GM Brayden's PFS First Steps: "Intro to Lore" - Group 1 (Inactive)

Game Master Brayden Green


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Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Let us move quickly to the cruio shop. I would rather like to get this chest out of our hands as soon as possible.

Moving along towards the Shop. If its like every other movement im assuming you want a preception check?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Naw, no percep check... but you do feel like you are being watched as you go.

As you hand the documents over, he eyes them greedily, and in turn hands all of you a not inconsiderable sack filled with gold.

I take care of the people that take care of me. I hope we can do business in the future.

If you would like to do any other interactions with him, you should flextime it.

Where to now?

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

We have one more stop to make and that would be to Lord Salhar. Let us move on to there and get these tedious tasks over with

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur smiles, eyes almost as greedy, as the bag of gold is handed over. Catching Ser Jec's comment, he nods. "Come. We go."


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Okay, so you head that way.

Any other conversation can be flex timed in transition.

You make their way to the rich estate of Grand
Councilmember Dremdhet Salhar, and are greeted by
a guard who is expecting them as they reach the
tall, wrought-iron gate. Once you are
inside, a servant tells the group Salhar is not
present, called away on important Council
business, but his most trusted advisor
is available to negotiate any business
they may require. The servant explains
this while leading the group down well decorated
hallways, past expansive rooms.

After a few minutes, the group arrives at
a simple study near the end of a long hallway.
Inside,a tan-skinned old
man sits behind a desk flipping through
pages in a large tome. Scraps of paper
jut from the book marking over two
dozen different places. As the group
approaches the open door, the wise sage silently
gestures you into the study with one thin hand,
while closing the tome with the other after finishing
what he was reading. Once you are all inside the
study, he addresses the group.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

“Good day to you, Pathfinders. I am Amenopheus, the Sapphire
Sage, advisor to Master Salhar. I understand you were sent
here to discuss archaeological permissions. Knowing this was
coming, I spoke with Master Salhar at length on the subject
and have this to say.

“Since Osirion was reopened to exploration a decade ago,
adventurers, historians, and treasure-seekers flock to my
country by the hundreds, perhaps thousands. While most
families with ancestral burial vaults maintain guards and keep
their sites out of the hands of casual thieves, not all families
have the wealth or power to restrict everyone, and as we all
know, not every defense is perfectly secure. Unscrupulous
tomb robbers and maligned merchant organizations cause
Osirion to bleed relics into the Inner Sea—something the
descendents of Ancient Osirion cannot afford. We Osiriani
have thousands of years of rich history coursing through our
veins, and while that power has been out of focus in recent
years, we are content to wait, knowing our enemies will wear
themselves down. As they fall into arrogance, folly, or greed,
we wait for our return to power, knowing we bear the riches of
our ancestors at our feet.

“Master Salhar remains impressed by the Pathfinder
Society, orating in their favor a handful of times in front
of Absalom’s Grand Council, in fact. Due to previous
relationships between him and the Society, Master Salhar
has agreed to grant permission to the Pathfinder Society to
explore his family’s vaults below Sothis. The only thing he
requires is that you retrieve the map of the vaults from his
own vault here. The servant will lead you to the basement
and show you the room.”

The Sapphire Sage’s eyes twinkle as he smirks knowingly,
then he turns back to reading his book as though he had
never been disturbed.

Any comments made to him will be ignored, and he will motion a hand to the servant, waiting at the door.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

The servant takes you down the hall, and down a set of stairs and opens a large wooden door, and waits for you to enter.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Enter the chamber SLOWLY!! Jec does not like enclosed spaces. They remind him to much of the jails he worked at.

Let us get his over with quickly shall we

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"Another opportunity to 'retrieve' an article already in someone's possession? Is it just me, or does it seem like no one's being responsible with their property these days?" Lauranna murmured, just loud enough for her companions to hear her.

Aloud, she said, "Is there some reason why you cannot retrieve the maps from the vault and present them to us?"

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Rutilus takes up position behind Dagbur, hunched and unassuming. Trying to get out of being addressed.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur listens with half an ear, bored of the old mans rambling, but perks up as they're shown out. He didn't appreciate the old man ignoring Lauranna, but old people can be so dumb sometimes. The barbarian does understand the need to find a map in the basement. This should be easy he thinks to himself as they enter the large wooden door.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke looks to the servant. "So what's down here that may try to kill us?"

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Lets get this overwith. How hard can it be to find a map?

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Lauranna was a little put out by the man's silence, but servants of powerful people were often difficult to deal with. They seemed to feel that their patron's power was theirs by association, and often treated others far more shabbily than those with actual power.

She stepped into the room and looked around, half expected the door to be slammed behind them. That or to be attacked by something with more legs than any creature ought to have. "Well, where is it?"


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

sorry guys, PFS last night, and there is a wildfire that has burned down 700 acres of land, and it is now 1/2 mile from my home. THey thought it was contained, and it flared up and is about a mile away from an explosives plant, on the other side of the mountain, which could make things interesting.

20-40 mph winds, too.

I'll post a map of the area.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Back at home (for now). Ahhhh! That feels good.

Here is a map of what you see in the room.

As you move in, you see a plain stone room contains three chests:
a copper-banded chest of smooth, dark wood; a red lacquered chest; and what looks to be a cube of solid steel. Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket.

Once all of you enter the room, the servant shuts
the door and locks it behind them. Written on the back
of the door is the message: “Within these cases lies your
quest and your way out.”

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur looks back as the door is locked behind them, sighing heavily, and gives the door a tug. Finding it truly locked he puts a little muscle into it, just to give it a fair try. Str (pulling on door): 1d20 + 4 ⇒ (6) + 4 = 10 When that fails (as it probably will) He turns and surveys the objects in the room, but not getting too close. "Um, do we break these open?" Dagbur looks a little lost.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

Are the chests locked?

if so

Rutilus adds a slight smirk to his face where there had been no expression.

He eyes down the red chest

Perception
1d20 + 4 ⇒ (17) + 4 = 21 (not counting Trapfinding)

Then sets about trying to unlock it.
Disable Device
take 20 (if available)
if not

1d20 + 8 ⇒ (12) + 8 = 20


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

You feel like all of these locks are beyond your ability to pick open.

As you look over all the chests, (I imagine you would study them all for traps) you find one on the small silver cube one.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

"All these locks are beyond my ability, I found a trap here on the cube." He hesitates before starting again. "It makes me really nervous... if I can't pick these locks I am not sure that I could cause this trap impotence."

He gets down into a squat and just furrows his brows back and forth studying the silver cube but for now keeping his hands well inside his pockets.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Somehow this reminds me of Saw...

Wibeke takes her fauchard in hand and reaches out, gingerly knocking the lid of the wicker basket onto the table from the safety of her polearm's reach.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Lauranna sighed. "And this is why we usually let the valet enter first. I suppose, given that we have official permission to be here that this is a test, as opposed to any serious attempt to do away with us. By the way, Dagbur, don't go sticking your hand in that jar. It's entirely too obvious. Probably filled with poison or something. Wibeke, see anything in that basket?"

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur had been standing tall observing things, but his hand was running up and down his armor slowly, his eyes lost in though. At Lauranna's advice the barbarian starts, putting that same hand behind his back a little guiltily. He squints at her a bit, wondering -not for the first time- if she has telepathic powers.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

Inside the wicker basket you see a blue stone key, that has glowing runes on it that match the glowing runes on the red laquered chest.

Rutilus, you feel like the trap shouldn't be too hard for you to do. It seems pretty basic in it's nature.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

1d20 - 1 ⇒ (5) - 1 = 4 Looking around the room looking for more keys careful not to put my hand in the jar that Lauranna told Dagbur not to


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

There is a key in the jar, and a blue stone one in the wicker basket. That is all you see at the moment.

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

"A key in a jar, and one in an easily opened basket. Wibeke, think you can get the basket key out without sticking your hand in there? Also, does anyone have a means for getting the key out of the glass jar?"

A Mage hand spell would be useful about now.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

could we pour the jar out to get the key? Admittadly this is not my area of expertise

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur grins hugely and whips his enormous sword off his back. "Dagbur can do it!" He readies to swing, muscles bunched, a big smile on his face now that there's something to smash finally. Allowing a chance for someone to stop him if they'd like. If they don't, Damage on jar: 2d6 + 6 ⇒ (5, 2) + 6 = 13

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

Lauranna saw what Dagbur was planning, but the barbarian was already in full swing before she could call out "No, Dagbur, that may not be a good idea..." But it was too late.

Let the barb have some fun. If we all die, then at least we don't have to worry about a lawsuit from the crotchety old hag


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

1d3 ⇒ 3

Dagbur takes 3 nonlethal damage (and 1 lethal). Everyone else takes 1 nonlethal.

It smells like a household bleaching agent, now that it has gotten a chance to get all over the place, and up into the air. Clealy not intended to harm, only to sting.

The key lies in the middle of the table, surrounded by pieces of broken glass.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Well that is one way to get the key. Rustilus would you please find where this key goes.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Dagbur's smile is bigger than ever, skin red from the bleach, "That was great... and now we have key! he seems quite pleased and proud of himself.

13/14 hp
11/14 non-lethal

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

"Well I won't be getting any better by frowning at the damned thing."

He starts to meticulously fiddle with the trap.
Disable Device
1d20 + 8 ⇒ (20) + 8 = 28

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

Nice roll!

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

I pick up the key that Dagbur so kindly released for us. Look around for a chest that it might work with

1d20 - 1 ⇒ (13) - 1 = 12

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke gives Dagbur a 'crap-look' and continues to stand patiently while the roguish party members fiddle with the chests.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

The key in the jar doesn't seem to go to anything.

THe silver cube trap is disabled.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Ok if i read this right we have 2 keys and one chest?

Does the blue stone key look like it will work on the silver chest?


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

THe blue stone key has the same glowing runes on it as the red laquered chest but it still lies in the bottom of the wicker basket.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Ok then I tip the wicker basket over using my sword.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

"Well how about that!" upon his success Rutilus jumps up and down celebrating his personal victory; ignoring whatever else may be happening in the room.


Male **Smuggler's Shiv Hex Map** Mad Scientest - Level Absolute **Smuggler's Shiv Editable Map**

What looks like a green snake pops out and slithered out of the wicker basket blankets onto the shadows of the room.

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Hey Rutilus check out this chest please. It had a snake guarding it now I want to know if its still dangerous. Before I attempt to open it with this key. Hold up the key for him to see.

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

After giving a very innocent look and shrug Wibeke's way, as if to say, 'What?' Dagbur tries to watch what the others are doing, and not get in the way at the same time. He's not a great multi-tasker.

The Exchange

Female Human Fighter 2 - HP 22/22 : AC 21 CMD 17 Touch 11 Flat 19 : fauchard+7; 1d10+6/18-20x2 : PA fauchard +6; 1d10+9/18-20x2 : chakram +3;1d8+4/20x2 : F +5 R +1 W +0 : INIT +1 Perc +0 CMB +6 (+8 trip)

Wibeke mimics Dagbur's attitude of patient watchfulness.

Liberty's Edge

M Human (Chelaxian)/ AC17,FF13,T14/ HP (10/10) /Init +6/Perc+4/Fort+2, Ref+6, Will+1/ +2/+2 M, +4 R/ Dagger 1d4 Rogue (Knife Master) 1

"The plot thickens..." Rutilus moves towards the chest, carefully.

Perception
1d20 + 4 ⇒ (8) + 4 = 12

Disable Device
1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

HP 10/10 AC 15 CMD 14 Touch 11 Flat 14 (Baridiche)+5;1d10+6 (Spiked Gauntlet) +5;1d4+4 F +1 R +1 W +1 INIT +0 Perc -1 CMB +4

As soon as Rutilus had cleared the chest, Lauranna said "Well? Get on with it. I don't like being locked in a room. Let's find the map and the key to get out of here."

Grand Lodge

Male Human Caviler/1 HP 13/13 AC 18 CMD 16 Touch 11 Flat 17 (Lonsword/Lance)+5;1d8+4 (Ranged Javilin) +2;1d6+4 F +4 R +1 W +-1 INIT +1 Perc -1 CMB +5

Im guessing that brayden is a lil busy with the fires and all

Sczarni

[Barbarian/1]
Stats:
HP 14/14 AC 16 CMD 17 Touch 12 Flat 14 Greatsword+6 2d6+6, Blowgun+3 1d2, F +4 R +2 W +0 INIT +2 Perc +5 CMB +5

I second that guess, I texted him yesterday and have yet to hear back from him. I do know the fires are no longer a danger to homes in his area... so it must be something else.

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