Alchemist

Guilford Bernhold's page

23 posts. Alias of Derek Weil.


Race

Human

Classes/Levels

Wizard 1

Gender

Male

Size

Medium

Age

32

Alignment

Neutral Good

Deity

Sarenrae

Strength 10
Dexterity 15
Constitution 14
Intelligence 14
Wisdom 12
Charisma 10

About Guilford Bernhold

Initiative: +6
Perception: +2
Speed: 30/30

Defense
AC: 13 Touch: 13 FF: 10
HP: 9/9
(favored class bonus here)
Fort: +2
Ref: +2
Will: +4
CMD: 12

Offense
BAB: +0

Melee
Quarterstaff +0 / 1d6 / x2 / B
Cold Iron Dagger +0 / 1d4 / 19-20 / x2 / S or P

Ranged
Light Crossbow +3 (+4 PB) / 1d8 / 19-20 / x2 / P

Abilities:

Arcane Bond: Bonded Object - Ring

Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. Currently applied to Dex.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. 5 times/day.

Traits:
Focused Mind: +2 bonus to concentration checks
Indomitable Faith: +1 to Will saves

Feats:

Improved Initiative: +4 to Initiative
Point-Blank Shot: +1 to hit and damage with ranged weapon within 30'
Scribe Scroll

Magic & Spells:

Transmutation School
Opposition schools: Enchantment, Necromancy

Spells in spellbook:
0 Level: all
1st Level: Protection from Evil, Mage Armor, Enlarge Person, Feather Fall, Magic Missile

Spells Prepared:
0 Level: Detect Magic, Light, Read Magic
1st Level: Mage Armor, Protection from Evil, Enlarge Person (school)

Skills:

Acrobatics +3
Appraise +2
Bluff +0
Climb +0
Craft +2
Diplomacy +0
Disable Device -
Disguise +0
Escape Artist +3
Fly +3
Handle Animal -
Heal +1
Intimidate +0
Know: Arcana +6
Know: Dungeoneering -
Know: Engineering -
Know: Geography -
Know: History +6
Know: Local +6
Know: Nature -
Know: Nobility -
Know: Planes +6
Know: Religion -
Linguistics +6
Perception +2
Perform +0
Profession -
Ride +3
Sense Motive +1
Sleight of Hand -
Spellcraft +6
Stealth +3
Survival +1
Swim +0
Use Magic Device -

Consumable Magic Items:

Equipment:

Masterwork Ring (bonded object): - lbs.
Quarterstaff: 4.0 lbs.
Cold Iron Dagger: 1.0 lbs.
Light Crossbow: 4.0 lbs.

20 Cold Iron Bolts 2.0 lbs.
Backpack 2.0 lbs.
Bedroll 5.0 lbs.
Waterskin 4.0 lbs.
Trail rations (4) 4.0 lbs.

21 GP 9 SP

Total weight: 26.0 lbs. (Light Load)

Background:
Despite Guilford's somewhat pretentious-sounding name, his father was a simple clockmaker.