Fendahl Silvermane
|
"Rahhhh, I cannot see....
damages noted on F and C. Also IIRC I cannot 5' step while blind, so Fendahl will withdraw straight back for Roka or Luthor to step in place. The lion still has scent and will make a full attack with miss chances.
Lion bite 1d20 + 4 ⇒ (4) + 4 = 8 for 1d6 + 1 ⇒ (1) + 1 = 2 s/p/b miss: 1d2 ⇒ 2 miss on 1
Lion claw 1d20 + 4 ⇒ (1) + 4 = 5 for 1d4 + 1 ⇒ (4) + 1 = 5 s/b miss: 1d2 ⇒ 2 miss on 1
Lion claw 1d20 + 4 ⇒ (5) + 4 = 9 for 1d4 + 1 ⇒ (3) + 1 = 4 s/b miss: 1d2 ⇒ 2 miss on 1
Well that should use up all the bad rolls in the dice roller at least
| GM Henry Fortuna |
You cannot withraw while blinded (p. 188 CRB), but you can take a 5' step. You cannot move more than half you speed unless you make a DC 10 Acrobatics check (-4 dex penalty on top of that). I'll go ahead and move you back 5' for now.
Fendahl stumbles back as the lion attempts unsuccessfully to attack the strange creature.
Round 2: Fendahl, Róka, Kurth [action decalred], Luthor, ?
| GM Henry Fortuna |
Well, that changes things.
Luthor's attack narrowly misses and the beast attacks once again.
Bite (on Luthor): 1d20 + 5 ⇒ (16) + 5 = 21; damage:1d4 + 1 ⇒ (1) + 1 = 2
Claw 1 (on Kirrah AC 11): 1d20 + 5 ⇒ (4) + 5 = 9; miss
Claw 2 (on Kurth): 1d20 + 5 ⇒ (9) + 5 = 14; damage:1d3 + 1 ⇒ (1) + 1 = 2
Round 3: Fendahl, Róka, Kurth, Luthor, ?
Fendahl Silvermane
|
Fendahl casts clw on himself
clw : 1d8 + 1 ⇒ (5) + 1 = 6
Lion attacks again...
claw : 1d20 + 4 ⇒ (2) + 4 = 6 for dmg : 1d4 + 1 ⇒ (3) + 1 = 4 damage miss : 1d2 ⇒ 2 miss on 1
claw : 1d20 + 4 ⇒ (7) + 4 = 11 for dmg : 1d4 + 1 ⇒ (4) + 1 = 5 damage miss : 1d2 ⇒ 2 miss on 1
bite : 1d20 + 4 ⇒ (20) + 4 = 24 for dmg : 1d6 + 1 ⇒ (2) + 1 = 3 damage miss : 1d2 ⇒ 2 miss on 1
crit : 1d20 + 4 ⇒ (3) + 4 = 7
Fendahl Silvermane
|
After a minute or two, Fendahl still cannot see.
"Alas, I cannot be of much use in this state and may need healing at a temple. I could stay with Kirrah so as not to slow you down or risk the mission. . .just do not forget about me when you leave. "
Róka Gazdag
|
" Don't know why a weird frog man would have trade agreements but with these old desks around I guess it's worth a look "
Róka helps Kurth look around the room.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7. Well I'm not helping much...
" Should we look through that other door in the corridor? " Róka asks after rifling through a desk.
Fendahl Silvermane
|
If Kurth comes close to Fendahl he will tap him with a wand
clw: 1d8 + 1 ⇒ (7) + 1 = 8
Fendahl Silvermane
|
Kirrah sniffs around...
perception: 1d20 + 2 ⇒ (11) + 2 = 13 Scent, Blind
Fendahl will hold on to her collar, blind lion leading the blind druid.
Fendahl Silvermane
|
"Ahhh, ok so where to next? Fendahl grabs the collar of the lion now that she has stopped pawing at the mushrooms. Still sightless, they both fumble around trying to stay close to their 3 companions.
Róka Gazdag
|
Róka shrugs and moves over to Fendahl offering a shoulder for the temporarily blind man to lean on. " We have the katana, we have the trade agreements, if there were some way to free the ghost in that well it impress impress Major Maldis but to be honest I have no idea what could be done... " He hesitates a second before going on, " also that howling frightened the life out of me. "
Fendahl Silvermane
|
"Hrrmm Besides the ghost, are there any places we missed? I thought I remember a doorway or something before that cursed frogling stole my sight.."
Fendahl Silvermane
|
Fendahl and Kirrah will follow the party around until they reach the outdoors again. Hopefully, sight will return for the trip back to town.
| GM Henry Fortuna |
You move south into another chamber. A door leads to the hallway you first encountered when you came into the keep. Three rounded alcoves in this chamber contain the rotting remains of scroll shelves, honeycombing from floor to ceiling. Scattered amid the compromised shelving are damaged scrolls, and a number of still-sealed scroll tubes. A glimmering trickle of water seeps down from the ceiling in the northwest corner of the room.
You find about a dozen trade agreements, but since no one reads Kelish, you rely on the official stamping to discern junk from a trade agreement. Once you have safely stowed them away, you make your way out of the keep. The trip is a little slow-going until Fendahl and Kirrah regain their sight.
Once you return to Absalom, you seek out Venture-Captain Li. Ecstatic that you have found the jade katana, she checks it and finds a scroll hidden within the scabbard. Her eyes light up and she showers you with praise. Before you depart, she tells you that she is in your debt and that you are always welcome within the Lantern Lodge.
As you head to the Trade Prince, you are stopped by Major Maldris who informs you that he had heard of your encounter with the ghoul. You cleverly feign knowledge that the ghoul was a Pathfinder who was recently turned. “I know it was difficult,” he says. “The undead sometimes cling to life, but they always turn to evil. This was a hard lesson that I felt you had to learn, to better serve the common good. As Pathfinders, we should always serve the common good and always fight for freedom.”
You nod as if that meant something to you. As far as you were concerned, a ghoul is a ghoul is a ghoul.
You make your final stop at the Trade Prince's quarters. He thanks you for retrieving the trade agreements that you could. He notices that you are without the jade katana and nods knowingly. He informs you of the trade agreement that was within, but acknowledges that you have performed your tasks as asked.
Your second adventure draws to a close and you earn some well-deserved rest.
Fendahl Silvermane
|
Fendahl is pleased tat he was able to gain favor from Venture Captain Li.
"It was an honor to be of service to you and your house."