GM Dust's Rise Of The Runelords AE
(Inactive)
Game Master
Signore di Fortuna
Book 1: Burnt Offerings Combat Map
Female Human Druid 1 HP 10/10 | AC 15/Touch 12/ FF 13 | Fort +3 Ref +2 Will +5 Wooden Fist (Su) 6x/ day (used: 1) CMD 16
"Nobody's suggesting leaving people to their fate." Xeni says calmly. "I suppose the first thing to do would be to make sure they're cleared out of the town, then figure out where they came from."
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
She nods, "That's a good idea, there were just so many of them and they all kind of scattered. I'm sorry...I didn't mean to infer that anyone was planning on just leaving this people to suffer, I was just thinking about some of the nice people in this town and hoping that they're alright and hoping that we can keep the casualties to a minimum." Taking a couple of calming breaths she looks up at the Cleric and asks, "Where should we go next?"
As if in answer to Lilla's question, you hear a scream and frantic barking coming from the north, not too far from where you are.
Female Half-Orc Ranger 1 /\/\ Init: +1 | HP: 11/11 | AC: 13 | FF: 12 | Tch: 11 | Fort: +3 | Ref: +3 | Will: +1 | Perc: +5 (+2 vs Goblinoid)
Anazaliana's eyes darted in the direction of the scream, and booked it there as fast as she could.
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Lilla shakes her head, "Thanks!" She then calls out to the one that just took off, "Wait for us!!" She says before taking off after her, the woman was determined to get herself killed.
Male Half Elf Bard 1 HP:9/9; AC: 14, T: 11, FF: 13; Init: +1; Perception: +7; Fort: +0, Ref: +3, Will: +3 (+2 vs enchantments)
Bairn follows after the two women. "I didn't know adventuring required so much running..."
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Looking over her shoulder she smiles, "Only when towns are under attack....I hope. Unless we're running away from something." She says between breaths.
As you arrive on the scene, you see a hunting dog engaged in battle against a goblin riding a goblin dog. A man is cowering behind some rain barrels as the goblin cuts the animal down. Suddenly, three more goblins emerge, having watched the fight against the dog from behind barrels themselves. They whoop and holler, unaware of your approach. The goblins then focus their attention on the cowering man.
Initiative:
Xeni: 1d20 + 1 ⇒ (2) + 1 = 3
Ana: 1d20 + 1 ⇒ (9) + 1 = 10
Lilla: 1d20 + 3 ⇒ (17) + 3 = 20
Bairn: 1d20 + 1 ⇒ (8) + 1 = 9
Goblins: 1d20 + 6 ⇒ (11) + 6 = 17
Goblin Commando: 1d20 + 3 ⇒ (4) + 3 = 7
Surprise Round: Lilla, Goblins, Ana, Bairn, Goblin Commando, Xeni
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Move to K14
Not close enough to really do anything at the moment, Lilla just moves closer as she doesn't want to become surrounded by gobblins. She tries to move quietly so as not to alert them of her presence just yet.
Quiet Rogue is quiet?: 1d20 + 4 ⇒ (20) + 4 = 24
Female Half-Orc Ranger 1 /\/\ Init: +1 | HP: 11/11 | AC: 13 | FF: 12 | Tch: 11 | Fort: +3 | Ref: +3 | Will: +1 | Perc: +5 (+2 vs Goblinoid)
Ana moved around in the direction of the man to both draw attention from him and the woman trying to sneak up behind the goblins.
Move to M-8. Sorry for the delay, didn't read the post right.
Male Half Elf Bard 1 HP:9/9; AC: 14, T: 11, FF: 13; Init: +1; Perception: +7; Fort: +0, Ref: +3, Will: +3 (+2 vs enchantments)
Bairn moves up, not knowing what he would do. He knew that he had to do something though.
Female Human Druid 1 HP 10/10 | AC 15/Touch 12/ FF 13 | Fort +3 Ref +2 Will +5 Wooden Fist (Su) 6x/ day (used: 1) CMD 16
Xeni moves forward as well, preparing to engage. move to L 13
Stealth: 1d20 + 3 ⇒ (9) + 3 = 12
Round 1: Lilla, Goblins, Ana, Bairn, Goblin Commando, Xeni
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Lilla sneaks up quietly behind one of the gobblins and brings her weapon down upon it in a furious strike with uncanny precision.
Sneaky Rogue is sneaky?: 1d20 + 4 ⇒ (3) + 4 = 7
Slice You!: 1d20 + 3 ⇒ (18) + 3 = 21
Please Confirm: 1d20 + 3 ⇒ (20) + 3 = 23
Intent on putting a stop to the gobblins as quickly as possible, she forfeits some of her sneakiness to stab the offending gobber.
Die Scumbag!: 2d6 ⇒ (2, 4) = 6
Sneak attack damage anyways because I can: 1d6 ⇒ 2
So, I'm moving to G13, and attacking G3. If Ana sees what I'm doing and moves to attack G2, which I think is the closest one to her, I'm pretty sure I can set up a flanking position if she doesn't kill it right off the back. Go forth and destroy, Ana the Goblin destroyer!! Once Henry has the Goblins take their turn that is. Lol
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Oh good grief. I could have rolled a little better on the damage. I guess I should just be happy that I hit the little bugger.
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Well, I guess we'll just wait and see what they do and then move accordingly to give us the best advantage without getting ourselves flanked.
She looks over at Bairn and wonders if he could put the little monsters to sleep with one of his spells like he was talking about in the tavern, or if that would put them all at risk of falling asleep. She shakes her head and concentrates on the monsters in front of her. They had to try and save as many people as possible.
Lilla effortless puts an end to the goblin. In response, the other two turn around and attack the rogue.
G1: 1d20 + 2 ⇒ (13) + 2 = 15; Damage: 1d4 ⇒ 2
G2: 1d20 + 2 ⇒ (16) + 2 = 18; Damage: 1d4 ⇒ 3
Round 1: Lilla, Goblins, Ana, Bairn, Goblin Commando, Xeni
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Ouchies!! A little help please? These little bastards hurt!
Male Half Elf Bard 1 HP:9/9; AC: 14, T: 11, FF: 13; Init: +1; Perception: +7; Fort: +0, Ref: +3, Will: +3 (+2 vs enchantments)
I'm out of good spells...
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
It's okay, you're more than your spells...just be careful. Try thinking of different ways to use your 0 level spells that might help, or distract the gobblins.
Female Human Druid 1 HP 10/10 | AC 15/Touch 12/ FF 13 | Fort +3 Ref +2 Will +5 Wooden Fist (Su) 6x/ day (used: 1) CMD 16
I'm out of spells too....time for straight combat. Fingers crossed.
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Female Half-Orc Ranger 1 /\/\ Init: +1 | HP: 11/11 | AC: 13 | FF: 12 | Tch: 11 | Fort: +3 | Ref: +3 | Will: +1 | Perc: +5 (+2 vs Goblinoid)
Seeing her ally of hapstance in a prediciment that would not end well, the Half-Orc drew her axe as she rushed forward and attempted to bury it in the back of the beast's ugly wide skull.
Charge to I-11. Charge effect: +2 to Attack, -2 to AC. Probably not a good idea.
Massive attack: 1d20 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12 Really?
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Male Half Elf Bard 1 HP:9/9; AC: 14, T: 11, FF: 13; Init: +1; Perception: +7; Fort: +0, Ref: +3, Will: +3 (+2 vs enchantments)
Bairn approaches the goblin commander and looks to a point behind the mounted monster. "Audinus Spectrus."
Cast Ghost Sound. DC 13 Will Save.
Will: 1d20 + 2 ⇒ (16) + 2 = 18
The goblin commander doesn't fall for Bairn's trick and shoots at him with a shortbow.
Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Round 1: Lilla, Goblins, Ana, Bairn, Goblin Commando, Xeni
Female Human Druid 1 HP 10/10 | AC 15/Touch 12/ FF 13 | Fort +3 Ref +2 Will +5 Wooden Fist (Su) 6x/ day (used: 1) CMD 16
Moving up alongside Bairn (I,9), Xeni takes aim at the goblin leader, sending an arrow streaking toward the mounted rider
1d20 + 3 ⇒ (20) + 3 = 23
1d6 ⇒ 6
Confirm: 1d20 + 3 ⇒ (14) + 3 = 17
2d6 ⇒ (2, 2) = 4
Xeni's arrow plunges deep into the goblin leader. The goblin clings to goblin dog to brace itself against the impact.
Round 2: Lilla, Goblins, Ana, Bairn, Goblin Commando, Xeni
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Lilla attacks the gobblin that she's flanking with Ana.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Feeling the pain of her wound makes it hard for her to hit her target.
Will Save (Ghost Sound): 1d20 - 1 ⇒ (17) - 1 = 16
Bairn's trick doesn't affect the other goblins, who fail to use any coordinated tactics. They simply divide their attacks between Lilla and Ana.
Vs Lilla: 1d20 + 2 ⇒ (9) + 2 = 11
Vs Ana: 1d20 + 2 ⇒ (3) + 2 = 5
The goblins fail to connect with their attacks.
Round 2: Lilla, Goblins, Ana, Bairn, Goblin Commando, Xeni
Female Half-Orc Ranger 1 /\/\ Init: +1 | HP: 11/11 | AC: 13 | FF: 12 | Tch: 11 | Fort: +3 | Ref: +3 | Will: +1 | Perc: +5 (+2 vs Goblinoid)
Taking her axe in both hands, she raised it up and brought it down.
Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Male Half Elf Bard 1 HP:9/9; AC: 14, T: 11, FF: 13; Init: +1; Perception: +7; Fort: +0, Ref: +3, Will: +3 (+2 vs enchantments)
Bairn steps into flanking with Lilla, believing his chances would be better helping her.
Attack: 1d20 + 2 ⇒ (14) + 2 = 16; Damage: 1d8 ⇒ 6
Bairn cuts down the last goblin, leaving the commander. The commander spurs his mount forward, slicing at Xeni with his weapon.
Attack: 1d20 + 4 ⇒ (19) + 4 = 23; Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Round 2: Lilla, Ana, Bairn, Goblin Commando, Xeni
Female Human Druid 1 HP 10/10 | AC 15/Touch 12/ FF 13 | Fort +3 Ref +2 Will +5 Wooden Fist (Su) 6x/ day (used: 1) CMD 16
Staggering back a step with a cry of pain, Xeni fires at the mounted goblin again.
1d20 + 3 ⇒ (12) + 3 = 15
1d6 ⇒ 4
Step to J 10
Xeni's attack flies wide, the arrow sticking in a nearby barrel.
Round 2: Lilla, Ana, Bairn, Goblin Commando, Xeni
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Lilla charges the commando and strikes at him wdith her weapon.
Attack!: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
She curses under her breath as she misses.
Female Half-Orc Ranger 1 /\/\ Init: +1 | HP: 11/11 | AC: 13 | FF: 12 | Tch: 11 | Fort: +3 | Ref: +3 | Will: +1 | Perc: +5 (+2 vs Goblinoid)
Ana turned about with almost seemed like an uncontrollable rage. Letting out a primal yell, she lept to the dog riding Goblin and brought her axe down.
Move to I-9.
Bring the Axe Down: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Chop Chop sweet Gobo: 1d8 + 4 + 2 ⇒ (8) + 4 + 2 = 14
F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Thank goodness!! I was really worried there for a minute.
Ana dismount the goblin rider, leaving a very irate goblin dog to deal with.
Round 2: Lilla, Ana, Bairn, Goblin Dog, Xeni
Male Half Elf Bard 1 HP:9/9; AC: 14, T: 11, FF: 13; Init: +1; Perception: +7; Fort: +0, Ref: +3, Will: +3 (+2 vs enchantments)
Bairn steps up and attacks the goblin dog.
Attack: 1d20 ⇒ 2
The goblin dog snaps its jaws at Ana.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
But only clamps down on air.
Round 3: Lilla, Ana, Bairn, Goblin Dog, Xeni
Female Human Druid 1 HP 10/10 | AC 15/Touch 12/ FF 13 | Fort +3 Ref +2 Will +5 Wooden Fist (Su) 6x/ day (used: 1) CMD 16
Dropping her bow, Xeni moves to surround the goblin dog, drawing her staff from across her back as she does.
Move to I 7. Drop bow, draw staff.
Round 4: Lilla, Ana, Bairn, Goblin Dog, Xeni
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F Human (Varisian) Rogue 1 HP: 10/10; AC: 15; T: 13; Init: +3; Perception: +5; Fort: +1; Ref: +5; Will: +1
Lilla lets out a cry of rage at the gobblin dog thing as she brings her rapier around for another strike at the foul beast.
Attack!: 1d20 + 5 ⇒ (14) + 5 = 19
Regular Damage: 1d6 ⇒ 6
Sneak attack Biotch!!: 1d6 ⇒ 2
She smiles as the beast howls in pain.
Lilla nearly kills the beast in one blow, but it manages to stay on its feet.
Round 4: Lilla, Ana, Bairn, Goblin Dog, Xeni
Female Half-Orc Ranger 1 /\/\ Init: +1 | HP: 11/11 | AC: 13 | FF: 12 | Tch: 11 | Fort: +3 | Ref: +3 | Will: +1 | Perc: +5 (+2 vs Goblinoid)
Starting to feel the exhaustion of rage and combat, Ana dug deep and brought her axe to bear against the ugly little beast.
Final swing?: 1d20 + 4 ⇒ (5) + 4 = 9 Not sure if favored enemy counts, if so +2
Male Half Elf Bard 1 HP:9/9; AC: 14, T: 11, FF: 13; Init: +1; Perception: +7; Fort: +0, Ref: +3, Will: +3 (+2 vs enchantments)
Bairn steps into flanking with Ana, in hopes of taking down the beast.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
The goblin dog turns toward Lilla and tries to bite her.
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
In its wounded state, it fails to connect.
Round 4: Lilla, Ana, Bairn, Goblin Dog, Xeni
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