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Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Norine cures herself again with her wand, if barely, and then stands up, uncertain about what to do. Perhaps foolishly, she moves into the darkness, "Calanthe, guide me to Ebon or Todric!"
I should be able to find something that big, even in the dark.
Current move is 30, but half speed when I enter the darkness.

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Following Calanthe's directions, Ebon will again step forward with a powerhouse swing.
attack: 1d20 + 6 ⇒ (15) + 6 = 21
miss chance: 1d100 ⇒ 99
damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15
" Laugh while you can monkey boy!"
Fort save: 1d20 + 6 ⇒ (9) + 6 = 15

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Sorry long day at work
Targost extends his hand and fires an acid bolt at the unknown creature.
Ranged Touch: 1d20 + 3 ⇒ (15) + 3 = 18
I think I needed to take -4 off, but was not sure...as well as a miss chance?? 1d100 ⇒ 96

GM Mezegis |

Torvic Attack: 1d20 + 1 ⇒ (20) + 1 = 211d8 + 1 ⇒ (7) + 1 = 8
Confirm: 1d20 + 1 ⇒ (18) + 1 = 191d8 + 1 ⇒ (6) + 1 = 7
Ebon again strikes the creature, feeling his blade slice flesh and bone. Targost's strike is off target, his fear of striking Ebon getting the better of him.
Within the cloud, Torvic gets fed up with the harassment from the goblin and splits it in two with a fearsome hack of his axe. The darkness dashes away through the twisting corridors of the Gallery, seemingly in full retreat.
Fight over, or do you follow?

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Calanthe moves to look down the hallway after it. If she can still see the creature within the glob of darkness, she will fire her crossbow at it.
Adjust for range increments as necessary. Light crossbow range is 80 ft.
Crossbow: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 ⇒ 4
*grumble grumble* should've used my critical hit before *grumble grumble*

GM Mezegis |

The creature has dashed into a strange room. Patches of dimly glowing fungi reveal a complex dwarven workshop. A Wall of kilns, ovens and forges divides the workshop into two vast chanmbers, each crowded with unfinished sculptures, cobweb covered tool racks and tables heaped with rusted detritus. The workshops ancient, splintering floorboards sag beneath heaped debris. Holes and cracked planks reveal an open space below the cluttered chamber, evidently accessed via stairways on the southern half of the room. Twenty feet overhead, cobweb covered booms and racks support hanging crucibles and massive chains for oisting quarried stone. The cloud of blackness is coming from midway through the northern wall, Calanthe can see the creature duck behind a kiln as her bolt clatters harmlessly off it.

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Hurrying to keep pace, Brandon makes a mental note to purchase bolts enchanted with permanent magical light. He pauses long enough to throw another bolt into the cloud of darkness.
Brandon vs. ? [light crossbow): 1d20 + 5 ⇒ (7) + 5 = 12
Miss chance: 1d100 ⇒ 53
Damage (light crossbow): 1d6 ⇒ 5

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Seeing that this difficult fight may not be over so soon, Norine draws her wand of blessings and casts it over the party.
A greater blessing would be some daylight!

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Wand of Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Lost track of initiative, but when it's my turn:
Norine hurries to catch up to the big Shoanti, casting from her wand and curing some of his wounds, wounds that would have killed a normal man.

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Sorry was just waiting for map
Targost moves forward, coming up behind Calanthe, with his bow out and ready to fire
Was not too sure of distance..I think I can get there with 30', and if so, I will shoot my bow.
Attack-Ranged: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Miss chance: 1d100 ⇒ 4

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Tod strides quickly, though not quite running, and gets close to the edge of the darkness.
"You there! HALT!"
Double move - my token should now be correct-ish.

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Blinking furiously as the darkness leaves and his sword shines bright, Ebon is momentarily confused. Noticing the others chasing the receding night, he follows along, still spitting and grinding his teeth.
" No more laughing at Ebon? No more bolts for my friends? Did the courage drain out of you, Fool? Hah! come back and fight!"

GM Mezegis |

No response from the creature as the darkness drifts away slightly.
Rolls: 5d20 ⇒ (15, 9, 7, 16, 2) = 49
PC's are up!

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" Have it your way, Coward! I will come to you."
Ebon states as he makes his way toward the darkness once again, grinning death to his foe.
Double move, counting junky areas as bad terrain, using 2 squares to move thru them. Sory Nor, I seem to keep moving away from you.

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Brandon moves to the corner and fires at the no-longer dark target.
Brandon vs. ? (light crossbow): 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 -4 for shooting into melee
Damage: 1d6 ⇒ 6

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No problem, Ebon! Changing to a double move (60), then.
Now that I could see him (as I went by), is Torvic injured?

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Calanthe moves up the corridor, moving past many of her allies but not willing to be the one out in front... for now. "He's just up ahead," she says quietly, "but I don't know if we should be blindly chasing him down here... didn't Torvic say there were traps everywhere?"
Double move.

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Todric moves right up to the edge of the darkness, peering inside in hopes that it might soon dissipate.
"Ebon, you've had better luck fighting in the dark. I'll follow you in if that's what you want to do."

GM Mezegis |

Do you see what I see: 6d20 ⇒ (12, 14, 6, 10, 19, 7) = 68Nope
Torvic moves along the southern side to assist Targost, who try as he might, cannot determine anything else beyond there is sound coming from the room.
Attack on Todric Flatfooted: 1d20 + 5 ⇒ (15) + 5 = 201d2 + 1d6 ⇒ (1) + (6) = 7
Attack on Todric Flatfooted: 1d20 + 3 ⇒ (15) + 3 = 181d4 + 2d6 + 1 ⇒ (2) + (4, 3) + 1 = 10
Attack on Todric Flatfooted: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 2d6 + 1 ⇒ (4) + (1, 1) + 1 = 7
Calanthe watches as the creature picks up a small object and flings it at the unwary Todric, striking him in the head, then from the darkness emerges another small blue skinned creature like the ones from the cave. This one seems different, a bit more confident, and he thrusts two swords into the unwary Todric before he can react to his presence. Todric's eyes go wide for a moment as his entrails begin to pour forth from the wounds. Then, blissful blackness overtakes him as he falls.
Todric takes 24 and is reduced to -2 and is dying. PC's are up. The new foe is still within the darkness for targeting purposes.

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So if they're getting rogue sneak attack damage every time we are in the dark, this adventure may be quite a bit beyond us.
Todric - I can't burst heal without healing them, too, and can't get close to you on foot yet.

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Wincing at the sound of steel sliding into flesh, Ebon stares as Todric falls in a pool of his own blood.
With a dark look in his eye, he slumps in fatigue as he lets go of his anger, in his need to save his comrade.
" You will pay for this, Worm!"
"Hold on Tod, aid is coming." Ebon whispers as he holds up his Birthmark and touches the wounded Warden.
divine favor burned for CLW: 1d8 + 1 ⇒ (5) + 1 = 6
after 5 rounds of rage, 10 rounds of fatigue. Sorry Calanthe, hit it twice n made it run, just wanted to finish it before rage ran out. X(.
He then takes a 5' step to stand over and defend Todric.

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Calanthe glares at the creature standing before them.
"BEGONE!" she says with much more force than you've perhaps heard from the young witch, her voice echoing with preternatural power. She weaves the darkness back into the creature's mind, inflicting him with nightmares of being swallowed forever by it.
Casting cause fear on the creature just to the right of Todric, DC 15 Will or frightened for 1d4 ⇒ 2 rounds, otherwise shaken for 1 round.

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Norine, not knowing what is happening beyond that there are injured comrades, runs around the corner, scrambling over debris, and waving her wand just so to cast her cure, touching Ebon on the back.
Move 30, counting rough areas as difficult terrain.
Wand of Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

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In all the time I've played Calanthe, not a single creature has failed a save against my spells, and very few against my hexes. :/

GM Mezegis |

Acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
Attack Ebon Flatfooted: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 191d4 + 2d6 + 1 ⇒ (4) + (6, 3) + 1 = 14
Attack Ebon Flatfooted: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 191d4 + 2d6 + 1 ⇒ (2) + (1, 4) + 1 = 8
Seeing his rescuers in danger, Torvic dashes around the south side, diving headlong into the darkness. The darkness shifts forward, absorbing Ebon and Todric. Moments later a blood curdling scream is ripped from Ebon as both femoral arteries are severed.
After healing Ebon is at 16 HP, he then takes 22, bringing him to -6.

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You are seriously rolling like crazy, Mez. What the heck.
"Norine, run!" Calanthe insists, her hands trembling as she watches the warriors of the party fall one by one in the shadows. She curses herself for not warning them of the dangers of running ahead sooner. "Unless you have a way to stop it, run!"
Calanthe tries to momentarily stun the creature, though she does not know if her spell will work... Casting daze on the blue rogue, DC 14 Will or be dazed for 1 round (humanoids only). She then reaches into her robes to withdraw a short, turquoise-coloured wand (of cure light).

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Norine releases a desperate burst of healing energy, knowing friend and foe will be affected equally - curse the darkness!
Channel Energy: 1d6 ⇒ 5
She then runs as Calanthe suggests, not sure if was better to leave Ebon and Todric alive or dead in their clutches, given what Torvic had suffered. Indeed, Torvic will likely be lost, too, and then we shall all be lost."
Using Agile Feet to be a little more speedy through the junk.