Abasi Essa
|
Abasi charges toward the skeleton, slicing at it with his sword as he reaches it.
1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 3 ⇒ (2) + 3 = 5
16 AC until next turn. Also, I forgot to translate the Kelish word for everyone, but for convenience just assume I did it before acquiescing to Fedorean's suggestion.
| DM_Goat |
Drogan drops his Longsword, and draws his light mace as he moves before swinging at the Skeleton.
1d20 + 4 ⇒ (10) + 4 = 14
1d6 + 5 ⇒ (5) + 5 = 10
His heavy blow with the mace crushes the Skeleton from shoulder to sternum, making it collapse in a heap on the floor!
Combat over
Fedorean Silverleaf
|
"I don't mean to whine..but i really could use some healing or i need to rest for awhile, I cant take to many more blows here..I thought we picked up a health potion or something earlier..or maybe one of the vials i found in the last room..can anyone tell me what they are?"
Fedorean holds out the vials that he found in the barrel.
Elian Darkstar
|
Elian almost laughs at how quickly Drogan handled the skeleton. He walks over to Fedorean with his hands out. "Be still a moment. I will handle your wounds."
The whispers as a glow begins to cover his hands, he reaches out to touch Fedorean. The elf finds his wounds closing a bit as the glow seeps into his body.
Cure Light Wounds on Fedorean.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3
Fedorean Silverleaf
|
Fedorean Feels the energy go through him and his strength start to return, he smiles at Eilian and says:
" Ahh..Thank you very much my good sir..I feel better already..the dizziness seems to be subsiding..and I think I am ready to get moving again..
Fedorean Silverleaf
|
Fedorean searches the Skeleton and then takes a look around the room one last time.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
[/b] "Are you guys Ready to move forward?..if so which way?..down this hall or back to the entrance?" [/b]
Fedorean Silverleaf
|
[ooc] I cant move my token down the hall it disappears?..and the hall actually moves..lol[ooc]
Before Fedorean goes down the hall he checks the pile of bones for anything of interest.
| DM_Goat |
Pushing this forward.
Moving up the corridor, you check the first door on the left and it collapses with the slightest handling. Abasi steps into the room. Rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.
F 1d20 + 6 ⇒ (11) + 6 = 17
Looking in past Abasi, Fedorean sees, buried among the debris, three housecat-sized insects with glowing green spots on their backs.
Abasi Essa
|
Abasi enters the room and then sputters slightly, trying to spit out the spores and foul taste in his mouth. He turns his head slightly to see Fedorean behind him. "Gah, what a foul stench. This room seems most uninviting... do you think it's worth exploring in here? For the sake of my health I'm hoping you'll say no."
Knowledge (dungeoneering): 1d20 + 5 ⇒ (13) + 5 = 18
If/when Fedorean tells Abasi about the presence he'll relate his knowledge of Fire Beetles.
| DM_Goat |
With external light falling on them for the first time in who knows how long, the beetles rouse themselves thanks to their ravenous hunger, they attack!
A 1d20 + 7 ⇒ (12) + 7 = 19
H 1d20 + 2 ⇒ (1) + 2 = 3
F 1d20 + 6 ⇒ (9) + 6 = 15
Ab 1d20 + 2 ⇒ (14) + 2 = 16
D 1d20 + 1 ⇒ (3) + 1 = 4
E 1d20 + 4 ⇒ (14) + 4 = 18
Beetles 1d20 ⇒ 19
Initiative
Anya
Beetles
Everyone else
Abasi Essa
|
Abasi grits his teeth at the bite, then shakes off the beetle and takes a few steps away. He turns to the nearest beetle and swings both sword and shield at it.
5-foot step south.
Sword: 1d20 + 2 ⇒ (12) + 2 = 14
Shield: 1d20 + 2 ⇒ (3) + 2 = 5
1d8 + 3 ⇒ (1) + 3 = 4
1d4 + 3 ⇒ (1) + 3 = 4
| DM_Goat |
Drogan moves in and attacks one of the beetles with his Longsword.
1d20 + 4 ⇒ (20) + 4 = 24
Crit Confirm 1d20 + 4 ⇒ (11) + 4 = 15
Damage 2d8 + 6 ⇒ (3, 8) + 6 = 17
The Beetle is skewered.
Guido moves in, provoking an attack of opportunity. 1d20 + 1 ⇒ (13) + 1 = 14
He is bitten for 1d4 ⇒ 2 damage. He tries to squash it under his heel. 1d20 + 4 ⇒ (8) + 4 = 12 1d6 + 4 ⇒ (6) + 4 = 10
The last beetle is dead.
Combat ends. The room is clear for a search.
Guido Sansone
|
Wiping the goo from his foot on the floor and wall.
"Those were some big bugs."
"Is there anything in here other than bug s+!#?"
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Abasi Essa
|
"Not big enough, apparently."
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Now if all my skill rolls went like that, and not in what's most likely just a disgusting, empty room.
Abasi Essa
|
"These looks nice... I'm not much of an armor appraiser, can any of you make out any details of these?"
While someone takes a look at the bracers, Abasi counts out the coin and then thrusts the bag out towards the rest of the group. "If any of you want this, it's yours. Or split it, if you like."
| DM_Goat |
At the end of this corridor sits a sinister-looking fountain in a rounded alcove. A four-headed hydra, displayed in cross formation, protrudes from the middle of the rounded wall. The hydra’s heads all face directly down the hallway. Its top head’s mouth is firmly shut, its socketed eyes staring darkly down the corridor, and its head fin is flared and up. On that head fin, a single Kelish word is carved into the stone. The other three heads have toothy mouths open wide and reclined head fins; these obviously served as spouts for the fountain. Just below the mouths is a ceramic basin. The basin has been dry for many long centuries now.
| DM_Goat |
If there is no more interest in the fountain, your attention turns to the opposite door. It opens with ease.
This large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.
Amid a particularly thick patch of fungus in the southeast sits a pale and crusty froglike humanoid. It trembles and twitches as it stands and lurches forward. His skin is patchy and dry, like a squid left out in the sun and sand. His bulbous eyes open, and light stabs out from them.
A 1d20 + 7 ⇒ (19) + 7 = 26
H 1d20 + 2 ⇒ (8) + 2 = 10
F 1d20 + 6 ⇒ (16) + 6 = 22
Ab 1d20 + 2 ⇒ (11) + 2 = 13
D 1d20 + 1 ⇒ (7) + 1 = 8
E 1d20 + 4 ⇒ (9) + 4 = 13
Frog 1d20 + 2 ⇒ (18) + 2 = 20
Anya, Fedorean
Frog
Guido, Elian, Abasi, Halkale, Drogan
When you can see it you may attempt a Knowledge: Arcana check to identify it.
Anya Silversong
|
Knowledge (arcana): 1d20 + 9 ⇒ (4) + 9 = 13
Anya slips past Abasi and Drogan, apparently tired of being in the cramped confines of the hallway. "Oh, what is that?!" she exclaims as she catches a glimpse of the creature and steps to the side so that others can get into the room as well. "Looks kind of like a blindheim," she continues.
| DM_Goat |
The Blindheim crawls forward, turning its eyes on the Pathfinders. The light grows blinding in a heartbeat.
Fedorean 1d20 + 1 ⇒ (18) + 1 = 19
Abasi 1d20 + 4 ⇒ (10) + 4 = 14
The light, while painful to look at, does not seem to cause any harm to the three who can see it.
The Blindheim charges at Fedorean and attempts to bite him, barely missing with its maw full of needle-like teeth.
1d20 + 7 ⇒ (10) + 7 = 17
Initiative Round 1
The rest of the party may act.
Halkale Timarson
|
Can't move myself on the map while at work, tablets don't work with map movement
Halkale moves forward as far as he can, trying to at least be able to fire one arrow in a fight.
| DM_Goat |
Gonna bot Elian and Drogan.
Drogan advances into the room with his longsword drawn, and tries to stab the grappled Blindheim 1d20 + 4 ⇒ (4) + 4 = 8 but misses.
Elian moves into the room, his shortspear readied, but can't get into the melee.
Initiative Round 2
Anya, Fedorean
Blindheim
Guido, Elian, Abasi, Halkale, Drogan