GMElberion's Wounded Wisp PBP Gameday 6 (Inactive)

Game Master GeraintElberion

Venture-Captain Drandle Dreng has a small job for some enthusiastic young pathfinders.


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Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

Valtyra looks on as the tentacles lash out at Kvina. "This is an interesting development." I wonder if this is part of a trap or if something is actually trying to do us harm?

______________________________
Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Grand Lodge

MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

init: 1d20 + 4 ⇒ (9) + 4 = 13

Merisiel is a little slow to react, at least slow for her, and hisses softly as she sees the tentacles... "I'm gonna hate this..."

The Exchange

Male LN Human Cleric 3 | HP:25/25 | AC: 21 (11 Tch, 20 Fl) | CMB: +3, CMD: 14 | F: +5, R: +2, W: +7 | Init: +1 | Perc: +11, SM: +4 | Speed 20ft | Channel Negative Energy 1/1 | Sudden shift 7/7 | Active conditions:

initiative : 1d20 + 5 ⇒ (7) + 5 = 12

"Now what is that!?!"

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

"Not human?"

Initiative: 1d20 ⇒ 11


From Shore to Sea GM All-powerful dictator of reality 4

Spoiler:
1d20 + 6 ⇒ (2) + 6 = 8

You all beat the beastie: everyone may act!

Silver Crusade

LG Human Paladin (Divine Hunter) 2 | HP: 18/18 | AC: 18 (T 13, FF 15) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +5 | Init: +3 | Perc: +2, SM: +5 | Speed 20ft | Smite 1/1; LoH 3/3 | Active conditions: None |

Reacting quickly,Kvina takes a moment to focus her senses on the creature and tries to detect it there's the presence of evil.

In case there isn't:
Kvina calls out to the creature, "Hallo, there! Can you understand what I'm saying? Why are you attacking me and can you stop?"
If it looks like the creature is reacting to her words then she will stop and try negotiating, if it isn't then she continues with the hlrest of the post.

Kvina finishes the draw of her bow, takes a fraction of a second to fire it and lets her arrow fly with a motion so polished it's almost blinding. As she grabs for another arrow, she starts replying to people. "I don't know about interesting, but definitely a development. Merisiel, don't feel like you have to engage the thing if you don't want to, those tentacles are a little off-putting. Quintius, I have no idea! And Sesotho, definitely not human and probably not sentient."

__________
Durable arrow, PBS: 1d20 + 7 ⇒ (8) + 7 = 15 Ka-Thunk: 1d8 ⇒ 1

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

Knowledge check to identify the creature.
Knowledge (arcana): 1d20 + 10 ⇒ (10) + 10 = 20
Knowledge (dungeoneering): 1d20 + 10 ⇒ (2) + 10 = 12
Knowledge (local): 1d20 + 10 ⇒ (9) + 10 = 19
Knowledge (planes): 1d20 + 12 ⇒ (8) + 12 = 20

Questions about the creature if I am able to identify it and ask any.
1) Does the creature have any special attacks?
2) Does it have an special weakness's?
3) What do we need to bypass any DR it may have?

Grand Lodge

MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel moves forward and draws her blade... move and std.. done

The Exchange

Male LN Human Cleric 3 | HP:25/25 | AC: 21 (11 Tch, 20 Fl) | CMB: +3, CMD: 14 | F: +5, R: +2, W: +7 | Init: +1 | Perc: +11, SM: +4 | Speed 20ft | Channel Negative Energy 1/1 | Sudden shift 7/7 | Active conditions:

"I suppose it is fair to assume it will not be friendly"

Quintus draws his mace, and hustles onward. From here it is still hard to see what is going on, but surely he will find out soon.

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

Sesotho moves forward, but unable to see what is transpiring within the discovered chamber, he waits at the doorway.

"What is it? Beyond not human."


From Shore to Sea GM All-powerful dictator of reality 4

Kvina' attack cannot reach the writhing tentacled creature, and her actions expose her to another attack.
attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d4 + 1 ⇒ (4) + 1 = 5

grab free grapple: 1d20 + 8 ⇒ (15) + 8 = 23
constrict damage: 1d4 + 1 ⇒ (2) + 1 = 3

The vicious tentacle wraps around Kvina's throat.

Kvina:
You cannot speak, including using spells or abilities with verbal components.


From Shore to Sea GM All-powerful dictator of reality 4

Valtyra:
The creature is known as a choker, it lived up to its name by suffocating its prey.


From Shore to Sea GM All-powerful dictator of reality 4

okay, so... this got badass pretty quickly...

The choking beast tightens its grip.
grapple: 1d20 + 8 + 5 ⇒ (6) + 8 + 5 = 19
construct damage: 1d4 + 1 ⇒ (2) + 1 = 3

And drags Kvina down the tunnel...


From Shore to Sea GM All-powerful dictator of reality 4

I have to do some research, hold off on next posts


From Shore to Sea GM All-powerful dictator of reality 4

Map updated, Everyone may act!

Silver Crusade

LG Human Paladin (Divine Hunter) 2 | HP: 18/18 | AC: 18 (T 13, FF 15) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +5 | Init: +3 | Perc: +2, SM: +5 | Speed 20ft | Smite 1/1; LoH 3/3 | Active conditions: None |

Quick question, should the choking really be doing three damage rolls against me? If so Kvina is down and bleeding out at -1

Kvina gives a gurgle as she gets caught around the neck by the creature. and dragged down the hallway.


From Shore to Sea GM All-powerful dictator of reality 4

That's part of what I was checking. It does automatic damage every time it makes a grapple check. When it maintains a grapple it can both inflict damage and constrict but it moved you instead. Lessons to learn: don't provoke if you can help it; don't split the party.

Silver Crusade

LG Human Paladin (Divine Hunter) 2 | HP: 18/18 | AC: 18 (T 13, FF 15) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +5 | Init: +3 | Perc: +2, SM: +5 | Speed 20ft | Smite 1/1; LoH 3/3 | Active conditions: None |

Wow, that is pretty strong for first level, and somebody wasn't thinking when he made a shot. Oops, hopefully the dying body is less interesting than the others...

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

I thought maintaining the grapple requires a standard action to perform.

Valtyra steps fully into the room. "Leave her be!" She points her finger at the Choker and an arrow of pure force flies forth striking it unerringly.

"There is a Choker in here! Watch out! it can grab and choke you!"

Actions:
Valtyra moves 10 feet into the room. (move action)

Valtyra casts Magic Missile. (standard action)
Magic Missile w/ Orc Bloodline: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3 (force damage)


From Shore to Sea GM All-powerful dictator of reality 4

Yep, standard action and then you have a menu of options. The choker went for reposition. It grappled on the AOO due to 'grab'.

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

Sesotho moves into the cave at Valtyra's initial shout. Seeing their Companion being dragged into the tunnel, unconscious, the Zenj wizard moves toward the paladin and reaches out to touch her shoulder after a quick prayer.

Actions:

Move: Move 25 feet
Standard: Halcyon Spell Lore (CLW)

Dice:

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Male LN Human Cleric 3 | HP:25/25 | AC: 21 (11 Tch, 20 Fl) | CMB: +3, CMD: 14 | F: +5, R: +2, W: +7 | Init: +1 | Perc: +11, SM: +4 | Speed 20ft | Channel Negative Energy 1/1 | Sudden shift 7/7 | Active conditions:

"Thank you for the warning, Valtyra. I'm sure Kvina was able to find out this as well." Quintus mutters, finally getting into the room and seeing what is happening. There is an enemy somewhere, but Quintus' way there is blocked by Valtyra and Kvina.

"Hey, here's another corridor. Maybe we can get behind the critter!"

Quintus starts moving towards the tunnel, but his heavy mail armor makes his progress rather slow.

Are the corridors normal movement, or do we need to squeeze?

Actions:

Double move

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

I believe Kvina should get her action for this round (acting at Sesotho's initiative - 1), now that she's revived.


From Shore to Sea GM All-powerful dictator of reality 4

Quintus, no need to squeeze yet.

Sesotho is correct, Kvina may act.

Silver Crusade

LG Human Paladin (Divine Hunter) 2 | HP: 18/18 | AC: 18 (T 13, FF 15) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +5 | Init: +3 | Perc: +2, SM: +5 | Speed 20ft | Smite 1/1; LoH 3/3 | Active conditions: None |

As she fires off her arrow, Kvina realizes the errors of not moving further back as the tentacles of the thing they are fighting come in close and wrap around her neck, cutting off her air supply. Before she is even able to react the thing pulls her in quickly and drags her further down the hall. The tentacles furhter tighten on her neck as she as much hears as feels a pop from her neck and the world becomes very distant before going completely dark.....

She wakes with a start as healing energy flows through her body, mending whatever happened to her neck. Realizing she is still in the grasp of the evil tentacled thing, Kvina's temper flares. She starts mouthing soething that almost looks like a short prayer. When she finishes a white shimmering decends on her form, and Kvina starts to struggle against the grasping tentacles of the creature, trying to break free.

_______

Spoiler:
Kvina is going to smite this damned (see what I did there? :P) creature. I don't think starting a smite requires being able to speak, and apologies if is does. She is then going to take her standard to try breaking free.
Break a grapple: 1d20 + 2 ⇒ (5) + 2 = 7


From Shore to Sea GM All-powerful dictator of reality 4

Valtyra's magic harms the creature, while Sesotho revives his comrade and Quintus seeks to outflank the foe.
Kvina, meanwhile, calls upopn her holy power and attempts to wriggle free of the creature. She is unable to tear free of its grasp.

Kvina, smite is fine. Please note, Kvina is prone: the Choker would not have lifted her upright to drag her away.

maintaining grapple: 1d20 + 13 ⇒ (3) + 13 = 16

The Choker drags Kvina further into the darkness Kvina and the creature are now in an area of dim light as its grip continues to choke the yougn paladin.
damage: 1d4 + 1 ⇒ (1) + 1 = 2


From Shore to Sea GM All-powerful dictator of reality 4

Everyone may act!

Grand Lodge

MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

Merisiel gives chase and tries to stab some portion of the cloaker that's dragging Kvina.

to hit: 1d20 + 4 ⇒ (13) + 4 = 17
dmg if hits: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (2) = 7

"Let her go.. you big... big... carpet!"

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

"Drop her now!"

Valtyra verbalizes a couple of archaic words and burst of light erupts in front of the Choker.

Valtyra takes a 5 foot step and casts Flare on the Choker. (Fortitude Save, DC 17 to negate or become Dazzled for 1 minute.)

Silver Crusade

LG Human Paladin (Divine Hunter) 2 | HP: 18/18 | AC: 18 (T 13, FF 15) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +5 | Init: +3 | Perc: +2, SM: +5 | Speed 20ft | Smite 1/1; LoH 3/3 | Active conditions: None |

Oh shoot, I didn't realize Kvina was prone, seeing as she still had a move action last turn, could she use it to stand up? If she can't she'll just stand up this turn and try to break the grapple.

Kvina tries to struggle again for a second before giving up on trying to break free and decides to just focus on taking down the monster before it takes her down. She draws out her longsword that immediately starts to shimmer a bright red. She pulls the sword back and tries to stab it inot the creature right in front of her.

_______

Dicers:

Mwk longsword, smite (or grapple): 1d20 + 3 - 2 + 2 ⇒ (16) + 3 - 2 + 2 = 19
If she isn't standing this round, this is a 18 grapple check.
Slashing, smite: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

The Exchange

Male LN Human Cleric 3 | HP:25/25 | AC: 21 (11 Tch, 20 Fl) | CMB: +3, CMD: 14 | F: +5, R: +2, W: +7 | Init: +1 | Perc: +11, SM: +4 | Speed 20ft | Channel Negative Energy 1/1 | Sudden shift 7/7 | Active conditions:

Quintus keeps on moving toward the sounds of battle, and soon he sees the dim outline of the choker. He moves in to intercept the creature's withdrawal, and swings it with his mace.

Heavy mace, vs. grappling opponent: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

Honestly, killing it is probably faster than breaking the grapple.

Sesotho waits in the cave as the others crowd into it.


From Shore to Sea GM All-powerful dictator of reality 4

A light flashes into the creature's face and as it does the creature is struck by Kvina's sword and Quintus' mace. The two weapons collide with an audible ching and the creature falls dead at the pathfinders' feet.

Initiative over. Whatchawannado?

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

"Kvina, are you okay?

"Shall we see why Venture Captain Drang sent us here?" Valtyra steps back into the entryway of the cavern and utters a few arcane words.

Actions:
Valtyra casts [url=http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/detectMagic.html]Detect Magic[/ooc] so that the cone covers the majority of main room of the cavern.


From Shore to Sea GM All-powerful dictator of reality 4

Valtyra:
Only the brazier seems to radiate magic (it is, clearly, continual flame)

The creature is emaciated and scarred, its body a slumped bag of sinew. Around you the dim light shows your companions in arms, eyes bright with exertion.
Kvina is still clearly injured and the bruising around her swollen neck seems especially vivid and painful. The rest of the group have escaped unscathed.

When you check the desk, the files there chronicle the personal exploits of Selmius Foster, a famous Pathfinder whose name you all recognize from your training.
Most of his more infamous adventures are referenced here, but it is obvious there’s also another investigation that he had been pursuing before he died: the lost records of a Pathfinder named Eylysia.

Two handouts on the map: slides four and five.

Do you want to return to Dreng or continue the investigation yourselves?

Grand Lodge

MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

"Why don't we send Dreng a brief note as to why we're not returning with his wine, and investigate this further without going back... He'd likely just send us out again to finish up what we started."

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

"How about we just take up the investigation and bring our results to Venture Captain Drang when we conclude the investigation. Besides I am sure he knew of the existence of this long before we ever got here. Why else would he have sent us?"


From Shore to Sea GM All-powerful dictator of reality 4

Okay, continuing the investigation. What would you like to do now?

Silver Crusade

LG Human Paladin (Divine Hunter) 2 | HP: 18/18 | AC: 18 (T 13, FF 15) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +5 | Init: +3 | Perc: +2, SM: +5 | Speed 20ft | Smite 1/1; LoH 3/3 | Active conditions: None |

Ah right blah. I forgot I got a post all ready for this and then the website went down the night before last. But I forgot to get another up yesterday, sorry.

Kvina decides to hang back and let the others start rifling through the papers while she gingerly investigates her own wound and stealthily tries to clear the feeling of choking from her throat.

After a few seconds she pulls Sesotho aside and asks him if he had another healing spell or two he could use on her.

Hopefully with a her neck in a better state, Kvina finally moves in closer to the desk and rifles through the papers, she mostly just reads the two memos, though. With them her anger mild slowly. "We should continue their investigation! To think this Eylysia was going on so many missions and then not reporting them. She was breaking one of the basic tenants off being a Pathfinder! I do agree with Merisiel, we should probably send along a note and a different bottle of wine. After that, maybe heading to the mausoleum? Or we could try seeing if the Wall of Names is still open at this hour."

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

"Either is fine," Sesotho says. "The wall is always accessible, but you look like you could use more healing."

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

"Oh, very well." Valtyra says with a slight huff. "I still say Drang already knew about this though. If you want to send him a note though, go ahead, I won't stop you."

"I am in agreement with going to the mausoleum but I am not sure what the names just being on the wall might be able to tell us though. Researching the names she placed on the wall at the Arcanamirium however could provide us with a trail to follow in this case."

"So shall we start with the mausoleum the stonemason is laid to rest in?"

Grand Lodge

MERISIEL HP 10/10; AC 17, t 14, ff 13; f 2, r 6, w 1; bab 0, melee +0/4, ranged +4; cmb 2, cmd 16; perc +7; init +4 | elf rogue / 1
skills:
Acrobatics +7, Climb +5, Disable Device +8, Escape Artist +7, Knowledge (local) +4, Perception +7 (+8 to locate traps), Sleight of Hand +8, Stealth +7

THe mausoleum next sounds like a good plan.. " Merisiel heads to the exit of the tavern, following the way they came already, going up and out.

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

Once on the main floor of the Wounded Wisp, Sesotho takes Kvina by the elbow and guides her towards Janira's table. "Janira. We ran into a monster of some sort in the cellar. Do you think you could patch up our heroic knight?"

Dark Archive

Female NG Peri-Blooded Aasimar (Emberkin) Arcanist 4 | HP 22/22 | AC 16, T 11, FF 15 | CMB +0 | CMD 11 | Fort +2, Ref +3, Will +5 | Prec +4 (Darkvision 60 ft) | Init +1 | Resist Acid 5, Cold 5, Electricity 5 | Speed 30 | Arcane Reservoir 7/7 | Consume Spells 3/3 | Active Conditions:

Valtyra gathers up the file and secures it in her belongings before joining the others in the common room and waiting near the exit to be sure that we leav] as a group.

Come on already. Lets get this investigation underway.

The Exchange

Male LN Human Cleric 3 | HP:25/25 | AC: 21 (11 Tch, 20 Fl) | CMB: +3, CMD: 14 | F: +5, R: +2, W: +7 | Init: +1 | Perc: +11, SM: +4 | Speed 20ft | Channel Negative Energy 1/1 | Sudden shift 7/7 | Active conditions:

"I suggest we leave Drang out of this for the moment. We can contact him, if we come to a dead end in our own investigations. Let's head to the mausoleum."

Can we construct a makeshift bridge across the crevasse, to avoid jumping?

In the Wounded Wisp, Quintus catches Sesotho's words, and follows him to the halfling. "If you have healing magics to spare, I would be grateful of receiving such spell. I was not wounded by the Choker downstairs, but by a far greater force. For gravity is ever-present danger even for the greatest hero." he says, with a pained smile.

Scarab Sages

LG Male Human (Mwangi) Arcanist 1.0 | HP -13/9 | AC 13 T 12 FF 11 | F +2 R +2 W +2 | Init +0 | Perc +0 SM +0 | K (A, N, P) +8 | Arcane Reservoir (2/4) | 1st: 2/3 | Speed 30 ft | Active Conditions: ---

"Oh. Yes. You did take quite the tumble," Sesotho says as frightening experience of the choker choking the life out of Kvina begins to dominate less of his thoughts.

Silver Crusade

LG Human Paladin (Divine Hunter) 2 | HP: 18/18 | AC: 18 (T 13, FF 15) | CMB: +3, CMD: 16 | F: +6, R: +5, W: +5 | Init: +3 | Perc: +2, SM: +5 | Speed 20ft | Smite 1/1; LoH 3/3 | Active conditions: None |

Kvina gathers her things and leaves the basement in a bit of a daze, trying to hide her neck wounds, not wanting people to worry or cause a ruckus. But when she gets dragged in front of Janira, she relents, exposing her neck and the horrid bruising on it. She explains, "I let my gauard down for a second and the thing had me by the neck and knocked out before I even knew it! I can cannel a little bit of divine power, but not enough to heal myself like a proper holy warrior, so any assitance you can give me would be amazing!"


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

1d8 + 3 ⇒ (1) + 3 = 4
1d8 + 3 ⇒ (2) + 3 = 5

Janira grins, "Only Dreng could get you into a fight with a wine bottle."

She is then most gracious in supporting her fellow pathfinders.
4 points of healing for Quintus, 5 for Kvina


From Shore to Sea GM All-powerful dictator of reality 4

You leave the Wounded Wisp with some good-natured jibes ringing in your ears, most aimed at Dreng's 'dangerous wine', and Janira trying to find a good punchline for a joke about Pathfinders in wine cellars.

GM Screen:

1d4 ⇒ 2


From Shore to Sea GM All-powerful dictator of reality 4

As you approach you can see that the tomb is in a formal necropolis, guarded by a high fence, although the gates stand open to welcome mourners.

When you arrive at the graveyard, you find a custodian tending the graves. A sombre-looking woman with a streak of white in her otherwise dark hair who wears the robes of a Pharasman cleric.

DC 13+ Knowledge (religion):
Clerics of Pharasma usually study two of her domains: death, healing, knowledge, repose, or water.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

The woman approaches, "What business have you here, in Pharasma's realm?"

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