| GM Poisonblade |
Its ok, Mrachni
It just doesn't really work on a grid.
Likewise if you are using hexes, using intersections fail. Are you using a hex grid mat in your table top?
One of the reasons I like running PbP is that I get to take time and look stuff up, without holding up the game.
Even still I almost always forget that stupid favored class stuff. I think it comes from me never using it to gain HP. I love skills and racial favored class stuff, so naturally the world does too.
Zordlon Boweave
|
| Mrachni |
Nah, we use a standard Chessex battlemat most of the time (squares); though when someone forgets it we fall back on hexes.
Same on the favored class bonuses -- I actually recently created a barbarian who'll be the first time I've ever taken the HP.
| Quaylon |
Current party make up without the archer"
Druid
Cleric
Barbarian
Bard (trapdinder)
My opinion, Nuker type (unless we want to 100% rely on me, though I know clerics get some stuff later)
Rogue damage dealer (feel free to go two-weapon knife fighter (per the archetype) build to maximize sneak attacks and drop trapfinding)
Of course, this is just my thoughts, the character is completely up to you.
Zordlon Boweave
|
Current party make up without the archer"
Druid
Cleric
Barbarian
Bard (trapdinder)My opinion, Nuker type (unless we want to 100% rely on me, though I know clerics get some stuff later)
Rogue damage dealer (feel free to go two-weapon knife fighter (per the archetype) build to maximize sneak attacks and drop trapfinding)
Of course, this is just my thoughts, the character is completely up to you.
Nuker type? :P what be that?
| Zatqualmie Fire-Top |
Play what you enjoy. Simple may be fun. I never like it when people pick their characters to fill what they think a party dynamic should look like. Adventuring without a cleric just means reading longer for natural healing and buying more potions. No rogue means breaking down doors instead of picking locks. I think it makes it more fun and interesting when you don't have they standard dynamic.
With all that said, I'd suggest something not too crazy. This gnome is meant to be socially awkward and quirky like a gnome but I'm hoping for some character development. I expect direction from other characters teaching him to grow to normalize, as much as possible.
I also like adding quirks or aspects that the player has control over but the character might not, like his rage. I'm starting with him not having full control over it or understanding it but as he experiences it more, he will have the ability to control it.
Certainly, I think it'd be enjoyable to keep you around as a player.
| GM Poisonblade |
I suggested fighter or rogue not to fulfill a party need more over than to support some preceptions I have made.
It seems that Zord is lacking some understanding of some key rules and concepts behind them. Playing a simple class would help him in this area as well as allow him to focus developing his character concept over how to play the class.
It is my aim to support players who are new to game or confused on the rules to the best of my ability. Likewise I strive to help those that aren't as savvy with the rules.
Calm Emotions should be a requirement for having a gnome barbarian in your party.
| Quaylon |
interesting concept, bear in mind the size of the hammers will be a factor in your to hit roll, two war hammers will be like -4 to hit in each hand. Also, this will make it a 2 or 3 stat class, since I am guessing after the prior events you see that con is not a dump stat and personally I think all stats have merit and a putting a negative anywhere will have consequences. but for dual wielding, you need at least a 15 dex (unless I am mistaken) and being a dwarven fighter a strength of some sort will be greatly desired.
Zordlon Boweave
|
interesting concept, bear in mind the size of the hammers will be a factor in your to hit roll, two war hammers will be like -4 to hit in each hand. Also, this will make it a 2 or 3 stat class, since I am guessing after the prior events you see that con is not a dump stat and personally I think all stats have merit and a putting a negative anywhere will have consequences. but for dual wielding, you need at least a 15 dex (unless I am mistaken) and being a dwarven fighter a strength of some sort will be greatly desired.
Yes i will tried too be more balance this time, also i intend on taking feats and anything i can to cut down on negatives to the attack rolls :P
| Zatqualmie Fire-Top |
I agree on no dump stat. I personally try to play out low stats. A low wisdom leads me to play a character with poor decision making.
GM, I don't like you using the word dying in there.
| Mrachni |
Zordlon, the GM has given some really good advice, and I recommend you not get carried away. No one would argue that you're enthusiastic, but you need to take some time to focus on learning the rules, writing, and formatting your posts so that others will really enjoy reading them.
If I may, I'd strongly recommend starting here, making sure you understand just about everything on that page, and then going on to read this page to give yourself an understanding of skills, when they're used, and why.
Hope you're open to receiving this kind of feedback -- you did ask. ;)
P.S. And yeah, definitely don't dump Con. :)
| Quaylon |
two weapon fighting is mandatory if you are going to dual wield. This one reduces the cost and if you have a light weapon in the the off hand and a one handed or light in the main then it will be -2 for each weapon.
So, if you have, for example, war hammer in the main and light hammer in the off, with a 16 strength, at first level fight you would be +1 bab +3 strength -2 for dual wielding for a +2 for each weapon.
Hammers are more dwarven flavor, but long sword/short sword will do more damage (the light hammer is 1d4 vs the short sword at 1d6). Or maybe Heavy axe and hand axe combo, both 20 crit range but x3 and the same damage as the long sword/short sword combo.
I am just throwing suggestions out there :)
| Mrachni |
I agree on no dump stat. I personally try to play out low stats. A low wisdom leads me to play a character with poor decision making.
GM, I don't like you using the word dying in there.
I found it rather amusing, personally... ;)
Zordlon Boweave
|
I agree on no dump stat. I personally try to play out low stats. A low wisdom leads me to play a character with poor decision making.
GM, I don't like you using the word dying in there.
*sigh* ok. Well you guys just tell me what character you want me to make and i will make it :P. I always try to add a little zing in there, i don't think i can do just a vanilla character lol. Too boring. Even if you guys just really want that i will have to add something to make him a little different, maybe personality wise.
| Quaylon |
I think we are all in agreement on you playing the character you want to and are only trying to help you with the mechanical. The dual wielding dwarf sounds like a good place to start and you can do that with the mechanics of the simple fighter. There is nothing else needed to it.
Two feats at first level, Two Weapon Fighting is one of them for sure, the other, perhaps weapon focus for the weapon in your main hand (the long sword, battle axe or warhammer).
Stats:
16 str
15 Dex
14 Con (12+2 for racial)
10 Int
13 Wis (11+2 for racial)
8 Cha (10-2 for racial)
you get 2 skill points, maybe find a trait that grants perception as a class skill and put one there and one in one of the very limited class skills that a fighter gets.
Just because the class is simple, does not mean it is boring. I am currently working on a sword an board duergar fighter and I am really looking forward to it!
| Quaylon |
also, stick to medium armor to maximize the dex bonus (+2 right now, perhaps an armored coat?)
The above was just suggestions to work with the mechanics, by no means were they saying that this is what you should do, the most important thing is to have fun!
| Zatqualmie Fire-Top |
You could also two weapon fight with a light spiked shield. There is a feat that lets you continue to get shield bonus when fighting with it.
With a low charisma like that you could make the character have social issues, like being short with people or some other personality quirk that might explain the low charisma.
| Mrachni |
I know someone who has a slightly less than average Charisma score... doesn't make him a jerk, just means he's not always the most... well, charismatic, and doesn't realize he may offend people with some of the things he says.
| Quaylon |
The fighter I am making will be using a warhammer and shield and be anything but vanilla. I will be taking two weapon fighting, shield slam and all the feats to make the shield just as deadly as the hammer.
I build for the long term, not the short :P
| Zatqualmie Fire-Top |
Just because he is vanilla on paper doesn't mean he will be as played. That is up to you.
Play a monk if you'd like to do that but I'd hold off on the two bladed sword.
If you are more focused on learning, and the most customization then fighter is the way. you build it with feats.
Zordlon Boweave
|
Just because he is vanilla on paper doesn't mean he will be as played. That is up to you.
Play a monk if you'd like to do that but I'd hold off on the two bladed sword.
If you are more focused on learning, and the most customization then fighter is the way. you build it with feats.
Hmm... i could always pick a two bladed sword for my fighter and just give him wepaon finesse and raise his DEX to give him that nimble feel. But i think everyone will agree with the vanilla LN fighter. I will just make him have a lot of honor and such. Maybe a tactician archytype? I am thinking about bringing about more of a leader into the campaign as opposed to support character. I try to play support-ish cahracter in pbp because irl i always end up leadin our group. However i amd liking the idea of a fighter who can also carry on a conversation properly. Hence the tactician archetype. Also raise his perception and diplomacy up.
| GM Poisonblade |
A leader is something of a heavy weight when it comes to Role Play. I would say play up the noblilty but go with a Good alignment. YOu can be noble but not follow laws, you can be noble and not care about freedom or laws. Honor is by any means a since of ones self and keeping true to what you believe and how you are preceived by others.
By all means have a gimick that interests you Zord, but fighters that are well written are by no means vanilla. Look at Jamie Lannister from the Game of Thrones or Tarl Cabot from the Chronicles of Counter Earth. Those are both simple fighters but man I love those charcters.
Characters are not just there statblocks.
Zordlon Boweave
|
Ok. then its settled :). And i want him to follow laws :c lol. If im doing this im doing this right. Super honorable fighter. I just see the image of a human in armor and dragon is breathing fire at him and he is blocking it with his shield. But do you guys like the idea of tactician archetype? I think it gives hims some knowledge and other things that i would like. The more i am thinking of this the more i want to fulfill that (maybe vanilla) but the role of the really noble and honorable fighter.
| Quaylon |
To add on to that, simple fighter characters in other stories, many of the characters in the Lord of the Rings were "just" fighter types but they were far deeper (I am going to butcher some spelling here as I have only seen the movies as I found all the fluff in the beginning to much o overcome) Boramir was a great example, noble to say the least, but with a lot of depth that is seen towards the end of the first movie, Gimley a traditional dwarven warrior, if not THE traditional dwarven fighter. Also, look at Salvatore's books, Bruenor would be very simple, may be vanilla on paper but as the character is written you see that there is more to him. Hell, I think Athrogate is one of the most annoying characters I have ever read and he is meant to be, just a dual wielding fighter.
The mechanics do not make the character, if they did my Bard hear would be in a world of pain.
Zordlon Boweave
|
It seems the rules are gone from recruitment. What twas the starting gold? i will start work on Alberus? the noble. Still working on a truly noble name. Just want to double check, everyone is cool with me rejoining the campaign under a different character? I will admit i feel like a b*tch doing this lol. I feel a bit like a cheat is what i mean :)
Zordlon Boweave
|
To add on to that, simple fighter characters in other stories, many of the characters in the Lord of the Rings were "just" fighter types but they were far deeper (I am going to butcher some spelling here as I have only seen the movies as I found all the fluff in the beginning to much o overcome) Boramir was a great example, noble to say the least, but with a lot of depth that is seen towards the end of the first movie, Gimley a traditional dwarven warrior, if not THE traditional dwarven fighter. Also, look at Salvatore's books, Bruenor would be very simple, may be vanilla on paper but as the character is written you see that there is more to him. Hell, I think Athrogate is one of the most annoying characters I have ever read and he is meant to be, just a dual wielding fighter.
The mechanics do not make the character, if they did my Bard hear would be in a world of pain.
*sigh* i really feel ashamed when im out nerd-ed :c lol. My downfall is not reading enough i think. I am boss when it comes to video games and classical films. What im getting at is i have only seen the first lord of the rings all the way through and have not read the books :c. However i have heard the books drag on. That he will take five pages to describe a corpse hanging from a tree :P lol. So i barely know what your talking about but i do see what your getting at :)
| GM Poisonblade |
Yep Zord its offical. You should crack a book once in a while, it's good for you. Second hand knowledge of a book is like an empty pie pan when you really want pie. I on the other hand have a shelf full of video games, though probably a paltry sum in your eyes. I thik I have 30 or so, only three of which I have played until the end. Well over half I didn't even make it a quarter of the way. They always get so boring. I have even played Balders Gate 2 three times and never made it to the end.
Quayon hits the nail on the head, and I too am ashamed that I completely forgot about LOTR.
Zord I have some homework for you. First I need you to take some time over our holiday break, if your not too busy, and reread the combat section of the Core book. If you don't have the book, read the rules for combat over at d20pfsrd.com.
Starting gold is 150, 20 point buy. Post your character when you have it built.
Zordlon Boweave
|
Yep Zord its offical. You should crack a book once in a while, it's good for you. Second hand knowledge of a book is like an empty pie pan when you really want pie. I on the other hand have a shelf full of video games, though probably a paltry sum in your eyes. I thik I have 30 or so, only three of which I have played until the end. Well over half I didn't even make it a quarter of the way. They always get so boring. I have even played Balders Gate 2 three times and never made it to the end.
Quayon hits the nail on the head, and I too am ashamed that I completely forgot about LOTR.
Zord I have some homework for you. First I need you to take some time over our holiday break, if your not too busy, and reread the combat section of the Core book. If you don't have the book, read the rules for combat over at d20pfsrd.com.
Starting gold is 150, 20 point buy. Post your character when you have it built.
OK np. And i end up messing up on rules a lot because i still haven't gotten all the 3.5 rules out of my head and reading the marvel rpg books about a million times doesn't help either. But i will look through combat section and also a few other basics. One big problem also is my irl games take out some rules because they find it complicated. (attacks of opportunity being a good example). But i realize some of my basics are lacking :)
| Foxheart the Noble |
"Hail there fellow travelers, shall i introdue myself?"
" For I am called Faxheart, and my Abilities are...."
Male Human Fighter (Tactician) 1
LN Medium Humanoid (human)
Init +8(Trait(2)+DEX(2)+Feat(4); Senses: None;
Perception +6(WIS2+Trait2+Feat2)
--------------------
Defense
--------------------
AC 19, touch 19, flat-footed 10
hp 12
Fort +4(base2+ability2), Ref +4(base0+ability2), Will +4(base0+ability2)
CMB: +3
CMD: 15
--------------------
Offense
--------------------
BAB:+1
Speed 30 ft.
Attacks(weapons):
Longsword: 1d8+3(19-20/2x)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 14, Int 12, Wis 14, Cha 11
Base Atk +1; CMB +9; CMD 19
Speed 30 ft
Feats Alertness, Improved Initiative
Traits:
-Adopted(elf, keen senses):You picked up a race trait from your adoptive parents and society, and may immediately select a race trait from your adoptive parents’ race.
-Reactionary: You gain a +2 trait bonus on Initiative checks.
Class Skills:
Climb +2
Craft +1
Diplomacy +4 = Rank(1)
Handle Animal 0
Intimidate +4 = Rank(1)
Knowledge (dungeoneering) +1
Knowledge (engineering) +1
Knowledge (geography) +1
Knowledge (nobility) +1
Linguistics +5 = Rank(1)
Profession(advisor) +6 = Rank(1)
Ride +2
Sense Motive +8 = Rank(1)+Feat(2)
Survival +6 = Rank(1)
Swim +2
Languages Common, Elven, Dwarven
--------------------
Special Abilities
--------------------
Fighter:
Strategic Training (Ex): A tactician gains 4 skill points
+ a number of skill points equal to his Intelligence
modifier at each level, instead of the normal 2 skill
points + Intelligence modifier at each level. Furthermore,
Diplomacy (Cha), Knowledge (geography) (Int), Knowledge
(nobility) (Int), Linguistics (Int), and Sense Motive (Wis)
are all class skills for the tactician. This ability replaces
the bonus fighter combat feat gained at 1st level.
Bonus Feats: A tactician may choose Skill Focus or any
teamwork feat, in addition to combat feats, as bonus feats.
Racial Abilities(human):
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
--------------------
Inventory
--------------------
Longsword(cold-iron): 4lb cost: 30gp
Scale mail weight: 30lb cost: 50gp
Shield, heavy steel: 15lb cost: 20gp
Backpack weight: 2lb cost: 2gp
Bedroll weight: 5lb cost: 1sp
Waterskin: 4lb cost: 1gp
Trail Rations(2day)weight: 2lb cost: 1gp
Torch weight: 2lb cost: 2cp
Tindertwig(10) weight: - cost: 10gp
Travelers Outfit weight: 5lb cost:1gp
total weight: 88 lb (Medium = 59 - 116)
total gold: 54gp 8sp 98cp
"My life story and how you may expect me to act."
This young fighter grew up as an orphan. Adopted by a family of elves, he never really knew much about his real parents. The elves taught him how to be noble an honorable. Despite this fact, human blood ran through his veins and he craved to go out and adventure. He joined the military early on in his life, however instead of the front-lines his elven teachings made him handy as an adviser and leader as opposed to a foot soldier. He spent 6 years there, eventually he was discharged as peace times came. He instead went out in the world training young adventures. This soon got Foxheart himself into adventuring. After seeing and hearing stories he decided himself to set out in search for the true and adventure he has always craved, for the military scene wasn't his style anyways. Though he is Lawful Good he is not one to be straight backed and talk in yells. He much more prefers to be laid back, this is partially the reason many of the people he trained liked him. Now set out in the world he finds himself without a group, but alone. He has set out in search of the mysterious happenings the forest near him.
He tends to be laid back and finds himself often in a leadership position. Though he is often serious he can still find himself laughing at a good joke and enjoying himself when the time calls for it. He in the end just wants to get along with everyone.
"And let's not forget how i look"
Weight: 195lb
Height: 6'1
Hair: Short Blonde
Age: 25
You see a tall human with flowing blonde hair walk up in a traveler outfit on and shining scale-mail on. He wields a steel shield and has a long sword sheathed. He has a large smile on his face and walks up giving the proper greeting.
| Mrachni |
Foxheart: There are some issues with your character.
- The Adopted trait lets you select a race trait, not a racial trait.
- You need to apply your Armor Check Penalty from your mail and shield to all the skills it affects. That makes a -6 to any skills which depend on Str or Dex.
- You need to adjust your speed due to wearing medium armor.
- Your flat-footed AC is 17, not 10. Armor and shield bonuses are included in that.
- Your longsword is 1d8+2, not 1d8+3. You should write it as: "longsword: +3, 1d8+2" to indicate that you add a total of 3 to attack rolls and 2 to damage.
- Your CMB is +3, not +9.
- Your CMD is 15, not 19.
- Your initial outfit (traveler's outfit) is free
Not putting this in a spoiler so others can point out anything I missed.