GM Endless Forms' PFS Scions of the Sky Key Trilogy (Inactive)

Game Master Mike Tuholski

A 1-5 PFS scenario played at the 4-5 subtier (4 player adjustment). Combat Map

Handout 1


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The Flaxseed Pathfinder Lodge

Hello everyone! We will start shortly.

Before we start, please post the following:

PFS #
Day job roll (if applicable)
Initiative
Perception

Thanks! Also please be sure to check in to the Gameplay thread if you haven't already.


The Flaxseed Pathfinder Lodge

We may have a bit of a slow start because I am leaving this afternoon for Florida, where our lab will be harvesting one of our corn plots for a few days. I'm hoping the hotel has wifi but even if it does I'll likely be dead by the end of the day so posting will be slower than usual.


Dot.

I have:
Monk/Sorcerer @ level 4
Fighter (TWF) @ level 1
Fighter (THF) @ level 4

Thoughts?

Aka: How much do we want to kick in doors and take names?

Silver Crusade RPG Superstar Season 9 Top 32

I have:

Kineticist (Earth) 1
Inquisitor of Calistria 3 (whip+reposition build)

I signed up with the kineticist, so that's what I would prefer, but I'm flexible. :)

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

PFS #: 1142-4
Faction: Grand Lodge

Craft, Blacksmithing: 1d20 + 4 ⇒ (2) + 4 = 6
Initiative: +3
Perception: +6

Torean's built to withstand any magic spell and smash people with his hammer.


The Flaxseed Pathfinder Lodge

By the way, Parts 2 and 3 of this series will be released over the next two months so if the timing works out right and if everyone is on board I'll try to keep this group together for the whole series.


Venture Lieutenant Play by Post PBP GM kit

I have a brand new lvl 1 tengu wizard (charms) and a lvl 2 inquisitor (melee) available (and a lvl 4 magus after next Wednesday). How are we doing with muscle and what tier is everyone?


Hey there, I have a few available. I need to check who is in tier, but I think it will probably be my lvl 3 archaeologist/mysterous stranger/picaroon.

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

All I have available is my level 2 sorceress, Cyrinda.


Venture Lieutenant Play by Post PBP GM kit

So far we have:

mechaPoet: Kineticist (Earth) 1
Signboy77: Sorceres 2
Enchanter Tim: Inquisitor 3
BoldStrider Monk/Sorcerer 4 / Ftr 1 / Ftr 4
Tektite: archaeologist/mysterous stranger/picaroon 3

Seeing this spread (and checking Cyrinda's skills) I have decided to go with Ambassador Sharpclaw, Tengu wizard 1 and skilled diplomat (and some say an accomplished liar)

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

PFS ID: 24861-10
Faction: Liberty's Edge
Day Job: Profession (Sailor): 1d20 + 7 ⇒ (4) + 7 = 11

Initiative: +1
Perception: +7

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

I just GM'd a game on Friday night, and since we haven't officially started I think it's okay if I apply that credit to Dustwich and bump them up to a Kineticist 2.

PFS # 52949-5
Day Job: none
Initiative: +3
Perception: +8


The Flaxseed Pathfinder Lodge

Intro post is up!

Are we missing anyone? Everyone ready to go?

Once the rest of you decide which character to play, remember to post your info requested above! Thanks!

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Cyrinda Wix
PFS: 64554-8
No Day Job
Initiative: +7
Perception: +2

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

Jocephus Celestrum (Lvl 4)
PFS# 65114-18
Init: +4
Perc: +7

Day Job: 1d20 + 8 ⇒ (9) + 8 = 17


If I play Thorgrim, we bump to high tier. If I play Carlyle, we are in low tier. Any thoughts?

Silver Crusade RPG Superstar Season 9 Top 32

By my calculations:

Ambassador Sharpclaw 1
Cyrinda Wix 2
Dustwich 2
Torean Spellbane 3
Jocephus Celestrum 4
Bold Striker X

Even if you played a level 5 character, our APL would hit a maximum of 2.83, which rounds to in-between tiers, right?

I'm comfortable with either tier, but I think I would put more stock in what the Wizard 1 and Sorceress 2 have to say, since I would think that they're most vulnerable.


A level 4 would put us at 2.6, rounded to 3. Puts us at high tier with a four player adjustment, I believe.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

If we play in high tier I will switch to my lvl2 oread inquisitor. Your call Bold Strider

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

No call from Bold strider, so staying with Myrd

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

I think instead of saying anything here, he just posted with Carlyle.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Then I did not check well enough...

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

Yeah. Sorry. I just posted. Didn't think to post here.


The Flaxseed Pathfinder Lodge

Just double-checking:

Torean (level 3)
Myrd (level 1)
Dustwich (level 2)
Cyrinda (level 2)
Jocephus (level 4)
Carlyle (level 1)

3 + 1 + 2 + 2 + 4 + 1 = 13/6 = 2.2 low tier!

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

Nobody panic, but I changed my avatar! In case you were wondering "who is this rando posting in our PbP???" Found one that suits Dustwich better. The other one was a bit too happy.


The Flaxseed Pathfinder Lodge

By the way, Part II of this series will be released tomorrow. I plan to run it with this same group after we finish Part I and by the time we finish Part II the third installment will have been released so we'll just keep the same group together for the whole three-part arc.

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

Sounds good to me!

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

Agreed!

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

I'm in!

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Great!

Dark Archive

Spell Tracking:
1st Lvl Spells: 4/6 left
Gnome Sorceress 3 HP: 20/20 | AC 13 | T 13 | FF 11 | Fort +2 | Ref +3 | Will +3 | CMD 10 | Init +7 | Perc +2 | Sense Mot +0

Yep, let's keep the band together.

Lantern Lodge RPG Superstar 2014 Top 4

1 person marked this as a favorite.

Hey there, folks! I just wanted to chime in to say that you're the first group I've seen try to be diplomatic with the kobolds! I love that tack, and I thought I'd share a little design insight on that part of the scenario.

So in building the final encounter, knowing the kobolds would all begin at a hostile attitude (precluding Diplomacy) I intentionally designed something of a Catch-22. Amersanus basically calls out the "murder hobo" tradition in all but name, yet the Pathfinders wind up forced into a situation with no diplomatic approach. It's a little bit of situational irony (and one your Tengu called out) that is an underlying theme in the scenario. There's a lot of "damned if you do, damned if you don't" moments on both the NPC and PC side of the story that, I think, has some really great catharsis and payoff in parts 2 and 3.

I'm excited to see your group continuing on to Kaava quarry next, I think you'll really dig the scenarios as a whole. This story is one best experienced all together :)

Thanks for playing :D


The Flaxseed Pathfinder Lodge

Thanks for the insight! It's been a great scenario so far. And you're the second author to pop in on one of my scenarios here in the past couple weeks. I love it when the authors follow along to see how things go. I've also had an author sit in on my table at GenCon and an AP author checked in on our Shattered Star game here on the boards.

Wait, let me see if this works:

Cast Summon Mike Shel!

It's a 1-round spell casting time so it might take a bit. Let's hope I don't take damage and lose concentration.

Liberty's Edge

2 people marked this as a favorite.
Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

The Aspis are just jealous because their murder hobo game isn't as strong, so they have to rely on petty skill checks. 8^)

Lantern Lodge RPG Superstar 2014 Top 4

If any of you will be at Paizocon this year myself, Mike Kimmel, and Mikko Kalliao will all be there eavesdropping on/running our scenarios for this story arc. I'm always happy to meet and talk to folks :)


The Flaxseed Pathfinder Lodge

I'm always at GenCon but being a midwesterner PaizoCon is just too far for me. But for a few years I lived in Bloomington, only 45 minutes from Indy for GenCon. It was great.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

Watch your words! I am nobody's Tengu!

Nice of you to drop in Robert, I like that the kobold's attitude is intentional and not a "let's drop a combat here" thing.

Lantern Lodge RPG Superstar 2014 Top 4

There's an over-arching storyline with this tribe that runs through all three scenarios. Keep that interest in Diplomacy, there may yet be an opportunity :)

Contributor

1 person marked this as a favorite.
EndlessForms wrote:


Cast Summon Mike Shel!

It's a 1-round spell casting time so it might take a bit. Let's hope I don't take damage and lose concentration.

I'm wearing my Talisman of EndlessForms Resistance.


The Flaxseed Pathfinder Lodge
Mike Shel wrote:
EndlessForms wrote:


Cast Summon Mike Shel!

It's a 1-round spell casting time so it might take a bit. Let's hope I don't take damage and lose concentration.

I'm wearing my Talisman of EndlessForms Resistance.

That had to cost you a pretty penny. I'm everywhere!

The Exchange

AC21/T16/FF16/CMD21||HP42[42]F:+5;R:+11;W:+3||Init.+6|Percept.+8 Aasimar Bard (Archaeologist)1 / Gunslinger (Myst. Stranger) 1 / Swashbuckler) Picaroon 3

Jocephus is now level 5.

His Init and Percpt have changed.

Init: +6
Percp: +8


The Flaxseed Pathfinder Lodge

Thanks!

Everyone else: please let me know if you change level, init, or perception. If you say nothing I will assume they stay the same.

Those of you with Day Jobs can roll a new one if you wish.

I'll put the introduction to Part II up tomorrow most likely.

Sovereign Court

hp 28/28 | Ac 16 T 12 FF 14 DR 10 / melee or magic | I+2 | F+3 R+5 W+9 (+1 vs disease & distraction) | Bluff +15 Diplomacy +18 Perception +13 +2 Sense Motive +12 | Splintered Spear 8/8 | Reroll 1/1
Active spells:
Heightened awareness (60 min), Mage Armor (6 hrs), Protection from Arrows (6 hrs)

No changes

One purchase: wand of infernal healing for 2 PP

Day Job - Profession (Sailor): 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]

No changes for Torean. I didn't expect the tie in with the dwarves, but it make it more fun to play him.

Craft, Blacksmithing: 1d20 + 4 ⇒ (8) + 4 = 12

Contributor

1 person marked this as a favorite.
EndlessForms wrote:
Mike Shel wrote:
EndlessForms wrote:


Cast Summon Mike Shel!

It's a 1-round spell casting time so it might take a bit. Let's hope I don't take damage and lose concentration.

I'm wearing my Talisman of EndlessForms Resistance.
That had to cost you a pretty penny. I'm everywhere!

Cantrip cast on a bottle cap. Sorry. ; )

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

Apologies for the absence. Sickness overtook me and left me incapacitated for a while.

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

No change in the stats you asked about, but just to let you know, Dustwich has picked up a Cloak of Resistance +1 in between scenarios. Perhaps they got it from the gripplis. :D

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

How can the kineticist use the oil of magic weapon? Your weapon disappears after every use.

-Posted with Wayfinder

Liberty's Edge

Agender Halfling Geokineticist 4 | 39/39 HP | 21 AC 15 T 16 FF | 15 CMD | F +9 R +9 W +4 (+2 vs fear) | Init +6 | Perc +10 | SM +8 | Concentration +7 | Current Burn: 0

I was planning on keeping it around for my back up dagger in case we run in to anything with DR/magic. I should probably get a sling, though...

The Exchange

Master of Ribbons 4 HP: 36/36 | AC 18 | T 13 | FF 15 | Fort +5 | Ref +6 | Will +2 | CMD 19 | Initiative +6 | Perception +5 | Climb +6 | Swim +7 | Kn.(D/L) +4
Resources:
CLW Wand - 50 charges

Kinetic Blast counts as magic for purposes of DR, in case you didn't know. This was stated in the Kineticist thread.

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