Stabilize: 1d20 - 2 ⇒ (11) - 2 = 9 -1 hp due to failed stabilization roll.
Valtyra' blood is leaking on the cold stone floor.
|JAFO's pregen alias quatre|
stabilize: 1d20 + 1 ⇒ (6) + 1 = 7 -1 hp for failed roll...
With her bloody longsword in hand, Kvina quickly backs away from the two people she just knocked unconscious and the large pool of blood forming around them. Shaking slightly she backs towards her bow, before deciding one last time to offer the woman still standing a chance.
"You're all alone, I'm a much better fighter, and there is no way you are going to come out of this unscathed! I'll make a deal with you; if you leave now and give me time to revive my friends and leave, we will stabilize your companions and let you come get them afterwards. Otherwise, as the last one alive, their deaths will be on your shoulders. Just cut your losses."
Can I convince her to leave? Please? Pretty Please?: 1d20 + 8 ⇒ (5) + 8 = 13
The woman shivers with distress, shock and fear, then runs weeping from the tomb.
Kvina stands amongst the bodies, last woman standing.
The remaining foes have three potions of CLW between them and the custodians will be back soon. I’ll call that as everyone survives a very, very close run combat.
Congratulations! Chronicles in the next few days.
Woohoo! Great job everyone!
|JAFO's pregen alias quatre|
thanks for a great game, everyone... it's been fun!... a real nail biter there at the end... so exciting!
Kvina puts on her most impassive, supreme warrior face, and watch as the other woman flees the room. She waits a moment or two, before giving an explosive sigh of relief, that extends into a small sob as all of the fear, memories and trauma she'd been holding off comes rushing in. She gives in and cries for a few self-pitying moments as she surveys the macabre scene in front of her.
Getting her breathing and emotions under control, Kvina gingerly raids the bodies of her fallen foes, seeing if they have anything that can heal her friends. With the three potions she scrounges up she brings back Quintus, Sesotho, and Valtyra, hoping one of the magic casters have something that can stabilize Merisiel if not heal her outright.
When her friends are taken care the paladin keeps her word and tries to help stabilize the foes that are still breathing, trying her best to ignore the fact that many of the holes in them she created.
When she finishes, she gives the custodians who came in a short synopsis of what happened and apologizes for the mess. She then heads back to Venture-Captain Dreng, giving the woman in the headdress, if she sees her, a nod that her friends are okay.
She gives the Venture-Captain a report of what the group's escapades and investigation that night and what they discovered, decidedly ignoring his dress, attitude, and reactions, staying as impassive as possible. When she finally gets home and is alone, she takes one look at her bloodied clothes before breaking out in tears.
Yes it was fun, and I was really afraid I was going to be facing my first character death there for a bit! Also, Sesotho sorry for using your CLW potion, and sorry for the depressing ending, but that last fight was not the most psychologically healthy for Kvina. She'll be okay, I swear!