GM Rednal's War of the Burning Sky
(Inactive)
Game Master
Rednal
The Town of Seaquen
Because chat happens, too.
All right. *Rubs hands together*
Everyone, please format your profiles in this exact way (feats and traits with your special abilities, explanatory text for special powers, spoilers only where I've got them, stat bar with that sort of information, and so on). ^^ I need to do one final review of things and make sure we're all in order before the game starts, and having everyone using the format makes things CONSIDERABLY easier for me.
Also, please take a look at my own alias for some basic information - especially for the quick-reference bar.
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
You know I'm horribly set in my ways, dude. This is a dark and terrible thing you do to me!
I'll edit my profile now to how you want it.
I'm a GM. We're known for our cruel and evil ways. Muwahahahahahaha~
(But seriously, it REALLY helps me out. XD I run quite a few games, and having things the same between all of them is SUPER helpful when I need to reference stuff.)
Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4
Checking in, thanks! Setting up formatting now.
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
I know, I'm just uncomfortable doing it differently. I can cope fine with others folks version, but my teeth start itching if I go too far out. Fortunately tour version is pretty close to mine, so it's not a big issue.
That should be about it. The only difference is I've kept my Special Abilities by Class, Feat, Trait etc. Unless you really need it changed over, I'd prefer to keep it that way, if that's OK?
Make 'em alphabetical, please. XD That makes them MUCH easier to search when I'm looking for something in particular.
(You are, of course, completely welcome to have a second profile somewhere else that's in any format you want, and if you prefer to use that, great! These ones are for my reference.)
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
Nah, far too much like work to keep up two profiles. I'll just sit here and resent you.
Loudly.
Let the hate flow through you, and your journey to the dark side will be comp- *Coughs a few times*
I mean, oh no! ; w; Player resentment is bad for my fragile GM ego!
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
But it makes the occasional murder of PC's all the sweeter.

Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Alright, formatted-ish.
I like how we wound up with one Int caster, one Wis caster, and one Cha caster. I guess this makes me the party Arcane—I can choose a limited number of sorcerer/wizard spells per day starting at level 3, so I'll see what people think is useful there. (Haste, Glitterdust, Grease, etc., although my spell saves are pretty low). Once we get cashflow going, I can also make sweet holy ammunition for anyone who does ranged things, but that might not be any of us (Maybe I'll start wearing a bandolier of holy throwing daggers).
Also: we've currently got two trapfinders. I've got an archetype that makes me better at disabling things, sort of (I get a lower disable bonus, but have to miss the DC by 10 instead of 5 to set it off). Thom, if you'd like to be the primary disabler with my assists, I can replace Burglar with Sanctified Rogue.
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Oh, also: none of y'all speak Celestial. Whooops.
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
I wouldn't worry too much. In another game I've gotten to level three with a shy character - none of the other players have even considered taking my Curse Language, Aklo, despite poor Shalluk's obvious annoyance at being incomprehensible in combat.
I'll grab Celestial at 2nd, though.
I'm sure they'll speak it eventually. XD
Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4
I have no problem being the primary disabler.
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Alright. If Rednal's okay with it, then, I'll swap Burglar for Sanctified Rogue (it's not much of a difference balance-wise, and it's still within flavor). I can keep Trapfinder and assist you on disables, since it's a trait that fits with his roguish backstory.
That's fine. ^^
(By the way, you'll all have the chance to retrain for free at the end of 1st Level, in case something in your builds doesn't work out very well in practice.)

Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Oh! It affects literally nothing until level 4, so I don't need to retrain anything; just checking with the GM in general.
* * *
Also, what can y'all do, character-wise? Ridley is currently a defensive buffer with massive knowledge bonuses and face skills, but he can take on any roles we're missing to some extent.
-At level 2, he'll be able to power up ammunition for 25 gp a shot.
-At level 3 and above, every time he regains spells, he can pick a number of wizard spells equal to his int and add them to his spontaneous list for the day.
-Also at level 3, he gains a Glory domain power that should give massive charisma skill bonuses
-By level 4 or 5, he'll be a lot better at combat intimidation and pick up a mesmer or fighter dip and pressure points + debilitate for the ability to apply 3-4 no-save combat debuffs against everyone he attacks (this will be way cooler with skill training in intimidate)
-At level 7, he can channel heal.
-Around level 8 to 10, he'll be able to summon hordes of angels as a standard action, so that should be fun too
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
Umbriak is mainly a 'hit them until they stop moving' kinda guy. Mostly he'll be up front and personal. With an axe. Hitting things.
His Warpriest side allows for a fair amount of self buffing and some healing. As I get more Wisdom I'll get better at healing, and of course get Channel later. He's also got some skills and can actually move around reasonably quietly and quickly.
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Hmm. Fervor's pretty awesome, although I've only ever used it on ranged warpriest builds.
Investigator (Steel Hound)/ Swashbuckler (Inspired Blade)| HP: 7/12 | AC: 21 / T: 14 / FF: 13 | Fort: +1, Ref: +6, Will: +2 | M. Atk: +6(or+2), R. Atk: +5 | CMB: +2, CMD: 15 | Init: +4, Perception: +4
Thom is a finesse build switch hitter, skill Monkey, trapfinder. With the added bonus of Extracts to buff the party.
As he levels he will
-gain a pistol and a gunslinger deed
-3rd Intimidate to debuff
-3rd hand out extracts to buff the party
-4th becomes a lot better in combat
-5th use aid another as swift action (talent)
*haven't looked much further
All right, I reviewed the profiles, and things look pretty good. ^^ Ridley, don't forget that traits and drawbacks go with the special abilities, too. Now, off to go make the intro post!
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Oh, because I didn't tell you guys yet: I'm donating bone marrow on Thursday, and might have less access to the internet/inclination to type in the days before and after.
Fortunately, we're not too busy just yet. This is a good chance to chat and plan. ^^
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Welp... I get spider climb at level 4, if we're still here then....
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Sorry, think we've all been a bit busy with the past holiday/end of year workloads. Is the current situation us being suddenly and unexpectedly attacked by the people who were supposed to give us info, or am I missing something?
That's a question to be answered in-game. XD I will say, however, that none of you are doing anything wrong right now. You're all just fine.
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
Don't make Umbriak do a strip tease. He'll do it.
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Well duh dude, that's in your statbar.
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
Oh, that's allowing you to check. This would be shedding one piece of armour at a time, gyrating to music only he can hear...it ain't pretty. Unless you're into hairy Dwarf love.
Iiiii'm gonna say "no" to that one. As much as it would amuse Yidhra, I think you have other matters you should be focusing on.
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Note to all my games: My monitor just broke, which means I don't have normal internet connection. It'll be 1-2 weeks before it's fixed, so expect slower posting.
It's my Birthday, so you all get 4 bonus skill points. Be sure to note when you got them and what you put them into so you don't accidentally delete them later. ^^
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
Hmmm...alas I can only put a single point into Perform (Strip Tease).
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
I was waiting to see if Thom wanted to try a roll of his own, but sure. XD
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Sure! He just hasn't posted in two weeks, so I figure either we get his attention or keep moving.
Yeaaaaah... if he doesn't post soon, we may need to replace him. XD;
So... thoughts on any of the applicants? (Feel free to PM me if you'd rather not have your thoughts be public.)
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
I... only see one character?
fluid fey-touched Dreamlord
Apologies for posting in your discussion, but: Close, but not quite, Deacon.
The character that was made by someone specifically for this re-recruitment is Andulian Vogh, unchained monk/sorcerer(east wind training), who admittedly seems very...very motivated for this.
The other submission was Turion Alagostor, whom I had made for a different game, and offered to re-do stuff for this, keeping mechanical idea and personality the same, only downleveling and changing fluff to fit for this.
Let me extend on that: I had intended to copy-paste/save current contents, then edit to make a proper submission, but the birth of my first child exactly one week ago put me into a slightly tighter schedule than usual and thus will only adapt IF choosen(and leaving the current build as a "progression plan" so you know what's coming)
sorry there's not more, but getting two to choose from is better than one ;)
Halfling URogue 3 / Oracle 3 | HP: 33/33 | AC: 19 / T: 14 / FF: 16 | Fort: +5, Ref: +8, Will: +7/+9 | M. Touch: +5, R. Touch: +5 | CMB: +4, CMD: 13 | Init: +5, Perception: +10 |
Ah, okay. Yeah, it was sort of unclear what you were down-leveling *to*, but it makes a bit more sense now.
But seriously, I want your thoughts. o wo; Nothing's happening until then.
Male Undine Spiritualist (Drowned Channeler) 1 | HP 10/10 | AC 17 TO 13 FF 14 | F +3 R +3 W +5 (+4 vs. mind-affecting) | CMD 15 | Init +3 | Perc +3 DV
We're just ironing out a few details, and then we can get this properly underway. ^^
(Ah, also, please have your actual character sheet at the start of your profile, and not behind a spoiler tab. The whole point is for it to be a quick, easy reference, after all. XD)
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
Rednal has his preferences. His horrible, horrible preferences.
And we are go! You can post anytime, Andulian. ^^
Male (Ye may check, I dinnae mind) Dwarf Barbarian / Warpriest-Wizard Gestalt 5| HP: 70/70 | AC: 19 / T: 11 / FF: 16 |(+2 vs magic and poison) Fort: +7, Ref: +5, Will: +9(11) | CMB: +9, CMD: 20 | Init: +1, Perception: +10 | DR 2/- | Fire Resistance 1
May I suggest Torrent tips Umbriak on the idea that there's a really, really good reason to help this person out of the city? I can probably stretch it so Umbriak goes, 'well, the orders are for three people, so why the hell not?' but that would make it a little smoother...and stop Deacon from killing Umbriak in his sleep for getting them into a mess again.
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