
EndlessForms |

Please put the following information in the "classes/levels" section of your profile so that it shows up in your header:
HP | AC T FF | CMD | F R W | Init | Perc | SM
(SM=Sense Motive)

EndlessForms |

Yep. I'm not picky how it's formatted, I just like to have that info for a quick check so I don't have to open everyone's profiles. It also serves as a signal to your fellows if you are down on HP or your AC or saves aren't great and you are in a tactically poor situation.

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Potion of Invigorate removes the Fatigued condition for ten minutes, but after it ends, you take 1d6 non-lethal.
All-night, the drug, removes the fatigue condition for eight hours, but at the end, you are exhausted. During the duration, you take a -2 to skill checks.

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I don't have that one I'm afraid. I thought Ultimate Equipment would be a one-stop source.
That's what I thought too, then I started looking for the spring-loaded wrist sheath, which wasn't there. It's only in the AA as well. One way to keep a source from becoming obsolete.
Flinders purchased:
2 doses All Night
Scroll of Lesser Restoration (x3)
Potion of Endure Elements
Climber's Kit

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In researching this a little I found another possibility.
Air Crystals 50gp
Source Pathfinder Society Field Guide
These unpleasant-tasting, alchemically grown crystals release breathable air when chewed. A pouch of air crystals provides 1 minute of breathable air. Placing air crystals in your mouth takes a standard action; chewing them each round is a free action. Any attempt to speak while chewing air crystals negates any remaining duration.
Question for GM - could these counteract altitude fatigue while chewed?

EndlessForms |

I suppose, but again only for a minute. So you'd have to pop it in at the beginning of combat to really help.

EndlessForms |

Actually, I think the real problem is that once you're fatigued you need 8 hours of complete rest to get rid of it. Just popping in air crystals for a minute won't remove fatigue; once you're fatigued, there's really not much you can do about it short of lesser restoration or similar spells. In order to avoid the fatigue entirely in the first place you'd need something more long-lasting like the bottle of air.

EndlessForms |

Hey folks! Stole this idea from Tektite (who stole it from others-but that's how these things work): feel free to check in at the Flaxseed Pathfinder Lodge and hang out in-character or use the Discussion thread for out-of-character chatting. I'll likely be using it to announce upcoming PFS games and other GMs are welcome to do so as well.

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Quick question for the GM.
At -2 STR Jory is STR 12 with a STR 14 +1 longbow. What would be the penalty to fire his magic bow if he can fire it all.
He still carries his original longbow he was given at the monastery. A standard longbow.

EndlessForms |

I know there is a penalty but I don't remember how much off the top of my head. Traveling so can't look into it now.
You'll want to look into the Adaptive enchantment eventually; perfect for this sort of situation.

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IIRC, the pnealty is base don the Str + of the bow.
If the bow is a +1 Str adjustment, and you are at 12 Str, then there would be no penalty.
If the bow is a +1 bow with a +2 Str adjustment, that's something else entirely . . ..
That is why I tend to say +1 Mighty +2 Composite Longbow. Sometimes older terminology is more clear.
In any case . . .. The PRD says the answer is:
-2 Attack if your Str is lower than the bow's rating.
It is in the Core Rulebook write-up on Composite Longbows in the basic gear section.

EndlessForms |

Could everyone please post their PFS number and make a Day Job roll if you have one? Thanks!

EndlessForms |

Just so you guys know, I was planning on starting 02-01 Before the Dawn Part I (1-7) soon. I have one player already for that one but I can save seats for up to five of you if you'd like to hop over. I plan on doing Part II of the series after it of course.
Let me know if you're interested in playing that one and I'll save you a seat.