GM Choon's Party of Piracy (Inactive)

Game Master Choon

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Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

Hang in their Ausk, our thoughts are with you.


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

So long, Mickey. It was fun playing you! :p


The Man. The Myth. The Mask!

Oh, it's not that bad. You have plenty of party members about to save you. :)


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

Given how swingy his luck is, I reckon he must have really pissed Desna off at some point!


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

ok a couple of things.

first I really had no idea that this would be so deadly when I made the decision to remain on the ship. (this was mainly because I was away when the whole thing started.)

second I really am sorry spoony, Noro is in the same boat in the RotRL game...

also, I do wonder If anyone knows who Luke is anyway.


The Man. The Myth. The Mask!

Luke has kept pretty to himself so far. That can change though, and probably will here soon. ;)

Did you notice my post for you up above?


The Man. The Myth. The Mask!

Hey, look at that! Youall just hit level 2.

Congratulations. :)


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

Hey, at least Noro is a) surrounded by her teammates, and b) not about to drown :P She'll be fine... unless the GM decides a coup-de-grace.

And to be fair, Luke hasn't really said more than two words to anyone, discussed anything, gone out of his way to make conversation, etc. I can't speak for anyone else, but Mikael's just sort of shrugged and moved on to more sociable folks :P

Speaking of Mickey, I'm sure he'd love to get back to the boat now >.>


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

Level 2

  • +9 hp (assuming we're taking the average of 1/2 + 1? If you want us to roll, that's 1d10 + 3 ⇒ (1) + 3 = 4, so I hope I can take the average.)
  • +1 BAB, CMB, CMD
  • +1 to Fort saves
  • 1 new stance - inner sphere stance (when wielding two weapons, gain a +2 dodge bonus to AC and +2 morale bonus to Will saves)
  • 1 new maneuver - demoralizing roar (swift action to cause one opponent to become shaken; DC 14 will negates)
  • +1 readied maneuver
  • Tactical presence - may be adopted as a move action.
  • Indomitable presence - allies within 30 ft gain the benefits of Die Hard feat; gain warlord's CHA bonus (+3) as morale bonus to Fort saves vs. death, fatigue, exhaustion, poison effects.
  • +7 skill points - acrobatics, climb, diplomacy, perception, perform (dance), profession (cook), swim

More of the same for Mickey; running out of Thrashing Dragon maneuvers, he picks up another Golden Lion. Inner Sphere Stance gives him a bit more defensive power if he needs it, and he gets a good chunk of skill points to spend on useful sailing skills, as well as the all-important acrobatics. Perform (dance) gets another raise due to his practice, and a rank in profession (cook) reflects his time with Fishguts. Tactical Presence now gives his allies a good incentive to stick close, if he takes his time as opposed to charging in.

I'm hoping to pick up Deadly Agility as my 3rd-level feat, if the GM will allow it. Two dagger attacks with outer sphere stance for 1d4+4+1d6 each sounds mighty tasty. :P


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11
Mikael de Triana wrote:

Hey, at least Noro is a) surrounded by her teammates, and b) not about to drown :P She'll be fine... unless the GM decides a coup-de-grace.

And to be fair, Luke hasn't really said more than two words to anyone, discussed anything, gone out of his way to make conversation, etc. I can't speak for anyone else, but Mikael's just sort of shrugged and moved on to more sociable folks :P

Speaking of Mickey, I'm sure he'd love to get back to the boat now >.>

I wasn't complaining about anything, I realize that he hasn't talked much. of course I had lots going on in RL and didn't want to commit myself in stuff that I might not be able to follow through with.

since things are getting back into a normal routine again, I can get more involved in the game again.

also, we love ya no matter what.

on another note, I think I discussed the Deadly Agility feat but I don't rememeber if it was for this game.

but I remember a change was to up the pre-req to BAB +3 (Coon is this correct, or was that another game?)


The Man. The Myth. The Mask!

I honestly can't remember exactly what was decided, but I think it was ruled to BaB +3 to at least bring it in line with Gunslingers and Swashbucklers (give or take, not precisely in line).

Glad to hear things are starting to fall back in line, Luke.

When youall are done leveling, please post some form of summary like Mikael has done for my reference.


Male Human (Varisian) Warlord 2
Quick stats:
AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

Wooooo! I'm an example! :P

BAB +3 works for me, since I'll have that next level anyway. Muahahahahahaha!


male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

Luke:

+1 Will saves
+7 HP
+1 BAB, CMB, CMD
+1 Ki pool

Combat insight: add Wisdom mod to init and reflex saves

+1 dodge to AC

new Maneuver: Pommel Smash -- makes an unarmed attack against the target's flat-footed armor class, and the blow inflicts 1d6 points of additional damage. Creatures immune to sneak attacks and critical hits are unaffected by this extra damage.

new stance: Pugilist Stance -- By adopting a powerful kickboxing stance, the initiator positions himself for lightning fast, potent strikes with his hands and feet. While in this stance, unarmed or discipline weapon strikes inflict an additional 1d6 points of damage.

+11 skill points:acrobatics, prof (sailor), Stealth, Knowledge local, Perception, Disable device, climb, swim (+2), knowledge (martial).


Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

Ass Kisser! I think Mik should be allowed to put all his skill points into Swim!

Skills: K:Nature, Perception, Swim, Climb, Intimidate, Prof:Cook, Prof:Sailor
Combat Style: Archery
Feat: Precise Shot
Saves: +1 to Fort/Ref/Will/CMD (6/8/2/20)


Well, we tried treatment. She rallied on Saturday, but on Sunday, her body began being overwhelmed by the disease. I won't go into details or specifics (send me a message if you want that), but I took her Monday for a second opinion at a different vet. FIP was confirmed, and I was gently told that there truly was not much to be done. They could either stretch her out for a few days, or we could put her down today.

So I did the tough decision and put her down. We had several of my friends and my dad there with me, which was a great help. I cried and am still crying on and off. It's going to be a truly tough day tomorrow.

I'm going to try and post tomorrow, but if I'm needed before then, please bot me.


The Man. The Myth. The Mask!

I'm sorry to hear that, man. I've been there. It's tough. One of my casts, brother to the one I still have, seized himself to death.
My prayers go out to you.


Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

That really sucks. :( Losing a pet is always hard.

Level 2

  • +6 hp (assuming average + 1)
  • +1 BAB, CMB, CMD
  • +1 to Fort and Will saves
  • gains Totem Transformation
  • adds know direction and charm animal to prepared spells
  • +6 skill points - Handle Animal, Knowledge (geography), Knowledge (nature), Perception, Spellcraft, Survival


  • Level 2

    * +7 hp (also assuming average +1)
    * +1 BAB, CMB, CMD
    * +1 to Fort & Will
    * Gains Versatile Performance (sing)
    * Gains Fearless Raider
    * +1 1st level spell/day
    * Add 1 cantrip and 1 level one spell - Prestidigitation & Saving Finale
    * +6 skill points - Diplomacy, Knowledge (local), Perception, Perform (Sing), Profession (Sailor), Spellcraft


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    *poke poke*
    Hello? Anyone there? The unconscious guy would like to get this moving again :P


    The Man. The Myth. The Mask!

    Just in case it want clear, youall are free to roam about the cabin


    Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20
    Mikael de Triana wrote:

    *poke poke*

    Hello? Anyone there? The unconscious guy would like to get this moving again :P

    Surely you've drowned by now?


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7
    Xavdeyr Dlarenddar wrote:
    Mikael de Triana wrote:

    *poke poke*

    Hello? Anyone there? The unconscious guy would like to get this moving again :P
    Surely you've drowned by now?

    You underestimate my power. And the fact that apparently, people want to keep me around.


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Oi, Xav. You can try identifying the potion with Perception if you like?


    Sorry folks. Work has kicked my ass this week. I'll probably be able to get caught up on Thursday, but for now, just know I haven't disappeared.


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    I've been unconscious for two and a half weeks now. Does this count as a coma? :P


    Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

    Xav lootz Mikael while he's unconscious.

    Still.

    Hey GM - If I kill Mikael, can I level up?


    The Man. The Myth. The Mask!

    Unfortunately, murder is a keel hauling offence. You might level up, but you wouldn't live long enough to enjoy it. :P


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Dammit Xav. I thought we were buddies. :P

    (I laughed, though, so I guess I'll forgive you for now.)


    Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

    We are buddies! But hey, I mean, CMW! :)


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Really, at this stage, I'd just like to be conscious and able to do something again. Whether that's through potion, spell, or simply time-warp-okay-you-can-wake-up-now-magics. Because like I said, I've been out for a looooong time now, and I'm itching to get back in! :P


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Regarding the 'invisible silent Luke' thing... Wouldn't it be funny if he was always in the party, and always pulling off really awesome stunts, and everyone was just completely unaware of his presence? Like, did anyone see Dodgeball?

    Dodgeball wrote:

    Dwight: We're still missing the teenage love puppy and Steve the Pirate.

    Owen: Who's Steve the Pirate?
    Dwight: The only guy on our team that dresses like a pirate!
    Owen: Wait, there's a guy on our team who dresses like a pirate?

    Okay, maybe it wouldn't be so funny for Luke, but the dumb idea makes me giggle.


    male Human Stalker 2 AC 19, T 15, FF 14; hp 17/17; F +2, R +8, W +7; CMD 18; Init +8; Perc +11

    I kinda like the idea.

    but i doubt it would pan out, eventually somebody will have to notice.

    also since the dice gods hate me, I would be failing alot of those "awesome" things.


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Oh, it would be difficult to pull off. But to hilarious effect.


    The Man. The Myth. The Mask!

    Forgot to mention, swabs may choose Rigger jobs for this scene if desired


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    I worked on the assumption that I can choose swab or rigger jobs, unless we want an Iron Chef style scenario with whatever gets washed on deck.

    Actually, I want to do that now. Can I do that?


    The Man. The Myth. The Mask!

    Lol. Sure. I'll roll for what gets washed up. :)


    The Man. The Myth. The Mask!

    Just waiting on a couple people to post their storm actions.


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    I know, right? Where did you find these guys, anyway? ;-)


    Male Half-Elf (Shoreborn) Ranger (Freebooter)/2 Init+5, AC18/T15/FF13, HP22/22, F+6/R+8/W+2, CMD20

    Guys I'm sorry I've had such horrible attendance recently. One of my best friends is in hospice and is about to pass any moment now from f&@!ing cancer. Anyway, everything is just blah and my motivation has been pretty low and I've been slacking on all of my games. I'll try to get my shit together soon.


    The Man. The Myth. The Mask!

    Dude, with a situation like that, you don't have to get anything together.


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Well, don't I feel like a b+#%! now. >.> I've been in your situation before, mate, and it's one of the worst places to be. My thoughts are with you in this awful time.


    Yeah, don't worry. Life comes before games. We're not going anywhere, so don't stress. You've got enough on your plate.


    Just wanted to give folks a heads up. Work is kicking my ass right now. It should ease up at the beginning of the week, once I get some rest. Sorry for the silence on my end.


    The Man. The Myth. The Mask!

    Thanks for letting us know. I'll move on a bit today someone. It won't be hard to catch up in a single post.


    The Man. The Myth. The Mask!

    By the way, I'm terrible at meeting my own deadlines...


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Oh, Choon! Would this by any chance help us all out on those pesky Fortitude saves?

    Warlord's Presence wrote:
    Indomitable Presence: At 2nd level, the warlord shines as a beacon to his allies on the field of battle, inspiring them to fight with him to their last breath. All allies within 30-ft. of his position gain the benefits of the Die Hard feat, and may add the warlord's Charisma modifier to Fortitude saves versus death effects, fatigue or exhaustion effects, or poison effects as a morale bonus.

    From the reading of Warlord's Presence, it's an always-on thing, it just takes a move action to adopt or change it. So would this count as a fatigue or exhaustion effect? I apologise to everyone for forgetting all about this!


    The Man. The Myth. The Mask!

    Hmmm. That's a good one. I'll say yes, but the fluff requires that you stand out to your allies so you may draw some ire from the powers that be.


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    Done. Hope this works. :P


    Male Human (Varisian) Warlord 2
    Quick stats:
    AC 17, T 14, FF 12; hp 22/22; F +6, R +4, W +2, CMD 17; Init +4; Perc +7

    So... Will that do it? ^^'


    Human (Mwangi) Druid 2 (Shark Shaman) Init +3 AC 15/ T 11/ F-F 14 HP 15/15 Fort +4, Ref +1, Will +7 CMD 14

    After reading through my character description again, I realize that I haven't been playing Sabine as rebelliously as I originally wrote her. I need to cause more trouble!

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