Súrë Hísië
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"Go defend the half-elf!" Súrë commands BIG BIRD, pointing to Omrax. Before the bird flies off, he casts a spell on it. (Bull's Strength)
BIG BIRD flies next to Omrax and readies to attack anyone that comes near.
bite power attack: 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15
damage: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Create Water
Enhanced Diplomacy
Read Magic
Stabilize
1st level - 4/day
Cure Light Wounds
Shield Companion
Shillelagh
Windy Escape
2nd level - 3/day
Bull's Strength
Chill Metal
Gusting Sphere
Varg "Cleaver" Stollufsen
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Round 2, Charge, AC: 18, Power Att
Varg charges to E15 and attacks the lava Demon with his CI greataxe.
GA Att: 1d20 + 8 + 2 - 2 ⇒ (17) + 8 + 2 - 2 = 25
GA Dam: 1d12 + 6 + 6 ⇒ (1) + 6 + 6 = 13
Desmond Aesculus
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"Get the horses outta tha way! I can't get a clear shot!"
Desmond moves forward, behind the two horses, and lets out a shot at the lava-faced demon.
Deadly Aim Bow Attack: 1d20 + 11 - 2 + 2 ⇒ (12) + 11 - 2 + 2 = 23
Damage: 2d6 + 4 + 6 + 2 ⇒ (2, 2) + 4 + 6 + 2 = 16
Omrax the Bold
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If Varg just charged the lava demon, depending on which square he ended, Desmond is likely to be shooting past him as well as the horses. If the captives are prone then the goat face in the back should allow a clear shot.
| GM Burglar |
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Longsword 2h: 1d20 + 11 + 2 + 2 ⇒ (3) + 11 + 2 + 2 = 181d8 + 3 + 3 + 3 + 1d6 ⇒ (2) + 3 + 3 + 3 + (3) = 14 Last d6 is fire
Longsword 2h: 1d20 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 151d8 + 3 + 3 + 3 + 1d6 ⇒ (8) + 3 + 3 + 3 + (2) = 19 Last d6 is fire
Hoof: 1d20 + 0 + 2 + 2 ⇒ (17) + 0 + 2 + 2 = 211d4 + 1 + 1 + 1d6 ⇒ (1) + 1 + 1 + (3) = 6 Last d6 is fire
14 + 6 = 20
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Sure, BIRD, Des, Cleaver
Savash Bad
Sahrek, Luisila, Baz, Omrax are up!
Shchir Bads
Luisila
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I can’t see the map, but I know roughly where everyone is.
Everyone’s hit points appear to be updated. Thanks! That makes my job easier.
“Des, archery support for Cleaver and Omrax might be the best way to drop Lavaface. Do you want to link up so I can BoL you? If so, pick a spot where you can get a clear shot that we can both reach.”
Luisila’s movement currently 20’ until she drops her backpack.
“But remember, I need to get within 30’ of Cleaver for healing purposes.”
Luisila seriously considers casting Burst of Radiance but instead decides to double move forward 40’.
Des, move me if you like, or I’ll do it tonight when I get home. I want a spot 30’ from Cleaver where you have an unimpeded shot. I know it may not be possible this round.
Omrax the Bold
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Omrax gasps as he sees the lava demon swing at the barbarian.
"I am on my way Sir Varg. The Inheritor will not fail us."
Unable to charge, Omrax will double move to the spot south of the lava demon and west of Varg.
Fort: 1d20 + 11 ⇒ (3) + 11 = 14 vs smoke
If Omrax succumbs to the smoke, he will swift lay on hands (mercy) to remove the sickness.
If not affected by the smoke, he will call down a vengeance smite on the Goat-demon as well (raising his AC to 28 vs both demons).
"You shall leave this plane, by blade or fleeing, but your time here has ended!"
Desmond Aesculus
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Luisila, I moved you 40', but you didn't get within 30' of Varg - I don't think it was possible this round.
Desmond comes to his senses and barks another order at his wolf, "Sahrek, stay with Luisila and guard her!"
Handle Animal DC 10: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
I just re-read the 'Link' special ability and learned that I get a +4 to HA checks for Sahrek.
| GM Burglar |
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Sure, BIRD, Des, Cleaver are up!
Súrë Hísië
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"Save the knights!" Súrë commands BIG BIRD to go after the goat-faced demon.
bite power attack, bull's strength: 1d20 + 8 - 1 + 2 ⇒ (16) + 8 - 1 + 2 = 25
damage: 1d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8
Meanwhile, Súrë moves up (R19 - Súrë has 35' movement) and casts a spell (gusting sphere) and a ball of whirling air knocks into the goat-faced demon (directed to the left of the map).
nonlethal bludgeoning damage: 1d6 ⇒ 3
bull rush from sphere: 1d20 + 6 ⇒ (12) + 6 = 18
The sphere is in his square and treated as severe winds, applying a -4 penalty on ranged weapon attack that pass through it (sorry Desmond!)
Orisons - 4/day
Create Water
Enhanced Diplomacy
Read Magic
Stabilize
1st level - 4/day
Cure Light Wounds
Shield Companion
Shillelagh
Windy Escape
2nd level - 3/day
Bull's Strength
Chill Metal
Gusting Sphere
| GM Burglar |
I'll need a Spell Resistance, too, Súrë. Or I'll just roll it when the big post comes around.
School evocation [air]; Level druid 2, magus 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter sphere of air
Duration 1 round/level
Saving Throw Fortitude negates (object) or Reflex negates; see text; Spell Resistance yes
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force. The sphere is treated in all ways as an area of severe wind , applying a –4 penalty on ranged weapon attacks that pass through it. The sphere moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space containing a Medium or smaller creature, it stops moving for that round and generates a sharp thrust of wind to bull rush the creature. The sphere's CMB for bull rush combat maneuvers uses your caster level in place of its base attack bonus, with a +2 bonus for its Strength score (14). Whether or not the bull rush is successful, the creature takes 1d6 points of nonlethal bludgeoning damage from the attack. If the bull rush fails, the creature is still subject to the severe winds from the sphere as long as they remain in the same square as it. A gusting sphere rolls over objects or barriers that are less than 4 feet tall.
The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest. A gusting sphere immediately dissipates if it exceeds the spell's range.
Desmond Aesculus
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@Súrë - no problem, I can just go after lava face. @GM - I cannot edit the map, but Desmond's first move is to I15.
Desmond, in accordance with Luisila's called tactics moves closer to the fray and is able to get a clear shot at lava face. He pulls an arrow back and let's it fly.
Deadly Aim Bow Attack: 1d20 + 11 - 2 + 2 ⇒ (20) + 11 - 2 + 2 = 31
Damage: 2d6 + 4 + 4 + 2 ⇒ (1, 2) + 4 + 4 + 2 = 13
Crit Threat!
Confirm: 1d20 + 11 - 2 + 2 ⇒ (3) + 11 - 2 + 2 = 14
Character Folio Re-roll on Crit Confirm: 1d20 + 11 - 2 + 2 ⇒ (1) + 11 - 2 + 2 = 12
SHAZBOT!
Súrë Hísië
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Oh boy.
SR: 1d20 + 4 ⇒ (19) + 4 = 23
Also, sorry: I forgot there was a save associated with that spell. So he gets a DC 15 Ref save to avoid the nonlethal damage.
Súrë Hísië
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Hey! That turned out better than I had hoped.
@GM: Are the demons wearing armor and if so what kind?
Folks: have we made KN checks to know if these things have cold resistance?
| GM Burglar |
Hey! That turned out better than I had hoped. @GM: Are the demons wearing armor and if so what kind?
Spell goes off without a hitch (though neither the Bull Rush or damage do anything.) They are totes unarmored (though I could see how the Lavaface's belt could be armor by Paizo standards. If I missed any info pieces, let me know; I'm pretty sure I responded to all checks (which were pretty lacking, IIRC).
Varg "Cleaver" Stollufsen
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Round 3, Rage Rounds 2/13, AC: 18, HP: 42/58, Power Att
Varg slides 5 feet to F15 and flying into a rage, attacks the lava demon again.
GA Att: 1d20 + 10 - 2 ⇒ (2) + 10 - 2 = 10
GA Dam: 1d12 + 6 + 6 + 3 ⇒ (7) + 6 + 6 + 3 = 22
| GM Burglar |
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Longsword: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 9 + 1d6 ⇒ (4) + 9 + (6) = 19 Last d6 is fire
Longsword: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 9 + 1d6 ⇒ (4) + 9 + (5) = 18 Last d6 is fire
Hoof: 1d20 + 4 ⇒ (12) + 4 = 161d4 + 2 + 1d6 ⇒ (2) + 2 + (5) = 9 Last d6 is fire
Confirm LS: 1d20 + 15 ⇒ (12) + 15 = 271d8 + 9 ⇒ (4) + 9 = 13
Damage check: 19 + 13 = 3219 + 13 + 18 = 50 -4 for DR 2 on 2 hits. Requires 2nd hit takes Varg down.
Sahrek, Luisila, Baz, Omrax are up!
Savash:81 - 13 = 68 used fireball
Goat Demon: 47 - 3 = 44 damage
Bazresh Izzakesh
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Baz should be 20' west from last rounds movement.
Baz moves another twenty feet to the west and fires another arrow, this time at the lava face demon.
Attack PBS: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Damage: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
He yells out after firing the arrow. Varg is barely hanging to life!
Should be at H19 now...stupid die roller!
| GM Burglar |
** spoiler omitted **
Honestly, I think this is how it works, but I could be totally wrong. If you've got text that says otherwise, please point it out; I've never been 100% about it and have never found anything to the contrary.
Luisila
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Stony-faced and calm Luisila takes a 5’ step to K14 and channels.
Positive Healing: 3d6 ⇒ (5, 1, 5) = 11
Then she drops her backpack.
“Des, I still think ranged shots away from that thing’s full attacks might be best. Omrax, Des, I’d appreciate your thoughts. I have one channel left.”
“Baz, this thing is hard to hit. Bless or some other non-SR buff might be a good option for you. Baz, Sure … have you got holy water? Touch attacks are easier.”
By my reckoning, the healing only affects Cleaver.
Varg "Cleaver" Stollufsen
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| GM Burglar |
Mini-update! Luisila's channel does NOT bring Varg to consciousness (though it does visibly heal him and stabilizes him.) Also, I am aware that Omrax has Step Up, for when the demon probably thinks about stepping back and murdering his friend in front of him, because that's what demons do; murder your friends.
Omrax the Bold
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Omrax watches as the barbarian fails to connect on the lava demon.
"You will both pay for your insolence. Goat demon, you must be a lowly coward to slay the helpless while you let your master here do the real fighting."
Omrax will call out a smite on the goat demon while he swings at lava face.
+1 sword, smite, pa: 1d20 + 9 + 5 - 2 ⇒ (20) + 9 + 5 - 2 = 32 for dmg: 1d8 + 4 + 4 + 5 + 5 ⇒ (8) + 4 + 4 + 5 + 5 = 26 bypassing any DR. AC is 28 for both demons.
confirm: 1d20 + 9 + 5 - 2 ⇒ (1) + 9 + 5 - 2 = 13 for dmg: 1d8 + 4 + 4 + 5 + 5 ⇒ (2) + 4 + 4 + 5 + 5 = 20
well that stinks! But at least I hit.
Omrax the Bold
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Edited. I see that Varg is uncon, so Omrax would actually stand over him instead. Hoping to provide him some cover while he is down. Sorry Desmond. If this does not provide cover, then Omrax would not move. (sorry for the many edits...had an old copy of the map and did not see where people had moved until I made it home)
Desmond Aesculus
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Hey, keep the man alive. I'd rather have him survive this than have a clear shot.
Desmond Aesculus
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Desmond shouts out an order to his animal companion, "Sahrek! Get that goat-faced demon!"
No role needed - known trick (Attack All Creatures)
Sahrek looks up and spots the demon that his master had pointed out. He stalks his prey across the battlefield, staying close to the cliff. He is just able to make it to the demon, and tries to sink his teeth into the creature.
Bite Attack: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Trip Attempt (if the bite connected): 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
| GM Burglar |
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Halberd, Adv., PA: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 291d10 + 4 + 3 + 6 ⇒ (8) + 4 + 3 + 6 = 21 and a DC 17 fort.
Gore, Adv, PA: 1d20 + 3 - 2 + 3 ⇒ (16) + 3 - 2 + 3 = 201d6 + 2 + 1 + 2 ⇒ (6) + 2 + 1 + 2 = 11
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Sure, BIRD, Des, Cleaver
Savash (Lava-face) Bad
Sahrek, Luisila, Baz, Omrax!
Shchir (Goat-face) Bad
Goat Demon: 44 damage
Súrë Hísië
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BB Fort: 1d20 + 4 ⇒ (1) + 4 = 5
BIG BIRD looks a little worse for wear. At 1 hp but I can't reach him. He nonetheless continues his assault.
bite, power attack, bull's strength: 1d20 + 8 - 1 + 2 ⇒ (15) + 8 - 1 + 2 = 24
damage: 1d6 + 1 + 2 + 2 ⇒ (2) + 1 + 2 + 2 = 7
talon, power attack, bull's strength: 1d20 + 8 - 1 + 2 ⇒ (18) + 8 - 1 + 2 = 27
damage: 1d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
talon, power attack, bull's strength: 1d20 + 8 - 1 + 2 ⇒ (20) + 8 - 1 + 2 = 29
damage: 1d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4
The sylph then moves up to K19 and casts a spell on Lava-Face's sword.
SR: 1d20 + 4 ⇒ (5) + 4 = 9
DC 15 Will
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range close (25 ft. + 5 ft./2 levels)
Target metal equipment of one creature per two levels, no two of which can be more than 30 ft. apart; or 25 lbs. of metal/level, none of which can be more than 30 ft. away from any of the rest
Duration 7 rounds
Saving Throw Will negates (object); Spell Resistance yes (object)
Description
Chill metal makes metal extremely cold. Unattended, nonmagical metal gets no saving throw. Magical metal is allowed a saving throw against the spell. An item in a creature's possession uses the creature's saving throw bonus unless its own is higher.
A creature takes cold damage if its equipment is chilled. It takes full damage if its armor, shield, or weapon is affected. The creature takes minimum damage (1 point or 2 points; see the table) if it's not wearing or wielding such an item.
On the first round of the spell, the metal becomes chilly and uncomfortable to touch but deals no damage. The same effect also occurs on the last round of the spell's duration. During the second (and also the next-to-last) round, icy coldness causes pain and damage. In the third, fourth, and fifth rounds, the metal is freezing cold, and causes more damage, as shown on the table below.
Round Metal Temperature Damage
1 Cold None
2 Icy 1d4 points
3-5 Freezing 2d4 points
6 Icy 1d4 points
7 Cold None
Any heat intense enough to damage the creature negates cold damage from the spell (and vice versa) on a point-for-point basis. Underwater, chill metal deals no damage, but ice immediately forms around the affected metal, making it float if unattended.
Chill metal counters and dispels heat metal.
Orisons - 4/day
Create Water
Enhanced Diplomacy
Read Magic
Stabilize
1st level - 4/day
Cure Light Wounds
Shield Companion
Shillelagh
Windy Escape
2nd level - 3/day
Bull's Strength
Chill Metal
Gusting Sphere
Desmond Aesculus
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Varg's Down? Seems that the paladin is protecting him...
Desmond takes a step to try and get an angle around Omrax. (I'm not sure if it makes a mechanical difference or not, but it seems like the logical thing to do.)
After he steps to the side, he takes aim and lets off a series of three arrows at the lava-faced demon.
Rapid Shot 1 + DA + FE: 1d20 + 11 + 2 - 2 - 2 ⇒ (18) + 11 + 2 - 2 - 2 = 27
Damage: 2d6 + 4 + 4 + 2 ⇒ (2, 4) + 4 + 4 + 2 = 16
Rapid Shot 2 + DA + FE: 1d20 + 11 + 2 - 2 - 2 ⇒ (19) + 11 + 2 - 2 - 2 = 28
Damage: 2d6 + 4 + 4 + 2 ⇒ (3, 5) + 4 + 4 + 2 = 18
Rapid Shot 3 + DA + FE: 1d20 + 6 + 2 - 2 - 2 ⇒ (12) + 6 + 2 - 2 - 2 = 16
Damage: 2d6 + 4 + 4 + 2 ⇒ (1, 5) + 4 + 4 + 2 = 16
Súrë Hísië
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talon confirm: 1d20 + 8 - 1 + 2 ⇒ (11) + 8 - 1 + 2 = 20
damage: 1d4 + 1 + 2 + 2 ⇒ (4) + 1 + 2 + 2 = 9
| GM Burglar |
Almost waited for Varg, do ho ho.
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Longsword: 1d20 + 15 ⇒ (8) + 15 = 231d8 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17 Last d6 is fire
Longsword: 1d20 + 10 ⇒ (6) + 10 = 161d8 + 9 + 1d6 ⇒ (3) + 9 + (1) = 13 Last d6 is fire
Hoof: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 2 + 1d6 ⇒ (4) + 2 + (3) = 9 Last d6 is fire
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Sure, BIRD, Des, Cleaver
Savash (Lava-face) Bad
Sahrek, Luisila, Baz, Omrax are up again!
Shchir (Goat-face) Bad
Goat Demon: 44 - 4 = 40 damage
Omrax the Bold
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Omrax was trying to goad the goat into stepping to challenge him instead of innocents, but not having a mechanical way to do it, just using taunts to its telepathy. And yes he steps up .
| GM Burglar |
Omrax was trying to goad the goat into stepping to challenge him instead of innocents, but not having a mechanical way to do it, just using taunts to its telepathy. And yes, he steps up.
Worry not; I take all dialogue into account and it does affect the situation accordingly. Though tactics gonna be tactics, demons gonna be demons, et al.
Bazresh Izzakesh
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Baz moves twenty feet further west and fires another arrow at the lava demon, while calling on his judgement to do more damage.
Attack PBS: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Can't change map, move twenty feet west, swift action to change judgement to destruction.
Desmond Aesculus
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Desmond gives a little fist pump after hitting the demon with a couple of arrows. "Ha ha! Take that magma-face!"
He sees Sahrek struggling to deal with the goat-headed demon. "Keep it up boy! Sick 'im!"
Sahrek takes another bight out of chaotic evil.
Bite Attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Hmm, 22 didn't hit before, so I'm guessing that's a miss.
Luisila
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... Savash the Bold ..!"
“Omrax, did you hear what goat-face said? I much prefer the original and will accept no substitutes.”
Luisila moves 25' to H17 and puts both her hands on either side of Desmond's waist in a show of solidarity, while imparting a Bit of Luck to the ranger.
Lavaface missed Omrax, right?
Omrax the Bold
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Posting from phone so limited response
Omrax will swing again at the lava demon (think he missed me all 3 attacks if I read correct)
"Die fiend!."
sword smite pa: 1d20 + 9 + 5 - 2 ⇒ (20) + 9 + 5 - 2 = 32 for 1d8 + 4 + 5 + 4 ⇒ (4) + 4 + 5 + 4 = 17 ignore DR
| GM Burglar |
It's moments like these that I live for as a GM. Omrax, you put lava face down with the regular hit, but if you confirm, you'll outright kill him. If you do confirm, please feel free to describe the slaughter of this demon (within the 6-second time restraint, of course.)
-Posted with Wayfinder
Omrax the Bold
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Sorry, I did not notice after I posted I had to run to a meeting at work.
confirm: 1d20 + 9 + 5 - 2 ⇒ (11) + 9 + 5 - 2 = 23 for 1d8 + 4 + 4 + 5 ⇒ (8) + 4 + 4 + 5 = 21
Omrax, standing over the fatigued and injured barbarian, dodging the well placed arrows by Desmond, and enraged by the demons slaughter of the helpless soldiers, drives the blade of his longsword into the neck of the lava demon up to its cross guard.
Turning towards the goat faced demon, he says simply...
"By the Inheritor, you are next."
Luisila
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OMG. Omrax, you rock! In fact …
Luisila calls out through the misty ether, “Oh my goddess. Omrax, you rock!”
| GM Burglar |
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Halberd, Adv., PA @ BIRD: 1d20 + 10 + 2 - 2 ⇒ (17) + 10 + 2 - 2 = 271d10 + 4 + 3 + 6 ⇒ (1) + 4 + 3 + 6 = 14
Gore, Adv, PA (50%)@Sahrek since BIRD is down: 1d20 + 3 - 2 + 3 ⇒ (16) + 3 - 2 + 3 = 201d6 + 2 + 1 + 2 ⇒ (3) + 2 + 1 + 2 = 8
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Sure, BIRD, Des, Cleaver, Sahrek, Luisila, Baz, Omrax are all up again! There's only the one bad now, so mass inits!
Shchir (Goat-face and still totally Savash and not a liar) Bad
Goat Demon: 40 = 40
Luisila
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Luisila moves to D16 and calls on Calistria to transform one of her higher valence spells into healing for the waking warrior. She reaches down to the Norseman.
“I’m so glad you’re back from from Valhalla, Cleaver. We missed you.”
Cure Serious Wounds: 3d8 + 5 ⇒ (8, 4, 3) + 5 = 20
Súrë Hísië
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BIG BIRD falls over, no longer moving.
Súrë is distraught and spends the round crying for his fallen companion.