
GM NotEspi |

The aspirant pathfinders carry on, trekking through the tunnels connected to the passage they found near the mites. The route to the surface leads through a maze of tight passages that include steep scents and short climbs as they wind from west to east. The tunnels are narrow, but passable.
Map updated. Please position yourselves into marching order. You are moving from west to east, as indicated by the arrow.

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Kaa looks through the pack as they walk. "What'ssss thisss? Oooo, what'ssss that?"
If no one else takes them, he will take the potion of barkskin and the potion of feather step and an alchemist's fire. Might as well put these to good use...

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Placed
Feza continues on through the tunnels, taking up a position near the end of the group.
She's actually hoping the remaining mite she worked on pulls through. It's sort of her upbringing and how she found the Savored Sting.
"Kaa, mind your step, can't do that if you're digging in a backpack, right?"

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"Why? I don't look in the backpack with my feet! I can alwayOOOMPH!"
Ka puts the pack on his shoulder after running smack into a cave wall.
"Of courssse, I should be watching for trouble...."

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Eldak, looks at his minor wound. I am okay for now. It will heal, mend, repair, on its own. Feza, I meant no offense, hostility, awkwardness, earlier. I actually had a rough, difficult, tough, childhood growing up amongst the dwarves. I learned that when a perceived enemy, foe, hostile, bears arms against you without so much as a word, then it is best to strike first, fast, hard. An explosion of violence is what my pappy taught me. And then leave them where they lay.

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Senma takes up the rear of the group as the party looks through the bag, but the undine doesn't care to use anything from the satchel. "What else do you think is in here? There has been so much already!" he remarks.

GM NotEspi |

If you passed the above check:
The suspiciously looking fungus is a slime mold, ready to consume whoever walks through it. They hunt by suffocating their victims within themselves.

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Perception(Take 1): 1 + 9 = 10
"Watch out for that fungus ahead, it doesn't match the rest of the area."

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Ophelia also notices the fungus (+7 perception, so no roll necessary), but isn't trained in dungeoneering, so has no idea what it means.
"Is it dangerous?" she asks Feza, who seems like an expert for having mentioned it.

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"I have no idea, sorry. But something that significant should probably at least be treated with caution"
Feza squints as she watches the area in question.

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Senma looks to see if they can somehow move around the slime mold without walking through it.
Percpetion: 1d20 + 1 ⇒ (2) + 1 = 3

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Showing a little bit of my lack of experience here with Pathfinder but I have a question: I am playing a Rogue, do I need to take a rank in Knowledge: Dungeoneering to be considered trained in it or does being a Rogue mean I am trained in it? Basically, can I roll?
Eldak looks ahead to see what everyone is talking about.
perception: 1d20 + 7 ⇒ (10) + 7 = 17
Ah, I see it.

GM NotEspi |

Showing a little bit of my lack of experience here with Pathfinder but I have a question: I am playing a Rogue, do I need to take a rank in Knowledge: Dungeoneering to be considered trained in it or does being a Rogue mean I am trained in it? Basically, can I roll?
Trained only skills: Disable Device, Handle Animal, all Knowledge checks, Linguistics, Profession, Sleight of Hand, Spellcraft, Use Magic Device.
Meaning you can not roll for check with these unless you have at least 1 rank in them. Some class features allow you to roll these without ranks in them - like bardic knowledge. But I don't know of any rogue class feature that would allow for it.

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"Since none of us knows what that mold is, or whether it's dangerous, why don't we just burn it away to be safe?"

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Ophelia sheathe her knives and pulls out an oil flask and alchemist's fire. She watches the others, waiting for them before starting.

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Feza digs into her bag and pulls out about the only incendiary things she can find, namely ten candles.
"If someone has an Alchemical flame, tie this onto it, it might make it burn longer..."
Beyond that, she's fresh out of ideas and appropriate equipment...

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"Electricity makes fire!" he says as he lets a blast of electricity arc at the slime.
Electric Blast: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

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I guess we're starting the fight.
Ophelia throws the oil flask at it, planning to light it on fire next round.
To hit touch AC: 1d20 + 4 ⇒ (3) + 4 = 7

GM NotEspi |

Opposition: 1d20 - 1 ⇒ (12) - 1 = 11
Eldak: 1d20 + 4 ⇒ (6) + 4 = 10
Feza: 1d20 + 3 ⇒ (6) + 3 = 9
Kaa: 1d20 + 1 ⇒ (15) + 1 = 16
Ophelia: 1d20 + 6 ⇒ (10) + 6 = 16
Senma: 1d20 + 4 ⇒ (17) + 4 = 21
You get a surprise round. Sort of.
Senma - Attack
Ophelia - Throwing
Kaa - Go
Mold - "Surprised"
Eldak - Go
Feza - Go
Senma produces an arc of electricity and strikes the ooze. It shuffles around on it's position but otherwise makes no sound except a splashy noise produced by it's gelatinous body moving. Ophelia tosses an alchemist fire flask at the creature, but her aim is off and she misses.
Off-target toss: 1d2 ⇒ 2
The container lands behind the creature and the ground on the point of impact is consumed in a small fiery explosion. Some of the liquid lands on the mold, but only sizzles on it's surface.

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I actually threw the oil flask first. I was saving the alch fire to set it on fire next turn.

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To hit target fungus square with Candle bundle: 1d20 + 3 ⇒ (17) + 3 = 20
Feza shrugs and tosses her bundle of candles into the mix! Tying them to an alchemical fire would take too long.

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Just candles? Not lit or anything?
Lighting them would take a Move Action to pull out Flint and Steel.
A standard action to start striking it.
Next turn on the move actions a single candle would be lit.
Standard action to light the next candle.
Etc.
What Feza is doing is tossing a whole bunch of candles at the target spot, hoping that someone nails the spot with an Alchemist's fire and sets the candles on fire, because there's really no other fast choice.

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"I guess fire wasn't the way to go."
Ophelia drops her alchemist's fire back into backpack for safe keeping, draws a dagger, and moves up 5 feet.

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Unsure if Kaa is joking or not, Ophelia responds, "I have some soap in my backpack."

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Kaaa reaches in to Janira's bag and pulls out the second alchemist'f fire. There is also a wand of burning hands in here...
He throws it on the fungus.
Ranged Touch Attack: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 6
Also, damage from the first fire for round 2.
Damage: 1d6 ⇒ 1

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The potion of Cure Light is already gone from Janira's backpack, too. I drank it before this fight.

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Senma calls down some more electricity from the air and his hands sizzle with excitement. "I can handle this!" he yells, finally meeting something to which his blasts can handle.
Electric Blast - Touch Attack: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14 -4 for Cover.
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

GM NotEspi |

Ophelia steps up and draws, while Kaa tosses another fire flask at the ooze. In the meantime, Senma fires another arc from his hands, creating singed hairlines in the creature's gellatinous mass.
The ooze seems to shuffle a bit, but it seems it is too large to push it's mass through the narrow cave to close in on the pathfinders.
So this is a 10ft creature that somehow got into the area through the 5ft tunnels. Not sure what to think of that.
Turn 1
Senma - Blast
Ophelia - Move/Draw
Kaa - Flask
Mold - Wiggles
Eldak - Go
Feza - Go
Mold -14

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The Calistrian bird moves up and pulls out her whip, watching the slimy thing as it wobbles and bobbles and tries to squeeze down the corridor with no success.
Move action to get to current spot, standard action to draw whip