GM Jacob's E6 - Everyday Heroes

Game Master Jacob DeCourcey


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hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

Qorinae keeps his sword drawn as they clear the entrance and head into the mine. Once inside, he slowly, carefully advances as far as the light of the setting sun allows him to see, looking for any signs of inhabitation, or instability.

stealth: 1d20 + 7 ⇒ (2) + 7 = 9
perception: 1d20 + 7 ⇒ (19) + 7 = 26 +1 for traps


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Unless stated otherwise, Ralf will move as necessary to keep Qurinae's distance from him to about 100' max. If it's needed:

Stealth: 1d20 + 1 ⇒ (18) + 1 = 19
Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Male Dwarf | HP 12/12 | AC 14; Touch 12; FF 12 | Fort +4, Ref +4, Will +2 ; (+2 vs. Poison, Spells, Spell-like Abilities) | +2 Int | +6 Per (+8 to notice traps and hidden doors located in stone walls or floors, and free check within 10ft) Gunslinger 1 (Musket Master)

Malakai stays with the others silently working as he contemplates how to best kill the dwarven traitor who did this. He goes through several options and decides upon using Exile on him as soon as possible.


Male Gnome Sorcerer 1
Quick Stats:
HP 8/8, AC 14 | T 13 | FF 12, CMD 11, Fort +3 | Ref +5 | Will +2 (+2 vs. Illusions), Init +2, Percept +1|LLV | Mv:20

"Let's try to pull the boards back over the hole from the inside, or find some brush we can pull over the hole. And maybe have the bear lay down near it?

(Or is the entrance big enough the bear can come in?)

Shall we explore what we can in a couple of hours, hopefully after most of the hobgoblins have gone to sleep?"

Whenever we decide to go exploring, I'll send Fox a couple dozen feet ahead to sniff things out, with instructions to freeze if he smells anything like the hobgoblins he met in town today.

FireFox Stealth: 1d20 + 6 ⇒ (12) + 6 = 18
FireFox Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Fox Stealth: 1d20 + 10 ⇒ (3) + 10 = 13
Fox Perception: 1d20 + 8 ⇒ (3) + 8 = 11

If I can spend Conviction points on my familiar, I'd like to take the higher of each of the two rolls (upon my word of honor, I have not yet previewed the previous results) :

Fox Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
Fox Perception: 1d20 + 8 ⇒ (3) + 8 = 11

I would *really* like Fox to notice them before they notice him :)

P.S (edit) - Ralf, I hadn't seen your Discussion thread comment before I mentioned "pulling the hole in after us". Great minds think alike...and so do twisted ones...


Male Human Wizard 1

Once inside the mine, Guilford will cast light on his dagger and hold it aloft like a torch.

"I don't mind doing a little searching before we rest. We could at least make sure the area we plan to use for our camp is secure. I'll try to stay out of the way, but close enough to lend a spell if needed."


The party slips down into the dark hole, and the boards are easy enough to replace at least well enough to fool anyone who isn't checking closely. The tunnel is about 5' in diameter and round, with a slightly flat floor. there is no light beyond that which passes through the cracks in the boards above. The tunnel extends in the direction of the main mine proper, sloping downward slightly, and there is no sound in the air. The smell of wet earth is potent, and the temperature is noticeably cooler already.


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Ralf places a hand on Guilford's shoulder as if to stop him. "Light makes us visible and easy target. Let those seeing in the dark go first, we stay back."

He turns to FireFox. "Cikneja, weshjook should go far in front. You can mindspeak with? If no, have it turn quietly back and then run to us when enemy is ahead. Need to know before they can see light or smell us; if it freezes in place, we walk into bad situation."


Male Human Wizard 1

Guilford looks back at Ralf, and nods quickly. He allows his spell to dissipate.

"My apologies, friend Ralf, I'm a bit anxious I suppose."


Bourbon:
HP: 7/11 | AC: 16, T-14, FF-16, CMD 15 | Fort +4 Ref +5 Will +1 -- Perception: +5 (Low-light, Scent), Init: +2 | 40 ft.
Halfling 1 Barbarian/Mad Dog | HP: 12/15 | AC: 17, T-13, FF-15, CMD 14 | Fort +4 Ref +2 Will +0 --- Perc +6, Init +2 | 30 ft.

Now completely unable to see, he places a small hand on Bourbon's right flank. He can feel the heavy breathing of the bear as it's side slowly rises and falls with each breath. "I'll stick near you as well, Guildfor." He whispers as the man let's his spell fade back into black. "Bourbon has better vision than my own, but more importantly he can often smell when things are coming. I'll trust his leading if you wish to do the same."


hit points: 14/15 Init +6; Perception +8 AC 16, touch 14, flat-footed 12 hp 15 Fort +0, Ref +7, Will +1; +2 vs. enchantments

"This looks like your moment to take the lead," Qorinae says to Malakai, even the light filtering through the cracks not permitting him to see more than a few feet beyond the entrance.


Male Dwarf | HP 12/12 | AC 14; Touch 12; FF 12 | Fort +4, Ref +4, Will +2 ; (+2 vs. Poison, Spells, Spell-like Abilities) | +2 Int | +6 Per (+8 to notice traps and hidden doors located in stone walls or floors, and free check within 10ft) Gunslinger 1 (Musket Master)

Malakai smiles in the darkness.

"Now yea get tae see what a true dwarf can do."

Malakai leads the way keeping his axe ready, and making sure that the others are following close behind. He seems to stand taller now that he is once again safely underground, and he almost seems happy. He continues on the path until he either hears hobgoblin voices or finds a fork in the path.

perception: 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

Ralf grunts at Guilford's reply. "Am remembering wise man saying never apologize, is sign of weakness. Is wasted anyway; light was good idea. We are needing it to see, aiwa? Am only saying we stay farther back, let those not needing light scout ahead. Hobs are less likely to spot them than us."

He gives the wizard a sideward glance and something vaguely akin to a smile flits briefly across his face. "And 'anxious' not always is bad thing. Can be keeping you alert."


Male Gnome Sorcerer 1
Quick Stats:
HP 8/8, AC 14 | T 13 | FF 12, CMD 11, Fort +3 | Ref +5 | Will +2 (+2 vs. Illusions), Init +2, Percept +1|LLV | Mv:20

FireFox sounds confused. "Even weshjook...I mean, Fox, can't see in the total darkness, altho he can *sniff* them out. I guess I could have him go along with Malakai. Unfortunately he's only trained to freeze when there's danger, but Malakai should be able to see that clearly, and then warn us. Sound good?"

Please refer to earlier rolls. Fox will freeze when he smells the hobgoblins. FWIW, he has the "scent" special ability
http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent


Male Human Vitalist 3
Quick Stats:
HP 26/26 (0 NL) | TW 7/7 | PP 17/17 | CM: 4/4 | AC 17; T 12; FF 15 | CMD 13 | Fort +5 | Ref +3 | Will +9 | Init +2 | Status: Focused

"Dwarf is only of us to see in darkness? Will have to change that..." Ralf mutters quietly to himself, before raising his voice slightly to answer FireFox. "Is having to do, cikneja."


Male Human Wizard 1

Guilford re-lights his dagger.

"Yes, we'll just need to give Malakai and Fox here a good head-start."


Bourbon:
HP: 7/11 | AC: 16, T-14, FF-16, CMD 15 | Fort +4 Ref +5 Will +1 -- Perception: +5 (Low-light, Scent), Init: +2 | 40 ft.
Halfling 1 Barbarian/Mad Dog | HP: 12/15 | AC: 17, T-13, FF-15, CMD 14 | Fort +4 Ref +2 Will +0 --- Perc +6, Init +2 | 30 ft.

Polo is thankful to have the light back, though he shields his eyes as they adjust. He keeps one hand on the flank of his companion who also seems stunned momentarily by the light. Once adjusted again, it's nice to be able to see where he steps as well as there the tunnel bends and dips, and is careful to watch the shadows. Even if they don't smell any goblins, there may be other things in this tunnel.


Male Gnome Sorcerer 1
Quick Stats:
HP 8/8, AC 14 | T 13 | FF 12, CMD 11, Fort +3 | Ref +5 | Will +2 (+2 vs. Illusions), Init +2, Percept +1|LLV | Mv:20

Please see latest comments in Discussion. Too many to put here, even OOC.


Male Gnome Sorcerer 1
Quick Stats:
HP 8/8, AC 14 | T 13 | FF 12, CMD 11, Fort +3 | Ref +5 | Will +2 (+2 vs. Illusions), Init +2, Percept +1|LLV | Mv:20

Not having heard anything to the contrary, I guess Malakai and Fox are about 60' ahead, Sneaking and Percepting, as we all move into the tunnel. What happens?

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