| Brother Grergof Varsk |
As he takes another swing at the jacket Grergof asks.
Is everything ok Mr. Spugnoir?
Scimitar (Str damage) - Power Attack + Furious Focus: 1d20 + 5 - 1 + 1 ⇒ (2) + 5 - 1 + 1 = 7
Damage (Str Damage) + Power Attack: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Oh and is this thing detecting evil or looking more like the manticles? Whatever case I would let the other two know.
| GM Foxy |
Going back to the corridor and opening the doors to the stairs downward it becomes clear that this is no possible path. This flight of stairs once led down toward what must be a lower level, but it’s now filled with a mess of large stone blocks and shattered timbers.
| Brother Grergof Varsk |
Let's go up first. I thought I saw something moving up there and I would prefer not to have something sneak up on our back if we need to retreat out of the lower level.
| Darius Redgrave |
"Upstairs sounds good and Brother Grergof's logic is sound. Best not to have to defend ourselves from two fronts if we can help it." And with that Darius moves over to the other set of stairs heading up.
As he heads up the stairs he listens and keeps an eye out for any signs of movement.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Natural 20 woohoo!!
| GM Foxy |
The stairs lead up to a rotten double door. It opens on a hard push. Opposing the door is a wall. To the right there is an open area with a table and benches. To the left you see a small area that is separated from the rest of the floor by bars.
| Brother Grergof Varsk |
Scan both directions for evil. If I don't seemed be any difference, head to the benches.
| GM Foxy |
Grergof walks to the benches.
Initiative Grergof: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Darius: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative Spugnoir: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative Stirge: 1d20 + 4 ⇒ (16) + 4 = 20
Initiative Stirge: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative Stirge: 1d20 + 4 ⇒ (15) + 4 = 19
The stirges attack on sight.
Touch Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Touch Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Touch Attack: 1d20 + 7 ⇒ (5) + 7 = 12
All three attach to Grergof and suck blood.
(3 points Con damage)
| Darius Redgrave |
"Dammit!" Darius curses the tries to have one of the Stirges in two!
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
| Brother Grergof Varsk |
Ahh... little buggers are getting in my armor!
He swings his scimitar wildly trying to keep the things away.
Scimitar (Str damage) - Power Attack + Furious Focus: 1d20 + 5 - 1 + 1 ⇒ (7) + 5 - 1 + 1 = 12
Damage (Str Damage) + Power Attack: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10
| Darius Redgrave |
"Bloody over grown mosquitos!"
Darius says with an over handed chop at the Stirges!
Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
| Brother Grergof Varsk |
oh boy, I'm starting to feel lightheaded....
Scimitar (Str damage) - Power Attack + Furious Focus: 1d20 + 5 - 1 + 1 ⇒ (11) + 5 - 1 + 1 = 16
Damage (Str Damage) + Power Attack: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Note: Stat line updated to reflect all ability damage. This encounter sucked... literally.
| Darius Redgrave |
"Grergof! Are you okay? Let me have a look at those wounds. Those things were bad news. But wait. Didn't Vesorianna say something about one of the inmates having a connection to Stirges? Anyway nevermind that for now. Take this..."
Darius hands Grergof one of the vials that the group relieved earlier.
Potion of Lesser Restoration. Who wants to roll for it. Wait, does someone roll to see how many points Grergof gets back?
| Brother Grergof Varsk |
Brother Varsk takes the flask and downs it.
Lesser Restoration: 1d4 ⇒ 3
After doing so the most of the color returns to his face.
Thank you Mr. Redgrave, I needed that. And you are right I think that spirit did say something about the piper having some link to Stirges. I assume that is what there are?
| Darius Redgrave |
"Yes. I've seen one once before. They are nasty things. Lets keep an eye out. There may be more of them." Darius warns as he stands and gets ready, sword drawn and Siphon in his other hand just in case.
With his back to the wall Darius moves north and peeks around the corner, wary of any new surprises.
Peeks around at area T2
Stealth: 1d20 - 2 ⇒ (6) - 2 = 4
Stealth is clearly not his strong suit.
| GM Foxy |
Wooden benches once lined this large hall, but several are now stacked in a jumble and others are overturned in disarray. Weakened by fire, the entire east wall has collapsed away, creating an unintended entryway to a wooden deck beyond. The view of the lake beyond would be beautiful if the silence were not so eerie.
Nothing else living or undead is found in this corner.
(As an information: You can leave the building here onto the balcony R7 on the harrowstone premises map)
| Brother Grergof Varsk |
Ahh, Much better, Thank you for the healing Mr. Spugnoir!
Before he leaves the bench area Grergof takes a look around to see if anything remains in the area.
Perception: 1d20 + 2 ⇒ (14) + 2 = 16
After searching the area Grergof looks into the kitchen scanning the area for clues and Evil.
I wonder if the fire started here? It seems more burned out then the rest of the prison.
As Spugnoir turns away Grergof says:
Dont we want to check that far door? pointing at the door at the other side of the kitchen.
| Darius Redgrave |
"It's probably just a pantry but I want to be sure. Cover me." Darius says as he slowly walks through the kitchen. Minding where he steps, careful not to disturb anything he makes his way to the back door. Sheathing his blade so he has a freehand he then reaches for the door. Siphon ready in his other hand just in case a haunt decided to rear its ugly head.
| GM Foxy |
Darius is right. It is just a pantry.
(And no. The fire seems to have started below in the basement. Where the hole in the ground leads down. It was not the cooks fault :)
Moving to the barred area after checking the pantry. This guard area is blocked from the cellblock by an arc of iron bars. Within sits an old wooden table and a few chairs. there is one (locked) door that leads into that area and two more that lead out at the back wall inside the area.
| Brother Grergof Varsk |
Grergof moves to carefully check out the balcony.
Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Oh in case I need to state it explicitly, I am looking for evil as well.
| Darius Redgrave |
Darius searches the barred area.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
"Hey Gergof, any clues out there on the balcony? Great job on the door Spugs, you're getting good at this. Notice anything peculiar around here?"
| Brother Grergof Varsk |
Grergof carefully steps back off the balcony.
Don't go out there. The whole thing is ready to collapse.
Shall we move on?
| GM Foxy |
Spugnoir unlocks and opens the door. Although this cell is rather spacious, it contains no concessions to comfort. A skeletal body dressed in the rotting remains of a prisoner’s robe lies slumped against the eastern wall, wrapped in numerous chains on which are affixed numerous weights emblazoned with several different holy symbols.
| Darius Redgrave |
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
Knowledge Religion: 1d20 + 9 ⇒ (13) + 9 = 22 To notice what the purpose of the holy symbols could be.
Darius takes a closer look at the symbols.