GM Edwin's Gamma Far-Go campaign

Game Master Insnare

Far-Go is dying...the people are afraid...the animals are wasting away...the crops are withering in the fields. No one, not even the
powerful high priest, Arx Skystone, knows what has caused Far-Go's misfortune.
You are part of a group of young adventurers about to embark on the mysterious and perilous Rite of Adulthood. As you travel
through the savage wilderness, all you have to guide you are your wits...your strength...and your dreams!!

FAR-GO

Warrens

Chickens Exterior

Chicken Interior


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I've updated Zwergus Stahlin (see details after character stats). Is this the sort of thing you're looking for?


Last Call for the Gamma World train!!!!

@Iron Gods... I think I will release a more formal IG recruitment thread tomorrow.

Grand Lodge

Haha, i woudnt know what to roll for in gamma world character creation (im a complete noob).
I have been looking for a gamma world game though.


OK, here is my Iron Gods concept. Certainly open to suggestions...

I do want to flesh out the background a bit more, but the basic story is there.


Ral'tarus send me a PM if you want the Gamma World book.


Hey Gamma Worldlers here is the link to the discussion thread for the GW campaign Far-went

after everyone checks in, we can get started. I have included the setting background so your characters feel more at home in their village. Those who have chosen to start with PSHs are allowed to make an Altered animal or Altered plant character which we will meet on the way.


All GW people please check into the discussion thread.


With heavy heart , I'm going to have to withdraw my application. Just haven't been able to find the time to sit down with the rules and hash my guy out.

Have fun getting irradiated !

Sovereign Court Contributor

I'm interested in either or both of these games if there is still space. There may be a couple of issues, however.

I am prepping to run an in person campaign of Iron Gods, so I've read the first two books, and plan to read the rest. I am generally good at separating player and character knowledge, but I can understand if that doesn't work.

I played Gamma World a lot in the 80s, but don't currently have the rules. I ran the original Famine in Fargo for three or four groups, although time has made the details hazy. I don't know how close to the original you are running, but see my comment above.

I've been absent from the boards for a few years; I had a bit of burn out. I recently returned and have been playing a play by post of Legendary Planet. I don't have a long history of play by post as all the previous games I was in kind of petered out. One of the reasons I'm looking for another game right now, though, is that I often am more available to post than the other players in that game.

It should be pretty obvious from my above comments that I have a particular fondness for science fantasy and sf/fantasy mash-up settings.


Darn...

craig, what i can do is send you a pm sort things out there.As it stands, if you want to play, gw is a sure thing whereas IG there is stiff competition.

Shadow Lodge

I'd definitely be interested in Gamma World! I've got the books (not on me, I'm afraid... I'll look up what I can at home. 4th edition? Great, I have that.


awesome.

Sovereign Court Contributor

Just did most of a character, and the board goblins ate it. :-(

Will try again.

Sovereign Court Contributor

Mutated human
PS 4d6 ⇒ (2, 3, 3, 6) = 14=12
DX 4d6 ⇒ (6, 6, 1, 2) = 15=14
CN 4d6 ⇒ (6, 3, 5, 4) = 18=15
MS 4d6 ⇒ (4, 6, 2, 6) = 18=16
IN 4d6 ⇒ (2, 3, 2, 5) = 12=10
CH 4d6 ⇒ (5, 4, 1, 4) = 14=13
SN 3d6 ⇒ (5, 5, 6) = 16=16

Mutation Division 1d6 ⇒ 3=3 physical, 2 mental

Mutations
1 1d100 ⇒ 54=multiple limbs
2 1d100 ⇒ 14=Carapace
3 1d100 ⇒ 4=Anti lifeleech
4 1d100 ⇒ 72=Telekinetic Hand
5 1d100 ⇒ 66=Summoning

Power level
Carapace 4d6 ⇒ (3, 1, 3, 6) = 13=12
Full 1-3 Partial 4-6 1d6 ⇒ 3=Full
TK Hand 4d6 ⇒ (4, 6, 2, 4) = 16=14
Summoning 4d6 ⇒ (5, 4, 3, 4) = 16=13
Multiple Limbs 1d4 ⇒ 2=2
1-3 legs, 4-6 arms 1d6 ⇒ 1=legs


Feel free to add your character to the game.


HI, everyone we are looking for some more people for Gamma World, please feel free to join.

we are playing a classic Gamma World adventure and we need new people. If you are new, awesome. If you have played it before even more awesome. If you can commit to posting 4 times a week, you would have earned a place in Meriga easily.

So who wants to step up the crazy by a thousand and get mutated!!!!?????


I love GW! One of the first RPG's I played, many, many years ago.
I managed to locate my old book too!

Any preferences on character type? What does the group currently have?


It really is up to you. you can play any of the four genotypes:
plant, animal, psh, or mutated human.

and any of the classes. As far as we are concerned we want to keep it going and add some interesting people to it. We have mostly PSHs and mutated humans with one mutated animal. A mutated plant could be fun.


I've never done a plant before, I'll have to take a look at that.


Plant looks like it could be fun, but I'm going to pass on that.


It's a toss up between mutated humanoid and animal.

I'm thinking animal.


Are we stuck to the animals provided in the book or would you be open to working something out for a new animal?


Whatever you like. we could come up with an understanding.


Are you okay with a linked sheet to a google doc?

The spider stock doesn't have a mechanism for webbing. What do you think about a darwin's bark spider (strongest spider silk)?

Peregrine Falcon? (fastest bird)

Rhinoceros beetle?


1d6 ⇒ 3

1d100 ⇒ 3
1d100 ⇒ 23
1d100 ⇒ 27
1d100 ⇒ 5
1d100 ⇒ 100

Allergy 1d20 ⇒ 19 Soap
Electrical Generation
Heightened Mental Attribute 1d3 ⇒ 2 IN
Density Control (Others)
Roll 2 Mental

1d100 ⇒ 43
1d100 ⇒ 100

Mental Blast
Roll 2 Mental

1d100 ⇒ 93
1d100 ⇒ 25

Pick 1 Mental: Duality
Force Field Generation

An aversion to soap will make for some interesting social interactions.


Going to build me an esper! Scout would be a close second.


I decided on an altered human, instead of waiting for a response on the non-list animal stock.

PS 4d6 ⇒ (4, 5, 5, 6) = 20 16
DX 4d6 ⇒ (6, 3, 3, 3) = 15 12
CN 4d6 ⇒ (6, 6, 3, 1) = 16 15
MS 4d6 ⇒ (2, 5, 4, 3) = 14 12
IN 4d6 ⇒ (6, 2, 5, 5) = 18 16
CH 4d6 ⇒ (3, 3, 6, 5) = 17 14
SN 3d6 ⇒ (3, 1, 6) = 10 10

Are you letting us shift any of these around?


Am I starting as a member of the village or a wanderer joining the group?


1d100 ⇒ 23
1d100 ⇒ 38
1d100 ⇒ 89

I can read/write...


Power levels

4d6 ⇒ (3, 5, 3, 2) = 13 11
4d6 ⇒ (5, 6, 3, 1) = 15 14
4d6 ⇒ (5, 5, 6, 3) = 19 16
4d6 ⇒ (4, 2, 3, 4) = 13 11


15d6 ⇒ (5, 5, 2, 2, 1, 5, 5, 2, 2, 1, 6, 3, 4, 5, 1) = 49 Hit points


Here's a link to my sheet so far:

Sparky


It would make sense that your character came from the town of Fax and you need to go to the Forest of Knowledge too.


So just an unmentioned member of the party, or running to catch up?


Neither, a different person from a different town who figures traveling with a larger group is safer.


It looks good to me.


So you can jump in if you would like, I set you up to join forces.


I'll create an alias. What about gear?


You have 250+1d10*10 domars and you can have any tech level 3 item that you can afford. Refer to page 75


Here's the profile I'll be using.

Maeve goes by Sparky with her friends.


Anyone up for some Gamma World, I need two or three more players(or even more)... if you need me to roll you a character that is also fine.

Dark Archive

What version of Gamma world?


4th


We are playing using the 4th edition from 1992 ruleset. It is a lot of fun.


Hello Everyone!!! I was wondering if anyone would like to join our Gamma World party in Meriga the land where anything and everything can happen. Want to be a tree.. Awesome,,, a mutated animal baller... a mutated person.... why not?

Join this game it is wild and a lot of fun.


bump


I spoke with Insnare and will try to put something together. Thinking of a plant character since you don't have one of those.

Or maybe a mutant animal Bighorn Sheep. Because of the mileage I could get with words starting with "ba."


Awesome


OK, maybe the mutant animal...
PS: 2d4 ⇒ (2, 3) = 5
DX: 2d4 ⇒ (1, 1) = 2
CN: 2d4 ⇒ (4, 1) = 5
MS: 3d6 ⇒ (4, 3, 4) = 11
IN: 3d6 ⇒ (5, 4, 5) = 14
CH: 3d6 ⇒ (1, 3, 1) = 5
SN: 4d6 ⇒ (2, 2, 6, 4) = 14 - 2 = 12
MP: 4d6 ⇒ (4, 3, 6, 2) = 15 - 2 = 13

OK... smart but rather obnoxious. I can work with that.


So Bighorn Sheep adds +11 PS, +14 DX, +9 CN.

Which gives me:

PS: 2d4 ⇒ (2, 3) = 5 + 11 = 16
DX: 2d4 ⇒ (1, 1) = 2 + 14 = 16
CN: 2d4 ⇒ (4, 1) = 5 + 9 = 14
MS: 3d6 ⇒ (4, 3, 4) = 11
IN: 3d6 ⇒ (5, 4, 5) = 14
CH: 3d6 ⇒ (1, 3, 1) = 5
SN: 4d6 ⇒ (2, 2, 6, 4) = 14 - 2 = 12
MP: 4d6 ⇒ (4, 3, 6, 2) = 15 - 2 = 13

This seems quite respectable.

So: Mutations:
1d6 ⇒ 1
That's 1 physical mutation and 4 mental.
1d100 ⇒ 71 Radiation Eyes
1d100 ⇒ 45 Mental Control
1d100 ⇒ 95 Choose one... I'll think about that later
1d100 ⇒ 75 Telekinetic Flight
1d100 ⇒ 91 Total Healing

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