Xol-Nomag

KiRen's page

35 posts. Alias of PJP.


Full Name

KiRen

Race

Animal Companion: "Big Al" Allosaurus HP x/x AC x | F:+9 R:+6 W:+11/+13 v fear | Perc: +16 | Active: None

Gender

Female halfling goliath druid 10 HP: x/x AC: 12; Tch ; FF |F:+9 R:+6 W:+11/+13 v fear | Perc: +16 | Active: None

Strength 8
Dexterity 13
Constitution 12
Intelligence 13
Wisdom 16
Charisma 14

About KiRen

KiRen
Halfling Goliath Druid 10

Appearance
KiRen is a wild looking halfling with long, thick black hair, tangled with twigs and flowers. She dresses in a patchwork of hides, often barefoot or in short leather boots.

Background
Deep Tolguth is the northernmost region of Orv in the Inner Sea region. It is located miles beneath the surface, stretching from the western borders of the Realm of the Mammoth Lords through the Worldwound to Mendev.

KiRen was born and raised among the Zip-Kip tribe of halflings in Deep Tolguth, far from what most Golarion consider to be civilization. War among tribes was common, but far more dangerous were the lands and the huge creatures that called it home. The Zip-Kip respected and revered these large creatures and megafauna, and even befriended some to help them in warfare and even the more mundane tasks of everyday life. For some of the smallest creatures in the jungle to work with the largest creatures ever seen was truly a sight to behold.

One day, a small group of giants stumbled onto a portal into Deep Tolguth. KiRen was there, among the first of the tribe to find them. The group immediately tried to befriend them, recognizing these giants as a way to shift the power dynamic in the area. Offering gifts of food and wine, KiRen convinced the others that these creatures were good and pushed to have them return to the tribe. The giants may not have been too smart, but they were smart enough to see an opportunity, and they played along… up until the point that they spent the first night among the Zip-Kip tribe. KiRen slept soundly, proud of her work in bringing the tribe a new ally - only to be awoken in the night by horrible screams and the feeling of fire licking her face. She jumped out of her burning hut to find giants gleefully picking up halflings by the handful and shoving them in their mouths! The halfling warriors tried to regroup, but they were just not enough to save any of the tribe. In fear and disgrace, KiRen ran. Once she was able to stop crying, anger and determination set in. In a last ditch effort to save her family and friends, she called among the largest of the dinosaurs that had lived in harmony with the tribe for years, and she led them against the giants.

Seeing this new threat, the giants quickly decided to leave, but the damage had been done. Not a single other halfling seemed to have survived, and KiRen chased the giants back to the portal they arrived in. She led the way, riding her trusty companion, a small allosaurus she called Bee Gal. Unfortunately for her, though, the portal closed just as she crossed through. The rest of her pack was left behind.

Finding herself now in the Storval Plateau, a land much different that she was used to, and alone facing a group of giants, she spurred her friend to run. The giants, unconcerned by one halfling, didn’t bother to pursue. KiRen wandered the barren land, barely surviving - her survival techniques didn’t easily adapt to the very different terrain, but she learned that many of the basic skills she knew applied here as well.

After many moons, a giant eagle circled overhead. KiRen feared it was another predator, but with no place to hide, she and Bee Gal turned to face the threat. Suddenly the creature landed on the ground in front of them and transformed into a humanoid creature - a dwarf named Drumbaki. He held out his hands in peace, and while KiRen was certainly skeptical, she longed for some friendly contact. She tried to do the same, awkwardly holding her hands up and twisting them oddly. The dwarf laughed a full belly laugh, and then did the unthinkable! He approached the allosaurus who sniffed the dwarf, purred slightly, and then laid down for a nap.

Despite the suspicious nature of KiRen and the lack of a common language, the two became fast friends. Drumbaki taught KiRen the common tongue as well as many of the teachings of Golarion druids. Mentor and friend, Drumbaki helped KiRen adjust to her new world, and she repaid him with stories of her hidden and far away land. But the anger towards giants only grew as she recounted her tales, and so she implored Drumbaki to help teach her how to find and kill these giants. Not being a friend to giants anyway, Drumbaki was happy to help. He took her into more civilized areas, and eventually to towns and even a city. He taught her how to trade for the things she needed, and even helped her and Bee Gal train by fighting ogres and such. He even eventually helped her learn how to transform into creatures of the wild, although she never could get it to work with anything smaller than the very large creatures she grew up knowing. He even taught her a spell that could shrink and hide Bee Gal as a small, stone statue.

KiRen now is back on the hunt for giants.

Animal Companion:
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Large Dinosaur (Allosaurus) “Bee Gal”
Perception: (low-light vision, scent)
HD: 10d8
AC: 27 Tch:14 FF: 23 (+4+2+6+1 Nat Armour +4 Dex)
F: +8 R: +8 W: +5/+9
(+2.5 Luck to saves (favored class bonus +4 morale vs enchantment spells and effects)
HP: 73/73 (8+45+20)

Init: +4
Speed: 40 ft
BAB: +6
Attack bite +15 (2d6+8+1), 2 claws +15 (1d6+8+1); (amulet of mighty fists +1)
Special Attacks grab, pounce.
Ability Scores Str 26, Dex 18, Con 14, Int 2, Wis 15, Cha 10

Skills (9): Acrobatics* +8 (1 ranks +4 Dex +3 class), Climb* +12 (1 rank + 8 Str + 3 class), Escape Artist +5 (1 rank +4 Dex), Intimidate +6 (1 rank + 5 druid), Perception* +6 (1 ranks +2 Wis +3 class), Stealth* +9 (2 ranks + 4 Dex +3 class), Survival +3(1 rank + 2 Wis), and Swim* +12 (1 rank + 8 Str + 3 class).

Feats (5): Blind fight, Ferocious Beast, Hefty Brute, Improved Natural Armor, Improved Natural Attack (bite)

Tricks: (6 trained + bonus 4) Attack, Aid (DC 20), Come (DC 15), Defend (DC 20), Down (DC 15), Heel (DC 15), Sneak (DC 15), Stay (DC 15), Work (DC 15), Air walk (DC 25)

Special: Link, share spells, Evasion, Devotion, Multiattack
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Languages: Common, Halfling, Druid, Giant

Defense
AC 20 (+7 armor +2 Dex +1 size))
CMD 10 (-1 Str +2 Dex -1 size)
Fort +9 (7 class +1 Con +1 race)
Ref +6 (3 class +2 Dex +1 race)
Will +11/+13 (7 class +3 Wis +1 race +2 vs fear)

Offense (BAB +7/+2)
Initiative +2 (+2 Dex)
Speed 40 ft
CMB +7 (+7 BAB -1 Str +2 Dex -1 size)

Melee
Staff
Dagger

Ranged
Sling
Dagger

Spells (* - can spontaneously replace 1st with Enlarge person or any with Summon Nature’s Ally)
0 (4) DC 12: Create water, Mending, Detect Poison, Detect magic, Guidance
1st* (4+1) DC 13: Obscuring mist, Cure light wounds, Entangle, Faerie fire, Goodberry
2nd (4+1) DC 14: Carry Companion, Barkskin, Bull’s Strength, reduce animal, Stone call
3rd (3+1) DC 15: Magic fang, greater; Air breathing, sheet lightning, Cure moderate wounds
4th (3) DC 16: Air walk, Dispel Magic, Strong jaw
5th (2) DC 17: Air walk, communal, Stoneskin

Wild shape 4 remaining (4x/day)

Equipment[b]
GP: 62,000 (minus below)
Exotic Saddle, Riding (30)
Amulet of Mighty Fists +1 (on Allosaurus) (4000)
+3 Hide Armor (9165)
Dagger
Sling
Staff
Boots of striding and springing (5500) - +10’ movement, +5 jumping
Polymorphic pouch (5000)

[b]Statistics 15 pt buy
Str 8 -1 (0 pt = 10 -2 race)
Dex 15 +2 (3 pt = 13 +2 race)
Con 12 +1 (2 pt = 12)
Int 13 +1 (3 pt = 13)
Wis 16 +3 (5 pt = 14, +1 4th, +1 8th)
Cha 14 +2 (2 pt = 12 +2 race)

Feats & Traits
Reactionary (Combat) +2 Initiative
Two World Magic
Spell Focus (Conjuration) (1st level)
Augment Summoning (3rd level)
Natural spell(5th level)
Wild Speech (7th level)
Powerful Shape (9th level)

Skills (10 levels at 4+1 = 50)
Bluff +6 (1 rank +2 Chr +3 class)
Climb +3 (1 rank -1 Str +3 class)
Diplomacy +8 (3 rank + 2 Chr +3 class)
Fly +7 (2 rank +2 Dex +3 class)
Knowledge (nature) +14 (8 rank +1 Int +3 class +2 druid)
Knowledge (local) +14 (10 rank +1 int +3 class)
Perception +16 (8 rank +3 Wis +3 class +2 race)
Spellcraft +8 (5 rank +1 Int +3 class)
Stealth +10 (4 rank +2 Dex +4 size)
Survival +14 (6 rank +3 Wis +3 class +2 druid)
Swim +4 (2 rank -1 Str +3 class)

Background Skills (10 levels at 2 = 20)
Handle Animal* +15/+19 AC (10 rank +2 Chr +3 class)
Knowledge (geography) +14 (10 rank +1 Int +3 class)

Wild Empathy only works on Large or Larger creatures. The druid's class skills are Climb (Str), Fly (Dex), Handle Animal (Cha), Heal (Wis), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str). A goliath druid gains Bluff, Diplomacy, and Knowledge (local) as class skills, but does not gain Craft, Profession, and Ride as class skills.
Skill Ranks per Level: 4 + Int modifier.

Halfling Racial Traits
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.

Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.

Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.

Keen Senses: Halflings receive a +2 racial bonus on Perception checks.

Fleet of Foot: Some halflings are quicker than their kin but less cautious. Halflings with this racial trait move at normal speed and have a base speed of 30 feet. This racial trait replaces slow speed and sure-footed.

Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.

Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

Goliath druids hone their spiritual and magical connections to nature’s largest creatures, especially dinosaurs, giants, and megafauna, revering these massive creatures as living relics of a primeval time when all creatures were more in harmony with nature. Despite this respect, a goliath druid doesn’t hesitate to infiltrate giant groups who defile nature and destroy them from within.

Goliath druids have the following class features.

Class Skills
A goliath druid gains Bluff, Diplomacy, and Knowledge (local) as class skills, but does not gain Craft, Profession, and Ride as class skills.

Bonus Languages

A goliath druid with an Intelligence bonus can select Giant as a bonus language.

Primal Size

A goliath druid adds enlarge person to her list of class spells. She can cast this spell only on herself. She can also channel stored spell energy to cast this spell without preparing it—she can lose a prepared spell of 1st level or higher to cast enlarge person.

This ability replaces nature sense.

Primal Bond (Ex)

If the goliath druid selects an animal companion, she must select a dinosaur or megafauna. If she has a dinosaur or megafauna animal companion, she can target it with enlarge person even though the companion isn’t of the humanoid type.

This ability alters nature bond.

Primal Empathy (Ex)

A goliath druid’s wild empathy functions only with creatures that are Large or larger.

This ability alters wild empathy.

Face Nature’s Might (Ex)

At 4th level, a goliath druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of giants.

This ability replaces resist nature’s lure.

Wild Shape (Su)

Druids’ ability to wild shape into a creature of the animal type allows a goliath druid to assume only the form of a dinosaur or megafauna. She doesn’t gain the ability to become an elemental or plant.

At 6th level, the goliath druid can use wild shape to become a Large humanoid of the giant subtype. This functions as the alter self spell, except the goliath druid gains a +4 size bonus to Strength, a –2 penalty to Dexterity, and a +1 natural armor bonus. If the Large humanoid form she takes has rock throwing, she gains rock throwing (range 40 feet, 1d8 damage). If the form has the aquatic subtype, she gains the aquatic and amphibious subtypes.

At 12th level, when taking the form of a giant, the goliath druid’s wild shape functions as giant form I.

At 14th level, the goliath druid can also use wild shape to change into a Huge giant. When taking the form of a giant, the goliath druid’s wild shape functions as giant form II.

This ability alters wild shape.

Primal Summons
A goliath druid adds the following creatures to the list of creatures she can normally summon using summon nature’s ally spells.

Summon Nature’s Ally I: Compsognathus.
Summon Nature’s Ally II: Dimorphodon.
Summon Nature’s Ally III: Velociraptor.
Summon Nature’s Ally IV: Ogre, parasaurolophus.
Summon Nature’s Ally V: Glyptodon, iguanodon.
Summon Nature’s Ally VI: Baluchitherium, megalania.
Summon Nature’s Ally VII: Cliff giant.
Summon Nature’s Ally VIII: Spinosaurus.
Summon Nature’s Ally IX: Diplodocus.
This ability replaces venom immunity and a thousand faces.