Arisira
|
Arisira finds a great amount of pleasure in taking the time to search through each of rooms. She finds a couple of books that she slips into her bag- especially those based on poems and lore. She works with Shen, where able, to help understand the nature of these seeds and how they might be able to disable others in the future.
Entering the chamber with the collapsed tunnel, Arisira sees the ghostly figure that taunts them. In the moment, she is too caught up on his words about their freedom to identify hi,
Know Religion: 1d20 + 6 ⇒ (6) + 6 = 12
"Dead should rest in death. The mortal world holds nothing for you. "
Vera Darkone
|
Know Religion: 1d20 + 6 ⇒ (14) + 6 = 20
She's certainly undead. I think she's a wraith. It's incorporeal. That's going to make her hard to hit. Hit her we shall. Cayden doesn't like being who enslave others." She pulls out a vial and steps into the room.
GM Eddv
|
So the first thing you notice as you enter the room is the stone floor is polished to a fine, nearly frictionless sheen - walking around in here is going to require Acrobatics checks to move more than half speed.
The group's hostility is noted and the air turns tinny with the anticipation of combat.
Air Elemental: 1d20 + 8 ⇒ (13) + 8 = 21
Air Elemental: 1d20 + 8 ⇒ (5) + 8 = 13
Chitauli: 1d20 + 8 ⇒ (9) + 8 = 17
Arisiar: 1d20 + 5 ⇒ (15) + 5 = 20
Antal: 1d20 + 2 ⇒ (3) + 2 = 5
Vera: 1d20 + 2 ⇒ (4) + 2 = 6
Shen: 1d20 + 5 ⇒ (5) + 5 = 10
Mak’da: 1d20 + 5 ⇒ (6) + 5 = 11
Arisira
---
Wraith
Air Elemental Blue
Air Elemental Red
---
Mak'da
T'Kemba
Vera
Shen
Arisira
|
Arisira moves her way into the room, carefully watching her step on the slick surface.
Acro: 1d20 + 9 ⇒ (9) + 9 = 18
She finds herself about halfway into the room, now clutching a vial of holy water.
Move 20 feet. Draw Holy water
GM Eddv
|
Arisira
---
Wraith
Air Elemental Blue
Air Elemental Red
---
Mak'da
T'Kemba
Vera
Shen
Touch Attack: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 1d6 ⇒ (6) + (4) = 10
Touch Attack: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1d6 ⇒ (4) + (5) = 9
52/47
Cithauli moves to Arisira's position and caresses her with his power If you will not join us willingly, perhaps you will change your tune in death....
The touch grasps the very essence of her soul causing her to gasp coldly (10 damage+ a Fort Save)
Very confused about Vera's positioning, why is she where she is? I moved her back to the entrance of the room.
One of the puffs of air forms shape as a tornado and passes through Arisira, trying to suck up her form.
Reflex Save, fail amd take 1d6 + 3 ⇒ (3) + 3 = 6 damage and be sucked into Whirlwind
The other remains where it is as if guarding the seed.
Arisira (10/20, Roll Fort Save, Roll Reflex Save)
---
Wraith
Air Elemental Blue
Air Elemental Red [WHIRLWIND]
---
Mak'da
T'Kemba
Vera
Shen
Shen Hawaah
|
Shen starts casting a summoning spell.
”Vera, thanks for pointing out that the creature is incorporeal! How do we fight it?!“
Mak'da
|
Mak'da draws a scroll and activates it, placing a hand on T'Kemba's flank.
Casting magic fang on T'Kemba.
Go get them she whispers to T'Kemba.
| T'Kemba |
T'Kemba slithers forward and snaps out at the wraith.
Bite, mf: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
Damage, mf: 1d4 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Her incorporeal touch AC is 16 due to mage armour
Arisira
|
Fortitude: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex: 1d20 + 8 ⇒ (17) + 8 = 25
Shuttering, Arisira feels the cold grip her body. Attempting to steady herself, she uncorks the bottle of holy water and pours it our on the wraith in front of her.
Ranged Touch: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 2d4 ⇒ (3, 2) = 5
"This things drains the life from your veins!"
Unable to suffer another soul crushing assault by the creature, Arisira tumbles away from the abomination in front of her.
Bad idea, Arisira. That was a bad idea!
Acrobatics to move more than half speed: 1d20 + 9 ⇒ (8) + 9 = 17
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (13) + 9 = 22
GM Eddv
|
Arisira narrowly avoids complete disaster as her body feels its vitality sapped from it (taking a whopping 9 Constitution Drain), her body gracefully avoids being caught in a whirlwind as she falls to the ground, body nearly lifeless and barely clinging to life, the blessed water rolling harmlessly from her hand as she drops.
The newly enhanced T'kemba closes with the ghostly cult leader and strikes, the magic from her fang dealing some of the expected damage as the teeth themselves pass through harmlessly.
Arisira (-2/8, 9 Con Drain, Stable)
---
Wraith (-7 hp)
Air Elemental Blue
Air Elemental Red [WHIRLWIND]
---
Mak'da
T'Kemba
Vera
Shen SUMMONING
Arisira
|
...well that happened fast...
Vera Darkone
|
Hit it with magic or holy weapons."
Vera steps into the room and tosses her bottle of holy water at the wraith.
Ranged: 1d20 + 4 ⇒ (6) + 4 = 10
Holy: 2d4 ⇒ (3, 4) = 7
GM Eddv
|
Vera's holy water misses its mark, merely splashing and searing the creature.
Arisira (-2/8, 9 Con Drain, Stable)
---
Wraith (-8 hp)
Air Elemental Blue
Air Elemental Red [WHIRLWIND]
---
Mak'da
T'Kemba
Vera
Shen SUMMONING
As the creature turns its attention to T'Kemba, T'Kemba realizes how unnerved he is by the whole situation as a result of a supernatural aura, Animals will not approach a wraith unless a master makes a DC 25 Handle Animal, Ride, or wild empathy check.
Regardless of how T'Kemba reacts, the creatures eyes are immediately drawn to the holy symbol being wielded by Vera and strikes.
Touch: 1d20 + 6 ⇒ (8) + 6 = 141d6 + 1d6 ⇒ (2) + (6) = 8
The cold touch of the creature deals a couple damage to Ver, but more pressingly she feels her very vitality and youth wanting to flee her body. 2 Damage
Fortitude Save or take 6 Con drain
The elemental, sensing that Chitauli has you occupied rejoins its pair in its defense of the storm seed.
Vera Darkone
|
Fort: 1d20 + 5 ⇒ (4) + 5 = 9
That's bad
Vera cries out as she feels weaker from the touch of the creature.
She reaches out and tries to touch the creature with a Cure spell.
Cast Defensively: 1d20 + 6 ⇒ (4) + 6 = 10
Melee Touch: 1d20 + 3 ⇒ (13) + 3 = 16
Cure Light Wounds: 1d8 + 3 ⇒ (8) + 3 = 11
GM Eddv
|
Arisira (-2/8, 9 Con Drain, Stable)
---
Wraith (-8 hp)
Air Elemental Blue
Air Elemental Red [WHIRLWIND]
---
Mak'da [DC 25 Handle Animal, Ride, or wild empathy check needed or Mak'da will flee]
T'Kemba
Vera
Shen SUMMONING
Shen Hawaah
|
”Mak‘da - forget T'Kemba for a moment and let her retreat! As soon as the summoned creature appears you have to cast magic on it so it can hurt an incorporeal creature!“
”Vera, Channel Energy?!!“
Mak'da
|
Given T'Kemba can hurt the thing i dont think I can ignore her. As I understand the wraith affect failing the check wont make her flee but she wouldnt be able to approach or attack. What sort of action is to it to make the check? That will very much determine my decision. Also, Shen, consider what you are summoning as magic fang can only affect a single natural attack.
Shen Hawaah
|
I will summon an augmented giant ant with 22 hp, +5 to hit and d6+4 bite damage. Not much but if it could at least take the attention of the wraith for a couple of rounds that would give us the possibility to deal ranged damage.
GM Eddv
|
I will rule that it takes a Move Action to make the check per link - you also get the +4 from Link just so you remember.
Mak'da
|
Mak'da draws out her scroll of magic fang and casts it on the best natural attack of whatever creature Shen summons.
Meanwhile T'Kemba will simply hiss at the wraith and back off.
I have moved her 5' back into the corner of the room
Shen, I have this wand of mage armour at my belt which might help, feel free to use it!
Shen Hawaah
|
The ant moves forward to attack the wraith and activates it’s smite evil.
Does at least the +2 smite damage go through if it is incorporeal if is is a normal attack? Sting attack is normal!
Normal Sting (not magical but smite 1 damage?): 1d20 + 5 ⇒ (2) + 5 = 7
Sting damage, smite 2 damage : 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Magical bite : 1d20 + 5 ⇒ (15) + 5 = 20
Bite damage, smite +2, magic +1 : 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
* * *
After ending the spell Shen then also moves forward and uses her acid dart!
Acid dart, spell like ability / magical, melee -4: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Magic acid : 1d6 + 1 ⇒ (3) + 1 = 4
Crit confirm : 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Crit damage : 1d6 + 1 ⇒ (4) + 1 = 5
Mak'da
|
I think we are waiting for you to act Vera.
GM Eddv
|
I will try some low impact botting for Vera
Vera moves to Arisira's position attempts to revive her with her wand!
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Shen moves to combat the ancient priest in the meantime, a giant ant buffed and given the ability to bite magically.
the magic of the bite and the quick sting of acid damage (which cannot crit) the spirit, who attention is now drawn squarely to Shen.
Touch Attack: 1d20 + 6 ⇒ (2) + 6 = 81d6 + 1d6 ⇒ (2) + (4) = 6
The wraith however is unable to touch the crafty caster, but this does inspire the red air elemental to spring into action, slamming Shen while the other remains sentinel where it is.
Slam: 1d20 + 9 ⇒ (18) + 9 = 271d6 + 3 ⇒ (1) + 3 = 4
Arisira (5/8, 9 Con Drain, Stable)
---
Wraith (-15 hp)
Air Elemental Blue
Air Elemental Red
---
Mak'da
T'Kemba
Vera
Shen (-4)
Shen Hawaah
|
The ant attacks again!
Magical bite : 1d20 + 5 ⇒ (7) + 5 = 12
Bite damage, smite +2, magic +1 : 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12
* * *
Shen makes a step back and uses her acid dart on the wraith!
Acid dart, spell like ability / magical, melee -4: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Magic acid : 1d6 + 1 ⇒ (6) + 1 = 7
Mak'da
|
Mak'da steps into the doorway and tries to encourage T'Kemba into the battle against the wraith.
Handle animal, link: 1d20 + 7 + 4 ⇒ (15) + 7 + 4 = 26
Then, trying to attract the attention of the wrath, she throws a ball of fire at it.
Casting flaming sphere, it deals 3d6 ⇒ (3, 1, 6) = 10 fire damage with a DC16 reflex save to negate. Obviously the wraith will only take half damage even if it fails.
| T'Kemba |
Emboldened by her mistresses encouragement T'Kemba slithers forward and strikes out at the wraith.
Bite, mf: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Damage, mf: 1d4 + 10 + 1 ⇒ (4) + 10 + 1 = 15
She also remains ready to strike at any enemies that move within her threatened area.
T'Kemba can take 4 OAs per round with 10' reach
Bite, mf: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
Damage, mf: 1d4 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Bite, mf: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage, mf: 1d4 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Bite, mf: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
Damage, mf: 1d4 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Bite, mf: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Damage, mf: 1d4 + 10 + 1 ⇒ (1) + 10 + 1 = 12
Arisira
|
Arisira comes to consciousness on the floor of the dungeon. Weak, and surrounded by her friends and enemies- she appears to have little in the way of options.
And I keep finding myself in these positions...
From the floor she calls out to her other pathfinders.
"Now we have them right where we want them!" which she punctuates with a weak cough.
Standard: Inspire Courage, +1, Move: None (I can't afford to provoke)
Vera Darkone
|
Vera drops the wand of Cure Light on Arisira, and nods toward the wraith. Then she casts Resist Energy Fire on herself and moves in pulling out her rapier during the step for a fight with the Fire Elemental.
Mak'da
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There is no fire elemental, there are some air elementals. The ball of fire is my flaming sphere.
Vera Darkone
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Oops. She'll cast Resist Energy Air (which I think is Cold) on herself and move up to engage the Air elemental. I moved my token.
GM Eddv
|
The variously gathered animals strike without success while an acid dart crashes into it dealing a bit more damage.
Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
The cultist lilts out of the way of the flaming sphere and taunts You would do well to adopt my philosophy druid, to invite the storm to wipe these parasites from the continent.
It continues to follow Shen reaching for her with his ghastly hand
Touch, Damage and Con Drain: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 1d6 ⇒ (3) + (4) = 7
Meanwhile, as Vera has approached the Storm Seed, magically protecting from the crackling electricity shooting at her feet, the pair of elementals have closed on her, swinging their stiff blasts of air at her.
Air Elemental Slam: 1d20 + 9 ⇒ (2) + 9 = 111d6 + 3 ⇒ (4) + 3 = 7
Air Elemental Slam: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 3 ⇒ (4) + 3 = 7
Arisira (5/8, 9 Con Drain, Stable)
---
Wraith (-15 hp)
Air Elemental Blue
Air Elemental Red
---
Mak'da
T'Kemba
Vera (-7)
Shen (-7) FORT SAVE NEEDED to avoid taking 4 Con Drain
Shen Hawaah
|
Fort : 1d20 + 6 ⇒ (4) + 6 = 10
—
The ant attacks again!
Magical bite, inspire : 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Bite damage, smite +2, magic +1 : 1d6 + 4 + 2 + 1 + 1 ⇒ (5) + 4 + 2 + 1 + 1 = 13
* * *
Shen directs the ant to come to her aid!
Movement of ant provokes from wraith and elemental. AC 15 T 10. HP 22
Shen begins casting a summoning spell.
Mak'da
|
Mak'da directs her flaming sphere into the wraith, hoping to affect it. She then casts a spell and her staff begins to glow.
Move action to move the sphere, DC16 reflex save or 3d6 ⇒ (6, 2, 5) = 13 fire dmaage. She then casts shillelagh on her staff although as yet she hasn't drawn it.
With a whistle she sends T'Kemba at the wraith.
I have made the hande animal check already, I assume it is a one off thing rather than every round?
| T'Kemba |
T'Kemba slithers forward towards the wraith and snaps out at it.
Bite, mf, inspire: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
Damage: 1d4 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
GM Eddv
|
One off is fine by me
The air elemental lashes out at the ant
Slam: 1d20 + 9 ⇒ (3) + 9 = 121d6 + 3 ⇒ (4) + 3 = 7
Vera Darkone
|
She stabs at the elemental in front of her.
Rapier: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 ⇒ 1
GM Eddv
|
The ant and Snake valiantly battle the Wraith but are unable to land solid hits on it.
Vera begins to battle the elementals and staves one off.
That she has stopped advancing on the storm seed has caused one of them to back off.
Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
The wraith does get washed over by the flames of the sphere at least, causing some much needed damage to the tenacious cult leader.
I am going to assume Arisira continues to perform/play possum
The wraith wheels around on T'Kemba and attempts to lash into his snakey soul.
Touch: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 1d6 ⇒ (6) + (4) = 10
The snake is left with a cold dead patch on part of his body, one that may linger if he's not lucky.
Meanwhile, the air elemental dueling with Vera continues.
Slam: 1d20 + 9 ⇒ (12) + 9 = 211d6 + 3 ⇒ (5) + 3 = 8
Arisira (5/8, 9 Con Drain, Stable)
---
Wraith (-21 hp)
Air Elemental Blue
Air Elemental Red (-1 hp)
---
Mak'da
T'Kemba FORT SAVE or take 4 Con Drain
Vera (-15)
Shen (-11) 17/24
Condition: Inspire Courage +1
Mak'da
|
Thankfully a 12 does not hit T'Kemba's incorporeal touch AC due to mage armour
| T'Kemba |
T'Kemba hisses and snaps out at the wraith.
Bite, mf, inspire: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
Damage, inspire, mf: 1d4 + 10 + 1 + 1 ⇒ (4) + 10 + 1 + 1 = 16
Mak'da
|
Mak'da steers the ball of flame intoo cthe creature and takes a step forward, dropping her shield so that she can wield her now magical staff.
Move action to move the sphere, DC16 reflex save or 3d6 ⇒ (1, 1, 4) = 6 fire damage. Move action to drop shield then 5' step
Shen Hawaah
|
The summoned ant moves forward to attack the wraith and still smites evil.
Magical bite, inspire : 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
Bite damage, smite +2, magic +1, inspire : 1d6 + 4 + 2 + 1 + 1 ⇒ (4) + 4 + 2 + 1 + 1 = 12
After the attack the ant suddenly disappears!
* * *
After ending the summoning spell Shen lets another worker ant appear in front of Mak'da.
”Mak‘da, can you cast magic on the summoned creature again??“
Ant can still act I assume if Mak'da would do that?"
* * *
Shen then starts casting mirror image.
Mirror image #: 1d4 + 1 ⇒ (3) + 1 = 4
Mak'da
|
Sadly not, its a move action to remove a shield.
I think I have one more on a scroll. Doesnt the ant last another round due to summoners charm?
Vera Darkone
|
Vera stabs at the elemental in front of her.
Rapier: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Arisira
|
Possum is all that I can do right now. Sorry for checking back out.
As soon as the coast is clear, Arisira pulls herself up to her feet and limps back to the far corner of the room- as far from danger as she can manage.
"Keep it up guys!", as she encourages the others.
Stand from prone, Move 20 feet. Next round I'll be able to at least attack the elementals from range
Vera Darkone
|
Don't forget you have the wand of Cure Light laying on your chest Arisira.
Arisira
|
I know. But I only have a max HP of 8 and the wand doesn't fix that! I didn't want to burn a wand charge to go from 5 to 8.