GM_Goat's First Steps Part 2

Game Master Capricornus

Combat Map


351 to 400 of 455 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

Abasi charges toward the skeleton, slicing at it with his sword as he reaches it.

1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 3 ⇒ (2) + 3 = 5

16 AC until next turn. Also, I forgot to translate the Kelish word for everyone, but for convenience just assume I did it before acquiescing to Fedorean's suggestion.


Abasi's sword strikes true, but the blade glances off the Skeleton's ribs with no damage inflicted!

Sovereign Court

Female Elf Wizard (diviner) 2

Anya moves quickly, angling for a position from which to cast a spell. Once she's found it, she incants a short phrase and flings a glob of acid at the skeleton.

Ranged touch: 1d20 ⇒ 1
damage: 1d3 ⇒ 1


Anya's shot drives straight into the floor as she tries to get a clear shot.

Drogan, Guido, Elian, Halkale in any order you guys want.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Halkale double moves to stand next to Anya.


If there's no posts from Drogan, Guido or Elian by morning, I'll bot them this round.


DM Roll:
1d20 + 2 ⇒ (8) + 2 = 10

Drogan drops his Longsword, and draws his light mace as he moves before swinging at the Skeleton.

1d20 + 4 ⇒ (10) + 4 = 14
1d6 + 5 ⇒ (5) + 5 = 10

His heavy blow with the mace crushes the Skeleton from shoulder to sternum, making it collapse in a heap on the floor!

Combat over

Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

"Well, that settles that then. Which way would you all like to head from this point? Back to the scroll room Fedorean described, or down one of these alternate paths?"

Sczarni

Male Elf Rogue 1 | HP 8/10 | AC 18 | T 15 | FF 10 | CMD 16 |Fort +1 | Ref +6 | Will +0 | Init +6 | Perc +6 (trap +7) | Sense Motive +4

"I don't mean to whine..but i really could use some healing or i need to rest for awhile, I cant take to many more blows here..I thought we picked up a health potion or something earlier..or maybe one of the vials i found in the last room..can anyone tell me what they are?"

Fedorean holds out the vials that he found in the barrel.


There was a Cure Light potion from the Fire Speaker, if you didn't use that up already. Otherwise I can get Elian to heal.

Grand Lodge

Male Half-Elf *DECEASED*

Elian almost laughs at how quickly Drogan handled the skeleton. He walks over to Fedorean with his hands out. "Be still a moment. I will handle your wounds."

The whispers as a glow begins to cover his hands, he reaches out to touch Fedorean. The elf finds his wounds closing a bit as the glow seeps into his body.

Cure Light Wounds on Fedorean.

Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

Sczarni

Male Elf Rogue 1 | HP 8/10 | AC 18 | T 15 | FF 10 | CMD 16 |Fort +1 | Ref +6 | Will +0 | Init +6 | Perc +6 (trap +7) | Sense Motive +4

Fedorean Feels the energy go through him and his strength start to return, he smiles at Eilian and says:

" Ahh..Thank you very much my good sir..I feel better already..the dizziness seems to be subsiding..and I think I am ready to get moving again..

Sczarni

Male Elf Rogue 1 | HP 8/10 | AC 18 | T 15 | FF 10 | CMD 16 |Fort +1 | Ref +6 | Will +0 | Init +6 | Perc +6 (trap +7) | Sense Motive +4

Fedorean searches the Skeleton and then takes a look around the room one last time.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11

[/b] "Are you guys Ready to move forward?..if so which way?..down this hall or back to the entrance?" [/b]

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

"Lets go down the hall."

Sczarni

Male Elf Rogue 1 | HP 8/10 | AC 18 | T 15 | FF 10 | CMD 16 |Fort +1 | Ref +6 | Will +0 | Init +6 | Perc +6 (trap +7) | Sense Motive +4

[ooc] I cant move my token down the hall it disappears?..and the hall actually moves..lol[ooc]

Before Fedorean goes down the hall he checks the pile of bones for anything of interest.


New Map

DM Roll:
1d20 + 6 ⇒ (5) + 6 = 11

Fedorean finds nothing among the bones.


Pushing this forward.

Moving up the corridor, you check the first door on the left and it collapses with the slightest handling. Abasi steps into the room. Rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.

DM Roll:
Ab 1d20 + 7 ⇒ (7) + 7 = 14
F 1d20 + 6 ⇒ (11) + 6 = 17

Looking in past Abasi, Fedorean sees, buried among the debris, three housecat-sized insects with glowing green spots on their backs.

DC 11 Knowledge: Nature or Dungeoneering:
These are Giant Fire Beetles. Although nocturnal, the fire beetle lacks darkvision—it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners.

Map

Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

Abasi enters the room and then sputters slightly, trying to spit out the spores and foul taste in his mouth. He turns his head slightly to see Fedorean behind him. "Gah, what a foul stench. This room seems most uninviting... do you think it's worth exploring in here? For the sake of my health I'm hoping you'll say no."

Knowledge (dungeoneering): 1d20 + 5 ⇒ (13) + 5 = 18

If/when Fedorean tells Abasi about the presence he'll relate his knowledge of Fire Beetles.


With external light falling on them for the first time in who knows how long, the beetles rouse themselves thanks to their ravenous hunger, they attack!

Initiative:
G 1d20 + 1 ⇒ (8) + 1 = 9
A 1d20 + 7 ⇒ (12) + 7 = 19
H 1d20 + 2 ⇒ (1) + 2 = 3
F 1d20 + 6 ⇒ (9) + 6 = 15
Ab 1d20 + 2 ⇒ (14) + 2 = 16
D 1d20 + 1 ⇒ (3) + 1 = 4
E 1d20 + 4 ⇒ (14) + 4 = 18
Beetles 1d20 ⇒ 19

Initiative
Anya
Beetles
Everyone else

Sovereign Court

Female Elf Wizard (diviner) 2

Presumably only hearing the beginnings of trouble, Anya tenses in anticipation.

Ready vs. anything appearing in her line of sight, I guess?


The Beetles all crawl forward and try to bite Abasi!

1d20 + 1 ⇒ (17) + 1 = 18
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 1 ⇒ (9) + 1 = 10

One of them manages to clamp its mouthparts down on his shin.

1d4 ⇒ 3 damage.

Everyone else may go.

Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

Abasi grits his teeth at the bite, then shakes off the beetle and takes a few steps away. He turns to the nearest beetle and swings both sword and shield at it.

5-foot step south.

Sword: 1d20 + 2 ⇒ (12) + 2 = 14
Shield: 1d20 + 2 ⇒ (3) + 2 = 5

1d8 + 3 ⇒ (1) + 3 = 4
1d4 + 3 ⇒ (1) + 3 = 4


Abasi squashes the Beetle with his shield.

Grand Lodge

Male Half-Elf *DECEASED*

Elian is unable to see exactly what is happening; however, he sees Anya tense for combat and so he places his hand upon her back as he whispers a strange chant. Anya feels slightly empowered.

Resistance on Anya.


Drogan moves in and attacks one of the beetles with his Longsword.

1d20 + 4 ⇒ (20) + 4 = 24
Crit Confirm 1d20 + 4 ⇒ (11) + 4 = 15

Damage 2d8 + 6 ⇒ (3, 8) + 6 = 17

The Beetle is skewered.

Guido moves in, provoking an attack of opportunity. 1d20 + 1 ⇒ (13) + 1 = 14
He is bitten for 1d4 ⇒ 2 damage. He tries to squash it under his heel. 1d20 + 4 ⇒ (8) + 4 = 12 1d6 + 4 ⇒ (6) + 4 = 10

The last beetle is dead.

Combat ends. The room is clear for a search.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Wiping the goo from his foot on the floor and wall.

"Those were some big bugs."

"Is there anything in here other than bug s+!#?"

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

"Not big enough, apparently."
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Now if all my skill rolls went like that, and not in what's most likely just a disgusting, empty room.


Abasi discovers a pouch full of silver coins and a pair of fine-looking bronze bracers.

Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

"These looks nice... I'm not much of an armor appraiser, can any of you make out any details of these?"

While someone takes a look at the bracers, Abasi counts out the coin and then thrusts the bag out towards the rest of the group. "If any of you want this, it's yours. Or split it, if you like."


With this room cleared, your attention is turned to the fountain or the door opposite.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Fountain you say?

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


At the end of this corridor sits a sinister-looking fountain in a rounded alcove. A four-headed hydra, displayed in cross formation, protrudes from the middle of the rounded wall. The hydra’s heads all face directly down the hallway. Its top head’s mouth is firmly shut, its socketed eyes staring darkly down the corridor, and its head fin is flared and up. On that head fin, a single Kelish word is carved into the stone. The other three heads have toothy mouths open wide and reclined head fins; these obviously served as spouts for the fountain. Just below the mouths is a ceramic basin. The basin has been dry for many long centuries now.

Kelish:
It is the Kelish word for 'Water'.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

"Abasi, you can read that right?"

Silver Crusade

Male Human Barbarian | HP 12 | AC 17 | T 11 | FF 16 | CMD 15 | Fort +2 | Ref +1 | Will +2 | Init +1 | Per +6 | Sense Motive +2

Drogan blinks his eyes and shakes his head as if he was in a trace. He looks around as to where the party is and takes a guarding position at the start of the hall.

Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

"I can. It says "water." Seems there's a bit of a theme here. Does anyone note anything of importance here, or shall we continue on?"


If there is no more interest in the fountain, your attention turns to the opposite door. It opens with ease.

This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

Amid a particularly thick patch of fungus in the southeast sits a pale and crusty froglike humanoid. It trembles and twitches as it stands and lurches forward. His skin is patchy and dry, like a squid left out in the sun and sand. His bulbous eyes open, and light stabs out from them.

Initiative:
G 1d20 + 1 ⇒ (16) + 1 = 17
A 1d20 + 7 ⇒ (19) + 7 = 26
H 1d20 + 2 ⇒ (8) + 2 = 10
F 1d20 + 6 ⇒ (16) + 6 = 22
Ab 1d20 + 2 ⇒ (11) + 2 = 13
D 1d20 + 1 ⇒ (7) + 1 = 8
E 1d20 + 4 ⇒ (9) + 4 = 13
Frog 1d20 + 2 ⇒ (18) + 2 = 20

Anya, Fedorean
Frog
Guido, Elian, Abasi, Halkale, Drogan

When you can see it you may attempt a Knowledge: Arcana check to identify it.

Knowledge: Arcana DC 13:
This is a Blindheim. They are grotesque, frog-like creatures that dwell beneath the surface, subsisting on meals of fungi, rodents, and other underground creatures.

DC 18:
They are able to emit a blinding flash of light from their eyes.


Here's the Map

Sovereign Court

Female Elf Wizard (diviner) 2

Knowledge (arcana): 1d20 + 9 ⇒ (4) + 9 = 13

Anya slips past Abasi and Drogan, apparently tired of being in the cramped confines of the hallway. "Oh, what is that?!" she exclaims as she catches a glimpse of the creature and steps to the side so that others can get into the room as well. "Looks kind of like a blindheim," she continues.

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

"A what?" Halkale asks from his position as the rear guard.

Sczarni

Male Elf Rogue 1 | HP 8/10 | AC 18 | T 15 | FF 10 | CMD 16 |Fort +1 | Ref +6 | Will +0 | Init +6 | Perc +6 (trap +7) | Sense Motive +4

Fedorean Steps just inside the door, drawing his sword, he sees the creature and says:

That's the frog Thing from earlier!!


The Blindheim crawls forward, turning its eyes on the Pathfinders. The light grows blinding in a heartbeat.

Fort Saves:
Anya 1d20 ⇒ 14
Fedorean 1d20 + 1 ⇒ (18) + 1 = 19
Abasi 1d20 + 4 ⇒ (10) + 4 = 14

The light, while painful to look at, does not seem to cause any harm to the three who can see it.

The Blindheim charges at Fedorean and attempts to bite him, barely missing with its maw full of needle-like teeth.

1d20 + 7 ⇒ (10) + 7 = 17

Initiative Round 1
The rest of the party may act.

Scarab Sages

Male Human Fighter 1 | HP 10/13 | AC 18 | T 12 | FF 16 | CMD 16 | Fort +4 | Ref +2 | Will +1 | Init +2 | Perc +4 | Sense Motive +0

Abasi heads to Fedorean's aid, taking a swipe at the Blindheim with his sword.

1d20 + 5 ⇒ (19) + 5 = 24
1d8 + 2 ⇒ (6) + 2 = 8


Abasi slashes the Blindheim and gashes it on the shoulder.

Sczarni

Varisian Barbarian** 2, Martial Artist 2| HP /42 DR 1/- | AC 15 T 14 FF 12 | Perc +9 | F +10 R +5 W +6 |CMB +8 | CMD 20 | Speed 30' | Init +1

Guido will move in and attempt a grapple.

Grapple: 1d20 + 7 ⇒ (18) + 7 = 25


Guido manages to get hold of the Blindheim's leathery arms.

Elian, Halkale, Drogan

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Can't move myself on the map while at work, tablets don't work with map movement

Halkale moves forward as far as he can, trying to at least be able to fire one arrow in a fight.


Gonna bot Elian and Drogan.

Drogan advances into the room with his longsword drawn, and tries to stab the grappled Blindheim 1d20 + 4 ⇒ (4) + 4 = 8 but misses.

Elian moves into the room, his shortspear readied, but can't get into the melee.

Initiative Round 2
Anya, Fedorean
Blindheim
Guido, Elian, Abasi, Halkale, Drogan

Liberty's Edge

Male Human Ranger 7 | HP 61/61 | AC 18 | T 15 | FF 13 | CMD 24 CMB 9 | Fort +7 | Ref +10 | Will +4 | Init +7 | Perc +12 | Sense Motive +3|Low Light Vision| Frostfur: HP 57 AC 23 Large

Can I see the blindheim from my current position?

Silver Crusade

Male Human Barbarian | HP 12 | AC 17 | T 11 | FF 16 | CMD 15 | Fort +2 | Ref +1 | Will +2 | Init +1 | Per +6 | Sense Motive +2

I would have posted yesterday if Paizo.com wasn't down all day.

Sovereign Court

Female Elf Wizard (diviner) 2

Anya murmurs the words to a cantrip (Acid Splash), flinging a small orb of acid at the frog-monster.

Ranged touch: 1d20 ⇒ 6
Damage: 1d3 ⇒ 1

351 to 400 of 455 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM_Goat's First Steps Part 2 All Messageboards

Want to post a reply? Sign in.