Arisira
|
Continuing her encouragement, Arisira tries to project hopelessly against the silence of the spell. Continued IC
Drawing another arrow, she targets the leader once again.
Mst Shortbow, PBS, Precise, IC: 1d20 + 8 + 1 + 1 + 1 ⇒ (12) + 8 + 1 + 1 + 1 = 23
Damage, MC +1, PBS, IC: 1d4 + 1 + 1 + 1 ⇒ (1) + 1 + 1 + 1 = 4
GM Eddv
|
Arisira strikes her target directly once again, slowly whittling the divinely enhanced foe down.
Seeing one of her fellow cultists down and laying next to her and now that she is no longer on fire, she attempts to Death Knell him to increase her own power!
Concentration DC 17: 1d20 + 6 ⇒ (9) + 6 = 15
However, T'Kemba's overwhelming presence causing her to lose her focus and she loses the spell.
Arisira
Shen SILENT
---
Leader (-16)
---
Vera
Mak'da + T'Kemba (-7)
---
White (-1)
Vera Darkone
|
Once again Vera tries to stab at the lizard man in front of her. "Come on Cayden. Lend me aid."
Rapier: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Mak'da
|
Mak'da takes a swing at the white lizardman she is flanking.
Scimitar, flank: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
But her swing goes well wide.
| T'Kemba |
And then T'Kemba strikes out at the same creature.
Includes GMF and barkskin
Bite: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d4 + 14 ⇒ (2) + 14 = 16
Grab: 1d20 + 17 ⇒ (6) + 17 = 23
Constrict: 1d4 + 13 ⇒ (1) + 13 = 14
GM Eddv
|
As T'Kemba lashes out and crushes the leader the remaining mook soon succumbs to the combined force of Mak'da, Vera, Arisira and Shen.
Leavung them with just the blue skinned creature who speaks out in Auran and Draconic before finally trying Common.
Ah! Some non zealots. If you can free me from this prison I can reward you with...well one item you desire for each of you. They are using me as a replacement Storm Seed. Their aim to build up a large amount of force for some nefarious experiments it grins But I care not about that. Only my freedom
Shen Hawaah
|
Shen rushes to the elementals aid.
”Freedom is the most important aspect of this life of ours! Freedom to live as we wish! Let me help you ... “ she says in draconic and translates for the others.
GM, what do we have to do to free her?
Mak'da
|
Mak'da places a restraining hand on Shens arm. Hang on a moment, we havent even been introduced yet. My name is Mak'da, who are you? Might we ask how long you have been trapped here and what you plan to do once we have released you? Could you tell us anything about what the lizardfolk are up to?
Sense motive: 1d20 + 15 ⇒ (17) + 15 = 32
GM Eddv
|
Oh of course, I am Lady Farfail, frail mortal. It is unusual that such a lesser being s yourself would be in a position to owe you such a favor. But in order to free me, puppygirl, all you need to do is remove one of these copper rods.
She obviously views you the way you might view a bug. And isn't paying the most attention.
Shen Hawaah
|
Shen raises an eyebrow when Mak’da holds her.
”I talk about freedom and you restrain me!? I would exploded a while back but ... I trust you ... “ Shen says with a sly smile.
Mak'da
|
Mak'da mutters to Shen, It may be sensible to learn a little more about our friend here before rushing to free her, we know nothing about her yet
Mak'da steps up to the copper rods. Is there any particular rod we must remove? Are there risks to you or us if we do this? Also, I notice you didnt mention what your plan is once we release you...
GM Eddv
|
Oh any Rod will do darling. These lesser beings they trapped me here to power their...whatever it is. I plan to return home. Once I've granted your wish of course.
Makda sense there is probably some sort of catch with this wish but she's unsure of what it is. Though Shen and Arisira can roll knowledge planes.
Arisira
|
Know Planes: 1d20 + 10 ⇒ (3) + 10 = 13
Arisira watches the interchange between Mak'da and the Djinn, attempting to get a sense of the creatures trustworthiness.
SM: 1d20 + 10 ⇒ (18) + 10 = 28
"I haven't much experience with these creatures. Only myths and legends."
Vera Darkone
|
Planes: 1d20 + 5 ⇒ (1) + 5 = 6
"I say we free her. It gets her what she wants and gets us closer to solving this riddle and stopping these storms." Vera whispers to the others.
Shen Hawaah
|
”I trust Vera’s judgement! Let’s free her. Here ... this rod can be pulled out ... “ she says while trying to free the elemental being.
GM Eddv
|
Vera goes to pull the rod and finds its magically selaed in much like the storm seeds were.
Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24
However, her skill with spells proves sufficient to undo the bonding force and the rod pops out.
The Djinn then floats out of the circle and you hear the windstorm in the center of the room die down to nothing.
Very Well, I will grant you the creation of whatever item you may wish - what will it be?
Shen Hawaah
|
Shen looks at her companions and has a wicked smile.
”I am not sure what you want but if I could choose I would select a large swimming pool with hot water to be able to relax and clean this mix of sweat and blood from my body without having to use prestigitation all the time!“
Mak'da
|
Mak'da rolls her eyes. Perhaps we might instead call on you at some time in the future in your home?
Mak'da has a quick look to see if the lizardmen had any useful equipment.
GM Eddv
|
The Djinn looks bored.
It hears a request for a nice hot bath and it creates one in the middle of the room, complete with perfumed oils and soaps and then leaves.
As for the Lizards, there are 2 masterwork tridents, one +1 Quarterstaff, 3 potions of cure moderate wounds and a potion of decision.
Mak'da
|
Mak'da will take the staff. What is a potion of decision?
Shen Hawaah
|
Shen is totally delighted!
”Ahhh, this is incredible!! Come on! We need some rest too!“
She starts to take off her clothes...
GM Eddv
|
oops that should read DARKVISION. Potion of Darkvision.
Arisira
|
As the Djinn flashes out of existence, Arisira shoots Shen a confused look.
"I guess since we are all females... but have you so quickly forgotten the dangers here? Just yesterday I was nearly on deaths door with all of these wraiths hanging about. Really takes the relaxation out of a bath, constantly thinking about the next creature that is going to appear through the walls and zap your life"
Shen Hawaah
|
Shen looks at Arisira with understanding but then looks at the water ...
"Even more reason to celebrate our youth now! You could be dead in an hour ... enjoying life now would be great, right?!? I am not wearing armor anyway. Give me 10 minutes to forget this place ..." she says with a smile and steps into the water.
Vera Darkone
|
I would like to have a much nicer rapier. This one isn't working as well as I'd hoped it would." she requests from the djinn. "I'm glad we could free you."
GM Eddv
|
Sticking out of the tub is a black metal that Vera recognizes as Adamantine rapier
Arisira
|
Arisira sighs. Taking a seat against the side wall she waits for her companions to be ready. As she crouches against the stone, she spins her daggers in and out of their various hiding places across her body- appearing and disappearing with a flourish of hands.
Shen Hawaah
|
Shen gets out of the water after a while and stretches.
”This was ... this was just unbelievable! Oh I would like to have such an elemental granting wishes all day long!!“ she says with a genuine smile.
When she is clothed again she looks fresh and happy!
”Now I am ready to die! Let’s go!“ she says grinning.
Shen Hawaah
|
”What are we waiting for! Let’s search the place!“
Perception : 1d20 + 11 ⇒ (4) + 11 = 15
Shen returns upstairs to see how they can gain access to the south west of the complex.
Arisira
|
Arisira quickly jumps to her feet, once Shen had finished soaking in the hot spring. In a deft series of movements, the daggers she had been playing with disappear somewhere into the folds of her cloak. Pulling her bow back taught, she loops the bowstring back on the curved wood and begins to head off towards the center chamber and its stormy waters.
Looking out over the vast space, she points across the turbulent waters.
"Looks like the last of the tunnel chambers to me. Mak'da, do you think that T'Kemba could swim us over there again? Best be on our guard- by my count there have been 3 seeds destroyed or incapacitated. I'd imagine we have at least one more to go. But, on the bright side- we must be the only people in all of the pathfinder's to have so much experience with these storm seeds."
Mak'da
|
Mak'da looks at the tub with a micture of resignation and maybe a little jealousy. Focus, not the time to get distracted
As they head back up she directs T'Kemba back into the water to pull them around again.
OK, lets try and finish this
GM Eddv
|
While the water is still whirling pretty fast the wind lightning and ice barrier blocking the center of thr chamber IS gone.
If you wish you can try to navigate to the center with a profession sailor or we can go down the last of the side corridors.
I only present this as an option because you literally have a sailor in the party
Mak'da
|
Can we see anything on the centre island now? If it looks empty I suggest we clear the remainder of the place first.
Vera Darkone
|
Vera takes the rapier. "Thank you. It's lovely.
She looks at the swirling waters. "Let's finish the last side chamber first. There might be a water barrier or a thunder barrier to deal with. I'd hate to miss turning off a trap just because things look clear on the center island. What do you all think? "
Assuming the rapier doesn't disappear when we leave the room she'llb be using it until something happens to it.
GM Eddv
|
On the centre island, you see a group of the lizardfolk cultists. On each altar is a lizardfolk tied down and with bloodied ritual knives held by cultists. In the center the leader is channeling the sky flanked by a pair of wysps.
KELIZANDRI! HSURSHA! DO NOT ABANDON ME! DROWN THE HUMANS RECLAIM OUR LANDS!
But if you do wish to go the other route you still can.
Mak'da
|
I think we should definitely go to he island.
GM Eddv
|
Give me either a Profession Sailor or a Swim from T'Kemba
Shen Hawaah
|
Shen already prepares for a confrontation but keeps her temper in check... for the moment.
Mak'da
|
T'Kemba has a swim speed, she takes 10 for 31
The giant snake slides easily into the water and begins to pull the raft towards the island and the crazy lizardmen.
Mak'da intones a spell as they cross.
Casting call lightning as we head over in preparation
Vera Darkone
|
Vera works with T’kemba to get the group to the center island.
Profesion Sailor: 1d20 + 7 ⇒ (6) + 7 = 13
Arisira
|
Startled by the sudden appearance of the inner island, and the apparent cult ritual happening that very moment- Arisira simply nods as the raft redirects towards center.
Under her breath, she lets her companions know her intentions. "I'll do my best to minimize this spell caster."
Lowering her bow, she mutters some arcane words under her breath and then focuses on the figure at the center of the room.
Cast: Hold person as soon as the leader is in range (120 feet) and appears to have noticed us. Eastern Mysteries trait to add 2 to DC. Will Save DC 17 or be paralyzed
GM Eddv
|
Sorry for the delay, Ive been pretty sick
The group wait for their rft to come back around and T'Kemba and Vera pilot it to the island.
Daruthek: 1d20 + 1 ⇒ (14) + 1 = 15
Black: 1d20 ⇒ 18
White: 1d20 ⇒ 16
Red: 1d20 ⇒ 20
Blue: 1d20 ⇒ 10
Wysp: 1d20 + 4 ⇒ (7) + 4 = 11
Wysp: 1d20 + 4 ⇒ (13) + 4 = 17
Arisira: 1d20 + 5 ⇒ (11) + 5 = 16
Vera: 1d20 + 2 ⇒ (17) + 2 = 19
Shen: 1d20 + 5 ⇒ (19) + 5 = 24
Mak’da: 1d20 + 5 ⇒ (19) + 5 = 24
Makda
T'Kemba
Shen
---
Disciple Black
Disciple White
---
Arisira
Shen
Vera
---
Daruthek
Disciple Red
Disciple Blue
Air Wysps
Air Wysps
Shen Hawaah
|
I hope you get better soon GM!!!
Shen starts casting a summoning spell...
1 round casting time!
Mak'da
|
Mak'da casts a spell at their leader, conjuring a ball of flame to strike at him and then steps up to keep the lizardman away from Arisira.
Casting flaming sphere, DC16 reflex save pr 3d6 ⇒ (4, 5, 1) = 10 fire damage
| T'Kemba |
While T'Kemba slithers out of the water and strikes at the nearest lizardman.
Bite, gmf, bulls str: 1d20 + 12 ⇒ (20) + 12 = 32
Damahe: 1d4 + 14 ⇒ (1) + 14 = 15
Confirm Bite, gmf, bulls str: 1d20 + 12 ⇒ (17) + 12 = 29
Damahe: 1d4 + 14 ⇒ (4) + 14 = 18
Grab: 1d20 + 17 ⇒ (10) + 17 = 27
Constrict: 1d4 + 13 ⇒ (3) + 13 = 16
GM Eddv
|
T'Kemba snaps a bite into the white lizard and viciously ragdolls him leaving him lifeless.
Reflex: 1d20 + 6 ⇒ (11) + 6 = 17
The black lizard perhaps wisely fires an icicle at the terrifying snake
Icicle: 1d20 + 5 ⇒ (20) + 5 = 251d6 + 1 ⇒ (3) + 1 = 4
Icicle: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 1 ⇒ (2) + 1 = 3
Which collided with T'kemba with great impact just missing hitting something important.
I forgot to resolve Arisiras spell.
Hold Person: 1d20 + 9 ⇒ (5) + 9 = 14
The spell binds Daruthek in place at least for the moment! And is unable to dodge the flaming sphere!
Makda
T'Kemba (-4)
Shen
---
Disciple Black
---
Arisira
Shen
Vera
---
Daruthek (HELD) (-10)
Disciple Red
Disciple Blue
Air Wysps
Air Wysps
Mak'da
|
Shen is in the initiative order twice.