GM Shady's Price of Immortality (Inactive)

Game Master shady18

Current date: Kuthona 6, 4710 AR; XP - 1437 each; Roll20 link

The arc starting with the level one module, Crypt of the Everflame. All going well, we'll tour the sequel modules Mask of the Living God and City of Golden Death, then figure it out from there.


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Haska Graniteheart wrote:

he meant damage though

I actually meant both, although the damage is a bit easier to calculate and looks fine.

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

"Jarif, right in front of you man!"

Ehlers unleashes a dart of pure energy then gracefully steps forwards.

Magic Missile Damage: 1d4 + 1 ⇒ (2) + 1 = 3 followed by movement to between Jarif and Ka'narg


The bolts of force emit from Ehlers' hands, rippling as they pierce whatever passes for the shell of the shade.

Magic missile does full damage in this case. Taking into account the damage from the dagger, the shade is now at -4 from its original hp. I assume Robilar was delaying his move. I'll wait for that then figure out Goldi's delayed move and if necessary bot her.

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

Robilar, finally having an opening, moves behind Haska. The doctor fires bolt at the shadow, just for good measure.

Point Blank Shot: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Damage: 1d8 + 1 ⇒ (8) + 1 = 9


@Robilar - not that it ultimately makes a difference, as the shadow can't be damaged by your mundane attack (note Jarif's failure to damage despite scoring a hit with his sword) but you take -4 for firing into melee and -4 for firing through soft cover, so miss.

Robilar's shot fails to connect with the shadow.

Goldi, faced with not being able to get into contact with the creature, and not being sure of any possible outcome if she does, simply moves out of Truffles' way and ushers the animal forward, to at least provide a distraction.

I've moved Truffles into contact with the creature, such that Haska or Jarif can move into the top corner (A4 from my previous description) and gain flanking to hit.

Targeting:

target, alphabetical order, Ehlers, Haska, Jarif, Truffles: 1d4 ⇒ 3 ... Jarif

The shadow, with an unholy cry thrusts some kind of tendril towards Jarif, through the swirling smoke ...

Attack: 1d20 + 4 ⇒ (8) + 4 = 12 note this is a touch attack

... but misses.

New round. All of the PCs are up.

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

If I were to throw a bomb against the wall immediately in front of Haska, would I manage to hit the shadow and only it with splash damage? And it's the AC to hit the wall 5 as if targetting an empty square?


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Round 2, Init 19

As the shade is now surrounded, Jarif feels less vulnerable, so steps back into the corner that he just left. (5' step, I'll let you move the token.)

He focuses on attacking with his dagger alone.

Dagger attack: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22 (+4 Weapon Finesse, +1 enhancement, +2 flanking)
Dagger damage: 1d4 + 1 ⇒ (4) + 1 = 5 (+1 enhancement)

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

Round: 2 Initiative:14

Ehlers takes his now magical staff in both hands and silently swings it at the apparition before him

Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


- INACTIVE - (GM abandoned game)

Haska steps to take advantage of his allies tactical positioning and then swings away at the shadow.

Crunch:
Notes:
(None)

Round 2 action:
5' step, A3 to A4 I think; just wherever Haska can step to get flanking[ooc]
Attack shadow

Rolls:
warhammer, attack, flanking: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 for bludgeoning, silvered, MAGIC: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Active Status effects:
magic weapon, 8 rounds remaining

-Posted with Wayfinder


@Haska - Jarif took the flanking square ahead of you (by initiative order), you can move into the other potential flanking square (occupied by Truffles) with a move action, if you delay till after Truffles moves (and you should be calling your moves, from an RP point of view).


GM Shady wrote:
@Haska - Jarif took the flanking square ahead of you (by initiative order), you can move into the other potential flanking square (occupied by Truffles) with a move action, if you delay till after Truffles moves (and you should be calling your moves to your allies, from an RP point of view).


- INACTIVE - (GM abandoned game)

let's go with a delay, then a 5 foot step towards the Truffles flanking spot. Won't actually get the flank this round.

I didn't want to slow down play to ask for a new description of the map

-Posted with Wayfinder


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

hello all, getting back into things little by little. thanks for the bot


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Sugar maneuvers around to get behind truffles (well as far as she can go).

get ready to cast magic fang on truffles

Truffles tries to attack the creature

attack with flank: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

I've just realised that due to Jarif's movement, I can't throw the bomb without harming the rest... so let me think what I can do

As his last bolt semt to pass through the shadow with no harm, Robilar simply scartches his head and reloads his crossbow.

"You guys got it! Good work" he cheers, trying to be useful even in a morale uplifting way.


@Haska, you could have moved to flank, performing a circuit round and avoiding an AoO, had Truffles moved, but he/she didn't, so the space is occupied. I've moved you but Truffles will have to vacate the slot next turn to give it to you. And again, the character should be calling these moves to his allies.

Jarif once again manages to strike home, though once again incurring less damage than he might have expected. Ehlers and Haska find themselves slashing at empty air. Truffles also misses.

We're waiting on a move from Ka'narg, still


- INACTIVE - (GM abandoned game)

I'm not sure I understand. Are you requiring I RP combat a certain way?

-Posted with Wayfinder


I think if you expect characters to move out of the way you should shout out at them to do so.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

truffles last command was to attack, and once he is buffed with magic fang he can inflict damage but if you prefer him to move then say so. Goldi does not have any spells to effect this thing.


- INACTIVE - (GM abandoned game)

We misunderstood each other, but it's my fault. For some reason I thought the Shadow was 5' away from the wall so that more than one person can flank him at a time, thus I posted that since Haska can't take advantage of the Truffles flank, he should move to potentially flank with someone else. This configuration is fine considering the actual situation (checked the map from a computer just now).


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Trapped between the pillar and the brazier by the rest of the group fighting the shadow, Ka'narg waits for an opportunity to strike. "Draw it out if you have to!" he calls out.

Delay.


Targeting:

Alphabetical - Ehlers, Haska, Jarif, Truffles: 1d4 ⇒ 1

The shadow now casts a tendril in the direction of Ehlers.

Touch Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 ⇒ 6

Ehlers screams in pain as he feels the strength drain from his body.

Ehlers takes 6 strength damage.

Ka'narg has the opportunity to use his delayed turn, otherwise it's the end of the round.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

As the elf shrieks from the attack, Ka'narg squeezes past into an opening toward the north of the room. He brings the large double axe down towards the shadow and flicks his gaze to Haska. "Make your strike count, cleric."

Aid another (+2 to attack): 1d20 + 6 ⇒ (15) + 6 = 21

Move to top left corner of melee group, attack to aid another giving Haska +2 to his next attack against the shadow.


OK, new round (3). All PCs may move.

Initiative order is, technically: { Goldi, Jarif, Haska, Truffles, Robilar, Ehlers, Ka'narg }, shadow.


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Round 3, Init 19

Jarif continues to press the attack with his dagger. These strikes seem to do less than they should; I thought this was enchanted? What is this shadow beast, that it has such protections?

Dagger attack: 1d20 + 4 + 1 + 2 ⇒ (15) + 4 + 1 + 2 = 22 (+4 Weapon Finesse, +1 enhancement, +2 flanking)
Dagger damage: 1d4 + 1 ⇒ (2) + 1 = 3 (+1 enhancement)


Jarif once again manages to connect, to the extent he can with the smokey shape. And once again does minimal damage.

1 damage, to be precise; shadow is now at -7 from original position.


- INACTIVE - (GM abandoned game)

Haska nods at Ka'narg and swings at the shadow another time.

Crunch:
Notes:
(None)

Round 3 action:
attack shadow

Rolls:
warhammer, attack, aid: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 for silvered, bludgeoning, magic: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Active Status effects:
magic weapon, 7 rounds remaining

-Posted with Wayfinder


Haska's axe glistens with magic charge, sparking somewhat as it makes a kind of contact with the shadow.

For 4 damage, so shadow is now -11 from starting point.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

With an opening for her to reach truffles, Goldi steps in and enhances his bite magically.

cast magic fang on Truffles


greater magic fang HP: 20/59 - AC: 25 / T: 10 / FF: 22 - Fort: +8, Ref: +6, Will: +4 - CMB: +9, CMD: 20 (24 trip) - Speed: 40 - Perception: +6 (scent, Low Light) - Init: +0

Truffles continues with his last command attacking the shadow

attack with flank: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
magic damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg again attacks at the shade, hoping to distract it long enough for Haska to get another strike in on it.

Aid Another (+2 to attack): 1d20 + 6 ⇒ (4) + 6 = 10

Just got it - Haska has another +2 to his next attack against the shade


Truffles' bite manages to connect in the same way as Jarif's dagger, though once again it's a case of chewing through smoke, to an extent.

2 further damage so -13; waiting on Robilar and Ehlers.

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

If it's possible to aid another with a ranged attack I will try to... if not Robilar simply cheers from behind, he can't do much else hahahaha

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

Staggering as the shadow draws the strength from his body Ehlers steps back (5ft step away) and releases another magic missile Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Ehlers' missiles strike the shadow, breaking it into what seem like a thousand black threads, dissipating into the smoke.

The shadow's dead. The fire is still belching smoke into the room. You're technically out of initiative but in another 3 rounds would be overcome by the smoke and subject to checks for debilitating coughing. Your choices are to make an escape from the room and again to block the door, or to potentially put out the fire.


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Watching the smoke build gradually, Ka'narg turns his gaze to Goldi. "You don't happen to have, by chance, prepared that spell you used on me the last time you told me to cool off? The one that causes water to appear from nowhere?" he queries as he begins trying to work on a way to douse the flame. He will begin to take his cloak, already shortened having been torn to strips, from his shoulders and ready himself to try and beat the flames out with it if this course appears to be possible.

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

Ehlers, struggling to carry his staff so weakened is he, staggers from the room, choking on the smoke and coughing as he does so.


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Jarif stands ready to assist in putting out the flames, but lacks any equipment or specific capabilities to help. If it looks like he won't be able to help, or the flames aren't going to get put out, he will leave the room with the rest of the party.


- INACTIVE - (GM abandoned game)

Haska, lacking the means to combat the smoke, makes his way out of the room. "How you feelin' pretty boy?" he asks Ehlers

-Posted with Wayfinder


Just to move things on ...

Ka'narg succeeds, pretty much single handed, in putting out the fire with his cloak. However, at this point a large plume of dense smoke billows out, making breathing next to impossible. Finally, however, the smoke seems to be dissipating through a chimney built into the ceiling.

The smoke will take a while to dissipate but the fire is out. I assume the rest of the group retreats to the room with the beetle. Let me know what next, 3 votes to move on in any particular direction; the only unexplored areas on this level lie beyond the "reflection room", south of the room with the pool, so unless there's disagreement I propose to assemble you there before moving on (?).


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

Jarif is on-board with exploring south of the reflection room.


- INACTIVE - (GM abandoned game)

Haska silently agrees

-Posted with Wayfinder

Grand Lodge

Male Human Alchemist 1 | HP: 11/11 | AC: 15, T: 13 , FF: 12| Fort: 4, Reflex: 5, Will: 1 | CMB: 0, CMD:13| Init: +3 | Perception: +1

Once outside the smoke-filled room, Robilar smiles and asks "Is anybody in need of medical assistance? Oh, and Ka'narg, you were part of the first expedition so, huh, ah... where should we go now?"

Liberty's Edge

Stats:
CN Elf Magus 1 | HP: 8/8 | AC: 16 (T: 12, F: 14) | CMB: +2, CMD: 14 | F: +2, R: +2, W: +3 | Init: +2 | Perc: +8 | Speed 30ft | Effects: 4 str damage:

"Me. But I suspect I need real medical attention, not what you're offering. So I shall push on. You all need me after all."


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg nods and looks to Robilar. "We encountered the horde of skeletons to the south of a room with a large pool. Given you are all still standing, I will presume you have not met them and we should head there."


The party moves back, under the tunnel and through the room with the broken statue (and noting there is still a tower shield lying in this room), then back up the corridor with the disabled traps and into the chamber containing the pool. From there, they return to the room containing the tapestries, the "room of reflection". The other shield, taken from the battle of the statue and carried here by Keshy the lizardman, one of the original party, lies in the corner. The evidence of the first party's final battle is scattered through the room.

There's a corridor off to the south, which remains unexplored.

I've paused things here to allow some RP posts but will move you down the corridor later this evening.


Male Human Rogue (Unchained) 1 || AC 18 (T 15/Fl 13) || hp 10/10 || Init +4 || Fort +1 Ref +6 Will +1 || Perception +5 (+6 to locate traps)

"Ka'narg, what do you know about these shields. Is there any significance to them?"


Male Half-orc Ranger 1 :: HP 12/12 :: Init +3 :: Fort +3, Ref +4, Will +1 :: Perception +5 (+7 vs humans), darkvision :: AC 17, Tch 12, FF 15 :: CMB +5, CMD 17

Ka'narg looks about the room where he had fallen under the claws of the skeletons, his gaze distant as he recalls those final moments. He wondered where his companions were - did they press on, or were they defeated?

Jarif's words break him from his memories, and he shakes his head. "We had yet to figure it out - Roldare had said that we needed the keys and the shield. We found a key at the bottom of the pool, imbued with magic, but still had yet to find any significance to the shields."


The southern corridor turns east at the end, towards a closed door.


Female Halfling Druid 1 [ HP 9 / 9 | AC:17 / T15 / FF 13 | F+4 / R+4 / W+6 | Percep +9 | Init +3] ]

Goldi had followed along with Truffles by her side.

she seemed a little sullen at the lost of the rest of the expedition. they were all friends of her's.

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