see the goblin was already put to sleep. Oh well, I will let Masym's action stand here as he is not familiar with the tactics of his new teammates. Besides that goblin very nearly made that save...

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thanks for the clarification about sleep. I misread the cast time

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It is a nice spell but it takes a long time to cast, and then they get a will save. Do you have the lullaby spell? If you do that is a good spell to pair with sleep

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Shifting over just slightly to get a clear look at the goblin. He brings his musket up to his shoulder and fires at him again!
Musket Attack: 1d20 + 6 ⇒ (20) + 6 = 261d12 ⇒ 5
He grins smugly.
Confirm Crit: 1d20 + 6 ⇒ (7) + 6 = 13
If it does confirm, Crit Multiplier x4. crossing fingers

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Nice hit! I would roll the damage just to hurry things along.

GMTrex |

13 is enough for Touch AC, which is what I assume you're using?
Masym's spear skewers one goblin just before nap time and Celdrexen puts a bullet through the muddled brain of the other, leaving no further obstacles for the Pathfinders!
Out of combat!
You have a moment to catch your breath, heal, do anything else here before pressing on to the Grand Lodge.
Status
Ed 2/14 hp
Celdrexen 14/16 hp
Masym 13/14 hp
Shawn 4/9 hp
E'li 13/16 hp
Miranda

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Using his fervor ability, the warpriest will heal Ed again
1d6 ⇒ 1
Not going to be too much

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"Does anyone have some magic to help with my cuts?" Shawn asks enthusiastically.

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Miranda sighs irritably, "I suppose if I'm the only one who has a healing wand you can use it."
If you need to heal, feel free to use charges from Miranda's Cure Light Wounds wand. Go ahead and roll the healing (1d8+1) just let me know how many charges you use so I can keep track. I believe Shawn and E'li are able to use it without any issues.

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Miranda sighs irritably, "I suppose if I'm the only one who has a healing wand you can use it."
If you need to heal, feel free to use charges from Miranda's Cure Light Wounds wand. Go ahead and roll the healing (1d8+1) just let me know how many charges you use so I can keep track. I believe Shawn and E'li are able to use it without any issues.
I look up at the Kitsune, and after picking my wand back up, hold out a healing wand of my own, indicating that people may use it as well to heal.
If you need to heal, feel free to use charges from Celdrexen's Cure Light Wounds wand. Go ahead and roll the healing (1d8+1) just let me know how many charges you use so I can keep track. I believe Shawn and E'li are able to use it without any issues. I have 49 charges left

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13 is enough for Touch AC, which is what I assume you're using?
Masym's spear skewers one goblin just before nap time and Celdrexen puts a bullet through the muddled brain of the other, leaving no further obstacles for the Pathfinders!
Out of combat!
You have a moment to catch your breath, heal, do anything else here before pressing on to the Grand Lodge.
Status
Ed 2/14 hp
Celdrexen 14/16 hp
Masym 13/14 hp
Shawn 4/9 hp
E'li 13/16 hp
Miranda
It is indeed :)

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The warpriest will get the kitsune Wand and use a charge on the bard, Ed, and himself, thanking her.
Bard 1d8 + 1 ⇒ (8) + 1 = 9
Ed 1d8 + 1 ⇒ (6) + 1 = 7
E'li 1d8 + 1 ⇒ (5) + 1 = 6

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Looking at is pristine body once again Shawn proclaims.
"Thank you kindly for the consideration E'li, blood is not good for my act. Confidence is my trade and leaking all over just doesn't bring out that quality."

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As the others heal themselves, Masym looks over the body of the woman who was carrying the flail, making sure she did not wake up. "I do wonder who she is working for. I don't know if we have time to interrogate her now though."

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"Anyone good at knots? Tying up the sleeping woman may be good idea. She won't be enchanted forever."