Calanthe Rossa
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Kn. Planes: 1d20 + 8 ⇒ (2) + 8 = 10
Calanthe has never seen a creature of the likes of this masked attacker!
Todric Callaster
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Crap! You reminded us about that. I just thought from your description that we could all see her/it. Can I save that roll for when I get close enough?? Pretty please?
| GM Mezegis |
Seeing everyone casting spells in preparation for combat, blackness pulses out of the Lamashtu priest as she pulls out a bow and rises higher into the air. "Very well, you shall make fine experiments." As the dark pulse expands from her, those Derro and Mites touched have a variety of effects. Some flee in sheer terror, others fall on the ground, prostrating themselves to their Lady, and still others collapse into frothing seizures.
if you pass through either circle on the map, please make a will save. If you pass through both, make 2 :D
PC's are up. We ARE in initiative rounds at this time. Norine cast both her Prot from Evils, Targost only cast Gravity bow.
Todric Callaster
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EDIT: Tod moves forward 30', drawing his bow as he moves. He nocks a cold iron arrow to the string, and lets fly at the odd priest.
Arrow: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Miss chance: 1d100 ⇒ 74
I'm assuming at least a 20% chance due to her being more than 20' away and therefore in at least low light.
Calanthe Rossa
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Can I make Spellcraft/Kn. Arcana checks to identify what those circles are? (Both have the same bonus)
Inner Circle: 1d20 + 9 ⇒ (3) + 9 = 12
Outer Circle: 1d20 + 9 ⇒ (12) + 9 = 21
Calanthe mutters a prayer of good luck for Ebon before moving up ahead, trying to identify whatever spells had been placed before them.
Casting guidance on Ebon, +1 bonus on his next d20 roll.
Calanthe Rossa
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"Careful," Calanthe warns the others, "they've put some kind of fear effect on the ground... not sure what it is exactly... Norine, would you be able to give us the blessings of Desna? I think that would help..."
Bless's +1 bonus on fear saves to the rescue! :P
Ebon Kai of the Skoan Quah
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Well... lets shake it up then...CHARGE!!!!
Ebon looks on as the black light emanates from the evil elf.
"lets do this!"
He froths at the mouth and runs down the room.
Running, 3X move speed, full round, free action rage.
Current AC 18-2size-2rage-2dex from running=12. Add 2 to his saves if fear is a charm or compulsion.
will save: 1d20 + 5 ⇒ (16) + 5 = 21
will save: 1d20 + 5 ⇒ (7) + 5 = 12
Norine Pepfarin Epfafeen
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Ebon and Todric, don't forget the +2 resistance bonus to save vs. "attacks made or effects created by evil creatures" as a result of protection from evil. (Also, the +2 deflection bonus, of course.)
As her next action:
Norine moves forward towards the rings and activates her wand of bless, invoking the name of Desna as she does so, unfortunately likely too far behind the raging Shoanti.
Spellcraft (outer ring): 1d20 + 5 ⇒ (3) + 5 = 8
Spellcraft (inner ring): 1d20 + 5 ⇒ (15) + 5 = 20
PS - If a 19 is a miss, it could be a long battle, especially if she has recuperative powers and/or flies out of reach.
| GM Mezegis |
PS - If a 19 is a miss, it could be a long battle, especially if she has recuperative powers and/or flies out of reach.
Both actually. Since this will speed things along. AC: 21, DR, flight, and regeneration. She's crap on damage, but she's a tank and a half!
Ebon charges through the first effect, his mind only partially clouded with visions that leave his desire to fight shaken. When he hits the second, those visions flare again that cause the mighty Shoanti to panic. He looses hold of his weapon and turns to flee in sheer terror over the visions in his mind.
First effect leaves you shaken on successful save, second one fails after the protection +2 because of the -2 for being shaken. Ebon is panicked. He drops anything in his hands and on his next round, must flee as far as he can from the NPC.
Brandon Burrowwarden
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Brandon throws the goblet to the floor and draws his crossbow as he moves into firing range. He looses a bolt at the woman, but the shot goes far wide.
Brandon vs. Woman (light crossbow): 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12 -2 for range
Light crossbow: 1d6 ⇒ 3
Ebon Kai of the Skoan Quah
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Duration of shaken and panic?
" Monkeys!!!MONKEYS EVERYWHERERRRRrrrrrrr!!!!!!!!
He screams as he runs back the way he came.
On his turn of course.
Norine Pepfarin Epfafeen
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Especially with dropping the weapons, which are now go to be really hard to retrieve, Negative Norine doesn't think this fight is winnable.
Norine does have silver and cold iron (and things for both with blanching), but can't hit or damage for much.
"Aim for the mites - maybe simplify things a little!"
Were they mites?
| GM Mezegis |
The dark priestess screeches with glee as her fear effects turn the mighty Ebon into a panicked monkeyphobe. "One cleric has fallen to the FEAR of nightmares. Shall we see if Desna truly protects her chosen?" she asks as she launches an arrow from her bow. The group tries to follow it's path, but it gets lost in the darkness, only to sprout from Norine's chest, each pumping of her heart spurting her lifes essence across the floor.
Attack: 1d20 + 4 ⇒ (20) + 4 = 241d8 ⇒ 8
Attack confirm?: 1d20 + 4 ⇒ (16) + 4 = 202d8 ⇒ (8, 7) = 15
.... wtf diceroller? Norine takes 23 and drops to -9 PC's are up...
EBON: you just have to get out of LOS to end the panicked effect. Shaken was a 1 round thing.
Calanthe Rossa
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Mez stahp...
Calanthe gasps as, apparently simultaneously, Ebon flees the room and Norine is dropped to within an inch of her life. She steps up to the gnome and lays her hands upon her unmoving frame, stopping the bleeding for now with her innate curative powers but not yet awakening the priestess of Desna. She also draws her wand to continue the healing thereafter.
Healing Hex: 1d8 + 2 ⇒ (4) + 2 = 6
Can Todric see the creature to I.D. it yet?
| GM Mezegis |
I really am sorry for the insanity that is my dice this game.
With the Ebon's light spell illuminating the priestess more, Todric can begin sorting through his vast collection of memories to try and determine what she is. While nothing fits this creature perfectly, he'd wager that it is an elf from the plane of nightmares. Her nightmarish abilities include two different fear auras, the ability to invade peoples dreams and manipulate them to her whims, innate defenses against goodly creatures, damage reduction to everything but goodly aligned weapons and silver, regeneration, the ability to fly slowly, the ability to imbue her spells with that of nightmares, causing them to be unusually potent, the ability to feign death, and also shadow walk away from danger if threatened.
Torvic finally comes to his senses after cowering in terror at the memories the flooded through him at the vision of the white lady. Looking to Targost, he comments, "Lad, ye might want to stick to magics on this one. Anyone got a crossbow or bow I kin use to aide ye? With her flyin, I canna reach her with me axe."
Todric Callaster
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Tod shares what he can with the group.
"This creature is some kind of extra-planar elf. Like a living nightmare. She can invade people's dreams. She's tough too. Good-aligned weapons or silver would be be best. Torvic's right - magic is better than normal weapons too. We all see that she can fly, but she can feign death and shadow walk if she needs to get away quickly. Her wounds also heal unusually fast."
Norine Pepfarin Epfafeen
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Way to put an exclamation mark on my pessimism! :-P Good thing I wasn't a 1st level on this "Tier 1-2"...
Torvic does have my three flasks (a flask of alchemist's fire, a flask of acid, and a flask of alkali), although it might not do much with her regeneration.
Calanthe Rossa
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Yup - 0.05 [chance of crit] * 0.4 [chance of confirming] * 0.125 [chance of max damage on base roll] * 0.125 [chance of rolling max damage on 1st crit dice] * 0.25 [chance of rolling 7 or 8 on second crit dice] = 0.000078125% chance of that occurring. :P
"Torvic, you may take my crossbow," Calanthe says without looking up from her ministrations on Norine.
"I have one dose of alchemical silver weapon blanch... I suggest we use it on the ammunition of our most proficient archer... it will only cover a limited amount of ammunition, though... and I will need time and some fire to do so."
Ebon Kai of the Skoan Quah
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Not to add to Norine's pessimism, but Ebon only had 1 rnd of rage left. so run away, but cant run back, cause O' fatigue, and -2 to str n dex. X( . Not sure of initiative order so place this action whenever it fits in.3rd rnd of enlarge, 4th rnd of guidance, unused.
Trudging back around the corner, with his head hung low, Ebon draws out his wand of CLW.
" Here Calanthe, let me help. Apparently I am too cowardly to approach yon fiend."
edit= cant use wand yet, double move to reach Norine.
| GM Mezegis |
Torvic retrieves Calanthe's crossbow, and nocks a bolt, ready to fire next turn. Brandon steps around the fleeing Ebon and closes to within normal range and fires upon the floating woman, the bolt surprising her by striking her leg.
Attack: 1d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 4Hit but no damage due to DR.
"It seems not all of you are goody two-shoes." she hisses as she brings her bow to bear on the Halfling, but the shot sails well over his head.
Attack: 1d20 + 4 ⇒ (4) + 4 = 81d8 ⇒ 2
PC's are up. Ebon, you must still flee until she is out of LOS.
I did some digging, and they foolishly incorporated her Prot from Good bonus into her base stats. Now, only Brandon is Neutral, but it does mean he has a "slightly" easier time of things. There is a single line on a second page that says her reduced AC line if PC is non-good. GG writers :p
Also, if I hadn't GMPC'd Brandon, that would have been another hit on any PC. I see these tactics you're using, lol.
Todric Callaster
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Todric takes 10 arrows from his quiver and drops them in the square to his south. [move action to retrive arrows, free to drop]
"Calanthe, or someone. Please get these arrows blanched. I'll try to keep her busy with regular shots for now."
Longbow: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27
Confirm Crit?: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
1d8 + 2 ⇒ (1) + 2 = 3
Dangnabbit! 6 arrows left in quiver.
Calanthe Rossa
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The tiefling continues healing up Norine, and soon enough she manages to awaken the poor gnome, barely.
CLW Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Calanthe drops her backpack beside Norine and hurriedly draws out a small satchel of silver powder. "You need to pour this over the arrows and then hold them over an open flame for a good ten seconds or so," she explains hurriedly. "Does anyone have a flint and steel?"
I will light a fire using anything - perhaps bits of paper from my journal, or ripping off a bit of my clothing - next round, if someone can get me a flint and steel. The round after I can use the weapon blanch...
Todric Callaster
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"Calanthe, I've got some in my pack along with some rope that'll burn nicely. It's a small price to pay if we can make it out alive. Maybe someone can grab it and bring it to you."
Norine Pepfarin Epfafeen
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6 arrows left? Ouch.
Norine wakes up, surprised to still be alive, and uses her wand on herself, she then puts her wand away, staying prone for the moment.
Assuming I still have the wand in my hand - it doesn't seem to say anywhere what happens to the things in your hand when you are knocked out.
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
I think that puts me at 11.
Norine Pepfarin Epfafeen
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Ah, I see. By-the-way, I had put 60 extra arrows on one of the mules. Not that it will probably do us any good.