
| GM FurtiveZoog | 
 
	
 
                
                
              
            
            Lol! He could get a club, too.
I almost don't know whether ranged weapons are worth the price or effort since the 4-point penalties for soft cover and for firing into melee end up stacking so often and making a hit hopeless. (I don't think I will bother giving bows to my elven wizards anymore, aiming for something lighter and more sure like a wand of magic missiles.) I suppose, though, that you will then need to get precise shot anyway for your bombs and so can also apply that feat to your longbow, eliminating half the penalty.

|  Herman Halfshanks | 
 
	
 
                
                
              
            
            Wedding anniversay tomorrow means i will be unable to post most likely. Feel free to bot me to safety once the group is all paralyzed and becomes ghoul-food.
Should be back to normal Tueday. Thanks!

|  Herman Halfshanks | 
 
	
 
                
                
              
            
            Herman does not have that alternate trait but does have ingratiating and adaptable luck.
His move is 15' since he has medium encumbrance.

|  Jani Lee Two-spirit | 
 
	
 
                
                
              
            
            Masterwork backpacks are pretty much a must-buy for any low-strength character. Actually, they're pretty much a must-buy regardless -- even a high-strength character can always use a little more carrying capacity.
I hope this adventure isn't undead-heavy, or Jani's going to be so much dead weight...

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            Herman, That would be hilarious - why, oh why, didn't they include an exit to the museum that ends in a gift shop?
Jani, No, it isn't undead-heavy, fortunately. It is always a risk, with one's abilities and prepared spells, though, that they just won't match the adventure or a encounter within it. Do you have any buffing or healing abilities? (Your crossbow attack was effective, at least.)

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            Hi all,
A bit of self-serving promotion of one of my ideas, if I may:
I was just making this post on the PFS General Discussion messageboard: Suggestion: Allow more GM credit, especially for PbP scenarios. Perhaps you could take a look and see if it is something you could add your support to.
Maybe it goes quicker for others, but I spend a lot of time preparing tokens, images, missions, maps, and all of the text for PbP games and so using it only once seems a waste.
Thanks, Matt

|  Jules Stonecutter | 
 
	
 
                
                
              
            
            It looks like the statue is located in both D17 and D18. If there is room for me in D18 I will try acrobatics to move there.
I think the dice are teasing me.

|  Jules Stonecutter | 
 
	
 
                
                
              
            
            I just need to get into flank with someone then I do 2d6+2.
I can try the pommel if FurtiveZoog will allow it but I might have more penalties to hit.

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            Sorry - called away by toddler. I allowed the move since it didn't seem to me that the statue was taking up - or should be taking up - that much space. The map is now updated.
The pommel is a good idea, perhaps doing the damage (as improvised weapons are like to do) equivalent to a gauntlet. The question is whether it would be considered an improvised weapon or not.
In some ways, I would think not, since the idea is common enough, like using the butt of a pistol or rifle. But, since there seem to be no rules for it, it might have to be considered improvised (and so incur that -4 nonproficiency penalty).

|  Wuliem BrokenCrown | 
 
	
 
                
                
              
            
            Unfortunately, using most melee weapons to inflict non-lethal--
which it would be doing--is a -4 non-proficient penalty.
There is a feat to negate it, 
but i can't think of it at the moment (being lazy).
But there happens to be a quarterstaff just 
laying on the floor near Wuliem.

|  Storn | 
 
	
 
                
                
              
            
            Honestly, your best bet is to show off that fancy acrobatics skill, get a flank, and attack with the extra 1d6 damage from sneak attack. Then you can hope to get past the damage reduction.
Or just go beat on a zombie. :D

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            From what I can tell, we've been determining the splash damage squares incorrectly (using the 8 squares adjacent to the target), when it should be the 4-square pattern like that for a spell with a "5' radius". So, you are always, whether targeting a person or the square itself, determining the radius as from a corner of the square.

|  Jules Stonecutter | 
 
	
 
                
                
              
            
            A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).
As I understand it everyone 5 ft away take damage, but your are the GM so how ever you want to run it is they way it will work :)

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            I'm much more interested in getting the right answer rather than being the GM. ;-)
Yeah, I read that and, RAW, it sure sounds like "within 5 feet of the target" would be like "5 foot reach" and mean the 8 squares around the target square. But, when you target an intersection (as you have to do if you don't have a target) then you have a 4-square pattern. So, it doesn't make a lot of sense to go from a 9-square pattern in one instance but then only get a 4-square pattern in another.
I asked the question here (a pseudonym), and so far the 5' radius like in a spell is what's come back. (I was hoping to get more than one, maybe even something 'official', but alas...)

|  Jani Lee Two-spirit | 
 
	
 
                
                
              
            
            I've played alchemists frequently, and seen them played, in PFS. When you target a specific creature (or object) it's the 5 squares surrounding it. If you target a grid intersection, it works like a spell. (I've actually been playing that wrong. Good to know.)

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            OK, would either/both of you do me a favor and bump it back up and/or FAQ it? Because the answer so far is the former (like 5-reach when targeting the spell) and the implication is that I must be the only one having this problem. But, everyone I've seen has been playing it as if there are two modes (or ignoring the rule about the intersection entirely).

|  Jules Stonecutter | 
 
	
 
                
                
              
            
            Here are two discussions I have found
http://paizo.com/threads/rzs2l95g?Splash-damage-and-huge-creatures#1
and 
http://paizo.com/threads/rzs2lxc4?Another-Splash-Damage-Thread#1
It seems like people do it both ways depending on the GM wishes. I know not very helpful but it is what I found.

|  Boom Boom Tharnak | 
 
	
 
                
                
              
            
            Keep in mind that Boom Boom also has precise bombs, which lets him select 4 squares to not hit (it is based upon your intelligence bonus).
Read page 202 of core rulebook. It looks to me that you have a choice; a hit deals direct damage to a target, and splash damage to all creatures within 5 feet of the target (the 8 surrounding squares).
You can INSTEAD target a specific grid intersection. Treat this as a ranged attack against AC5 All creatures in adjacent squares are dealt splash damage (no direct damage). Cannot target a grid intersection as part of a large creature (to minimize splash).
As a note, I have played in home groups that use the rule that an alchemist bomb is fire and can light the target on fire - but I think that is incorrect.

|  Jules Stonecutter | 
 
	
 
                
                
              
            
            It takes a discovery to change the bomb to fire and light the target on fire.
I would look at it like this. If you trow a water ballon on the ground the water will only hit the people very close to it. (the water does not bounce very far from the ground - four squares). On the other hand if you hit someones head everyone around them gets wet. (the water speads out as it falls - 8 squares)
As far as doing extra damage because a target is large creature you are hitting the outside of the creature so slash damage would be from the edge of the creature ourward. I cant imagine trowing a bomb and hitting the center of a dragon. I would say pick a square.
At least that is my two cents

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            Actually, the damage is fire damage.
... an alchemist's bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist's Intelligence modifier.
In another thread, Is there a rule for determining if something catches on fire?, I asked if there were rules about things catching on fire from the bomb, but apparently there are none, just GM interpretations and rules of thumb. There are rules about other instantaneous-type fires not catching things on fire, with the specific exception of Fireballs, which can. (There is apparently a nice table in the Skull and Shackles material somewhere, but I don't have that, and it isn't Core game material.)

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            Really, I'm not a mean GM ... but according to the PRD, "Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric." So, you can either help the living with a positive energy channeling or harm undead with it, but not both with the same channeling. :(

|  Jules Stonecutter | 
 
	
 
                
                
              
            
            I would be happy to role knowledge history but I dont think I can use it untrained. If I can:
history: 1d20 ⇒ 1

| GM FurtiveZoog | 
 
	
 
                
                
              
            
            Did everyone get Joseph Caubo's email about the holiday boon, with the attached form-filled PDF? Some won't find it useful or character appropriate, but let me know if you need help with it.
You can retcon your boon to this scenario, if you like - perhaps you were all at Ascension Day festivities before getting your late night call.

|  Jules Stonecutter | 
 
	
 
                
                
              
            
            No No NO he was suppose to step up and attack Storn so I could flank him!
I adjusted my chance to hit 18 Dex gives me a +4.
 
	
 
     
     
    