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Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"Limits inspire creation! Restricting materials, requirements, and especially time force innovation that would never come if it was never necessary!"

Watts is a bit distracted by his arguments and the speed of his thrusts suffers for it.

Will spend inspiration to restudy Badru, step and full attack.

attack, sword cane: 1d20 + 11 + 4 + 2 ⇒ (3) + 11 + 4 + 2 = 20
damage, piercing magic precision: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14

attack, sword cane: 1d20 + 11 + 4 - 5 + 2 ⇒ (6) + 11 + 4 - 5 + 2 = 18
damage, piercing magic precision: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

"I would not mind eternal life, or some facsimile thereof as might be the case, but the condition of eternal service casts a most unfavorable light upon the whole thing - also, Master Badru, you are now going about your entreaty most stupidly, and that I find most dissuasive of all!"

Reflex save vs Evil: 1d20 + 7 ⇒ (3) + 7 = 10

The lightning bolt hits Sihir head-on, and while now smoking and in obvious pain, he seems to nonetheless have withstood the powerful blast bizarrely well.


Spells -/6 | Greater Invisibility 3/3 | Alignment CG HP 43/43 | AC 23 (T 16 FF 19) | Saves 8/6/9 | Perception +11 | Init +3 | Riddywhipple, Faerie Dragon familiar (Master) |

Reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Riddywhipple has SR 13. Assuming Badru beats that.
Riddy also has Improved Evasion, phew!

"Oof! I can't catch a break, can I?..."
Riddywhipple emerges from the cloud with a streak of charred dragon flesh.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Eee! Riddy!" Cirri can't really see it, but she knows something has gone wrong.

"Out of my way, Deyno. That thing has no regard for free will. I will break it myself with or without your help."
Cirri's actions depend on whether Denyo regains control.

Denyo is mind controlled:

"I said OUT OF MY WAY!" Cirri decides to subdue Denyo with nonlethal staff strikes.

+3 Quarterstaff, Alter Self, Combat Expertise: 1d20 + 15 - 1 - 4 ⇒ (3) + 15 - 1 - 4 = 13
Nonlethal Arcane Strike, 2H Damage: 1d6 + 7 + 3 + 1 + 2 ⇒ (2) + 7 + 3 + 1 + 2 = 15

+3 Quarterstaff, Alter Self, Combat Expertise: 1d20 + 10 - 1 - 4 ⇒ (11) + 10 - 1 - 4 = 16
Nonlethal Arcane Strike, 2H Damage: 1d6 + 7 + 3 + 1 + 2 ⇒ (4) + 7 + 3 + 1 + 2 = 17

Denyo is free:

"Turn around so we can end that thing."

Cirri runs through the cloud, right up to Badru and gives him what for!

+3 Quarterstaff, Alter Self, Combat Expertise: 1d20 + 15 - 1 ⇒ (4) + 15 - 1 = 18
Arcane Strike, 2H Damage: 1d6 + 7 + 3 + 1 + 2 ⇒ (6) + 7 + 3 + 1 + 2 = 19

Hey dice, can I roll well?

Either way, her AC is 29.

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ack!!! What the? I'm ba...ooof!Ramesses turns pale and clamy as his soul returns and the wave of nausea sets in from being freed. Thanks for that Watts, thats something I'd rather not experience again...I'm here to help however I can though. I'm having a terrible time trying to post guys i'm sorry, I dunno if I'm just doing the preview to see my post and not actually submitting or what but i've had several posts eaten now...

Grand Lodge

GM

Ramesses: You have a full turn this round.
Sihir: You also have your actions for this round.
Cirri: I forgot about Riddlywhipple's SR, but as it happens a CL12 caster cannot fail to overcome SR13, so actions as stated.

Watts seems so distraught by Badru's infallible argument that he is unable act with his usual precision.

Badru is rather dismissive of Sihir's admonishment. "When you have had as long as I have to consider my service, you will come to understand."

Round 3:
Badru (-87)
Yanndu (Invisible)
Ramesses
Sihir

Watts
Deyno (Pending Will saves and Ref Save)
Cirri (Schrodinger's actions declared)
Riddlywhipple

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses moves in to melee with Watts, and brings down a divine strike across the chest of the Badru with his mighty sword.
Swift Action Bane (Construct) +2 2d6+2, Flank/out flank/ precise strike +4 1d6, + Vital Strike 2d6, + Power Attack -2 +6
Greatsword: 1d20 + 15 ⇒ (10) + 15 = 255d6 + 15 ⇒ (5, 4, 5, 2, 3) + 15 = 34

Scarab Sages

Male LN Tian-Dan Human Draconic Bloodrager 9 | HP 130/130 DR 1/-| AC 20 T 11 FF 18 | CMB +16, CMD 27 | F: +15, R: +8, W: +10 | Init: +6 | Perc: +12, SM: +0 | Speed 30ft | Rage 23/23 | Spells: 1st 3/3; 2nd 2/2 | Active conditions:

will save #1: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
will save #2: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
reflex vs thunder bolt: 1d20 + 7 ⇒ (19) + 7 = 26

Deyno can not seem to shake the mental hold on him, but dodges the incoming lightning bolt. His draconic resistances save him from most of the damage

Deyno the ignores the blows from Cirri and takes a few swings at the Magi.

claw #1: 1d20 + 14 ⇒ (19) + 14 = 33
damage: 1d8 + 15 ⇒ (8) + 15 = 23

claw #2: 1d20 + 14 ⇒ (18) + 14 = 32
damage: 1d8 + 15 ⇒ (1) + 15 = 16

Grand Lodge

GM

Yanndu vanishes from sight as Watts and Ramesses converge on Badru and team up to try to tear the construct apart, however it's strong construction and protective wardings leave both of them unable to land a solid strike. Deyno begins to tear apart Cirri, causing massive wounds but something churns in his mind... something is clearly wrong here...

Going to roll Deyno's next save so you all can make your next actions without if/else statements.

Deyno's Will Save, Prot Evil, Hurting friends: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22 Success!

He seems to snap out of it, as he stands over Cirri, looking at the blood covering his hands in confusion.

Badru carefully begins to weave a sigil in the air and chants, taking care not to expose himself to unnecessary danger.
Concentration: 1d20 + 17 ⇒ (5) + 17 = 22 Fail

Considering the situation, he aborts the spell, letting the energies dissipate, rather than reach too close to Ramesses' waiting blade.

Round 4:
Badru (-87)
Yanndu (-14, Invisible)
Ramesses (-3 Con)
Sihir (-12)
Watts (+13)
Deyno (+8)
Cirri (-39)
Riddlywhipple (-15)

I believe all of these damage tallies should be accurate. False life castings and resistances should have been taken into account.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

My hp total is accurate, but I do believe I have -1 Con from saving against the cloudkill.

After more half formed statement the tengu gives up on a convincing Badru. Given a proper time and place Watts could give a powerful argument to win a debate, but when he thinks of anything that might rattle the long time servant of the sages to a new way of thinking in the heat of battle, nothing coherent forms. With that he focuses on the fight at hand.

"I'm afraid I will not allow you to make that decision for any of us!"

Watts pushes forward with a set of attacks trying to limit Bardu's movements while trying to attack the less armored portions of the construct.

attack, sword cane + Inspiration: 1d20 + 11 + 4 + 2 + 1d8 ⇒ (10) + 11 + 4 + 2 + (6) = 33
damage, piercing magic precision: 1d6 + 5 + 4 ⇒ (6) + 5 + 4 = 15

iterative, sword cane: 1d20 + 6 + 4 + 2 ⇒ (1) + 6 + 4 + 2 = 13
damage, piercing magic precision: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12

Scarab Sages

Male LN Tian-Dan Human Draconic Bloodrager 9 | HP 130/130 DR 1/-| AC 20 T 11 FF 18 | CMB +16, CMD 27 | F: +15, R: +8, W: +10 | Init: +6 | Perc: +12, SM: +0 | Speed 30ft | Rage 23/23 | Spells: 1st 3/3; 2nd 2/2 | Active conditions:

Deyno lets loose a roar as he comes to his senses...he cast a spell and focuses it into his hand. He approaches Badru and attempts to deliver it with his clawed hand.

claws+shocking grasp: 1d20 + 14 ⇒ (4) + 14 = 18
claw damage: 1d8 + 15 ⇒ (1) + 15 = 16
shocking grasp damage: 5d6 + 5 ⇒ (3, 4, 1, 3, 3) + 5 = 19

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Woo!" Cirri exhales and takes a breath. "I think Denyo's back to normal."

With a wave, she dispels her obscuring mist and retrieves a wand.
UMD, DC 20: 1d20 + 12 ⇒ (10) + 12 = 22
CLW: 1d8 + 1 ⇒ (1) + 1 = 2

The claws hurt a little less. "It's a start. Riddy, can you help? I gotta see what's left of Badru."


Spells -/6 | Greater Invisibility 3/3 | Alignment CG HP 43/43 | AC 23 (T 16 FF 19) | Saves 8/6/9 | Perception +11 | Init +3 | Riddywhipple, Faerie Dragon familiar (Master) |

UMD, DC 20: 1d20 + 14 ⇒ (2) + 14 = 16
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

"Not yet, fair Cirri. Maybe your allies will crush him into a tin can before we're done."

Grand Lodge

GM

Cirri: Dismissing a spell is a standard action. Healing will have to be next round.
Watts: I forgot that Cloudkill was save for half. Fixed. Your meaningless single point of ability point damage will hang over your head now.

Watts chips away at Badru's exterior as Deyno furiously, but inaccurately, slashes with his arcing claws.

"This hardened exterior can also be yours. Resistance to time, and wear and tear... Anyone dedicated to the pursuit of knowledge would not hesitate given this opportunity. You clearly are no such people."

Round 4:
Badru (-92)
Yanndu (-14, Invisible)
Ramesses (-3 Con)
Sihir (-12)

Watts (-1 Con +13)
Deyno (+8)
Cirri (-39)
Riddlywhipple (-15)

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Oops, I took too many actions!

"Yeah, clearly I don't want to spend the rest of eternity stuck in an unfeeling shell. How do you smell a bouquet of flowers? How do you feel the warmth of a summer breeze on the beach? H-h-how do you feel someone's hand when you walk with a loved one?"

"All you've done is surrendered your life in exchange for a hellish eternity where you kill and kill and research until the multiverse collapses."

Cirri slams her staff. "You're already dead, you just don't know it yet."

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

"Now, now, shall we not all be courteous?" Calls out Sihir's voice. Nearly as strange as that admonishment under the circumstances is the fact that the little magician is nowhere to be seen...and when Badru hears it, it sounds less like a polite invitation and more like an ungodly shriek!

Lifting the seal, as it were, on my Invisibility Field!

CL vs SR: 1d20 + 8 ⇒ (13) + 8 = 21
[dice=ear-piercing scream, DC 18, vs Badru]4d6[/dice]

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu bombards Badru's psyche once more, this time, actively probing the recesses of the construct's mind.

Standard Action; Mind Thrust V; Will DC 22 for half; using 1 pt. from Phrenic Pool to add Mindtouch Phrenic Amplification: 11d8 ⇒ (3, 5, 6, 8, 5, 2, 7, 4, 7, 5, 1) = 53 damage and exhausted for 1 round (fatigued for 1 round if it makes the save).

Caster Level Check vs. SR 23, Spell Penetration, Greater Spell Penetration, Elven Magic: 1d20 + 11 + 2 + 2 + 2 ⇒ (1) + 11 + 2 + 2 + 2 = 18 Fail! grr...

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses grits his teeth and unleashes 2 more slashes at Badru. Ramesses makes two downward strikes like an x across Badru's chest.
Swift action Judgement Justice/ Destruction +2 att/ +3Dmg, Outflank, Vital Strike, Power Attack, Bane, Precise Strike

Greatsword 1: 1d20 + 17 ⇒ (19) + 17 = 367d6 + 18 ⇒ (4, 4, 3, 2, 2, 6, 1) + 18 = 40
Iterative Attack: 1d20 + 12 ⇒ (9) + 12 = 215d6 + 16 ⇒ (1, 1, 2, 5, 6) + 16 = 31

DM looks like i didn't include my Vital Stike damage from my last round, don't know if I hit or not but I should've added 2d6. Precise strike= 1d6, Vital Strike= 2d6, Bane= +2(2d6+2).

Grand Lodge

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GM

Yanndu:
The spell you dispelled earlier was False Life. It made the difference between Badru having another turn and dying to Ramesses strike.

Sihir and Yanndu both focus their deadly magics on the construct but neither are able to penetrate it's defenses. Finally Ramesses, furious about his manipulation, swings down hard twice with his greatsword. The first blow makes a screeching sound as it rends the construct open, but the second simply makes a loud thud as it fails to pierce. Nevertheless, when the dust settles, Badru's motionless body lies on the ground before you... a pale purple glow emanating from his chest.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set
Saruna wrote:

She relaxes a bit and continues. "That which I seek and that which you seek are ends to the same means. Three things I seek, one now, one soon, and one when the first two are complete. The second is what you ask, the first is what you will need, and the third will be mine when all is complete."

A more serious expression crosses her face and she begins to speak, no longer in riddles but in declarations.

"You seek the library below, which is sealed and naught but the power of the sage jewel that sealed it may unseal it. Seek out the acolyte of Amethyst sage. His form has been brought into being by such power, and this power may again reclaimed."

"That glow... I think this is what Saruna wanted us to find. How do we collect it?"

Cirri pulls out her wand. "Uh, can someone use this wand on me? Denyo's claws are really sharp."

CLWs: 5d8 + 5 ⇒ (6, 7, 5, 4, 8) + 5 = 35

And another wand turns to dust.

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

"I'm not entirely certain, I'm not sure if I've encountered anything of this sort before."

Recalling through experience and his many references Watts tries to identify the glow and how to best collect it.

"I am somewhat disappointed in being forced to fight him. Could have stood to learn much from him if he were willing. His conceit and unwavering belief in his truth reminded me how I was in years past. Feels so naive now reflecting on it. I will admit to not wishing to give his statements a fair debate, I am personally far attached to both my body and mortality."

"Which does remind me of the issue of lingering poison. Ramesses, the poison injured me slightly, but it is not much stronger than most the poisons I consume. I'm more concerned about any effect it may have on yourself. I have a wand here to repair your injury if you are able to use it."

Wand of lesser restoration (8 charges) to fix Ramesses.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Unwavering beliefs are fine. But stealing someone's free will to force agreement is too much, too far." Cirri shakes her head.

Cirri casts Detect Magic and looks for magical auras.
Spellcraft: 1d20 + 14 ⇒ (7) + 14 = 21

I'll assume my Alter Self runs out at around this point.

Sovereign Court

Male Half-Elf (+2 Str) 75/75 HP, AC: 19, T: 12, FF: 17, CMD: 19, F: +9, R: +5, W: +10, Spells: 1st lvl 6/6, 2nd lvl 2/5, 3rd lvl 3/3 Init +7, Pereption +19, CN Male Half-Elf Inquisitor 8, Rep. Crossbow : +8/+3 , (1d8, 19-20 x2) +1Greatsword+11/+6, (2d6+7, 19-20 x2)CI Heavy Mace+10/ +5 (1d8+7, x2)

Ramesses breathes a quick sigh of relief, then immediately begins to dry heave, trying to catch his breath.Ack..that poison was stronger than hmph...I expected. Here Cirri, I’ll use that on you. Oh thanks Watts let me give that a try.
Lesser Resto -3 Con: 1d4 ⇒ 3 Much better, thanks friend! Ramesses hands the wands back to Cirri and Watts, and places an arm on Watts’ shoulder. Casts lesser restoration on Watts. Lesser Resto -1 Con: 1d4 ⇒ 1
Now, anyone know how best to go about getting this soul gem?

Scarab Sages

Male LN Tian-Dan Human Draconic Bloodrager 10 | HP 114/114 DR 2/ -| AC 20; T 13; FF 18; CMD 28 | Fort +13*; Ref +8*; Will +8* | Init: +6 | Perc: +13, SM: +0 | Speed 40ft(30ft in armor) | Bloodrage 25/25 | Spells: 1st 3/3; 2nd 2/2; 3rd 1/1 | Active conditions: None.

Deyno lets his rage subside once more and dismisses the charged up spell in his hand. He looks over to Cirri and shakes his head in disappointment.

If you need more healing, I have more than enough charges on my wand.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu drinks a potion of cure moderate wounds 2d8 + 3 ⇒ (6, 2) + 3 = 11 and renews his false life 1d10 + 10 ⇒ (8) + 10 = 18.

Grand Lodge

GM

The focus contained within the Badru's shell is a pulsating amethyst jewel. With Badru dead, removing it is a straightforward task, although a somewhat messy one.

Additionally, scattered throughout the room are several scrolls and wands, although only a few of them have any remaining magical potency.
Two of the scrolls and two wands still radiate magic. Additionally, a small urn capped with the head of a sha (a jackal-like creature) sits on the table with the mummy. Within the jar is a mummified heart. The jar also radiates magic.

Urn, DC 28:
The urn is a Canopic Jar containing a preserved heart

Scroll 1, DC 22:
Scroll of Glitterdust

Scroll 2, DC 26:
Scroll of Disintegrate

Wand 1, DC 18:
Wand of Make Whole with 5 charges remaining

Wand 2, DC 18:
Wand of Mirror Image with 5 charges remaining

Current HP Tally:
Yanndu (+15)
Ramesses (Full)
Sihir (-12)
Watts (+13)
Deyno (+8)
Cirri (-4)
Riddlywhipple (-15)

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Identify Scroll 1: 1d20 + 26 + 2 + 1d8 ⇒ (20) + 26 + 2 + (2) = 50
Identify Scroll 2: 1d20 + 26 + 2 + 1d8 ⇒ (5) + 26 + 2 + (4) = 37

Given the often disturbing nature of his studies, Watts takes on the task of the acquisition of the jewel to avoid others before forced into the task. He talks in part of his nature as well as to cover the messier noises created by the dismemberment.

"The scroll of glitterdust is unsurprising to find in the stores even from an ancient site such as this. The spell has a long use throughout the studies of magic through the ages. A number of us should be able to utilize it. The other I'm glad that Badru did not deploy it against us. If he was even capable of doing so. That will project a ray of destructive energy to disintegrate whatever it touches. As I am right now, I should be able to leverage the power within for our goals, but hopefully I'm not forced to do so."

Scroll of glitterdust and scroll of disintegrate

"Given a few minutes I could attempt to identify the others, but I suspect that many of you would have already identified them by then."

Watts is also interested in the nature of the haunt that seemed to existed in the room and if it continues to persist past Badru's destruction.


Spells -/6 | Greater Invisibility 3/3 | Alignment CG HP 43/43 | AC 23 (T 16 FF 19) | Saves 8/6/9 | Perception +11 | Init +3 | Riddywhipple, Faerie Dragon familiar (Master) |
Deyno wrote:

Deyno lets his rage subside once more and dismisses the charged up spell in his hand. He looks over to Cirri and shakes his head in disappointment.

If you need more healing, I have more than enough charges on my wand.

"Oh noble champion! I could use some help!" The psuedodragon flies in front of Deyno. "That lightning bolt left quite a scar. Please, don't let your team mascot die!"

Somehow RIddywhipple achieves cute puppy dog eyes as he pleads.
CLW: 3d8 + 3 ⇒ (1, 5, 2) + 3 = 11

3 charges later, he's feeling great.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri shrugs. "I'm mostly okay, Deyno. I gotta figure out how you did that feint with the claws. We should spar later on."

Cirri decides to start scanning.
"Uh... I have no idea what's in the urn." Reusing my DC 21 check.

Wand 1: 1d20 + 14 ⇒ (4) + 14 = 18
"Wand of Make Whole. It has about 5 charges left."

Wand 2: 1d20 + 14 ⇒ (13) + 14 = 27
"Wand of Mirror Image. It also has about 5 charges left."

Grand Lodge

GM

While the room is no longer attempting to possess people, you can certainly see several of the marionettes twitch and move as Badru's soul focus passes them by.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"Oh, no you don't." Cirri puts the gem into a bag.

"Alright, do we return this to Saruna immediately, or keep exploring? That's my only question."

Scarab Sages

Male LN Tian-Dan Human Draconic Bloodrager 10 | HP 114/114 DR 2/ -| AC 20; T 13; FF 18; CMD 28 | Fort +13*; Ref +8*; Will +8* | Init: +6 | Perc: +13, SM: +0 | Speed 40ft(30ft in armor) | Bloodrage 25/25 | Spells: 1st 3/3; 2nd 2/2; 3rd 1/1 | Active conditions: None.

Cirri, that was no feint. I think in my enraged state, I just overpowered you and your magical defenses. That and luck, erm...unluck on you part perhaps. Either way, I would not mind sparring once we are clear of this tomb."

The charges have been tallied for Riddywhiple

"I say we explore as much as we can before heading back."

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel
Cirri's Familiar wrote:
Deyno wrote:

Deyno lets his rage subside once more and dismisses the charged up spell in his hand. He looks over to Cirri and shakes his head in disappointment.

If you need more healing, I have more than enough charges on my wand.

"Oh noble champion! I could use some help!" The psuedodragon flies in front of Deyno. "That lightning bolt left quite a scar."

"Ah, yes, about that..." A trembling, slightly burned Sihir addresses whosoever could provide healing.

somebody else's healing wand: 1d8 + 1 ⇒ (1) + 1 = 2
somebody else's healing wand: 1d8 + 1 ⇒ (1) + 1 = 2
somebody else's healing wand: 1d8 + 1 ⇒ (1) + 1 = 2 FFS.
somebody else's healing wand: 1d8 + 1 ⇒ (4) + 1 = 5

Wayangs are deeply strange beings, a wayang illusionist of substantial power all the more so. It is difficult to even tell whether his injury is not as bad as it appears, or contrariwise, worse so.

Just the same, his healer manages to undo everything the bolt did to him short of a few lingering jitters, upon which he pulls out a finely-made box containing several scrolls, from which he draws a small black one. He reads it (despite it's appearing literally blank), and the air around him momentarily becomes unnaturally still as the scroll crumbles to ash.

scroll of false life: 1d10 + 3 ⇒ (7) + 3 = 10

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Disappointed by Cirri's reasonable reaction toward the soul possessing marionettes Watts strives to study any remaining bits of movement. "Some remnants of the the magic seems to still linger throughout the marionettes. We will likely wish to dispel this before we leave the tomb. Without Badru to control them the ethereal bindings might release them to grow like weeds here. Their power might still grow if not checked."

"For the moment though, I agree with exploring before returning to Saruna. We may yet lose momentum if we choose to stall our progress now, especially with presumably little left to explore."

If Yanndu is unable to identify the urn, Watts will craft and consume an extract of identify to study the item.

Scarab Sages

CG male Wayang Illusionist 8/Veiled 2
Spoiler:
|AC 17, T 17, FF 14|HP: 50/50|F +3, R +6, W +5 (+2 vs shadow/death)|Init +3, Perc 0|CMB +3 CMD 16|11/11 Blinding Rays, 8/8 Invisibility Field, 10/10 Veil, 1/1 Arcane Bond, 1/1 Jewel

Oh! Forgot...

That taken care of, Sihir studies the urn...

detect magic/Spellcraft on urn: 1d20 + 18 ⇒ (7) + 18 = 25

...and stares in bemusement. "I have never seen quite such a thing."

Grand Lodge

GM

Yanndu can go ahead and attempt to ID the urn as well, but I'll go ahead and reveal the last room.

The hallways leading out of the workshop floor all wrap around and eventually lead to the platform with the golems. Partway down hallway however lies a small room off to the side. The door is unlocked, and opening it reveals a small bed, a workbench, and several hanging blueprints.

Knowledge (Engineering or History) DC 20:
One of the framed blueprints on the wall has significant historical value. It is the original plan for the royal palace inside the shell of Ulunat, the Spawn of Rovagug destroyed by Azghaad I.

Current HP Tally:
Yanndu (+15)
Ramesses
Sihir (+9)
Watts (+13)
Deyno (+8)
Cirri (-4)
Riddlywhipple (-4)

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

Knowledge (History): 1d20 + 16 + 2 + 1d8 ⇒ (7) + 16 + 2 + (6) = 31

Watts chirps with excitement for a moment before collecting himself. "Do you know what that is? I almost imagine this is merely a delirium rather than assume that this is real. If I understand correctly, this blueprint is the original plan for the construction of the royal palace in Sothis! It shows the original considerations on how to properly develop the building within Ulunat's shell after it's destruction."

Amazed by every minor crease or stain on the document, Watts hovers over it unwilling to lay a feather on the ancient relic. Instead taking the entire presentation in for proper documentation for a later point.

"Much of this was changed over time, or possibly over the course of construction itself. Many records such have this were thought lost to the ensuing wars. The value of this is immeasurable!"

With the search of the room completed Watts asks, "As much as I would love to begin comparing this to what I know of the palace today, there is the question of what immediate goals we should apply ourselves to. Unless it is critical we face the golems now, we might want to head back to Saruna. She might be able to give us more direction on what we need to do to enter the library proper."

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

"I don't think there is a good reason to fight those golems. Let's return to Saruna, there are still more mysteries to solve!"

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Spellcraft to id urn: 1d20 + 22 ⇒ (8) + 22 = 30
Kn.History: 1d20 + 16 ⇒ (3) + 16 = 19
Kn.Engineering: 1d20 + 16 ⇒ (9) + 16 = 25

Yanndu relays his findings telepathically.

Kn.Arcana to confirm that golems activate by sight: 1d20 + 17 ⇒ (12) + 17 = 29

If Yanndu confirms this, he says, "Let us search the area filled with golems first - I can do so invisibly"

Yanndu casts fly and invisibility, and searches the remaining rooms assuming no doors need to be opened.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri turns queasy as Yanndu mentions the urn's contents. "I have many questions about why he would keep a heart in there, but I feel like I don't really want to know the answer."

Grand Lodge

GM

GM Screen:

Yanndu's Perception: 1d20 + 20 ⇒ (2) + 20 = 22

Preservation Tally
A1 = 1, A2 = 0, A3 = 1, A4 = 0, A5 = 1, A6 = 1, A7 = 1, A8 = 3+, A9 = 0, A10 = 0
B1 = 0, B2 = 1, B3 = 2-, B4 = 0, B5 = 0+

Timer: 1.5 hrs (0-)
Actions: None (0+-)

Current Tally: 11

Yanndu is relatively certain that the golems here rely on visible stimulus and takes a peek into the room. The golems continue to remain stationary as he floats in quietly and gets a closer look at the chamber. Luminous glyphs cover the central pillar, providing dim illumination. The glyphs however are small and dense, containing roughly the equivalent of a small book's worth of information. To decipher and understand them would take 1 hour of work (along with a trivial Spellcraft or Knowledge (Arcana) check).

The remains of half a dozen Zelekhuts are littered throughout the chamber.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu exits the chamber and pass on the information via telepathy. Once back with the others, he casts Ancestral Memory to recall anything pertinent about those glyphs, the pillar, the chamber:

Ancestral Memory, 81% chance, lower than 81 is success: 1d100 ⇒ 3
If no ancestral memory is recalled, spellcraft check, +5 insight bonus: 1d20 + 22 + 5 ⇒ (1) + 22 + 5 = 28

Grand Lodge

GM

Yanndu's mind drifts up and up the family tree until a glimmer of recollection trickles back down. The configuration of this chamber is something that you've seen before... or at least your ancestor has. The glyphs at the center of the room would likely be used to activate potent magics that would be channeled throughout the inner platform. Usually chambers in this configuration are used for mass transport of people or objects. The presence of the unique golems here indicate a pretty significant effort (think spellcasting level outside of PFS range) being undertaken. The glass golems, at the very least, show the signs not just of being servants of Isis, but imbued by mythic divine power. Generally speaking however, platforms of this type are unique to the construction of the site, and each one would have a ritual involved to activate tailored to the spell being used, and destination.

Generally speaking, a chamber like this would be well sealed with specific entrances and exits. The cavern attached to the chamber likely has a detrimental effect to the preservation of this chamber.

You'll still need to spend the time to decode and activate the pillar, but you have a pretty good idea what this chamber is for.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Awesome!

Telepathically, ***...the chamber beyond is designed for mass transport...the glass golems are servants of Isis imbued with mythic-level divine power...the chamber's seals have been broken and the natural caves now connected to it have had a detrimental effect on the chamber's preservation...I highly recommend we return upstairs to gather further intelligence on the pillar...perhaps the golems can be deactivated somehow...the central pillar will require further study, when the chamber is secured...***

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Cirri's eyes light up. She has all sorts of ideas! She has to keep her mouth shut but- oh! Telepathy!

**This is so cool! Mass transport? Magical Pillars? Incredible magic power? Let's get this gem to Saruna, hopefully she doesn't try to enslave us, and then we can get back up here and check out this room!**

Scarab Sages

Buffs:
Male Tengu Investigator 9 | HP 48/48 | AC 24 touch 15 ff 20 | CMB +6; CMD 21 | F +6, R: +13, W +11 | Init +4 | Perception +16 (+d8) | Speed 30 ft.

*** Very interesting, I have met other such constructs in the past. They were incredibly dangerous but it was astonishing to see the power they exhibited. While I've seen other similar sights that channel magical energy, this is the oldest functioning device that I can recall. It is beyond impressive. ***

*** I agree with consulting with Saruna. I would discount the idea that Saruna would attempt to enslave us, but after the soul stealing along with mind controlling magic with Badru, I will be especially careful. ***

Once a safe distance away Watts examines the urn in more detail as he addresses Cirri. *** I do admit your concern for knowledge left better unknown may be warranted Cirri, but I am still very curious about the organ within the magical jar. Possibly it was from an animal from the land and not necessarily from a seintient being. It also might be the case that Bardu wasn't the one that place it there, it may have been placed by a jeweled sage or an aid to one. ***

Watts will study the heart to see if he can identify what sort of creature it came from.

Heal: 1d20 + 7 + 2 + 1d8 ⇒ (7) + 7 + 2 + (4) = 20
Knowledge (nature): 1d20 + 15 + 2 + 1d8 ⇒ (4) + 15 + 2 + (4) = 25

Between arcana, local, and nature. Nature is among my weaker checks, so using that in place of any to identify.

Dark Archive

Male N Elf Psychic 13 - Init. +4, Senses Low-Light Vision Perception +22 detect scrying, HA, AC 26/ touch 16/ ff 23 Deskari's Wing; hp 80/80 temp 14/14; F+11, R+11, W+14, Speed 35 ft., Climb 20 ft., Fly 60 ft. Carried: LogicRod, StaffMinArc, LckyHrshoe, Fr-LfClvr; Buffs: shield, fly, resist fire 30, det scry, mg armr, flse life, see invis, hghtnd awrnss, telbnd x2; Alc: antitx/plg/verm/syrup

Yanndu will assist in the inspection of the heart. He suspects it is humanoid in nature, and linked to Badru somehow, or whoever was her master in the past- it would make sense to preserve life tissue of someone you serve dearly, for future resurrection magics and/or other spells which require part of a deceased subject as a focus.

kn.local: 1d20 + 18 ⇒ (6) + 18 = 24
kn.nature: 1d20 + 16 ⇒ (1) + 16 = 17

Yanndu will also cast detect psychic significance and detect magic in this room, and after concentrating 3 rounds, focusing on the heart's aura(s).

Afterwards Yanndu will perform Psychometry on the heart:
Psychometry: 1d20 + 15 ⇒ (3) + 15 = 18
Will Save vs. implants: 1d20 + 13 ⇒ (4) + 13 = 17

Psychometry:
Psychometry (Appraise)
You can read the psychic impressions left on objects or in places by previous owners and events.

Check: Once per day, you can concentrate for 1 minute while in physical contact with an item or location, during which you receive flashes of insight regarding the subject’s nature and ownership. After 1 minute, you attempt a DC 15 Appraise check to decipher the visions. You gain one piece of information about the historical significance or the last previous owner—such as a glimpse of the last owner’s appearance or its emotional state when it last used the item—determined by the GM. You learn one more piece of information for every 10 by which your check result exceeds the DC, as long as you concentrate for 1 additional minute for each piece of information. If you fail the check by less than 5 or the item has no significant psychic imprint, you don’t learn any information. If you fail this check by 5 or more, the item appears to be psychically significant even if it’s not, and the information you gain is wildly inaccurate.

If you attempt to use psychometry on an item affected by charge object or implant false reading, you automatically learn all information imprinted by the spell. You must also attempt a Will save. If the item is affected by an implant false reading spell, on a success, you realize the information was false, and can determine the true information as well. On a failure, or if the item is affected by a charge object spell, you believe the information is true.

Action: Reading an object requires at least 1 minute of uninterrupted concentration.

Grand Lodge

GM

Yanndu gets a flash of insight regarding the removal of the heart. He gets a strong sense of uncertainty followed by betrayal.

GM Screen:

Watts' Knowledge (Arcana): 1d20 + 17 ⇒ (13) + 17 = 30

Watts is able to determine that given the size and shape, the heart seems to have come from a magical beast.

Grand Lodge

Cirri's Familiar | Spells -/6/5/4/2 | Arcane Pool 11/11 | Flight Hex minutes 10/10 | GM Folio Reroll +2 | HP 86/86 | AC 21, T 12, FF 20 | Saves 11/6/8 | CMD 23 (25 vs trip) | Perception +7 | Init +1 | Female Human Magus 10 | Alignment NG |Ward not set

Given the explanation, Cirri comes to a logical conclusion. **I'm betting this is Saruna's heart. It seemed like she didn't understand the offer, and she definitely feels betrayed. At least she won't try to suck our hearts out instead.**

Grand Lodge

GM

Looks as though you are in agreement to head back upstairs, so I'll move on.

Saruna is no longer in the temple you first spoke with her in, but with a quick walk around the compound you find her in her office.

"Hand and sand mark the passage... Do you seek my aid?"

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