The Rise of the Runelords

Game Master DEWN MOU'TAIN

Map

the date: 4707 AR

Active quests:
Who is Maliphviston? What is the connection with evriani? Did the wall leading to the lower tunnels below the glassworks and the sinspawn pit get walled up? is it still guarded? Will Anx aid the ladies with repairing Mar'du? will corrin get his mask? Will the heroes be able to sit down and enjoy their meal? what was hidden behind the large stone doors below Thistletop? Is there treasure to be found under Thistletop?

Perception:

[Dice=Corrin]1d20+8[/dice]
[dice=crusk]1d20+7[/dice]
[dice=gunnar]1d20+12[/dice]
[Dice=Loxley]1d20+5[/dice]
[Dice=Sazzat]1d20+7[/dice]
[Dice=Yeda]1d20+8[/dice]
[Dice=Zeldana]1d20+9[/dice]


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Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"Im trying to determine. Druids usually below to circles circles have rules. If he is a pact circle druid we can Parlay. If he is untethered maybe i can convince him to leave and let us deal with the other goblins. If not well we fight."

He answered Yeda calmly enough, though on the inside he was slowly stressing out.


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Loxley held her tongue as Corrin and the goblin began to speak in a language she would kill to be able to understand. At the mention of possible parlay she found herself feeling mixed emotions. On one hand seemed to understand the situation it was in and wanted to talk, on the other hand...
Loxley remembered the town’s state when she had arrived. Those morning their losses and the ruined lives.
Could they really just let one of these creatures go freely?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Zeldana, make a perception check, DC 13.

perception for something else: 1d20 + 1 ⇒ (3) + 1 = 4

The goblin snarls at corrin, his short body trembling and twitching. He growls a second time, but turns his attention to the large cat that lays upon the ground, bleeding out. His growl stops, and he kneels down, and where anger and viciousness was, there is now concern, care, compassion. His short, clawed fingers scratch underneath the cats chin, and light chittering is vocalized from the goblins mouth. The hand scritches under the chin before moving to the top of the head and petting back, long, slow strokes. Although in pain, the cat begins to purr loudly from the ministrations.

Muttering to himself, the goblin slowly approaches the large heavy wound upon the rear, and while the purring stops, the cat doesnt lash out nor react violently to the goblins hand. Gently, he picks up the flayed muscle and presses it upon the animals flank, and he chants a short, brief phrase under his breath.

you can make a spellcraft check to identify the spell being cast.

spellcraft check DC 16:
Cast cure light wounds

Reacting immediately, the flesh begins to knit itself back together, slim narrow strands of tissue connecting together, before growing larger and thicker. The meaty tissue fuses whole, yet leaves behind a large scar. The goblin gently strokes and pets the freshly healed area, and the cat gives loud growls and mewls in pain and pleasure, as the fresh healed flesh is sensitive to the pressure of the caress.

The goblin shuffles back to the cats head, and scratches behind the ears. He reaches his left hand into a belt pocket and pulls out a small green vial, pops the cork, and pours it down the throat of the cat. The freshly healed area, the large scar that cut across the rump, narrows even more as another flash of healing has been imparted to the cat.
used potion

The goblin then stands, and faces Corrin again. The cat stands up and stretches. The goblin clicks a couple times, and the cat moves and stands by his side, his left side.

tha mi a ’toirt taing dhut. Bhiodh mo chompanach air bàsachadh air dhòigh eile, gun taing dhut fhèin agus dhutsa. Gus do cheist a fhreagairt, chan eil mi nam pàirt de chearcall ... uill, cha bhiodh cearcall agam. Ach bha mi a ’faireachdainn a’ ghairm, agus mar sin fhreagair mi.

druidic:
i thank you. My companion would have died otherwise, no thanks to you and yours. To answer your question, i am not a part of a circle...well, no circle would have me. Yet i felt the call, and so i answered.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

"Just tell him to head on his way and leave Sandpoint in peace." Tamm tells Corrin.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

He nodded to Sazzat.

"Cha do ghabh mi aoibhneas sam bith ann a bhith a ’dèanamh cron air do charaid. Ha na daoine sin bho bhaile daonna Sandpoint. Thug treubh goblin an seo ionnsaigh orra aig cuirm. Bidh iad a ’sireadh dìoghaltas le fuil goblin airson an ionnsaigh sin. Chan eil cearcall agam fhìn, no treubh. Is dòcha aon latha is dòcha gun cruthaich sinn cearcall an seo.

Cò bhios a ’stiùireadh do threubh? Carson a thug iad ionnsaigh air a ’bhaile?

druidic:
I took no joy in harming your friend.These folk are from the human town Sandpoint. The goblin tribe here attacked them during a celebration. They seek repense with goblin blood for that attack. I have no circle myself, nor tribe. Perhaps one day we may form a circle here.Who leads your tribe? Why did they attack the town?

He began speaking rather rapidly in the strange language only pausing to glance back as Dewdrop push his head through some bushes chuffing at him in impatience. The Elk wanted out of this warren-like maze for sure. The elk glared at the freshly healed cat for a moment before pulling away slowly.

:Tha mi air dearbhadh dhaibh nach e thusa an cunnart a tha iad a ’coimhead a thoirt gu crìch. Tha e duilich ach fàg an seo airson beagan làithean."

druidic:
I have convinced them that you are not the threat they are looking to end. It's hard but please leave here for a few days.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

druidic:
we can just spoiler the druid speech for the rest of this conversation.
Yes. As soon as i saw you and the other tallies standing there, i knew where you were from. I told Warchief Ripnugget not to send the goblins to sandpoint, that it was a fools errand. That would only lead to the ruin of our goblin tribe. But no! he had to listen to that harpy witch that spits lies and treats us goblins like offal waste. She beds the warchief one time and suddenly he acts like new goblin who just discovers sex. Pathetic! The goblin suddenly claps his hands over his mouth, his eyes wide, as he stares at Corrin. Dont tell warchief i said that.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"Seems someone convinced the goblin warchief to attack Sandpoint. Which we knew, He said it was a she though.Said she was a harpy witch.He argued against the attack. Saw it as a fools errand and dangerous for the tribe."

Druidic:
[b]"Thank you little brother. Where is your cheif located, he wont learn that we ran across you. I dont want to cause more harm than necessary. If he were.... dealt with who would lead the tribe?"


"I will always strive to write better" , 25 years gaming, 20 yrs DM

druidic:
He...he's on the island. Follow the trail north. If he was to...be replaced, then another would take over. But please! Do not harm the other clansman. They follow, not understanding not understanding the nature of that, that fiend!!!


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Perception: 1d20 + 8 ⇒ (8) + 8 = 16

"But what is his way is to hurt Sandpoint?" Zeldana asked Tamm.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

druidic:
"I can't fully guarentee their safety, but any goblins that flee we will let them. I can't ask the others to not hurt goblins who fight with your warchief. I was hoping that perhaps you might be the goblin who takes over. You seem wiser than most of your kin. I hope to meet you again little brother."

"The trail directly north leads to where the goblin warchief is.He asked that we try not to harm the misled goblins. Told him we would let the ones fleeing flee. Best offer."

He told the others placing his hand over his heart and giving the goblin druid a half bow before picking his spear up and turning to head north to solve the problem.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yeda sheaths her sword and shrugs.

So, we have the location of the head. That is pretty good. I'm willing to see if the others run or stand to fight. They can have mercy if they take. Not the chief.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

zeldana:
As you look around at the narrow confines of the bramble tunnel you find yourself in, passively paying attention to the discussion between Corrin and the strange Goblin, you catch the sound of a branch snapping, and pivot your head in the general direction of the sound. A moment later, you see a small goblin creature resolve into existence, walking slightly hunched forward, its head turned in a weird way as it scratches it's head and looking in annoyance at the thorny ceiling.

druidic:
Kill the Harpy!! Kill her most of all! She and all her companions must die! She is a blight upon my tribe. As for the rest of the goblins, i shall mind them until such a time as warchief emerges.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

"Uha, guys... I think we have another visitor." Zeldana said as she pointed to the area in which she head the noise. "Doesn't look too threatening."


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yeda squints and cocks her head. Hrm... is this a friend of the druid?Who speaks goblin?


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

”I’m beginning to wish I did.”
Loxley replied to Yeda as Zeldana pointed out their new company. She sheathed her sword and started to unslung her bow. It was narrow within the bramble passages, but she hoped the distance was short enough not to have the low ceiling interfere too much.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

"I can speak a little goblin." Tamm answers.

Goblin:
"Greetings. We don't want to kill all goblins here. We just want to kill the outsiders who sent you to attack Sandpoint."


"I will always strive to write better" , 25 years gaming, 20 yrs DM

The goblin focuses its gaze upon Zeldana, and then attempts to look past her to see the voice that comes from behind her. It opens it's mouth, and begins to scream in a howling voice, rising high and above the ambient noises of the wind and the waves crashing upon the rocks below.

goblin:
AHHHHHHH TALLIES! LONGSHANKS!!! FOOOD! BURN! BURRN!!!

as it screams, it turns and runs away, vanishing out of sight.

A moment later, a loud response erupts from beyond sight, loud, heavy, loud squawks and wails of anger. Not just one voice, but many, growing louder as each adds to the total.

goblin:
KILL! BURN! KILL! BURN! KIIILLLL

FYI for all, especially loxley the sleep spell is still in effect upon the goblin dogs. 1 minute has elapsed since the casting of the spell.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

"That... doesn't sound good. And I don't even speak goblin" Zeldana said.

"Does anyone want to go take care of those goblin dogs before we're set upon by more goblins?" Zeldana asked. "I can stay here to use magic on them as they come out of the brush."


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Oh, good. They want to throw us a party.

Yeda remarks, dripping with sarcasm. She holds up her greatsword and adjusts the grip.

Hearing Zel's requested, and nodding back at her she proceeds to sneak over and coup de grace each. As she does so, she mutters to each I give you back to the Earth. It is your goblin masters that wrong you, not I...


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"That could have went better. We will try to save as many as your kin as we can, but I doubt they will just let us pass. May nature watch over you little brother."

He said in the druidic tongue to the goblin druid pulling his spear from the earth and pulling the mask back over his features. Time for the hunter again. He moved torwards the angry voices as quietly as he could hoping to see them before they saw him.

Using my sneaky druid abilities to you know walk through forest walls and all that trying to find where the goblins are coming from.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

The druidic goblin shrugs, and replies in Common to Corrin. Those arent members of my tribe. Kill them. save them. I care not. The goblin clicks his tongue a few times at the large cat, and walks away from Corrin and the rest of the group, slipping into the thick overgrowth. At the same time, the thick grasping vines that clung to limbs and clothes withdraw, releasing their hold upon everyone.
the entangle spell has been dismissed

The chanting continues as the goblins, hidden by the overgrowth, begin to move, responding to the unseen threat of Longshanks in the grove.

starting now, we are in combat.

@yeda: performing a coup de grace is a full round action. so it'd take you 4 rounds to kill all the dogs

also, dont forget the map. move your tokens.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Tamm will reposition to CDG a dog next round.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yeda will continue the coup de la train until the next batch of hostiles arrives to threaten them.

Yeda starts to feel the pressure of impending, active combat as she tries to go hurriedly from dog to dog, carefully but effectively carrying out the gruesome task. I give you back to the Earth. It is your goblin masters that wrong you, not I...


"I will always strive to write better" , 25 years gaming, 20 yrs DM

corrin:
As you pass the large hole that drops off into darkness, and with the continuous sound of waves crashing against the bedrock below your feet, you hear a louder growl pierce the ambient noise that surrounds you. the growl, a heavy presence upon the moment, reverberates from the hole.

Yeda and Sazzat both CDG two of the dogs. i marked them in red on the map

the chants of the goblins continue...
KILL! KILL! BURN! BURN! KILL! KILL! BURN! BURN!


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yeda looks around nervously at the others, but specifically asks Corrin

Do you think... we should get out of here before we're surrounded?


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"The hedge walls will hold them in just as it does us. We can hold the line around this pit. Keep someone to the rear in case they try to flank.We break them here, then move in to find Tsutso and his cronies. They may rabbit if we flee now."

He said cooly. Whether it was the safety of his leather mask or just unflinching faith in his arm and that of his companions he didnt sound worried at all.

"Dewdrop can hold the southern entrance. If we have to fall back he can clear the way to the entrance behind his horns."

He moved to the west side of the pit, leaving the north east side for someone to cover.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

There is a passage out of the north end of the chamber with the dogs, correct?


"I will always strive to write better" , 25 years gaming, 20 yrs DM

quick questions for you all. are you still trying to be sneaky? or have you abandoned stealth and just going for it? If youre trying to be sneaky, then I have to say that the conversation between Yeda and Corrin doesnt occur as the distance is too great to have been conducted through a whisper or low vocals. But, if your abandoning stealth, then it can happen with ease.

@yeda, on the north end of the opening with the dogs, there is a narrow opening, but it gets real thick after a couple feet. cant see beyond it, but it looks like you could crawl down it and scout it out.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23
How close are they?

Zeldana moved to stand beside Corrin. "We'll be able to hold them if we're smart about it." She said.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

I beleive stealth went out the window when the goblin ran off for friends.


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Loxley couldn't actually watch Yeda and Sazzat, even though she knew it was the right thing to do tactically. Instead, she slipped across the open space to stand near Dewdrop. From there she could watch the entrance Zeldana and Corrin were guarding and the part of the intersection they had confronted the druid at. Her bow ready in hand and an arrow notched, she could hear the goblins coming.

Zeldana Dardlara Amaria wrote:
Zeldana moved to stand beside Corrin. "We'll be able to hold them if we're smart about it." She said.

"I hope you're right." Loxley said hopefully. She didn't want Tsutso to slip away any more then the rest of the party.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Tamm is staying quiet while he sits the dog's throat.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none
RIZZENMAGNUS wrote:

@yeda, on the north end of the opening with the dogs, there is a narrow opening, but it gets real thick after a couple feet. cant see beyond it, but it looks like you could crawl down it and scout it out.

Okay, but it's not an open that goblins will be passing through easily. That's what I was looking for, so then Yeda won't feel the need to specific guard it from a "back attack."

Yeda moves back out to the opening where they'd encountered the druid, to listen for hostile noises in this direction. She looks to make sure she can still see Loxley at least.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

yeda: from your vantage point, youre not 100% sure.

Sazzat: you havent moved your icon on the map to facilitate the slitting of dogs throats action.

Opps, i missed seeing Zeldana's perception roll til now. I'll give zel an opportunity react prior to this combat round from happening, as the goblins will move on the same path whether Zel is standing where she is or not. If she isnt standing there, they'd pile into and around Corrin. If she is still there, then theyd pile on her as she is the closest to the entrance.

zeldana:
Squatting low, you look down the narrow tunnel and see the flash of metal, the glint of teeth as goblins roar down the confined corridor towards you, arms pumping and legs churning.

The howling and chanting begins to grow louder, and you pick up the rustling sound of feet moving over the dirt covered trails.
Around the corner the come, erupting from the tunnel, arms and legs, rusty swords and debris filled saliva. Frothing from madness, they descend upon Zeldana or corrin depending on Zels action, and the front goblins wildly swing their blades.

attack 1: 1d20 + 2 ⇒ (1) + 2 = 3
attack 2: 1d20 + 2 ⇒ (5) + 2 = 7
attack 3: 1d20 + 2 ⇒ (8) + 2 = 10
damage if hit: 1d4 ⇒ 2
damage if hit: 1d4 ⇒ 3
damage if hit: 1d4 ⇒ 2

well, thats a bad roll.

the first goblin, overzealous in his urge to defend his home from the vile tallies, especially this wicked woman, swings overlyhard...he loses control of his blade swing, and it spins out of his hand, and the momentum carries it into the exposed side of his companion, slicing open the abdomen, causing a weird grey organ to become exposed. The other goblin twitches and flinches away from the sudden pain.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"Dewdrop Defend!"

He called back even as he leapt straight into the air and stabbed at the goblin in front of him with his spear from higher angle. Hoping to confuse the dumb green thing with his actions.
attack role: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 3 ⇒ (5) + 3 = 8
"Pull back slightly Zel!"

He snarled through his mask bellowing in the face of the green horde as his spear slid from his hand. That was embaressing. Good thing he had spares.


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

The moment enough entered the area Zeldana let out a bust of flames from her hands.

Burning hands DC15: 3d4 ⇒ (4, 2, 3) = 9
This would trigger when at least three in reach

"Of course!" Zeldana said to Corrin as she stepped back behind the elven man.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Adjusted my position.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

ref save burning hands: 1d20 + 2 ⇒ (12) + 2 = 14
ref save burning hands: 1d20 + 2 ⇒ (17) + 2 = 19

just to make things easier for me...
The flames lance out from Zeldana's hand, and consumes three of the goblins. One of them, bleeding already from the errant sword blow, falls immediately as it's life is burnt up before it's friends. The one who swung the sword, burns up as well, a whimper squeeling from its throat as it is seared shut.
The third, a bit faster than it's companions, leaps to the side, avoiding a majority of the flames, although the heat manages to burn it's flesh. The heavy, thick smell of flash roasted goblin, hair, and goblin waste immediately fills the area, thick and clinging to everyone present.

The press of the goblin, too numerous to counter with such simple magics, push past their crispy companions and press the attack.

attack vs corrin 1: 1d20 + 2 ⇒ (10) + 2 = 12
attack vs corrin 2: 1d20 + 2 ⇒ (15) + 2 = 17
attack vs Zeldana 1: 1d20 + 2 ⇒ (13) + 2 = 15
attack vs Zeldana 2: 1d20 + 2 ⇒ (13) + 2 = 15
damage vs corrin 1: 1d4 ⇒ 3
damage vs corrin 2: 1d4 ⇒ 4

Two goblins, having swung around behind the heavy trees and vines, come up from the south, only to encounter the large elk dewdrop standing guard at the southern entrance.
Shrieking, they brandish their blades and rush the large, succulent, walking meat sack.
however, the confines of the tunnel inhibit their ability to attack together, instead only one is able to attack the antlered friend of the forest.
attack on dewdrop: 1d20 + 2 ⇒ (19) + 2 = 21
confirm crit on dewdrop: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 ⇒ 3
dang it...so close.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Since arriving in Varisia Yeda had kept her rage in check. It's not that it was a strictly negative vice, but a precise tool. If wielded recklessly, it could have dire consequences. But, with a potentially massive swarm of goblins closing in, she decides, now is the time.

[free] enter bloodrage

Bloodraging stats:
Strength (+4) 24 greatsword +12 (2d6+10 S, 19–20/×2), CMB +11 (disarm/sunder +14); CMD 22
Constitution (+4) 18 hp 62, fort+8
Will (+2) +3
AC (-2) 15 t10 ff15
Furious Focus greatsword +12 (2d6+16 S, 19–20/×2)

Exhibiting something of a low-rising growl, she rushes towards the nearest battery of goblins.

[move] Up to the first goblin approaching Loxley
[standard] attack goblin
greatsword attack, S damage (Furious Focus): 1d20 + 12 ⇒ (16) + 12 = 282d6 + 16 ⇒ (6, 1) + 16 = 23

Bloodrage round 1/18


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

Zeldana stepped back once more, targeting the goblin closest to her and glared.

Evil eye, DC16


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Loxley watched Zel’s flames engulf the goblins before she backed away. She glad the witch had since it gave her a clear shot at the ones following behind the forerunners. Taking aim, her attention flickered for a moment as the sounds of Dewdrop fending off attackers came from beside her. Confident Corrin’s companion could defend itself for the moment Loxley sighted on one of the little green horrors, whispered power into the arrow and released her shot.

Ranged attack: 1d20 + 4 ⇒ (19) + 4 = 23
Argh, so close...
Damage w/ arcane strike): 1d8 + 1 ⇒ (6) + 1 = 7


"I will always strive to write better" , 25 years gaming, 20 yrs DM

posted a question to the group on discord.

Zeldana, you didnt declare what the -2 penalty was affecting from your evil eye. Im going to assume it's to the attack.

yeda: ohhh crap! she just got swol! also, i moved your token on the map

will save vs evil eye: 1d20 - 1 ⇒ (3) - 1 = 2

the yellow bordered goblin is affected by evil eye

The goblin stood for a moment, staring at the woman with the strange white hair, a look of eagerness upon his features. easy pickens he thought to himself, remembering the raid earlier in the week, seeing the women flee from him in terror. He smiles cruely, starting to lift his sword to intimidate her...
only she looks at him, and her gaze hardens.
He suddenly is assailed in his mind, doubts, fears, haunting images of other tallies, swift as the wind, destroying his small haunt, his tribe, his fellow goblins. This one carries death with her. this one isnt intimidated. This one, wasnt going to cow before him. His knees began to shake, and his blade quivered as the magic from this woman suffused him from head to toe.

the goblin turns his head to gain confidence from being with his fellow tribesmen, only to see his mate suddenly grow an arrow, wreathed momentarily in a strange yellow hue, grow from his chest. The strange arrow was buried up to its fletching, but a foot of wood and simple broadhead punched out it's back, dripping in bubbly blood. His companion fell to its knees, mouth working as it dropped its sword to the ground from lifeless hand.

The swing from the sword Mar'du, a sword that is a remnant of a remnant of a sword from an earlier age, a time when great, horrible things roamed the wild lands, an age undreamed of, the sword that will be, cuts through the tiny goblin frame. The strength of the warrior weilding the blade, absolute fury empowering her blow with near megalithic strength, crushes the bones, severs muscle and tendons, drives the goblin as a maul hammers into a tent stake, driving the goblin body into the ground. Bones explode from the force of hammer and anvil effect, tearing through the fibers and skin, jutting out at weird, odd angles. an involuntary sqwauk erupts from the collapsed lungs, life driven out of it as it dies by the same means it lived, bloody, ruthless, uncaring.

the goblins, frenzied now, uncaring of numbers, surge forward, closing the distance between them and the interlopers, swords swinging.

attack vs corrin 1: 1d20 + 2 ⇒ (3) + 2 = 5
attack vs corrin 2: 1d20 + 2 - 2 ⇒ (12) + 2 - 2 = 12
attack vs zeldana 1: 1d20 + 2 ⇒ (19) + 2 = 21
attack vs zeldana 2: 1d20 + 2 ⇒ (8) + 2 = 10
aww man, only one hit? sheesh

damage against zeldana: 1d4 ⇒ 4

The final goblin, having witnessed its tribesman get absolutely obliterated by this fearsome woman and her fearsome blade, squaks loudly, turns around, and runs away.


Half Elf Rogue 1/Illusionist 3 | HP 34/34 | AC17 T13 FF14 CMD 14 | F+4 R+7 W+2 | Init +3 | Perc+8 (Low-Light) | Stealth +10 | BlindRay 7/7

Tamm takes care of the last sleeping goblin-dog.


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

"Dewdrop amddiffyn yma."

He called out, pointing to the side just south of the hole. These blasted goblins were fast, He didnt want Zeldana overwhelmed. With a snarl at the goblin in front of him, He took two steps to the right and leapt high up over the goblins heads turning it into a sommersault and landing on the other side. At least that had been the plan. He stumbled over a stone and ended up just eating some of the dirt right in front of the goblins he meant to leap over. Some how he managed to draw one of his spare spears out and he stabbed at the goblin in front of Zeldana. His snarl turned much darker.

acrobatics to avoid AoO: 1d20 + 6 ⇒ (1) + 6 = 7
Oh boy have the dice turned cold *lawls*I do believe that is 3 attacks of opportunity the goblins get against me :)

RAGING attack stab: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Dewdrops readied attack action if a goblin closes with him.: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 2 ⇒ (3) + 2 = 5


Half Elf Witch(Cartomancer) 5 | HP 29/29 | AC13(17 MA) T13 FF13 CMD 10 | F+2 R+3 W+3 | Init +4 | Perc+9 (Low-Light)

You're right I didn't! My bad!

Zeldana winced when the blade cut into her flesh. "You little..." She raised her quarterstaff and aimed to bring it down upon the goblin who harmed her.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Crit confirm: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

Yes, RUN!

The warrior turns and strides up alongside Zel.

Time to dispense some more fear

She winds up and swings to cleave the goblin directly in front of her.

move 10'
[standard] attack goblin
greatsword attack, S damage (Furious Focus): 1d20 + 12 ⇒ (7) + 12 = 192d6 + 16 ⇒ (6, 2) + 16 = 24

Bloodrage round 2/18


Female Human Arcanist (White Mage) AC: 12/touch 12/ flat 10 F +1 / R +3 / W +4 Speed: 30' Init: +4 HP: 19/24

Loxley didn’t even spare a second thought for her target as she loaded another arrow and drew back the bowstring. She stayed her ground, confident the others would keep the little terrors at bay. Around her goblins fell to the attacks of her companions and they each moved to fell more. One had been smarter than the others though, and had turned to run. But she had already decided that there would be no more survivors after the Druid had fled. Her whisper was lost amongst the clatter of battle as she sighted on the back of the fleeing goblin and released her shot.
Ranged attack: 1d20 + 4 ⇒ (11) + 4 = 15
I assumed the fleeing goblin is not considered in melee, so I didn’t apply the -4 penalty. If he is then the roll would only be 11
Possible damage w/ arcane strike: 1d8 + 1 ⇒ (6) + 1 = 7


"I will always strive to write better" , 25 years gaming, 20 yrs DM

corrin, yeah, but im going to say that the goblin on zeldana was paying more attention to her, so it'll be two AoOs instead of the three.

AoO vs corrin: 1d20 + 2 ⇒ (10) + 2 = 12
AoO 2 vs corrin: 1d20 - 2 + 2 ⇒ (17) - 2 + 2 = 17
ooo ones a hit
damage vs corrin: 1d4 ⇒ 4

loxley, im going to say that your action doesnt happen. the goblin ran away out of sight, and initially i was going to have you make a perception roll dc 20 to see if you can observe the goblin running away, but still keep your attack roll but with a -4 modifier. But with the attack roll being that low, the -4 mod would have you miss. So itd be easier to say that you dont fire, dont lose the charge for arcane strike, and more importantly, you dont waste an arrow.

Zeldana's blow catches the goblin square between its narrow yellowed eyes, and a loud wet crunch rumbles in her ears as the staff caves in the goblins tiny skull. the blow pushes through the narrow brain, and drives it into its throat, completely ending it's repugnant life.

Yeda's swollen and enraged form swings the terrible goblin cleaver Mar'du, its blade bathed in goblin blood, and as before, the goblin that attempted harm upon Yeda's companion finds itself suffering massive trauma as the blade cuts into and tears apart the body of the goblin, from shoulder to thigh bone. Ragged flesh and guts spray out, a cascade of offal spread far out, splashing everyone nearby, goblin, witch, and druid.

The two goblins, seeing their tribesman quickly cut down, and seeing the awesome brutality of the sword that feasts upon the blood of goblins with ease and delight...

1d20 ⇒ 13

drop their swords and scream in fear, running away!


Male Elf Druid/Barbarian 4/2 Init +2/ HP 61/63 // AC: 15/T:12/FF:14 - // F +8/R +3/W +7 /CMB +8 - CMD 19/ Speed 40'
skills:
Perception+12 Stealth+3 Sensemotive+2

It had stabbed him! A dark snarl escaped his lips as they fled and the hunter screamed at him to follow, to end the creatures life for its impertinence. The softer voice in the back of his mind plead with him, reminded him of his words to the druid.

high chase low breath: 1d100 ⇒ 9

He took a step torwards the fleeing goblins, he could just easily run straight through the brush to catch them. . . but he paused. They were no threat they were not worthy prey. His breath suddenly came out ragged as the battle rage left him and he bent over gasping for breath for a moment.

"Every....everyone good?"

He asked standing up right and moving to collect his dropped spear.


female shoanti elemental water bloodrager 5 | ♥️65 | ⛨17 t12 ff16; resist cold 10 | CMB +10, CMD 22 | F+6 R+2 W+1; +2 vs spells cast by self or an ally | Init+1 | Perc+8 SM+0 | Speed 40ft | Bloodrage 20/20 | Elemental Strikes☐☐☐ | Spells 1st ☐☐ | Active conditions: none

What?! Already??

Yeda snarls as the last goblins flee. She wipes her mouth off with the back of her hand, and then sheaths her sword.

Yeah, great! Never better. It's... been a long time.

She beings to seem somewhat subdued as she "comes down" from the rage. Fatigued for 4 rounds.

It's been since I left my clan that I harnessed the rage of the sea. Anyway, I hope they tell their friends.

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