GM Endless Forms' Shattered Star (Inactive)

Game Master Mike Tuholski

The Dead Heart of Xin (Book 6).

Combat Maps | LOOT!

Varisia | Magnimar | Magnimar after Reforging


4,951 to 4,996 of 4,996 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>

HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Argust had the Sihedron.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Right. My CMD vs Disarm is 52, vs Sunder is 56 so I think I pass all of that. All of the darts hit and the only other wound was the non-confirmed 20. I took 139, less 5 for lifelink. I now fast heal 5. That puts me at 58/206 HP.

Argust continues his attacks! Start with #1, in front of Bert, then move to Axi #2 and then Crys #1.

Attack: 1d20 + 41 ⇒ (19) + 41 = 60 for Damage: 2d6 + 44 ⇒ (5, 3) + 44 = 52 plus If Evil: 2d6 ⇒ (1, 1) = 2
Attack: 1d20 + 41 ⇒ (9) + 41 = 50 for Damage: 2d6 + 48 ⇒ (6, 5) + 48 = 59 plus If Evil: 2d6 ⇒ (1, 1) = 2
Attack: 1d20 + 36 ⇒ (12) + 36 = 48 for Damage: 2d6 + 48 ⇒ (4, 6) + 48 = 58 plus If Evil: 2d6 ⇒ (2, 3) = 5
Attack: 1d20 + 31 ⇒ (16) + 31 = 47 for Damage: 2d6 + 48 ⇒ (1, 2) + 48 = 51 plus If Evil: 2d6 ⇒ (5, 5) = 10
Attack: 1d20 + 26 ⇒ (12) + 26 = 38 for Damage: 2d6 + 48 ⇒ (3, 4) + 48 = 55 plus If Evil: 2d6 ⇒ (2, 3) = 5

Confirm #1?: 1d20 + 41 + 4 ⇒ (5) + 41 + 4 = 50 for Damage: 2d6 + 44 ⇒ (1, 1) + 44 = 46 plus Bleed: 2d6 ⇒ (3, 1) = 4

Plus the Critical Mastery stuff but it'll likely not matter.


Rage Prophet 17 HP: 59/126 | AC 33* | T 19* | FF 31* | Fort +19 | Ref +12* | Will +16 | CMD 35* | Init. +4* | Perc. +21 | Diplomacy +26 | Sense +16
Resources:
Spells - 1st: 8/8; 2nd: 6/7; 3rd: 7/7; 4th: 4/7; 5th: 6/6; 6th: 1/4 | Rage 6/8 | Channel: 5/6
Active Spells/Abilities:
Life Link: Argust, Bert, Brelar | Eaglesoul 5/14 | BoF: +2 to hit/AC/Reflex | Fatigued (4/10) | 5 Con Drain

Seeing Argust nearly collapse from the onslaught of painful darts, Karn dulls his rageful sense and has a moment of clarity. He calls out in Abyssal Tongues Curse for the group to retreat a few feet. "Fall back just a bit! Bert step back!"

Knowing that Argust doesn't understand, Karn grabs the collar of Argust's armor and pulls on it to indicate that he wants the man to fall back.

Assuming the group follows his orders, Karn takes a step back and sends a pulse of potent healing magic into Argust, safely away from the bad guys.

Heal @ Argust: 150 = 150 +2 to CL from Ragecaster ability.

Karn's glowing eagle's wings seem to heal up a few of the small wounds incurring from Argust. Fast Healing 2 from Eaglesoul.

I adjusted the map for what I am envisioning since it shouldn't interrupt Argust or Bert's actions with a single 5' step.

As a note: I forgot about Karn's Uncanny Dodge. In the initial attacks, only the first longsword would have hit for 33 damage. This means, Karn has taken 39 points of damage total this fight. (Life Link on Argust twice for 10, Fast Healing 2 from Eaglesoul twice).

Current stats: Argust @ 206/206 HP and Karn @ 192/231.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

"Step back, Argust!"

Will define action once I see who's left standing and what the map looks like.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert skips back a step and fires three more bullets at the most wounded crystallis, focusing his aim!

#1, incl. PBS, good hope, and lingering luck: 1d20 + 17 + 1 + 2 + 4 ⇒ (11) + 17 + 1 + 2 + 4 = 35
#2, incl. PBS, good hope, and lingering luck: 1d20 + 12 + 1 + 2 + 4 ⇒ (4) + 12 + 1 + 2 + 4 = 23
#3, incl. PBS, good hope, and lingering luck: 1d20 + 7 + 1 + 2 + 4 ⇒ (2) + 7 + 1 + 2 + 4 = 16

Good thing they're easy to hit!

Damage #1, incl. PBS, good hope, lingering luck, and grit: 1d6 + 7 + 1 + 2 + 4 + 5 ⇒ (2) + 7 + 1 + 2 + 4 + 5 = 21
Damage #2, incl. PBS, good hope, lingering luck, and grit: 1d6 + 7 + 1 + 2 + 4 + 5 ⇒ (5) + 7 + 1 + 2 + 4 + 5 = 24
Damage #2, incl. PBS, good hope, lingering luck, and grit: 1d6 + 7 + 1 + 2 + 4 + 5 ⇒ (4) + 7 + 1 + 2 + 4 + 5 = 23

Using Clustered Shot again.


The Flaxseed Pathfinder Lodge

Argust kills the first axiomite with three strikes, then finishes off the last lawful outsider with another swing and puts a big dent in the crystallis for good measure.

As Argust is covered with more an more blood, his own and that of the axiomites, Karn hurriedly heals the soldiering dwarf.

Meanwhile, Bert continues to fire on the crystallis, nearly bringing it down!

Initiative:

1. Crysallises
2. Argust, Bert, Brelar, and Karn
3. Xin, the Clockwork Reliquary

cr 1: 174 dmg
cr 2: 28 dmg

Brelar is up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Brelar casts fireball to catch the two crystallises! crystalli?

Spell resistance check, if necessary: 1d20 + 17 + 4 ⇒ (2) + 17 + 4 = 23
Damage: 10d6 ⇒ (2, 5, 3, 5, 6, 3, 6, 2, 4, 2) = 38

DC 24 Reflex save for half.


The Flaxseed Pathfinder Lodge

The book says crystallises but I like crystalli better. Unless you go back to the Greek root, then maybe it should be crystallae?

firestorm: 6d6 ⇒ (5, 1, 3, 6, 6, 6) = 27
Ref: 3d20 ⇒ (8, 16, 10) = 34

Brelar's blast takes out one of the crystalli and his firestorm rages on, burning through Xin's Reliquary a bit. The remaining crystallis steps up to Argust and releases a cloud of noxious gas.

DC 24 Fortitude save or be petrified, transforming into a crystalline statue.

It then tries again to break Argust's sword:

Ignoring hardness if they happen to hit.

claw: 1d20 + 22 - 4 ⇒ (9) + 22 - 4 = 27
damage: 4d8 + 9 + 8 ⇒ (5, 3, 1, 8) + 9 + 8 = 34

claw: 1d20 + 22 - 4 ⇒ (2) + 22 - 4 = 20
damage: 4d8 + 9 + 8 ⇒ (7, 2, 5, 6) + 9 + 8 = 37

The Clockwork Reliquary whirs and the arcane pulses felt throughout the room take on a menacing undertone as Xin again tries to steal the Sihedron from Argust through telekinesis!

disarm: 1d20 + 34 ⇒ (20) + 34 = 54

The Sihedron shoots away from Argust, flying through the air towards Xin! "Mine! At last! After so many centuries, so many forgotten years, my empire will rise again! And the folly of the Runelords will be proven by my success!"

He then shoots another set of inubrex darts at Argust.

Ignoring bonuses from metal armor/shields:

inubrex dart: 1d20 + 26 ⇒ (4) + 26 = 30
damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23

inubrex dart: 1d20 + 26 ⇒ (4) + 26 = 30
damage: 2d6 + 12 ⇒ (6, 1) + 12 = 19

inubrex dart: 1d20 + 26 ⇒ (16) + 26 = 42
damage: 2d6 + 12 ⇒ (5, 2) + 12 = 19

inubrex dart: 1d20 + 26 ⇒ (14) + 26 = 40
damage: 2d6 + 12 ⇒ (1, 3) + 12 = 16

inubrex dart: 1d20 + 26 ⇒ (9) + 26 = 35
damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23

inubrex dart: 1d20 + 26 ⇒ (16) + 26 = 42
damage: 2d6 + 12 ⇒ (4, 4) + 12 = 20

Initiative:

1. Crystallis (47 dmg)
2. Argust, Bert, Brelar, and Karn
3. Xin, the Clockwork Reliquary (7 dmg)

You guys are up!


Rage Prophet 17 HP: 59/126 | AC 33* | T 19* | FF 31* | Fort +19 | Ref +12* | Will +16 | CMD 35* | Init. +4* | Perc. +21 | Diplomacy +26 | Sense +16
Resources:
Spells - 1st: 8/8; 2nd: 6/7; 3rd: 7/7; 4th: 4/7; 5th: 6/6; 6th: 1/4 | Rage 6/8 | Channel: 5/6
Active Spells/Abilities:
Life Link: Argust, Bert, Brelar | Eaglesoul 5/14 | BoF: +2 to hit/AC/Reflex | Fatigued (4/10) | 5 Con Drain

Before Argust can act, Karn stops raging and immediately feels the fatigue of his exertion. The Varisian sends out another gout of pure healing energy into the dwarf. The positive energy repairs his wounds and the six inubrex darts clatter to the ground as they are pushed out of the man's body.

"We need to attack Xin!" yells Karn, unable to aid the fight in anyway except healing.

120 damage taken by Argust means that he needs another Heal and I already burned my Moment of Clarity.

Karn's eagle wings continue to heal him, but the man clearly realizes his error in letting loose his battle rage.

Argust back at full health; Karn @ 140/177 HP.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Fort: 1d20 + 22 ⇒ (12) + 22 = 34

Argust looks on in disbelief as the Sihedron flies away from him. Hey! That's mine! Seeing one last enemy in the way, Argust goes to work!

Attack: 1d20 + 37 ⇒ (18) + 37 = 55 for Damage: 2d6 + 44 ⇒ (4, 1) + 44 = 49 plus Evil: 2d6 ⇒ (6, 1) = 7
Attack: 1d20 + 37 ⇒ (14) + 37 = 51 for Damage: 2d6 + 48 ⇒ (4, 4) + 48 = 56 plus Evil: 2d6 ⇒ (3, 6) = 9
Attack: 1d20 + 32 ⇒ (15) + 32 = 47 for Damage: 2d6 + 48 ⇒ (6, 2) + 48 = 56 plus Evil: 2d6 ⇒ (6, 3) = 9
Attack: 1d20 + 27 ⇒ (19) + 27 = 46 for Damage: 2d6 + 48 ⇒ (2, 6) + 48 = 56 plus Evil: 2d6 ⇒ (3, 2) = 5
Attack: 1d20 + 22 ⇒ (10) + 22 = 32 for Damage: 2d6 + 48 ⇒ (1, 4) + 48 = 53 plus Evil: 2d6 ⇒ (5, 5) = 10

Confirm #1?: 1d20 + 37 + 4 ⇒ (3) + 37 + 4 = 44 for Damage: 2d6 + 44 ⇒ (6, 4) + 44 = 54 plus Bleed: 2d6 ⇒ (3, 3) = 6
Confirm #4?: 1d20 + 27 + 4 ⇒ (12) + 27 + 4 = 43 for Damage: 2d6 + 44 ⇒ (6, 3) + 44 = 53 plus Bleed: 2d6 ⇒ (5, 4) = 9

Plus the other stuff like before. If by some chance he goes down in one swing, Argust will move 40' toward Xin.


The Flaxseed Pathfinder Lodge

In three more swings Argust takes down the crystallis as Karn heals his many wounds!

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (7 dmg)

Bert and Brelar are up!


Rage Prophet 17 HP: 59/126 | AC 33* | T 19* | FF 31* | Fort +19 | Ref +12* | Will +16 | CMD 35* | Init. +4* | Perc. +21 | Diplomacy +26 | Sense +16
Resources:
Spells - 1st: 8/8; 2nd: 6/7; 3rd: 7/7; 4th: 4/7; 5th: 6/6; 6th: 1/4 | Rage 6/8 | Channel: 5/6
Active Spells/Abilities:
Life Link: Argust, Bert, Brelar | Eaglesoul 5/14 | BoF: +2 to hit/AC/Reflex | Fatigued (4/10) | 5 Con Drain

I vote that Brelar casts Greater Dispel Magic on Xin to get rid of any possible buffs.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

That sounds like a good plan.


Rage Prophet 17 HP: 59/126 | AC 33* | T 19* | FF 31* | Fort +19 | Ref +12* | Will +16 | CMD 35* | Init. +4* | Perc. +21 | Diplomacy +26 | Sense +16
Resources:
Spells - 1st: 8/8; 2nd: 6/7; 3rd: 7/7; 4th: 4/7; 5th: 6/6; 6th: 1/4 | Rage 6/8 | Channel: 5/6
Active Spells/Abilities:
Life Link: Argust, Bert, Brelar | Eaglesoul 5/14 | BoF: +2 to hit/AC/Reflex | Fatigued (4/10) | 5 Con Drain

Two votes it is!

Brelar, thinking about the multitude of terrible spells that might be affecting Xin, plays it defensively as he holds out both hands, spewing forth a white, fiery mist that envelops the Runelord.

Caster Level Check: 1d20 + 17 ⇒ (16) + 17 = 33 Area Dispel into the Incendiary Cloud which dispels the Cloud (since it is only hindering us) and it dispels up to 4 spells affecting Xin, provided the caster level of the spells is 22 or lower. (At least, I think that is how it works.)


The Flaxseed Pathfinder Lodge

The cloud disappears and although you can't see any visible effect on Xin, hopefully some of his magical wards have been disrupted!

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (7 dmg)

Bert is up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert reloads and moves into the room behind Argust.


The Flaxseed Pathfinder Lodge

Clacking forward on its thin metal limbs, the clockwork reliquary opens two adamantine spheres atop its body, blooming like metal flowers to reveal highly refined abysium rods that immediately pulse with energy.

Everyone must succeed at a DC 22 Fortitude save or suffer 1d6 points of Constitution drain and become nauseated for 1 round. On a successful save, you only suffer only 1 point of Constitution drain and are staggered for 1 round.

An arc of electricity then lets loose from Xin, hopping from Argust to everyone else!

electricity damage: 20d6 ⇒ (1, 2, 1, 1, 5, 5, 4, 4, 5, 5, 1, 2, 5, 5, 2, 5, 5, 3, 3, 1) = 65
DC 27 Ref save for half for Argust
DC 25 Ref save for half for everyone else

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (7 dmg)

You guys are up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

DC 22 Fort save, incl. lingering luck and good hope: 1d20 + 15 + 4 + 2 ⇒ (19) + 15 + 4 + 2 = 40
DC 25 Reflex save: 1d20 ⇒ 20

Bert is merely staggered by the abysium radiation, and despite being slowed easily leaps clear of the electrical storm. Then he casts a spell to try to give Argust some hope of avoiding the inubrix darts.

Casting displacement.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Fort: 1d20 + 24 ⇒ (18) + 24 = 42
Reflex: 1d20 + 18 ⇒ (13) + 18 = 31

OK, so the Con drain kncoks me to a max of 189, then 32-5=27 electric damage. 162/189 now.

Argust will stumble forward so that he can engage the enemy! Free Action to use the defending aspect of my sword to max out my AC to 46.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Is the Reliquary walking? If so, Brelar would probably cast spiked pit.

ETA: Save that for next round.


Rage Prophet 17 HP: 59/126 | AC 33* | T 19* | FF 31* | Fort +19 | Ref +12* | Will +16 | CMD 35* | Init. +4* | Perc. +21 | Diplomacy +26 | Sense +16
Resources:
Spells - 1st: 8/8; 2nd: 6/7; 3rd: 7/7; 4th: 4/7; 5th: 6/6; 6th: 1/4 | Rage 6/8 | Channel: 5/6
Active Spells/Abilities:
Life Link: Argust, Bert, Brelar | Eaglesoul 5/14 | BoF: +2 to hit/AC/Reflex | Fatigued (4/10) | 5 Con Drain

Fortitude Save - DC 22: 1d20 + 19 ⇒ (1) + 19 = 20 :(
Reflex - DC 25: 1d20 + 11 ⇒ (2) + 11 = 13 Seriously?

Karn, completely caught off guard, crumples to his knees as he begins to vomit from the exposure to the abysium rods' radiation. Due to his inability to react, the blast of lightning catches the man in the chest nearly knocking him onto his back.

Con Drain: 1d6 ⇒ 5 Offfffff course...

Stumbling backwards, Karn retreats behind the stone walls as his breakfast of hard tack and water leaves a sickening trail to his current location.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Brelar Fort save, incl. good hope: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Brelar Reflex save, incl. good hope: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

CON drain: 1d6 ⇒ 6

Well, excrement.

Gasping and vomiting, Brelar retreats along with Karn.

Brelar HP: 37/69 (normally 120)


The Flaxseed Pathfinder Lodge

Yes, it can walk.

Brelar and Karn retreat as Bert covers Argust in displacement and the dwarf stumbles forward to engage Xin!

Xin's reliquary strikes out with its specially alloyed claws, trying to tear through Argust's chest!

claw: 1d20 + 36 ⇒ (8) + 36 = 44
>50 hits: 1d100 ⇒ 33
damage: 2d10 + 18 ⇒ (4, 8) + 18 = 30
cold: 1d6 ⇒ 1

claw: 1d20 + 36 ⇒ (10) + 36 = 46
>50 hits: 1d100 ⇒ 78
damage: 2d10 + 18 ⇒ (6, 9) + 18 = 33
cold: 1d6 ⇒ 2

claw: 1d20 + 36 ⇒ (9) + 36 = 45
>50 hits: 1d100 ⇒ 57
damage: 2d10 + 18 ⇒ (5, 1) + 18 = 24
cold: 1d6 ⇒ 1

claw: 1d20 + 36 ⇒ (2) + 36 = 38
>50 hits: 1d100 ⇒ 25
damage: 2d10 + 18 ⇒ (8, 4) + 18 = 30
cold: 1d6 ⇒ 6

1d4 ⇒ 4 Lucky.

He then telekinetically tries to throw Bert back into the other room.

bull rush: 1d20 + 34 ⇒ (14) + 34 = 48

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (7 dmg)

You guys are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

One hit for 35-5=30, down to 132/189.

Argust makes sure he has Haste and tries to go to work. Looks like I better keep the AC up. We keep defending but drop Power Attack to keep the to-hit chance the same.

Attack: 1d20 + 37 ⇒ (17) + 37 = 54 for Damage: 2d6 + 29 + 2d6 ⇒ (3, 4) + 29 + (2, 5) = 43
Attack: 1d20 + 37 ⇒ (19) + 37 = 56 for Damage: 2d6 + 33 + 2d6 ⇒ (3, 4) + 33 + (2, 5) = 47
Attack: 1d20 + 32 ⇒ (20) + 32 = 52 for Damage: 2d6 + 33 + 2d6 ⇒ (5, 4) + 33 + (5, 5) = 52
Attack: 1d20 + 27 ⇒ (7) + 27 = 34 for Damage: 2d6 + 33 + 2d6 ⇒ (2, 2) + 33 + (1, 5) = 43
Attack: 1d20 + 22 ⇒ (16) + 22 = 38 for Damage: 2d6 + 33 + 2d6 ⇒ (4, 5) + 33 + (5, 3) = 50

Confirm #1?: 1d20 + 37 + 4 ⇒ (14) + 37 + 4 = 55 for Damage: 2d6 + 29 + 2d6 ⇒ (2, 2) + 29 + (1, 6) = 40
Confirm #2?: 1d20 + 37 + 4 ⇒ (11) + 37 + 4 = 52 for Damage: 2d6 + 33 + 2d6 ⇒ (6, 1) + 33 + (6, 3) = 49
Confirm #3?: 1d20 + 32 + 4 ⇒ (11) + 32 + 4 = 47 for Damage: 2d6 + 33 + 2d6 ⇒ (1, 1) + 33 + (3, 2) = 40

The 2d6 was for evil, then for bleed in the crits, if it can bleed. Stunning Crit x3, DC 27: 3d4 ⇒ (2, 4, 2) = 8 rounds, if he saves then its staggered.... if he can be stunned/staggered.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Bert is shoved back 25'. CMD 26, so roll exceeds by 22; 5' + another 20' for exceeding by 22. I'll move him when I get to a computer that doesn't have Roll20 blocked.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

As he looks around at his other two longtime companions and what the mad Emperor has done to them, Bert finally loses his habitual grin. He storms back into the room, drawing a breath that seems far too deep for his diminutive frame, and lets loose with an inarticulate howl of rage whose power is focused entirely on the Reliquary and its occupant.

Casting ki shout.

Sonic damage; DC 20 Fort save for half and to avoid being stunned for one round: 15d6 ⇒ (1, 6, 4, 3, 1, 1, 2, 2, 2, 6, 1, 6, 3, 6, 5) = 49

Spell penetration check, if necessary: 1d20 + 14 ⇒ (16) + 14 = 30


The Flaxseed Pathfinder Lodge

Despite his weapon doing significantly less damage (massive DR), Argust still puts several large dents in the reliquary which starts spewing odd-colored gasses. The hits do not stun the wizard though! Bert tries to hit Xin with a sonic blast that might have shattered his glass plating, but unfortunately it seems to have no effect (high SR).

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (233 dmg)

Brelar and Karn are up!


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Just curious, how many times did Argust hit?


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Unless someone else has a better idea, Brelar is going to cast fire snake through his lesser elemental magic rod (electricity). It looks like he can reach Xin without hitting anyone else.

Brelar pulls himself together. Still weakened by the toxic radiation, he calls on elemental power to blast the Reliquary!

Spell penetration check: 1d20 + 17 + 2 + 2 + 2 ⇒ (14) + 17 + 2 + 2 + 2 = 37
Electricity damage, DC 26 Reflex save for half: 15d6 ⇒ (3, 5, 4, 2, 1, 3, 1, 4, 5, 3, 5, 1, 2, 4, 5) = 48


The Flaxseed Pathfinder Lodge

@Argust: The first three hit and confirmed.

Ref: 1d20 ⇒ 18

Although Xin avoids most of the electricity whipping along the floor towards him, he is still shocked!

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (257 dmg)

Karn is up!


Rage Prophet 17 HP: 59/126 | AC 33* | T 19* | FF 31* | Fort +19 | Ref +12* | Will +16 | CMD 35* | Init. +4* | Perc. +21 | Diplomacy +26 | Sense +16
Resources:
Spells - 1st: 8/8; 2nd: 6/7; 3rd: 7/7; 4th: 4/7; 5th: 6/6; 6th: 1/4 | Rage 6/8 | Channel: 5/6
Active Spells/Abilities:
Life Link: Argust, Bert, Brelar | Eaglesoul 5/14 | BoF: +2 to hit/AC/Reflex | Fatigued (4/10) | 5 Con Drain

Karn, wiping his mouth of spittle, groans as he stands upright and sends out a blast of holy energy in the area as his holy symbol glows with a bright light.

Channel Energy: 9d6 ⇒ (2, 4, 3, 3, 1, 5, 4, 4, 3) = 29

His power seems a bit weakened however as he barely even heals the group. "F---." he utters as he expects death to come for him at any second.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

At least you got Brelar a little further from death's door.

Brelar: 66/69 HP


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Argust is back to his current full HP total of 189.


The Flaxseed Pathfinder Lodge

Xin's reliquary steps back from Argust and casts a spell. A blast of powerful energy emanates from the clockwork wizard and you feel a strain pushing you away from him.

DC 27 Will save or you can not move closer to Xin. You can still attack at range or move back/sideways but you can not move in his direction. If you make the save you negate the effect entirely.

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (237 dmg)

You guys are up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

What's the radius on the effect?

Bert sights carefully down the barrel of his trusty revolver and fires repeatedly at the Reliquary!

Using Clustered Shots again.

DA bullet #1, incl. PBS, good hope, and luck (add +2 if target is a construct): 1d20 + 17 + 1 + 2 + 4 ⇒ (14) + 17 + 1 + 2 + 4 = 38
DA bullet #2, incl. PBS, good hope, and luck (add +2 if target is a construct): 1d20 + 12 + 1 + 2 + 4 ⇒ (17) + 12 + 1 + 2 + 4 = 36
DA bullet #3, incl. PBS, good hope, and luck (add +2 if target is a construct): 1d20 + 7 + 1 + 2 + 4 ⇒ (10) + 7 + 1 + 2 + 4 = 24

DA bullet #1 damage, incl. PBS, good hope, luck, and grit: 1d6 + 7 + 1 + 2 + 4 + 5 ⇒ (6) + 7 + 1 + 2 + 4 + 5 = 25
DA bullet #2 damage, incl. PBS, good hope, luck, and grit: 1d6 + 7 + 1 + 2 + 4 + 5 ⇒ (4) + 7 + 1 + 2 + 4 + 5 = 23
DA bullet #3 damage, incl. PBS, good hope, luck, and grit: 1d6 + 7 + 1 + 2 + 4 + 5 ⇒ (3) + 7 + 1 + 2 + 4 + 5 = 22

All bullets adamantine. Additional damage if target is a construct:
Bullet #1: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Bullet #2: 2d6 + 2 ⇒ (2, 5) + 2 = 9
Bullet #3: 2d6 + 2 ⇒ (6, 2) + 2 = 10


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Will: 1d20 + 18 + 4 ⇒ (19) + 18 + 4 = 41

Where ya goin'?

Argust doesn't like playing defense so he moves his sword's enchantment back to offense. However he thinks that to add power to his attacks might not be wise as the enemy seems particularly tough to strike.

Attack: 1d20 + 42 ⇒ (9) + 42 = 51 for Damage, plus vs Evil: 2d6 + 29 + 2d6 ⇒ (6, 6) + 29 + (4, 6) = 51
Attack: 1d20 + 42 ⇒ (8) + 42 = 50 for Damage, plus vs Evil: 2d6 + 29 + 2d6 ⇒ (1, 5) + 29 + (1, 6) = 42
Attack: 1d20 + 37 ⇒ (16) + 37 = 53 for Damage, plus vs Evil: 2d6 + 29 + 2d6 ⇒ (2, 4) + 29 + (4, 2) = 41
Attack: 1d20 + 32 ⇒ (8) + 32 = 40 for Damage, plus vs Evil: 2d6 + 29 + 2d6 ⇒ (5, 3) + 29 + (5, 1) = 43
Attack: 1d20 + 27 ⇒ (6) + 27 = 33 for Damage, plus vs Evil: 2d6 + 29 + 2d6 ⇒ (6, 3) + 29 + (1, 4) = 43

Well, I know the first three hit, we'll see on the fourth.


Rage Prophet 17 HP: 59/126 | AC 33* | T 19* | FF 31* | Fort +19 | Ref +12* | Will +16 | CMD 35* | Init. +4* | Perc. +21 | Diplomacy +26 | Sense +16
Resources:
Spells - 1st: 8/8; 2nd: 6/7; 3rd: 7/7; 4th: 4/7; 5th: 6/6; 6th: 1/4 | Rage 6/8 | Channel: 5/6
Active Spells/Abilities:
Life Link: Argust, Bert, Brelar | Eaglesoul 5/14 | BoF: +2 to hit/AC/Reflex | Fatigued (4/10) | 5 Con Drain

Karn takes a step to the north and grants the blessings of the gods upon the party as everyone feels their burdens lifted by the casting of such a simple spell.

Blessing of Fervor on the party.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Waiting to see what shape the Reliquary is in before proposing Brelar's action.


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

If feasible this round, Argust would naturally take the +2 option on BoF.


The Flaxseed Pathfinder Lodge

200' radius!

Bert finds that Xin is more difficult to hit than the crystalli but his aim is still dead-on and, recognizing some typical weak points on constructs, is able to put a fairly large hole in the side of the reliquary.

As Karn blesses the party, Argust fights back against Xin's magical repulsion and closes in on the construct. Argust puts all of his might into his swings and hits on all but his last, leaving Xin's reliquary sparking and spewing foul gasses and liquids, sending out a terrifying arcane hum. And yet... Xin still fights on!

Initiative:

1. Argust, Bert, Brelar, and Karn
2. Xin, the Clockwork Reliquary (434 dmg)

Brelar is up!


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Unless anyone has a better idea....

With Argust too close to the Reliquary for Brelar to unleash his most potent spell, the Kellid instead opts for a more localized attack. Three columns of lightning leap from his outstretched hand towards the wounded foe!

Casting maximized scorching ray through the lesser elemental rod (electricity).

Spell penetration check: 1d20 + 17 + 2 + 2 + 2 ⇒ (16) + 17 + 2 + 2 + 2 = 39

RTA #1, incl. blessing of fervor and good hope: 1d20 + 8 + 2 + 2 ⇒ (18) + 8 + 2 + 2 = 30
RTA #2, incl. blessing of fervor and good hope: 1d20 + 8 + 2 + 2 ⇒ (13) + 8 + 2 + 2 = 25
RTA #3, incl. blessing of fervor and good hope: 1d20 + 8 + 2 + 2 ⇒ (6) + 8 + 2 + 2 = 18

Each successful hit does 24 points of electrical damage.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

And I screwed up with the previous spell, and may have screwed up with this one. Since Brelar only has a lesser rod, it wouldn't have worked with fire snake (L5 spell). So it would have done fire damage instead of electrical damage. Also, do you use the spell level post-maximize to determine whether the rod will work?


The Flaxseed Pathfinder Lodge

You use the current spell level for rods, I think. The fire snake would have done a bit less damage then, although:

Brelar raises his magical staff above his head and then brings it down quickly, pointing it straight at Xin's clockwork reliquary. Three bolts of electricity strike out from one mage to another, two of them hitting Xin's casement and breaking the glass to hit the skeleton inside. The construct shudders and wheezes and then collapses spectacularly into its components, scattering cogs and gears and springs and metal plates across the ground.

The central crystal of the reliquary crumbles to the ground and shatters, turning Xin’s bones to dust as well. The ruler of Thassilon is, at long last, at rest.

gear:
Amid the clockwork reliquary’s scattered remains is a king’s ransom in various skymetal components. The exact mix of components is worth 200,000 gp in all. In addition, several powerful magical items used as nothing more than potent components for the construct’s body can be salvaged from the remains, including a rod of quicken metamagic, a rod of empower metamagic, a cube of force, an orb of utter chaos (Ultimate Equipment), one of each type of ioun stone listed on page 521 of the Core Rulebook, two philosopher’s stones, a spindle of perfect knowledge, and last but not least, the Guardian Key.

The gemstone at the center of the Sihedron carving on the floor can be removed with ease once the clockwork reliquary is defeated. In time, the crystal could regain its power to create a mighty palace like this one, but for now, it merely functions as an instant fortress that creates a tower with walls made of force-infused crystal similar to this palace’s walls.

Guardian Key:
MAJOR ARTIFACT
Aura strong enchantment; CL 15th
Slot none; Price 90,000; Weight 1 lb.

This simple-looking key seems to be carved crudely from stone, but is in fact a sort of skeleton key that can be used to wind all clockwork constructs swiftly and efficiently. Originally, the key allowed the carrier to command limitless numbers of clockworks simultaneously. With this key, Xin could command his entire clockwork army effortlessly, and its use was key to his power over Thassilon. But when Xin used it as an element in the clockwork reliquary’s construction, the key’s powers were vastly diminished. Xin accepted this as a necessity, since if all had gone according to plan, he would still be able to command his army using his new body. The diminished key can be recovered from the destroyed reliquary’s remains.

The guardian key can fit into any clockwork construct’s keyhole, and fully winds a clockwork with a single turn made as a move action. Clockworks wound by the guardian key are healed of 5d8+20 points of damage, remain active for 10 times longer than they normally would, and during this period gain a +2 bonus on attack rolls, damage rolls, and saving throws. The guardian key can also be used to seize control of a clockwork. To do so, a creature must attempt a touch attack against the target clockwork as a standard action. If it hits, the clockwork can attempt a DC 15 Will save to resist. If the clockwork’s save fails, that clockwork regards the key’s carrier as its creator, and follows that person’s commands to the letter—provided the commands are spoken in Thassilonian. The guardian key can control only one construct at a time. If it is used to control a second clockwork, the previous one is released from its duties immediately.
DESTRUCTION
The guardian key must be steeped in the tears of a wistful clockwork lover and then used by that clockwork to unwind itself permanently.

With the destruction of the clockwork reliquary, Xin’s long-tormented soul is finally released to travel to the Boneyard, and the last vestiges of his invested power seep from his palace.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

YEAH! Go us!

-Posted with Wayfinder


Male Dwarf Fighter (Two-Handed) [17] : HP:189/189 | AC 41 T 22 FF 37 | CMB +30 (+34 sunder) CMD 47 (51 vs trip/disarm, 55 vs sunder) | F +22 (+24 vs poison) R +19 W +16; all +4 vs spell/SLA/effect to lose weapon | Init +6 | Perc +13 | EA +18 | Climb/Swim +11

Brelar! I knew you were the best mage ever!

We're done? All at once I'm really happy and really sad.


HP 107*/107* | AC 32| T 16| FF 28| CMD 14| Fort +14*| Ref +22| Will +15 (+2 vs. fear, neg energy effects)| Init +4 (+2 underground)| Perc +29/+34 w/lens (+2 underground)| Sense Motive +20 Male Halfling Archaeologist Bard15/Mysterious Stranger Gunslinger1/Inspired Blade Swashbuckler1

Brelar nods gravely, still pale and weak from the abysium radiation. "Thank you, Argust. We wouldn't have survived without your skill."

Bert grins. "Yeah! It's too bad we had to kill Xin, though. There's so much I could have learned from him. But I've got the flamma horacalcum, and plenty of time to explore this place. And I have to go back to Windsong Abbey, and Kaer Maga...so much to learn! So much to write about! But it won't be the same without you guys." He pauses, struck by a thought. "Oh, yeah! And I can go back home, visit my parents, and maybe they'll forgive me for skiving off in bard school. I mean, I managed to do a few things instead, right? Helping save the world from the ghost of Xin has to count for a little, I hope." The halfling looks a little worried.

4,951 to 4,996 of 4,996 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' Shattered Star All Messageboards

Want to post a reply? Sign in.