GM Pox's Carnival of Tears

Game Master WerePox47


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Inner Sanctum

Reflex: 1d20 ⇒ 6 saves for 1/2 but is vil to fire..
Reflex Horse: 1d20 ⇒ 7 fail..

Despite making his save the cold rider cannot survive the firey blast and falls off his mount dead.. The mount falls into a pile of bones with its masters death..

Out of Combat..


Inner Sanctum

With the death of the cold rider all the remaining fey flee to the woods. The carnival's owner reclaims his wife and the town moves on to deal with the destruction the fey have caused.. In total over 300 people were killed, but in time things will return to normal.. All thanks to the brave hero's!

That wraps it up folks! Thanks for hanging in there and congrats on being able to finish it out!


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Thanks GM. Glad i lasted that long. But as i mentioned. He did his job. Keeping the others from being dead =^^=

Thanks folks. Would like to be in a game with you again

-Posted with Wayfinder


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

Yes thank you, was very fun, good moral choices that made it feel like we had to our best.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Thanks guys! That was great. I probably won't jump in again too soon due to upcoming travel plans, but I hope to see you around!

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