GM Endless Forms' PFS 07-19 Labyrinth of Hungry Ghosts (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario played at the 6-7 subtier (4-player adjustments)

Tactical Map


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The Flaxseed Pathfinder Lodge

Hello everyone! We'll get started soon but before we do please post the following for my convenience:

PFS #
Day Job roll
Initiative modifier
Perception modifier

Thanks!

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

In! Will post in character ASAP (Monday). I can do low or high tier.


Male Human

Like I'd say no to an EF game. Please. Not sure which guy yet, I have a couple that might come free in time.

Grand Lodge

Venture-Lieutenant - NH | Proprietor of Castamir's Station

I have a level 3 psychic, level 6 monk and a level 7 magus.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Hi

Ilmakis here with this character a ranger/warpriest

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I think I'll bring Jaysin here, he just freed up.

Dark Archive

Rock Star 15 HP: 141/141 | AC 32 | T 11 | FF 31 | Fort +19 | Ref +20 | Will +17 (+14) | CMD 22 | Init. +16 | Perc. +18 | Bluff +35 (+5) | Dip/Sense +35 | Intimidate +31 | Spellcraft +20 | UMD +18
Resources:
Bardic Performance 44/44 | Bard - 1st: 8/8; 2nd: 7/7; 3rd: 7/7; 4th: 6/6; 5th: 5/5 | CLW: 14 charges
Current Buffs:
Tattoos: Invisibility (x2) [Ring]; Fly [Chest]; Primal Scream [Shoulders]; Water Walk [Feet] | Haagenti’s Blessing | Overland Flight

Did somebody say they needed a rock star for this labyrinth?!

Oh wait, this is too low of level. :(

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

PFS # 22523-32
Day Job roll Day Job Profession (Sailor): 1d20 + 5 ⇒ (12) + 5 = 17
Initiative modifier : +2
Perception modifier : +8 +2 vs Human


The Flaxseed Pathfinder Lodge
Ace of the Flesh Puppets wrote:

Did somebody say they needed a rock star for this labyrinth?!

Oh wait, this is too low of level. :(

Damn! You got me really excited. I haven't seen Ace in far too long.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

EF, do you still need another character? Trexler is looking for a game right now... Either way, I'm up to date and ready to play. IT's been a while since I've used this character, but I think I'm good to go.

PFS # 1824-7
Day Job Scrivener: 1d20 + 6 ⇒ (12) + 6 = 18
Initiative modifier: +2
Perception modifier: +2 (Low-light Vision)
Missing Mentor Boon: Gather Info: 1d20 + 5 ⇒ (14) + 5 = 19 Success.
Research Specialist Boon: Druthane is looking to master many different areas of research. In order to help him out, another agent can tell of their adventures in far away places. It only helps if it's a place Druthane has never been. In game turns, I need an agent to tell Druthane of a mission so I can log it. It can be any PFS scenario that 1824-7 has never been on. Druthane doesn't have a lot of older scenarios on him. I'll take anything really :-)

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Jaysin wouldn't mind telling stories of adventures in his past where he nearly single-handedly kept missions alive with little more than his arrows and guile. Of course, he won't mention too much from the one where his fellow Pathfinders let him die.

Snows of Summer, Part 1
The Disappeared
Voice in the Void
Beggar's Pearl
Blakros Matrimony
Darkest Vengeance
Merchant's Wake
Risen from the Sands
Carrion Hill
By Way of Bloodcove
Tapestry's Toil
Captive in Crystal
Thralls of the Shattered God

If I actually have to tell a tale, my memory isn't good at all but I can try to come up with something. Hell, EF did most of these.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Right out of the gate, Snows of Summer is perfect. Thank you sir! (I've both played and run that one, but not Druthane.)

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

It was damn cold, I can tell you that! First mission I stumbled onto. Well, we encountered all sorts of strange creatures, but nothing I couldn't handle. Even that bit with some sort of, doll I think they called it. Hmm. Anyway, whatever it was I took care of it. I had some help but I'm sure I didn't need it.


The Flaxseed Pathfinder Lodge
Druthane wrote:
EF, do you still need another character? Trexler is looking for a game right now... Either way, I'm up to date and ready to play. IT's been a while since I've used this character, but I think I'm good to go.

Sure, go ahead and invite him along. I will get us started soon, probably tonight. I wanted to get started yesterday but ran out of time.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Will do!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Hi folks! Thanks for the invite. What tier are we looking at? I've got a gap in characters in the 5-8 range, so the best I've got is a level 4 skald.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Think its fairly mixed. I'm 6th, we have a 4th. Druthane might be 6/7, not sure.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Druthane is 7.


The Flaxseed Pathfinder Lodge

Druthane: level 7
Jaysin: level 6
Adishrii: level 4
GM Trex: level 4
GM BS: ??

Right now we're at APL 5, perfectly between tiers. I think which way we swing will depend on what BS brings if he's still interested.

I'll get the intro up in a few minutes though.

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

Skald it is!

PFS # 21019-5
Perform (Song): 1d20 + 10 ⇒ (9) + 10 = 19
Initiative modifier +2
Perception modifier +1

I need to make a few purchases but I'll have that wrapped up tonight.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

PFS # 79644-7
Faction : Sovereign Court
Craft Bows Day Job: 1d20 + 6 ⇒ (15) + 6 = 21

I decided to buy a couple demon bane and undead bane arrows, just because I saw them on the last chronicle.

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

I apparently haven't bought a +1 weapon yet, nor do I have the money for it. (What was I doing for the last nine chronicles?) So I'm going to buy four oils of magic weapon and that's about it.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Kreighton Shaine gives Druthane a scroll of up to level 3 for free each scenario? Any requests?

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

Something to deal with ghosts? Ghostbane Dirge is too weak in scroll form. Halt Undead might be a better choice, although not much better.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

We have that wand, and it needs to be a magus spell

-Posted with Wayfinder

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Force hook charge ?

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

I was thinking Daylight if we're expecting the undead or Gaseous Form in case we need to beat a hasty retreat.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

What daylight could do against undead ?

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

If they're light sensitive it works at putting them at a disadvantage. The undead like the dark too, it can counter those pesky deeper darkness spells.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

Only if we have darkvision in this case.
I will buy a potion of darkvision thanks for reminding me !

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

I do have an oil of daylight on me already. Just one, though.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Going Gaseous Form just in case...

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

I'd recommend against Gaseous Form. Not much help against incorporeal who can move faster than you.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Fair enough

-Posted with Wayfinder

Silver Crusade

Miner HP: 2/17 (20 Max) | AC 22 | T 12 | FF 20 | Fort +4 | Ref +5 | Will +2 | CMD 20 | Init +3 | Perception +2 | Sense Motive +2 | Climb +9 | Swim +9
Active Buffs:
1 Negative Level
Resources:
Rage: 1/2

Sickly Sam Smith of the Smithville Smiths
PFS # 73433-23
Init: +3
Per: +2

I am late, but still sick.


The Flaxseed Pathfinder Lodge

So we are at APL of 5, right between subtiers.

p 33 wrote:
Starting with Season 4, scenarios are designed for six characters and contain instructions on how to adjust the scenario for four-character parties. When the APL of a table is between two subtiers... a party of four characters must play the lower tier without any adjustments for party size. A party of five to seven characters whose APL is between two subtiers must play the higher tier with the four-character adjustments.

So we are in the high tier with 4-player adjustments. Protect the young'uns!

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

That being the case, I'm going to use the Azlanti Wonders Boon to gain +1 Insight to AC and Saves for the scenario.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Tier 6-7 saves are killer. I figure I can go Death Blossom and take out one foe before running out of mojo. Between boons and abilities I can push my touch AC into the mid 20s for a couple of rounds.

Fighting retreat. Throw your most powerful everything and go.

Thoughts?

-Posted with Wayfinder

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

Going to depend a lot on the nature of the fog, but yeah I think a fighting retreat is our best course. We'll definitely need to take a day's rest after this (if we can survive). Energy drain will wreck us lower levels.

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

What I do will depend a lot on the result of Jayson's shots, so I'm going to wait.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Druthane will use Arcane Shield in any of the following:


  • A threatened Crit
  • An attack he suspects will cause drain or negative levels
  • Death attack

I think that's it...

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

School is out next week. I'll be around (no exaggeration, the stack of papers I have to correct is more than 2,000 pages long.) I might not be quite as fast as normal, but I'll be here. As always, if I'm the player and I'm taking too long, either message me somehow or bot me.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

Why were the ghost-salted arrows not fully effective? Just curious since I don't even remember to use them that often.


The Flaxseed Pathfinder Lodge
Jaysin Deckert wrote:
Why were the ghost-salted arrows not fully effective? Just curious since I don't even remember to use them that often.

They weren't actually incorporeal so the ghost-salt had nothing to do with it. They had DR/slashing. I didn't have time to add a knowledge check in my first post but I was going to add one on my update except you guys killed them all before it was really necessary.

Sovereign Court

Male Human (Taldan) Fighter (Archer) [8.1] | HP 60/60 | AC 24 T 17 FF 18 | CMB +10 CMD 27 | F+8 R+10 W+4 | Perc +3 | Init +8 | Acro/Climb/Swim/Escape +11 | SM +5 | Survival +4 | Ling +8 **Arrows : Durable Adamantine unless otherwise stated**

No worries, I think I recall seeing someone wondering if they were and since Jaysin would have wanted to be sure he used those arrows. If we knew I would have saved them. Thanks!

Sovereign Court

Ulfen Skald 9 HP 93/93 | AC 17 Tch 11 FF 16 | F+12 R+7 W+7 | CMD 23 | Perc +2 | Init +1
Rage:
HP 111/111 | AC 16 Tch 10 FF 15 | F+12 R+7 W+10 | CMD 25
Per Diem:
Spells: 3rd 4/4 2nd 5/5 1st 6/6 | Raging Song: 30/30 | Kenning 1/1 | Lore 1/1 [b]Reroll: Unused

For future reference, can someone point me where it says you can't 5-foot while blind? It's not stated in the condition entry or in the combat action entry.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

This is in the darkness section if I remember correctly

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4
Quote:
You can only take a 5-foot-step if your movement isn't hampered by difficult terrain or darkness.

Sovereign Court

Agent of the God (4) AC20(T14,FF18) CMD21| HP 27/35| F +9 R +6W +8 | Init +2, Perc +9, Sense Motive +7 |

I think with a DC10 acrobatics you can make a 5ft. Step

Quote:
Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone . Blinded creatures can't run or charge.

Grand Lodge

HP: 44/61 | Init: +2 | Perception: +2 | Fort: +9, Ref: +5, Will: +6 | AC: 21, Touch: 13, FF: 19 | CMD: 20 Arcane Pool: 2/9 GM Re-roll (5*) 0/1 Mirror Images remaining: 4

Hey guys, just giving you a heads up now, but I'm going to be completely MIA from Thursday night to Sunday morning. Normally I find time to squeeze in a post or two, but I'm spending the weekend as one member of a 12 person relay team running about 200 miles from Boston to Provincetown. We do it because we're crazy, but my fiancee's mother past away from cancer, so we run to support the ACA.

I'll be back to posting ASAP, but I figured I'd give you the heads up now. I know it's a horrible time to vanish. As a player I might be able to squeeze in some posts, but forgive my lack of prose and fluff.

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