mderm |
I've updated Zwergus Stahlin (see details after character stats). Is this the sort of thing you're looking for?
Insnare |
Hey Gamma Worldlers here is the link to the discussion thread for the GW campaign Far-went
after everyone checks in, we can get started. I have included the setting background so your characters feel more at home in their village. Those who have chosen to start with PSHs are allowed to make an Altered animal or Altered plant character which we will meet on the way.
Craig Shackleton Contributor |
I'm interested in either or both of these games if there is still space. There may be a couple of issues, however.
I am prepping to run an in person campaign of Iron Gods, so I've read the first two books, and plan to read the rest. I am generally good at separating player and character knowledge, but I can understand if that doesn't work.
I played Gamma World a lot in the 80s, but don't currently have the rules. I ran the original Famine in Fargo for three or four groups, although time has made the details hazy. I don't know how close to the original you are running, but see my comment above.
I've been absent from the boards for a few years; I had a bit of burn out. I recently returned and have been playing a play by post of Legendary Planet. I don't have a long history of play by post as all the previous games I was in kind of petered out. One of the reasons I'm looking for another game right now, though, is that I often am more available to post than the other players in that game.
It should be pretty obvious from my above comments that I have a particular fondness for science fantasy and sf/fantasy mash-up settings.
Craig Shackleton Contributor |
Craig Shackleton Contributor |
Mutated human
PS 4d6 ⇒ (2, 3, 3, 6) = 14=12
DX 4d6 ⇒ (6, 6, 1, 2) = 15=14
CN 4d6 ⇒ (6, 3, 5, 4) = 18=15
MS 4d6 ⇒ (4, 6, 2, 6) = 18=16
IN 4d6 ⇒ (2, 3, 2, 5) = 12=10
CH 4d6 ⇒ (5, 4, 1, 4) = 14=13
SN 3d6 ⇒ (5, 5, 6) = 16=16
Mutation Division 1d6 ⇒ 3=3 physical, 2 mental
Mutations
1 1d100 ⇒ 54=multiple limbs
2 1d100 ⇒ 14=Carapace
3 1d100 ⇒ 4=Anti lifeleech
4 1d100 ⇒ 72=Telekinetic Hand
5 1d100 ⇒ 66=Summoning
Power level
Carapace 4d6 ⇒ (3, 1, 3, 6) = 13=12
Full 1-3 Partial 4-6 1d6 ⇒ 3=Full
TK Hand 4d6 ⇒ (4, 6, 2, 4) = 16=14
Summoning 4d6 ⇒ (5, 4, 3, 4) = 16=13
Multiple Limbs 1d4 ⇒ 2=2
1-3 legs, 4-6 arms 1d6 ⇒ 1=legs
Insnare |
HI, everyone we are looking for some more people for Gamma World, please feel free to join.
we are playing a classic Gamma World adventure and we need new people. If you are new, awesome. If you have played it before even more awesome. If you can commit to posting 4 times a week, you would have earned a place in Meriga easily.
So who wants to step up the crazy by a thousand and get mutated!!!!?????
Insnare |
It really is up to you. you can play any of the four genotypes:
plant, animal, psh, or mutated human.
and any of the classes. As far as we are concerned we want to keep it going and add some interesting people to it. We have mostly PSHs and mutated humans with one mutated animal. A mutated plant could be fun.
fnord72 |
1d6 ⇒ 3
1d100 ⇒ 3
1d100 ⇒ 23
1d100 ⇒ 27
1d100 ⇒ 5
1d100 ⇒ 100
Allergy 1d20 ⇒ 19 Soap
Electrical Generation
Heightened Mental Attribute 1d3 ⇒ 2 IN
Density Control (Others)
Roll 2 Mental
1d100 ⇒ 43
1d100 ⇒ 100
Mental Blast
Roll 2 Mental
1d100 ⇒ 93
1d100 ⇒ 25
Pick 1 Mental: Duality
Force Field Generation
An aversion to soap will make for some interesting social interactions.
fnord72 |
I decided on an altered human, instead of waiting for a response on the non-list animal stock.
PS 4d6 ⇒ (4, 5, 5, 6) = 20 16
DX 4d6 ⇒ (6, 3, 3, 3) = 15 12
CN 4d6 ⇒ (6, 6, 3, 1) = 16 15
MS 4d6 ⇒ (2, 5, 4, 3) = 14 12
IN 4d6 ⇒ (6, 2, 5, 5) = 18 16
CH 4d6 ⇒ (3, 3, 6, 5) = 17 14
SN 3d6 ⇒ (3, 1, 6) = 10 10
Are you letting us shift any of these around?
Peet |
So Bighorn Sheep adds +11 PS, +14 DX, +9 CN.
Which gives me:
PS: 2d4 ⇒ (2, 3) = 5 + 11 = 16
DX: 2d4 ⇒ (1, 1) = 2 + 14 = 16
CN: 2d4 ⇒ (4, 1) = 5 + 9 = 14
MS: 3d6 ⇒ (4, 3, 4) = 11
IN: 3d6 ⇒ (5, 4, 5) = 14
CH: 3d6 ⇒ (1, 3, 1) = 5
SN: 4d6 ⇒ (2, 2, 6, 4) = 14 - 2 = 12
MP: 4d6 ⇒ (4, 3, 6, 2) = 15 - 2 = 13
This seems quite respectable.
So: Mutations:
1d6 ⇒ 1
That's 1 physical mutation and 4 mental.
1d100 ⇒ 71 Radiation Eyes
1d100 ⇒ 45 Mental Control
1d100 ⇒ 95 Choose one... I'll think about that later
1d100 ⇒ 75 Telekinetic Flight
1d100 ⇒ 91 Total Healing