GM Chadius's Twisted Circle (4-5) (Inactive)

Game Master chadius



1-23 (Thread|Slides)

Howdy everyone. Welcome to GM Chadius's Twisted Circle (Classic)

This is for Classic (not Core) characters, subtier 4-5. Please decide on your characters and then post in the Gameplay thread when you're ready.

I know at least 1 person won't be ready until Saturday, so we'll start actually adventuring then.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Happy to be chosen. This is subtier 4-5? If so, I'd like to go with a sword and board ranger who I think is level 4...let me double check. Another option is a level 5 barbarian.

EDIT: Yes, Ranger is level 4.2 so I'll choose him.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

I'll initially go with this PC, it's been quite a while since I've played him.

PFS # 79644-8
Faction : Grand Lodge
Day Job Craft (Alchemy): 1d20 + 9 ⇒ (8) + 9 = 17

Silver Crusade

Howdy. I've got a L4 Witch, a L4 Rogue and a L5 Melee Bard/Monk (non-inspiring) to contribute depending on party roles needed.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Bom also has a wolf animal companion, so that's another melee body in case that influences anyone's decision.

Also will pick up some oil of bless weapon.

Paizo Employee RPG Superstar 2014 Top 4, RPG Superstar 2013 Top 32

Greetings! Glad to be part of the game. My only character in this subtier is a level 4 skald. I'll need to transfer his stats to the boards. I'll do that ASAP.

Scarab Sages

Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

Okay, this is Capricornus. I'm going with this character - my Rogue. Going to buy a few more things before we get started.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Greetings. This is Valjoen_KC. Ghrezzd is the only character I have for this subtier that is currently available.

PFS# 58734-5
Faction: Scarab Sages

Thank you for the invite.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Turns out I already have a potion of Bless weapon and two scrolls. Going with a Jade Wayfinder. Buying one for 250 and using the 2PP to make it Jade.

Scarab Sages

Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

Buying 2 Vermin Repellent, Potion of Feather Step, Potion of Endure Elements, Potion of Touch of the Sea, Smelling Salts, Earplugs, Smoked Goggles, Potion Sponge.

Paizo Employee

Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

Okay, Mike here, checking in with my skald! I'll let you know about any purchases by end of day I think, but I should be mostly good to go.

Paizo Employee

Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

Zandric purchases the following items:

alchemical silver morningstar (98 gp)
scroll of endure elements (2) (50 gp)
oil of bless weapon (2) (100 gp)
potion of protection from evil (2) (100 gp)
vermin repellent (2) (10 gp)
potion of touch of the sea (50 gp)

EDIT: and why not...
cloak of resistance +1

Total expenses: 1,408 gp


1-23 (Thread|Slides)

If you haven't already, please post in the discussion thread with this information so I know who to give the chronicle too at the end of the scenario:

- Player Name
- Character Name
- PFS #
- Faction
- Day Job
- Progression Speed (Optional, I'll assume it's normal speed)

I've had a few issues where I haven't been able to report because someone forgets, so it's better to do this now rather than later. If you decide to give the chronicle to someone else, just give the word.

Paizo Employee

Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

Player: Mike Kimmel
Character: Zandric Zendrani
PFS #12248-3
Grand Lodge

Day Job: Perform: 1d20 + 10 ⇒ (19) + 10 = 29

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

I have posted a link to Nivik's Spellbook on his profile now.

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

Zinou here! Let me bring Pierre to the party :)

Player: Zinou
Character: Pierre Viret
PFS #93583-4
Shining Crusade
Day Job: none

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

After the adventure and assuming Nivik survives he will spend 970gp so that he can scribe spells from Ghrezzd's spellbook.

List of Spells copied:
[1st Level]Ant Haul, Enlarge Person, Mount, Obscuring Mist, Silent Image, Snowball.

[2nd Level]Create Pit, Fox's Cunning, Glitterdust, Invisibility, Levitate, Stone Call, Summon Monster II.

[3rd Level]Fly, Haste, Nauseating Trail, Slow, Spiked Pit, Stinking Cloud, Water Breathing.

Scarab Sages

Male Tengu Unchained Rogue 4 | HP 31/31 | I +7 | AC 19 | F +4, R +10, W +5

Player: Capricornus
Character Name: Rackle Rakis
PFS#: 61161-7
Faction: Scarab Sages
Day Job: Sleight of Hand (from Thieve's Guild vanity): 1d20 + 14 ⇒ (12) + 14 = 26
Notes: Rackle has the Trap Spotter Rogue talent, which gives him an automatic Perception check whenever he's within 10ft of a Trap (at +14)

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

- Arrowhawk on Mythweavers
- Bom Skjold
- 43870-4
- Grand Lodge
- None
- Normal

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

After the adventure, Ghrezzd will copy the following spells from Nivik's spellbook.

Spells Copied - 470gp:
1st level - 18x10gp
Casuse Fear
Chill Touch
Color Spray
Comprehend Languages
Corrosive Touch
Disguise Self
Ear-Piercing Scream
Expedition Retreat
Fire Burst
Floating Disk
Gravity Bow
Identify
Ray of Enfeeblement
Ray of Sickening
Shocking Grasp
Sleep
Summon Monster I
True Strike

Level 2 - 5x40gp
False Life
Flaming Sphere
Ghoul Touch
Protection from evil, communal
Scorching Ray

Level 3 - 1x90gp
Lightening Bolt

Paizo Employee

Male human skald 4 | 31/31 hp; Init +3; AC 18, touch 12, flat-footed 18; CMD 18; Fort +6, Ref +4, Will +5; Perception +7, Sense Motive +10

FYI it was the last day of school today (I teach high school) so that's why I have been too busy to post today. I will post in the morning. :) Well fought everyone.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

I'm going to be fairly scarce again this week. My wife's father's health has taken a turn for the worse. He has been battling cancer for 2 years. Last week we were informed that it has metastasized into his stomach. He has been moved to hospice care. The whole family is congregating in Florida (we live in Kansas City) where her dad lives. I'll try to post when I can.

I will be home next Sunday and should be back to a regular posting schedule.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
Ghrezzd wrote:

I'm going to be fairly scarce again this week. My wife's father's health has taken a turn for the worse. He has been battling cancer for 2 years. Last week we were informed that it has metastasized into his stomach. He has been moved to hospice care. The whole family is congregating in Florida (we live in Kansas City) where her dad lives. I'll try to post when I can.

I will be home next Sunday and should be back to a regular posting schedule.

That's really bad news. Very sorry to hear that. Health is so important and when you lose it, nothing else really matters. Hope you are able to stay interested in the game, as I enjoy teaming with you.


1-23 (Thread|Slides)

Family comes first, Ghrezzd. I pray for a speedy recovery.

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

I'm sorry to read that, Ghrezzd. Take the time needed to be with your family, it is what is most important.

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

Just a head's up to say that my post rate will be spotty next week, as I'm in youth camp. Bot me if you need to :)


1-23 (Thread|Slides)

Well, that fight went super fast.

We're near the end of the scenario. If you want the chronicle to apply to a different character, or you want a different progression speed, please speak up now.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Man, it's such a luxury to roll with arcane casters. I can see why a group of casters did the Waking Rune in hard mode and coasted through it.


1-23 (Thread|Slides)

3.5 and Pathfinder simply aren't designed for Alpha Strikes. It's why Wizards are Tier 1: Can break the campaign unless they agree with the GM not to.

Then again, this scenario is more about the investigation than the combat. Good thing Pierre can sweettalk his way through anything.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Nope, my info has not changed.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5
GM chadius wrote:

3.5 and Pathfinder simply aren't designed for Alpha Strikes. It's why Wizards are Tier 1: Can break the campaign unless they agree with the GM not to.

Then again, this scenario is more about the investigation than the combat. Good thing Pierre can sweettalk his way through anything.

Agreed. Nice job all around. Ghrezzd is pretty useless when it comes to social skills. Glad we had plenty of that in the group to get us through those parts of the scenario.

And sorry about the nuclear explosion there at the end, but with such a wide open area to fight, and both wizards having it flat footed, I saw the opportunity for us to drop 11d6 on it in a hurry. Timely rolls on both sides of the battle made short work of it.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Please don't apologize for alpha striking. I would be annoyed if teammates withheld that kind of power and then someone died. Bom got his kills in at the start. Was not really looking forward to the cloaker fight.

Grand Lodge

Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

Yep, a wizard likes to act fast and tries to end it fast. Textbook. If only one of us had beat it to the punch the web would have gone up instead.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

I think the only time where this can be an annoyance is if one character burns a bunch of expensive consumables in preparation for the fight. If you think an alpha might end it or is necessary, might be good to communicate that ahead of time.

"I plan on fireballing that cloaker back to the abyss, so you might want to hold on to that potion of fly"

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

@Nivik Agree.

@Bom Great point! I'll remember that.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)
GM chadius wrote:

3.5 and Pathfinder simply aren't designed for Alpha Strikes. It's why Wizards are Tier 1: Can break the campaign unless they agree with the GM not to.

I actually exchanged a series of PMs with the guy who invented the tier system on Brilliant Gameologist. I personally think the Tier system involves a bit of misinformation.

What really breaks the games are spells, not spell casters. Unfettered access to a ridiculous number and breadth of spells that trivializes most encounters. However, a Wizard doesn't have unlimited access to every spell at the start of an adventure. A Wizard or Cleric has to pick a specific set before the adventure starts and a Sorcerer has a much more limited choice.

The typical Tier 1 rationalizations I've read are based on a fallacy: That a wizard always has a spell that can solve the problem. When presented with a specific set of challenges, the arcane caster is demonstrated to be able to complete all the tasks while a same level martial character cannot. But the thought experiments are bogus because the wizard has perfect knowledge of what the tasks are. What if the wizard prepared for an underwater adventure and it was a desert adventure? What if the wizard thought she'd be fighting fire elementals and it turns out she's fighting water elementals? If all your spells are Fireball, then you won't have Water Breathing

In any event, higher level wizards are tremendous. Even more so in PFS when there are so few encounters, a Wizard is generally not going to run out of spells.


1-23 (Thread|Slides)

Then again, the fireball sorcerer can never come back tomorrow to swap her fireball with water breathing.

Oh well, PFS doesn't do well with a) lots of encounters to burn spells and b) surprise attacks to catch casters off guard.


1-23 (Thread|Slides)

If you have time, can you fill out a survey here? I'm trying to improve as a GM, and feedback will be a great help!


1-23 (Thread|Slides)

Click here to access your chronicles. Please check your for any errors and inaccuracies.

Thanks for playing! If you have time, please fill out the survey. The link is in the above post.

Grand Lodge

Active:
Mage Armor (uflur) 1h, Longstrider Bom 1h
Human (Ulfen) 43870-4 | Ranger 9 | AC 29* T 14 FF 21 | HP 84/ 94| F +11 R +12 W +9 | Init +5* | Perc +14*; Survival +14*; Dipl. +9; Handle Comp. +15 Ulfur (Animal Companion) | init +3; Perc +4 | HP 75 (HD 8) | AC 29* T:14 FF:24 CMD 29| F:+11; R:+9; W:+2 | Bite +12/+7 (1d8+10)

Apologies, my player name is "Arrowhawk on Mythweavers".

Edit, are you running anything else? Is anyone sticking around or need some more muscle?

Silver Crusade

Human (Taldan) Mediator 7 | HP: 66/66 | AC: 24 | T: 12| FF: 23 | CMD: 14 | Fort: +11 | Ref: +6 | Will: +11 | Init: +1 | Perc: +3 | Sense Motive: +7 | Speed 20 ft.
Tracked resources:
Spells: 0 - 4 ; 1st - 4/5+1 ; 2nd - 2/4+1 ; 3rd - 1/3+0 ; 4th - 1/1+1 ; Channel (DC 19): 7/9 ; Touch of Glory (+9): 5/6

Thanks a lot, GM Chadius! Once again a pleasure to be at your table :)


1-23 (Thread|Slides)

Sorry about that, Bom. I updated the chronicle.
I don't have anything planned yet. I might have another 3-7 lined up but I need to prepare.

For those wondering about the mysteries of Mercy:

Spoiler:
The children show more signs of mutation getting mutated, with plant-like growths on their skin and eyes making them stronger and hardier but making them look less human. Before a panic broke out, Zuri's grandfather claimed the giant tree in the town was a god named Robori, and it was granting its protection to the children. The citizens flocked to him and hailed their new tree god. Their only god.

Amenira came here to observe the great tree, and also grew suspicious when she kept noticing shredded plant fragments around town. She created dolls for the children and used the enter image spell to spy on them. She concluded there was a powerful seed buried somewhere near town that protected the land and began to search for it. The cloaker was an unlikely defender of the seed who ambushed and killed Amenira when she got too close to the truth. In her last moments of life, Amenira transferred her soul to a locket carried by one of her dolls. It's a pretty traumatic event, and Nira's memories were damaged as a result.

Scarab Sages

Elven Wizard/5 | Init +10| Per +11 | HP 27/27| AC 14, 12fl, 14t, 18MA | Fort +4 | Reflex +5 | Will +5

Looks Great. Thanks, Chadius!!


1-23 (Thread|Slides)

I'm going to mark this thread as inactive. Thanks for playing, everyone. If there are any issues just send me a PM.

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