GM Sior's Temple of Empyreal Enlightenment (PFS #3-21, Table 2) (Inactive)

Game Master Sior

Temple map

Objectives:
First, locate the temple’s meditation room, find evidence of any meditative techniques described there, and record any effects of performing those techniques.
Second, prepare a comprehensive catalog of all works in the temple library.
Third, find the temple gardens and draft a detailed plan of the garden’s layout.
Finally, enter the temple’s crypt and take rubbings of the carvings on each sarcophagus.


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Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Dario moves down cautiously, but there are no traps impeding his way.

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

can't contribute that much here, BUT Dario gets +1 to all his Perception rolls. Arion will cast Guidance on him every time he moves forward.

Aid Dario, Perception: 1d20 + 5 ⇒ (13) + 5 = 18

make that +3 on the next one. If I don't post an aid in time for the one after that, just roll one for me. Arion's not doing anything else here, so he might as well.

-Posted with Wayfinder

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario moves up to check the door at the end of the hall for any traps.

Perception (aid, guidance): 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 28

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Moving all the way down the hall, Dario and Arion notice that the door is rigged with the nearby statue at the end. Opening it seems to set off a trap of some sort.

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

"Ah, an interesting trap. You see, some people would focus entirely on the door mechanisms itself. However, this is more like what you might find in a tunnel complex." He attempts to restrain the statue to keep it from falling.

Disable Device: 1d20 + 8 ⇒ (12) + 8 = 20

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Dario is confident that he disarmed the trap. Now... who's going to test his abilities and open the door?

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

"Of course he'd put traps in his own temple," Silas says bitterly. "I hope he shows his face again so we can send him back to the lower planes where he belongs." When Dario signals that the trap is disarmed (supposedly), Silas attempts to open the door.

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

don't forget Arion's habit of casting a resistance on each member of the party before going through potentially dangerous doors

-Posted with Wayfinder

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Ario casts resistance on everyone right before Silas opens the door. As he does so, the statue to the right of the door lurches forward, aiming to crush Dario and Silas! However, Dario's bindings prove just sufficient to halt its progress in mid-air, hovering precariously over the adventurer's heads.

Congratulations must be postponed, however, as the door swings open to reveal two skeletons eagerly awaiting your arrival, with a third, more armoured skeleton watching from the back.

The red one takes a swing at Silas before stepping back to allow his buddy to step in and do the same! Both strikes are ineffective!

On Silas: 1d20 ⇒ 9
1d6 ⇒ 1

On Silas: 1d20 ⇒ 12
1d6 ⇒ 1

GM:

A: 1d20 + 4 ⇒ (20) + 4 = 24
D: 1d20 + 5 ⇒ (2) + 5 = 7
Q: 1d20 + 7 ⇒ (5) + 7 = 12
Si: 1d20 + 3 ⇒ (8) + 3 = 11
So: 1d20 + 3 ⇒ (20) + 3 = 23
Red: 1d20 + 6 ⇒ (13) + 6 = 19
Blue: 1d20 + 6 ⇒ (11) + 6 = 17
Green: 1d20 + 5 ⇒ (11) + 5 = 16

Order:
Arion, Soran
Skeletons
Quint, Silas, Dario

Arion and Soran up!

The Exchange

Male Human Slayer 6 HP:52 AC:17 T:13 FF:14 Init+3 Fort:6 Ref:8 Will:4 Bow +9/+4, 1d8+7 Rapier +8/+3, 1d6+2
Skills:
Acro:12 Climb:11 Dis Dev: 9 Intim:9 Know-Nature:10 Perc:11 Stlth:17 Srvvl:11 Swm:10 UMD:12

Does Soran know that the garden leads directly to the crypts from when he was documenting it? If he does, then his action will de a double move to get to those doors while drawing a blunt arrow. If not, then he will delay until he can get some semblance of a clear shot

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

Arion hoists his spear over his head and tries to tap at the skeleton's sword or shield to hinder its defenses.

Aid Silas's next attack roll; beat DC 10: 1d20 + 3 ⇒ (9) + 3 = 12

-Posted with Wayfinder

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

He can guess, since he can't see there is a door in the crypt, but yes, that is another way in. However, you would be going ALLLLLLLLL the way back down the hallway and through the doors to the garden. That would be a double move right there just to get into the garden. Of course, he could fiddle with the doors he's next to, the ones which are boarded shut.

Arion looks to aid Silas' next attack!

The Exchange

Male Human Slayer 6 HP:52 AC:17 T:13 FF:14 Init+3 Fort:6 Ref:8 Will:4 Bow +9/+4, 1d8+7 Rapier +8/+3, 1d6+2
Skills:
Acro:12 Climb:11 Dis Dev: 9 Intim:9 Know-Nature:10 Perc:11 Stlth:17 Srvvl:11 Swm:10 UMD:12

We never busted open the boarded up doors? I thought we had. Oh well. Looks like Soran delays then.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

I checked to make sure before I posted. Didn't want to make a tired mistake.

The Exchange

Male Human Slayer 6 HP:52 AC:17 T:13 FF:14 Init+3 Fort:6 Ref:8 Will:4 Bow +9/+4, 1d8+7 Rapier +8/+3, 1d6+2
Skills:
Acro:12 Climb:11 Dis Dev: 9 Intim:9 Know-Nature:10 Perc:11 Stlth:17 Srvvl:11 Swm:10 UMD:12

No problem. I think the skellies are up now.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Right you are. There's the tired setting in again.

The two skeletons by the door do their little song and dance again, striking at Silas again! Again, their attacks do NOTHING!

Blue: 1d20 ⇒ 4
1d6 ⇒ 3

Red: 1d20 ⇒ 5
1d6 ⇒ 2

Meanwhile, the green one steps closer to the fray around the central sarcophagus and prepares.

Party up!

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Silas slashes at one of the skeletons.

Longsword slash vs Red: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

-Posted with Wayfinder

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint rushes up and slides past the skeleton near the doorway.

Acrobatics to avoid AoO: 1d20 + 8 ⇒ (3) + 8 = 11
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (14) + 8 = 22
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (1) + 8 = 9

Pulling his pistol he quickly lets two shots loose from his pistol at the armored skeleton. The room momentarily echoes as a dark smoke erupts from the gun.

Double Barrel Pistol Shot 1: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Double Barrel Pistol Shot 2: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
damage: 1d8 + 1 ⇒ (7) + 1 = 8

+1 Att/Dam- Point Blank Shot

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Silas destroys the skeleton in front of him, allowing Quint to attempt to slide by. He barely avoids an attack of opportunity from the skeleton as he passes.

As Quint shoots, one barrel's ammunition is able to connect with the armoured skeleton.

AoO: 1d20 ⇒ 17

GM:
9

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

Arion repetitions if necessary and repeats his disrupt-the-defenses routine for Dario against the remaining skeleton.

Aid Dario's attack roll; beat DC10: 1d20 + 3 ⇒ (16) + 3 = 19

-Posted with Wayfinder

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Soran and Dario up!

The Exchange

Male Human Slayer 6 HP:52 AC:17 T:13 FF:14 Init+3 Fort:6 Ref:8 Will:4 Bow +9/+4, 1d8+7 Rapier +8/+3, 1d6+2
Skills:
Acro:12 Climb:11 Dis Dev: 9 Intim:9 Know-Nature:10 Perc:11 Stlth:17 Srvvl:11 Swm:10 UMD:12

Soran sprints into the melee, then slides under the skeleton's attacks, then fires a blunt arrow at the skeleton watching in the back.

Acrobatics to Avoid AoO: 1d20 + 8 ⇒ (12) + 8 = 20
Acrobatics to Avoid AoO 2 if he can make more than 1: 1d20 + 7 ⇒ (5) + 7 = 12

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Soran moves in after Quint, but his arrow bounces off the skeleton's waiting shield!

Dario up!

The Exchange

Male Human Slayer 6 HP:52 AC:17 T:13 FF:14 Init+3 Fort:6 Ref:8 Will:4 Bow +9/+4, 1d8+7 Rapier +8/+3, 1d6+2
Skills:
Acro:12 Climb:11 Dis Dev: 9 Intim:9 Know-Nature:10 Perc:11 Stlth:17 Srvvl:11 Swm:10 UMD:12

A 22 misses him?! Good God! I don't think I can hurt this guy!

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

partial cover and/or total defense, most likely...

Shadow Lodge

*Bwahahahaaa*

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

The Professor steps away from the door to draw out a flask of holy water and hurls it at the skeleton.

Ranged Touch: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 4

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Holy water is actually 2d4 against undead. However, this does not matter as...

The flask of holy water shatters on the door frame as it heads toward the skeleton!
Both cover and range penalties for this one.

The blue skeleton steps up to swipe at Silas again!

Scimitar: 1d20 ⇒ 10 Miss
1d6 ⇒ 6

The armoured skeleton moves towards Soran and swings with its longsword!

Longsword: 1d20 + 7 ⇒ (9) + 7 = 16 HIT
1d8 + 3 ⇒ (7) + 3 = 10

Party up!

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

Arion tries again to disrupt the skeleton's defenses by poking at its weapon and shield with his spear.

Longspear, aid Silas vs. Skeleton; beat DC10: 1d20 + 3 ⇒ (1) + 3 = 4

-Posted with Wayfinder

The Exchange

Male Human Slayer 6 HP:52 AC:17 T:13 FF:14 Init+3 Fort:6 Ref:8 Will:4 Bow +9/+4, 1d8+7 Rapier +8/+3, 1d6+2
Skills:
Acro:12 Climb:11 Dis Dev: 9 Intim:9 Know-Nature:10 Perc:11 Stlth:17 Srvvl:11 Swm:10 UMD:12

Soran 2/10 HP, using withdraw full round action to get some space between me and that super skeleton.

Soran takes a heavy hit, and reels form the blow, before recovering quickly and dodging another swing. He uses the crypts to his advantage as he retreats, using the high ground to dodge the skeleton's blade. Once he has a safe distance between him and the skeleton, he draws another blunt arrow.

Acrobatics to Move Across Crypts: 1d20 + 7 ⇒ (12) + 7 = 19
Acrobatics to Move Across Crypts: 1d20 + 7 ⇒ (13) + 7 = 20

Don't know if those are needed or not, but I put them on there just in case

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quickly Quint reloads his pistol and fires it at the armored skelton once again.

Double Barrel Pistol Shot 1: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Double Barrel Pistol Shot 2: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
damage: 1d8 + 1 ⇒ (3) + 1 = 4

+1 Att/Dam- Point Blank Shot

His weapon clicks as it jams up on him.

Damn. I need to clear it.

Quickly as he can he shifts back and goes to work on clearing his pistol.

Spend last grit to quick clear as a move action

Scarab Sages

Male Half-Elf Archaeologist Bard 4 / Freebooter, Trapper Ranger 1 (HP: 34/34 | AC: 19/14/15 | F+5 R+11 W+5 (+2 vs. enchantments) | Init +6 | Low-Light vision, Percep +10 SM +4 | Luck left: 9/9)

Dario curses as the flask hits the door frame and is wasted. Frustrated, he steps forward to strike the skeleton with his rapier.

Attack (Luck): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage (Luck): 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Desperate to be able to help his allies with what appears to be a much more formidable skeleton, Silas slashes at the remaining creature in front of him hoping to drop it as easily as the first.

Longsword slash: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Soran nimbly makes his way across the room.

Meanwhile, Quint has little luck with his firearm.

Arion, Dario, and Silas work together to take out the skeleton barring their way into the room!

Then, the remaining skeleton steps toward Quint and attacks him instead! Unfortunately (or fortunately?), his sword trips up on thin air and he completely misses.

Longsword+PA: 1d20 + 7 - 1 ⇒ (1) + 7 - 1 = 7
1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Party up!

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Acrobatics to avoid AoO: 1d20 + 8 ⇒ (17) + 8 = 25
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (3) + 8 = 11

Quint rolls out of the skeletons path as he quickly reloads his pistol and fires it again at the armored skeleton.

Double Barrel Pistol Shot 1: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Double Barrel Pistol Shot 2: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
damage: 1d8 + 1 ⇒ (5) + 1 = 6

+1 Att/Dam- Point Blank Shot

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

Arion comes into the room and backs up against the wall, then he tries to disrupt the new skeleton's defenses as he did the ones before.

Aid Silas vs. big bad evil skeleton; beat DC 10: 1d20 + 3 ⇒ (14) + 3 = 17

This character is just terrible. I honestly don't know what to do with just 1 level of Shaman. I was going to go for Mystic Theurge but they closed the early entry for Aasimar so I don't actually know what to do with Arion after this module.

Ah, I know. Next round I will use my wand of CLW to make touch attacks against the skeleton.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

As the rapport of the firearm fades, leaving but a slight tone in your ears, the skeleton falls to the ground dead... or, re-dead.

The crypts are yours to document! You have ample supplies to take rubbings, though the intricacies of it all will take you some time.

Please post PFS ##-# and Day Job rolls in Discussion forum.

After documenting the crypt, your tasks are completed. All throughout the temple, the mood has changed. It has gone from relaxation and study to one of uncertainty.

Dakang was a demon.

The gardener is gone.

The meditation is a lie, and the cake probably is, too.

The residents of the temple invite you to take your leave before departing, asking for an outsider's insight as to how to reclaim their faith from the perverted version they know. Also, you notice that the haunt in the kitchen has subsided and vanished, and people's minds start becoming clearer with each passing day.

When you are ready, you are able to head back to the Pathfinder Society through the eddies created when you entered the tapestry. There you are met with some praise for getting to the bottom of the mysteries of the temple, as well as some reprimand for not being able to finish Dakang. Still, a win is a win, and you are paid for your services.

Thus concludes Temple of Empyreal Enlightenment! Will get started on sheets as soon as I have some PFS numbers. Will post .jpg's of the sheets on dropbox and message you each the link when they are completed.

Thank you for playing!

Dark Archive

Male LG Angel-Blooded Aasimar Holy Tactician Paladin/Warsighted Oracle 2/2- HP 29/29- AC 19/T:13/FF:16 - Perception: +5 - Fort: +9, Ref: +5 Will: +9 - CMB: +7, CMD 17 - Speed 20 ft. - Init. +0

thanks for running Sior!

-Posted with Wayfinder

Silver Crusade

Male Nagaji Paladin 8 | AC: 25/11/24 (22/11/21 without shield) | HP: 86/86 | CMB: +12, CMD: 23 | F +13, R +7, W +12 | Perc +4 | Init +1
Attack:
Gamin +13/+7 (1d8+12/19-20), +4 (+8) smite evil

Thanks GM!

-Posted with Wayfinder

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