| Experiment J-12 |
J-12 runs toward the robot, chainsaw roaring. As he does, a slight grin appears on his face. As his chainsaw bites into the robot, he feels something click inside him. He was finally fighting back against the Technic League. Soon, his vengeance would be at hand.
Attack: 1d20 + 28 ⇒ (19) + 28 = 47
Damage: 3d6 + 33 ⇒ (5, 6, 4) + 33 = 48
I’m not able to edit the map. Moving to the robot though.
| Lanyssa |
Guaire, I'm pretty sure that your bow does way more damage than a simple 1d8, and that you have way more attacks per round than only one.
| Lanyssa |
Isn't it a +4 bow? That should add +4 to damage. I guess it's not a composite longbow, so you don't add your Str bonus, right? Pity...
| GM Niles Iron Gods |
Sonofa....I made an update on Wednesday. Ugh.
Round 1
Repurposed Surgeon fires its integrated laser at J-12 through the window Fire = 14, barely scorching his armor. The robot then moves. It's coldly calculating metal head focused on Khonnir Bane's home.
J-12 moves up and slashes at the repurposed surgical bot
Guaire fires his bow and the surgical bot's forcefiend explodes in a shower of sparks.
Commando Gearsmen move into position....
Purple attacks J-12 with a strange looking staff 1d20 + 12 + 2 ⇒ (20) + 12 + 2 = 34 Crit?: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31 Damage: 3d8 + 33 ⇒ (1, 8, 8) + 33 = 50
Yellow attacks J-12 with a strange looking staff 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25 miss
Brown and Blue level their staves and plasma explodes from the tip lancing at J-12 1d20 + 9 ⇒ (2) + 9 = 11 1d20 + 9 ⇒ (19) + 9 = 28 one plasma charge strikes J-12 3d8 + 3 ⇒ (8, 5, 4) + 3 = 20
Seven
Lanyssa
Round 2
Repurposed Surgeon
J-12
Guaire
Commando Gearsmen
Seven
Lanyssa
J-12 got rocked by a x3 crit. Lucky rolling for me. The lances they are using fire plasma (think Stargate). Lanyssa and Seven are up
| Lanyssa |
The half-orc woman steps aside to gain better angle, then prays for a godly blessing. "Help me, Lady!" Her sword, firmly gripped with both her hands, descends repeatedly upon the strange assailant robot.
Swift: use fervor to cast Divine Power then full attack.
Longsword, 2H, Divine Power, Power Attack: 1d20 + 21 + 5 - 3 ⇒ (20) + 21 + 5 - 3 = 43
Damage: 1d8 + 16 + 5 + 9 ⇒ (8) + 16 + 5 + 9 = 38
Extra Attack Longsword, 2H, Divine Power, Power Attack: 1d20 + 21 + 5 - 3 ⇒ (5) + 21 + 5 - 3 = 28
Damage: 1d8 + 16 + 5 + 9 ⇒ (1) + 16 + 5 + 9 = 31
Reiterative Longsword, 2H, Divine Power, Power Attack: 1d20 + 16 + 5 - 3 ⇒ (1) + 16 + 5 - 3 = 19
Damage: 1d8 + 16 + 5 + 9 ⇒ (5) + 16 + 5 + 9 = 35
Crit Confirmation Longsword, 2H, Divine Power, Power Attack: 1d20 + 21 + 5 - 3 ⇒ (9) + 21 + 5 - 3 = 32
Potential Extra Damage: 1d8 + 16 + 5 + 9 ⇒ (6) + 16 + 5 + 9 = 36
Note: If the robot is dead after the first attack, then full attack is canceled and Lanyssa will try to move out of the house to present battle, or as much as possible towards the door.
| GM Niles Iron Gods |
Err. There's no robot inside the house for Lanyssa to go murderslicer on.....thats Guaire's bird.
| Lanyssa |
S%@#. Okay, I hope I can change my actions, then, for Guare's bird's sake. It really hurts to waste a crit, though :P
After witnessing the strange weapons the commandos are carrying and using, Lanyssa chooses to invoke a protection for her friends while she gets near the entrance door.
Move and cast Resist Energy on Guaire, Seven and herself, which grants 30 points of fire damage reduction.
| Experiment J-12 |
J-12 presses the assault, scoring several grievous hits on the robot.
Attack 1: 1d20 + 28 ⇒ (8) + 28 = 36
Damage 1: 3d6 + 33 ⇒ (2, 5, 3) + 33 = 43
Attack 2: 1d20 + 19 ⇒ (17) + 19 = 36
Crit Confirmation: 1d20 + 19 ⇒ (18) + 19 = 37
Damage 2: 3d6 + 33 ⇒ (5, 2, 2) + 33 = 42
Crit Damage: 3d6 + 33 ⇒ (5, 4, 1) + 33 = 43
Attack 3: 1d20 + 14 ⇒ (17) + 14 = 31
Crit Confirmation 2: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 3d6 + 33 ⇒ (2, 5, 6) + 33 = 46
Crit Damage: 3d6 + 33 ⇒ (1, 5, 3) + 33 = 42
If every attack hits that’s a total of 216 damage.
| Seven.teen |
Not sure if Seventeen needs to move out side to cast this, she will if so.
Sheventeen calmly stops looking for Khonnir Bane, turns round and noting the large number of aggressive robots she stats casting a spell designed to hinder them. With a click of her fingers, a chip of mica and spidery words, suddenly a tall thin wall of impossibly bright light winks into existence. The ferocious flux of photons threatening to overwhelm the robot's sensors.
She's casting [url=https://www.d20pfsrd.com/magic/all-spells/w/wall-of-light/]Wall of Light aimed to blind most of the robots but not J-12. The fort save is DC 24 to not be blinded for 1 round.[/ooc]
Spell slots used: 1st: 2/7, 2nd: 0/6, 3rd: 2/6, 4th: 0/6, 5th: 1/6, 6th: 0/3, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (12 hours)
Resources used: Nanite Surge: 1/1, Consume Spells: 0/1, Arcane Reservoir: 0/15, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exhaustion DC 14: 39/50, Wand of Grease: 45/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 2/2, Scroll of Animate Dead: 0/1, Wand of Haste (CL 5): 0/50, Scroll of Heroism (CL 12): 4/20, Scroll of Improved Invis (CL 7): 3/4, Scroll of See Invisible (CL 12): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Magic Circle vs Technology: 0/4, Remove Radioactivity: 0/4, Animal Growth (CL 12): 0/5, Augury (1/day): 0/1, Contact other plane (1/week): 1/1
@Niles how much time has passed since Seventeen cast fly?
| GM Niles Iron Gods |
@Seven a few, maybe 5, minutes. Not the entire duration.
Seven casts Wall of Light, several robots are hampered Green: 1d20 + 3 ⇒ (9) + 3 = 12 Red: 1d20 + 3 ⇒ (5) + 3 = 8 Yellow: 1d20 + 3 ⇒ (11) + 3 = 14
Lanyssa casts another spell of protection and moves.
Round 2
Repurposed Surgeon flies up and away from J-12. It fires its laser at him Laser: 1d20 + 25 ⇒ (3) + 25 = 28 Fire Damage: 3d6 ⇒ (6, 4, 1) = 11 J-12 gets an AoO
J-12
Guaire
Commando Gearsmen
Seven
Lanyssa
J-12 and Guaire are up
| Guaire |
Trusting the others can manage the enemies on the ground, Guaire does an imitation of a flak cannon against the flying surgeon-bot, aiming at the weakest looking point.
Clustershot, combining dmg before DR.
Shot 1, Bane quality, FE, rapid: 1d20 + 21 + 2 + 6 - 2 ⇒ (14) + 21 + 2 + 6 - 2 = 41 Manyshot, double arrows, Bane, FE: 2d8 + 8 + 4d6 + 12 ⇒ (3, 8) + 8 + (4, 4, 3, 5) + 12 = 47
Rapid bonus shot, Bane quality, FE, rapid: 1d20 + 21 + 2 + 6 - 2 ⇒ (6) + 21 + 2 + 6 - 2 = 33 Dmg, bane, FE: 1d8 + 4 + 2d6 + 6 ⇒ (8) + 4 + (5, 5) + 6 = 28
Shot 2, Bane quality, FE, rapid: 1d20 + 16 + 2 + 6 - 2 ⇒ (9) + 16 + 2 + 6 - 2 = 31 Dmg, bane, FE: 1d8 + 4 + 2d6 + 6 ⇒ (8) + 4 + (4, 2) + 6 = 24
Shot 3, Bane quality, FE, rapid: 1d20 + 11 + 2 + 6 - 2 ⇒ (3) + 11 + 2 + 6 - 2 = 20 Dmg, bane, FE: 1d8 + 4 + 2d6 + 6 ⇒ (3) + 4 + (3, 5) + 6 = 21
| Experiment J-12 |
[oo]I’ll have my actions up tomorrow. I may be busy the next few days though, celebrating both my grandmother’s birthday and a sendoff for their old house they’re selling.[/ooc]
| Experiment J-12 |
AoO: 1d20 + 28 ⇒ (20) + 28 = 48
Damage: 3d6 + 33 ⇒ (5, 5, 6) + 33 = 49
Crit Confirm: 1d20 + 28 ⇒ (18) + 28 = 46
Crit Damage: 3d6 + 33 ⇒ (2, 3, 6) + 33 = 44
J-12 inflicts a mighty blow on the robot as it flies away, before locking eyes with the closest gearsman and charging towards it, chainsaw roaring and slashing at the enemy.
Attack: 1d20 + 28 ⇒ (8) + 28 = 36
Damage: 3d6 + 33 ⇒ (1, 6, 2) + 33 = 42
| GM Niles Iron Gods |
Seven casts Wall of Light, several robots are hampered
Lanyssa casts another spell of protection and moves.
Round 2
Repurposed Surgeon flies up and away from J-12. It fires its laser at him Fire Damage = 11 J-12 slashes into the robot as it flies away, tearing chunks of metal from the thing. Fort: 1d20 + 6 ⇒ (6) + 6 = 12
J-12 hacks into the stunned robot, absolutely shredding it.
Guaire fires arrows into the nearby gearsman, the arrows nearly destroy it outright.
Commando Gearsmen
Purple attacks J12 1d20 + 12 ⇒ (14) + 12 = 26 1d20 + 12 ⇒ (1) + 12 = 13 missing
Yellow attacks J12 1d20 + 12 ⇒ (19) + 12 = 31 1d20 + 12 ⇒ (7) + 12 = 19 hitting 1d8 + 11 ⇒ (2) + 11 = 13
Blue and Brown fire their staves at J12 1d20 + 9 ⇒ (13) + 9 = 22 1d20 + 9 ⇒ (14) + 9 = 23 4d8 + 6 ⇒ (2, 3, 1, 6) + 6 = 18 plasma damage
Seven
Lanyssa
Round 3
J-12
Guaire
Commando Gearsmen
Seven
Lanyssa
J12, I went ahead and used your prior rolls. You critted the robot, which stunned it, so it never flew away....so with the AOO (and full round attack) you dealt enough damage to kill it. Guaire I swapped targets to the nearest gearsman.
Good guys are up. Several of the robots are blinded. 1d4 ⇒ 1
| Lanyssa |
Lanyssa decides it's time to help J12, even if it's by offering a different target to the enemies. She walks outside carefully, searching for a foe, and strikes hard with her sword.
Longsword, 2h, Vs Purple, Divine Power, Power Attack: 1d20 + 21 + 5 - 3 ⇒ (12) + 21 + 5 - 3 = 35
Damage: 1d8 + 16 + 5 + 9 ⇒ (6) + 16 + 5 + 9 = 36
Can anyone move me towards 9:00 of Purple, please?
| Guaire |
Moved you.
" J, you'll want to find a bit of cover, you're looking pretty burnt from those plasma bolts."
Guaire unloads against brown.
Clustershot as usual.
Shot 1, bane quality, PBS, FE, rapid: 1d20 + 17 + 2 + 1 + 6 - 2 ⇒ (10) + 17 + 2 + 1 + 6 - 2 = 34 Dmg, manyshot (2 arrows), bane, PBS, FE: 2d8 + 2 + 4d6 + 2 + 12 ⇒ (2, 3) + 2 + (2, 6, 4, 1) + 2 + 12 = 34
Rapid bonus shot, bane quality, PBS, FE, rapid: 1d20 + 17 + 2 + 1 + 6 - 2 ⇒ (8) + 17 + 2 + 1 + 6 - 2 = 32 Dmg, bane, PBS, FE: 1d8 + 1 + 2d6 + 1 + 6 ⇒ (2) + 1 + (3, 1) + 1 + 6 = 14
Shot 2, bane quality, PBS, FE, rapid: 1d20 + 12 + 2 + 1 + 6 - 2 ⇒ (20) + 12 + 2 + 1 + 6 - 2 = 39 Dmg, bane, PBS, FE: 1d8 + 1 + 2d6 + 1 + 6 ⇒ (1) + 1 + (5, 6) + 1 + 6 = 20
Shot 3, bane quality, PBS, FE, rapid: 1d20 + 7 + 2 + 1 + 6 - 2 ⇒ (12) + 7 + 2 + 1 + 6 - 2 = 26 Dmg, bane, PBS, FE: 1d8 + 1 + 2d6 + 1 + 6 ⇒ (7) + 1 + (5, 4) + 1 + 6 = 24
Crit??: 1d20 + 12 + 2 + 1 + 6 - 2 ⇒ (5) + 12 + 2 + 1 + 6 - 2 = 24 Extra Dmg, bane, PBS, FE: 2d8 + 2 + 4d6 + 2 + 12 ⇒ (5, 4) + 2 + (3, 6, 4, 4) + 2 + 12 = 42
| Seven.teen |
Seventeen's combat routines had noted and assessed the danger the staff wielding robots posed. Acting on the information displayed in her HUD, she decided the best thing to do was to manipulate the temporal flow. She unfurled a scroll and softly spoke a strange word, "Accellerandum!" and suddenly it seems all the robots where moving through treacle, although from their perspective everyone was moving with blistering speed!
She cast haste from a scroll. BTW don't stand next to the wall of light!
Spell slots used: 1st: 2/7, 2nd: 0/6, 3rd: 2/6, 4th: 0/6, 5th: 1/6, 6th: 0/3, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (11 hours), Wall of light (11 minutes), Haste (50 rounds)
Resources used: Nanite Surge: 1/1, Consume Spells: 0/1, Arcane Reservoir: 0/15, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exhaustion DC 14: 39/50, Wand of Grease: 45/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 2/2, Scroll of Animate Dead: 0/1, Wand of Haste (CL 5): 1/50, Scroll of Heroism (CL 12): 4/20, Scroll of Improved Invis (CL 7): 3/4, Scroll of See Invisible (CL 12): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Magic Circle vs Technology: 0/4, Remove Radioactivity: 0/4, Animal Growth (CL 12): 0/5, Augury (1/day): 0/1, Contact other plane (1/week): 1/1
| Lanyssa |
Erm, yeah, the light... too late, I guess :p I should have checked the map from my PC, not only from the phone xD
| Experiment J-12 |
J-12 pauses for a moment, realizing the heavy damage he had just taken. With that, he nods at Lanyssa and says, "I believe I am in need of healing, I shall return." With that, he runs back into the tavern, guarding his retreat.
Withdrawing into the tavern.
| GM Niles Iron Gods |
Seven hastes her allies
Lanyssa moves up and destroys a damaged gearsman. Fort: 1d20 + 16 ⇒ (11) + 16 = 27
Round 3
J-12 withdraws into the tavern
Guaire sends arrows streaking into another gearsmen, it falls pierced through with arrows.
Commando Gearsmen
Orange, Red and Green's optical sensors begin operating again and they refocus
Blue and Yellow retreat several steps and level their lances, the plasma charged tips begin to hum.
Seven
Lanyssa
Round 4
J-12
Guaire
Commando Gearsmen
Seven
Lanyssa
Good guys are up Erryone is hasted now
| Seven.teen |
Seventeen produces a small lightning struck twig and whisperer a strange word. Suddenly with a thunderclap a miniature thundercloud appeared, from which a fat bolt of lightning arced to wards the closest gearsman!
She cast Aggressive Thundercloud Greater.
Electricity Damage: 6d6 ⇒ (3, 1, 6, 5, 5, 2) = 22 [ooc]Reflex DC 23 to negate. If it hits, it needs to make a fort DC 23 save or be stunned for 1 round.
Spell slots used: 1st: 2/7, 2nd: 0/6, 3rd: 2/6, 4th: 1/6, 5th: 1/6, 6th: 0/3, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (11 hours), Wall of light (11 minutes), Haste (4 rounds), Aggressive Thundercloud (Greater) (11 rounds)
Resources used: Nanite Surge: 1/1, Consume Spells: 0/1, Arcane Reservoir: 0/15, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exhaustion DC 14: 39/50, Wand of Grease: 45/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 2/2, Scroll of Animate Dead: 0/1, Wand of Haste (CL 5): 1/50, Scroll of Heroism (CL 12): 4/20, Scroll of Improved Invis (CL 7): 3/4, Scroll of See Invisible (CL 12): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Magic Circle vs Technology: 0/4, Remove Radioactivity: 0/4, Animal Growth (CL 12): 0/5, Augury (1/day): 0/1, Contact other plane (1/week): 1/1
| Lanyssa |
Lanyssa tries to pursue the enemies that just retreated, her mind set on not letting them escape. Thanks to the graceful effects of Seventeen's spell, doing it becomes even easier.
Move to the square just between blue and grey and north of them both. If someone can please move me...
She holds her sword right and fiercely and discharges a blow.
Longsword Vs Grey, Divine Power, Haste, Power Attack (Furious Focus): 1d20 + 21 + 5 + 1 - 0 ⇒ (6) + 21 + 5 + 1 - 0 = 33
Damage: 1d8 + 16 + 5 + 9 ⇒ (6) + 16 + 5 + 9 = 36
Cleave Vs Blue, Divine Power, Haste, Power Attack: 1d20 + 21 + 5 + 1 - 3 ⇒ (12) + 21 + 5 + 1 - 3 = 36
Damage: 1d8 + 16 + 5 + 9 ⇒ (7) + 16 + 5 + 9 = 37
| Guaire |
Guaire, after destroying the previous target, takes aim at yellow.
Shot 1, PBS, haste, bane quality, FE, rapid: 1d20 + 18 + 1 + 2 + 6 - 2 ⇒ (9) + 18 + 1 + 2 + 6 - 2 = 34 Dmg, 2 arrow manyshot, PBS, FE, bane: 2d8 + 2 + 2 + 4d6 + 12 ⇒ (4, 3) + 2 + 2 + (2, 5, 6, 4) + 12 = 40
Rapid bonus shot, mods: 1d20 + 18 + 1 + 2 + 6 - 2 ⇒ (4) + 18 + 1 + 2 + 6 - 2 = 29 Dmg, PBS, FE, bane: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (7) + 1 + 1 + 6 + (6, 1) = 22
Haste bonus shot, mods: 1d20 + 18 + 1 + 2 + 6 - 2 ⇒ (11) + 18 + 1 + 2 + 6 - 2 = 36 Dmg, PBS, FE, bane: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (5) + 1 + 1 + 6 + (5, 3) = 21
Shot 2, mods: 1d20 + 13 + 1 + 2 + 6 - 2 ⇒ (12) + 13 + 1 + 2 + 6 - 2 = 32 Dmg, PBS, FE, bane: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (4) + 1 + 1 + 6 + (1, 3) = 16
Shot 3, mods: 1d20 + 8 + 1 + 2 + 6 - 2 ⇒ (16) + 8 + 1 + 2 + 6 - 2 = 31 Dmg, PBS, FE, bane: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (5) + 1 + 1 + 6 + (1, 2) = 16
| GM Niles Iron Gods |
Round 3
J-12 withdraws into the tavern
Guaire sends arrows streaking into another gearsmen, it falls pierced through with arrows.
Commando Gearsmen
Orange, Red and Green's optical sensors begin operating again and they refocus
Blue and Yellow retreat several steps and level their lances, the plasma charged tips begin to hum.
Seven casts her spell ref: 1d20 + 7 ⇒ (7) + 7 = 14 1d20 + 1 ⇒ (16) + 1 = 17 and a robot is blasted and stunned
Lanyssa moves forward and hacks into two gearsmen.
Round 4
J-12 readies to attack anything that comes within striking distance of the door, excluding Seven.teen.
Guaire sends arrows streaking at another gearsman and downs it.
Commando Gearsmen
Red and Green fire their lances at the doorway.
1d20 + 9 ⇒ (19) + 9 = 28 1d20 + 9 ⇒ (5) + 9 = 14 50% miss chance low is bad: 1d100 ⇒ 49 the plasma blasts chunks from the door frame.
Blue attacks Lanyssa 1d20 + 12 ⇒ (13) + 12 = 25 1d20 + 12 ⇒ (10) + 12 = 22
Damage: 2d8 + 22 + 2d6 ⇒ (4, 2) + 22 + (3, 3) = 34
Seven
Lanyssa
Round 5
J-12
Guaire
Commando Gearsmen
Seven
Lanyssa
Good guys up
| Lanyssa |
Is that Fire damage? Does it come from a melee or ranged attack?
Resisting the assault with grinding teeth, Lanyssa prepares to fight back. She descends her sword upon the metal creature once and again, trying to overwhelm it.
Longsword Attack#1, Divine Power, Haste, Power Attack (Furious Focus): 1d20 + 21 + 5 + 1 - 0 ⇒ (18) + 21 + 5 + 1 - 0 = 45
Damage: 1d10 + 16 + 5 + 9 ⇒ (8) + 16 + 5 + 9 = 38
Longsword Attack#2 (Divine Power), Divine Power, Haste, Power Attack: 1d20 + 21 + 5 + 1 - 3 ⇒ (18) + 21 + 5 + 1 - 3 = 42
Damage: 1d10 + 16 + 5 + 9 ⇒ (9) + 16 + 5 + 9 = 39
Longsword Attack#3, Divine Power, Haste, Power Attack: 1d20 + 16 + 5 + 1 - 3 ⇒ (18) + 16 + 5 + 1 - 3 = 37
Damage: 1d10 + 16 + 5 + 9 ⇒ (9) + 16 + 5 + 9 = 39
Crit Confirmation#1: 1d20 + 21 + 5 + 1 - 0 ⇒ (17) + 21 + 5 + 1 - 0 = 44
Potential Extra Damage: 1d10 + 16 + 5 + 9 ⇒ (3) + 16 + 5 + 9 = 33
Crit Confirmation#2: 1d20 + 21 + 5 + 1 - 3 ⇒ (12) + 21 + 5 + 1 - 3 = 36
Potential Extra Damage: 1d10 + 16 + 5 + 9 ⇒ (10) + 16 + 5 + 9 = 40
Crit Confirmation#3: 1d20 + 16 + 5 + 1 - 3 ⇒ (2) + 16 + 5 + 1 - 3 = 21
Potential Extra Damage: 1d10 + 16 + 5 + 9 ⇒ (4) + 16 + 5 + 9 = 34
| Seven.teen |
Seventeen's summoned storm spits out another fat lightning bolt onto the same target.
Electricity Damage vs yellow: 6d6 ⇒ (3, 2, 5, 6, 5, 1) = 22 Reflex DC 23 to negate. If it hits, it needs to make a fort DC 23 save or be stunned for 1 round.
She takes a step out of the room and points at the stunned Gearsman and whispers an arcane word. A volley of miniature missiles streak out unerringly to pummel it.
Magic Missiles vs yellow: 5d4 + 5 ⇒ (4, 2, 2, 3, 2) + 5 = 18
Spell slots used: 1st: 3/7, 2nd: 0/6, 3rd: 2/6, 4th: 1/6, 5th: 1/6, 6th: 0/3, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (11 hours), Wall of light (11 minutes), Haste (3 rounds), Aggressive Thundercloud (Greater) (10 rounds)
Resources used: Nanite Surge: 1/1, Consume Spells: 0/1, Arcane Reservoir: 0/15, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exhaustion DC 14: 39/50, Wand of Grease: 45/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 2/2, Scroll of Animate Dead: 0/1, Wand of Haste (CL 5): 1/50, Scroll of Heroism (CL 12): 4/20, Scroll of Improved Invis (CL 7): 3/4, Scroll of See Invisible (CL 12): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Magic Circle vs Technology: 0/4, Remove Radioactivity: 0/4, Animal Growth (CL 12): 0/5, Augury (1/day): 0/1, Contact other plane (1/week): 1/1
| Guaire |
If Guaire can see the guardsman near Lanyssa through the light wall, he'll full attack it. If not, he'll move to the window to the east and just fire a single arrow.
Shot 1, PBS, haste, FE, bane quality, rapid: 1d20 + 18 + 1 + 1 + 6 + 2 - 2 ⇒ (14) + 18 + 1 + 1 + 6 + 2 - 2 = 40 Double arrows, PBS, FE, bane: 2d8 + 2 + 2 + 12 + 4d6 ⇒ (6, 2) + 2 + 2 + 12 + (6, 6, 4, 3) = 43
Rapid bonus shot, mods: 1d20 + 26 ⇒ (10) + 26 = 36 Dmg, mods: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (2) + 1 + 1 + 6 + (3, 5) = 18
Haste bonus shot, mods: 1d20 + 26 ⇒ (20) + 26 = 46 Dmg, mods: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (2) + 1 + 1 + 6 + (5, 5) = 20
Shot 2, mods: 1d20 + 21 ⇒ (17) + 21 = 38 Dmg, mods: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (6) + 1 + 1 + 6 + (5, 3) = 22
Shot 3, mods: 1d20 + 21 ⇒ (5) + 21 = 26 Dmg, mods: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (7) + 1 + 1 + 6 + (3, 6) = 24
Crit on hasted shot?: 1d20 + 26 ⇒ (12) + 26 = 38 Extra dmg on hit: 2d8 + 2 + 2 + 12 + 4d6 ⇒ (2, 5) + 2 + 2 + 12 + (3, 4, 6, 5) = 41
| GM Niles Iron Gods |
The melee damage isn't fire, its melee and then electrical
Seven's thundercloud blasts the robot REF: 1d20 + 7 ⇒ (1) + 7 = 8 Fort: 1d20 + 1 ⇒ (1) + 1 = 2, then she opens up with some magic missiles
Lanyssa cuts the metal menace to pieces.
Round 5
J-12 holds again
Guaire's single volley finishes off the robot that Seven's magic had damaged.
Commando Gearsmen
Red and Green fire bolts of plasma at Seven 1d20 + 9 ⇒ (20) + 9 = 29 1d20 + 9 ⇒ (9) + 9 = 18 Crit?: 1d20 + 9 ⇒ (3) + 9 = 12 two bolts of plasma strike Seven (they deal fire and electricity 1/2 each) Plasma: 4d8 + 6 ⇒ (3, 6, 8, 1) + 6 = 24 Seven's protections defend her against some of the damage.
Seven
Lanyssa
Round 6
J-12
Guaire
Commando Gearsmen
Seven
Lanyssa
This will probably be the last, or the second to last, round. Good guys up
| Seven.teen |
Seventeen's mind gently pushed the energetic little storm towards the next gearsman and it spat out another fat little arc of lightning which struck the robot's metal body.
Electricity Damage vs red: 6d6 ⇒ (3, 4, 4, 6, 1, 2) = 20 Reflex DC 23 to negate. If it hits, it needs to make a fort DC 23 save or be stunned for 1 round.
Ignoring the damage she'd taken, Seventeen pointed once more and a volley of missiles spring from her outstretched hand to blast the robot.
Magic Missile: 5d4 + 5 ⇒ (2, 3, 3, 2, 2) + 5 = 17
Spell slots used: 1st: 4/7, 2nd: 0/6, 3rd: 2/6, 4th: 1/6, 5th: 1/6, 6th: 0/3, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (11 hours), Wall of light (11 minutes), Haste (2 rounds), Aggressive Thundercloud (Greater) (9 rounds)
Resources used: Nanite Surge: 1/1, Consume Spells: 0/1, Arcane Reservoir: 0/15, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exhaustion DC 14: 39/50, Wand of Grease: 45/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 2/2, Scroll of Animate Dead: 0/1, Wand of Haste (CL 5): 1/50, Scroll of Heroism (CL 12): 4/20, Scroll of Improved Invis (CL 7): 3/4, Scroll of See Invisible (CL 12): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Magic Circle vs Technology: 0/4, Remove Radioactivity: 0/4, Animal Growth (CL 12): 0/5, Augury (1/day): 0/1, Contact other plane (1/week): 1/1
| Lanyssa |
Lanyssa quickly tries to make contact with the remaining assailants, running around the wall. As she realises she's not going to do it on time before they get to shoot again, she positions herself just before 17, so as to offer a direct target.
Please, someone move Lanyssa to the square just adjacent to 17, covering her from Green's potential line of fire.
| Guaire |
Guaire heads outside, walking past Lanyssa to line up a shot.
Arrow vs red, PBS, haste, FE, bane quality: 1d20 + 18 + 1 + 1 + 6 + 2 ⇒ (1) + 18 + 1 + 1 + 6 + 2 = 29 Dmg, PBS, FE, bane: 1d8 + 1 + 1 + 6 + 2d6 ⇒ (3) + 1 + 1 + 6 + (4, 4) = 19
| GM Niles Iron Gods |
Seven's thunderstorm zaps a robot REF: 1d20 + 7 ⇒ (6) + 7 = 13 FORT: 1d20 + 1 ⇒ (7) + 1 = 8
Lanyssa quickly tries to make contact with the remaining assailants, running around the wall. As she realises she's not going to do it on time before they get to shoot again, she positions herself just before 17, so as to offer a direct target.
Round 6
J-12 holds again
Guaire Guaire heads outside, walking past Lanyssa to line up a shot. Unfortunately the string on his bow wasn't properly drawn, and the arrow hits the wall of the house.
Commando Gearsmen
Red is stunned
Green fires at Lanyssa 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 2d8 + 3 ⇒ (4, 1) + 3 = 8 1/2 fire, 1/2 electricity Lanyssa's magic protects her from the worst of the plasma.
Seven
Lanyssa
Round 7
J-12
Guaire
Commando Gearsmen
Seven
Lanyssa
Go on ahead and end this please
| Lanyssa |
Lanyssa advances, trying to put an end to this combat. She passes beside the first robot, risking a reprieve AoO from red, maybe, and carefully strikes both enemies with her sword.
Longsword Attack vs Red, Divine Power, Haste, Power Attack (Furious Focus): 1d20 + 21 + 5 + 1 - 0 ⇒ (18) + 21 + 5 + 1 - 0 = 45
Damage: 1d8 + 16 + 5 + 9 ⇒ (4) + 16 + 5 + 9 = 34
Cleave Attack vs Green, Divine Power, Haste, Power Attack: 1d20 + 21 + 5 + 1 - 3 ⇒ (2) + 21 + 5 + 1 - 3 = 26
Damage: 1d8 + 16 + 5 + 9 ⇒ (6) + 16 + 5 + 9 = 36
Crit Confirmation vs Red: 1d20 + 21 + 5 + 1 - 0 ⇒ (6) + 21 + 5 + 1 - 0 = 33
Potential Extra Damage: 1d8 + 16 + 5 + 9 ⇒ (7) + 16 + 5 + 9 = 37
| Seven.teen |
Sorry Niles, I meant to post before now.
Once more Seventeen's violent little storm spits out a fat bolt of lightning which strikes the stunned gearsman.
Electricity Damage vs red: 6d6 ⇒ (6, 1, 4, 3, 5, 1) = 20 Reflex DC 23 to negate. If it hits, it needs to make a fort DC 23 save or be stunned for 1 round.
Hoping to hasten it's end, Seventeen repeated her spell sending another volley of missiles which unerringly struck the robot blasting away fragments of twisted metal.
Magic Missile: 5d4 + 5 ⇒ (1, 4, 3, 3, 4) + 5 = 20
Spell slots used: 1st: 5/7, 2nd: 0/6, 3rd: 2/6, 4th: 1/6, 5th: 1/6, 6th: 0/3, 7th: 0/0, 8th: 0/0, 9th: 0/0
Buffs: Mage Armor (11 hours), Wall of light (11 minutes), Haste (1 rounds), Aggressive Thundercloud (Greater) (8 rounds)
Resources used: Nanite Surge: 1/1, Consume Spells: 0/1, Arcane Reservoir: 0/15, Hero Point: 0/2, Technomancy wand: 11/50, Saltpeter : 4/10, Screaming Bolts: 0/2, Alcemimist's Fire: 0/2, Tanglefoot Bag: 1/1, Wand Ray of Exhaustion DC 14: 39/50, Wand of Grease: 45/50, Wand of Gust of Wind: 4/18, Wand of Wind Wall: 2/32, Scroll of Make Whole: 2/2, Scroll of Animate Dead: 0/1, Wand of Haste (CL 5): 1/50, Scroll of Heroism (CL 12): 4/20, Scroll of Improved Invis (CL 7): 3/4, Scroll of See Invisible (CL 12): 2/2, Scroll of Resist Energy, Communal (CL 9): 1/2, Magic Circle vs Technology: 0/4, Remove Radioactivity: 0/4, Animal Growth (CL 12): 0/5, Augury (1/day): 0/1, Contact other plane (1/week): 1/1
| GM Niles Iron Gods |
That'll do it.
Lanyssa and Seven's might and magic combine to destroy the rest of the metallic foes.
All is quiet in Torch.
After several minutes a strange wind blows in....Seven hears the voice of her "Father" Khonnir Bane Seven, we've taken to the caves. I am coming out to meet you.
Khonnir used a magic spell to send a message, he was scrying his house
An hour passes, and then another, then Khonnir Bane appears, he looks haggard and drawn.
Seven! Thank all the gods. As you can see. Torch has seen better days.
| Seven.teen |
Unusually animated, Seventeen exclaims "Father! Are you hurt?" She looks him over and seeing he's unharmed she returns to her monotone as she continues, "Indeed. We have come to help, what the Technic league have done shall not go unanswered."
| Experiment J-12 |
J-12 puts his hand against the wall with a tremendous thud as he slumps slightly, the adrenaline of combat having drained from his body. He staggers out of the building before saying, "Lanyssa! Combat effectiveness is heavily reduced, damage is...rather extensive. Some healing would be optimal."
| Lanyssa |
While they wait for Bane, Lanyssa helps J12 recover from the most dangerous wounds.
Terrible Remorse → Cure Serious Wounds: 4d8 + 12 ⇒ (1, 3, 6, 6) + 12 = 28
Remove Paralysis → Cure Medium Wounds: 2d8 + 10 ⇒ (5, 1) + 10 = 16
Do we have a wand or something that we can use?
| Seven.teen |
Seventeen suddenly notices J-12 and remarks without inflection, "Your wounds are extensive..."
She rummages through her collection of scrolls and selects a pair. Looking at J-12 she whispers a nonsense word and suddenly some of the damage he sustained is repaired.
Make whole: 5d6 ⇒ (4, 5, 3, 2, 1) = 15
Make whole: 5d6 ⇒ (6, 4, 1, 5, 3) = 19
Not sure if we currently have a wand although we should have one.
| Guaire |
With the two women patching up the metal clad Kellid,
"All that metal grafted into your body, would it be a consideration to try find something that will accallerate your own natural recovery?"
Something that provides fast heal/regen.
| GM Niles Iron Gods |
Khonnir nods at his "daughter" I agree with you. The League must be destroyed. Why are you here? Last I heard you had went far to the West, to the Scar of the Spider. Tell me, have you found what you've sought?